diff --git a/README.md b/README.md
index 7dcabdda..5de242f0 100644
--- a/README.md
+++ b/README.md
@@ -276,6 +276,7 @@ the Wine prefix. Removing the option will revert to the previous behavior.
| noforcelgadd | | Disable forcelgadd. If both this and `forcelgadd` are set, enabled wins. |
| oldglstr | PROTON_OLD_GL_STRING | Set some driver overrides to limit the length of the GL extension string, for old games that crash on very long extension strings. |
| vkd3dfl12 | | Force the Direct3D 12 feature level to 12, regardless of driver support. |
+| hidenvgpu | PROTON_HIDE_NVIDIA_GPU| Force Nvidia GPUs to always be reported as AMD GPUs. Some games require this if they depend on Windows-only Nvidia driver functionality. See also DXVK's nvapiHack config, which only affects reporting from Direct3D. |
| | WINE_FULLSCREEN_INTEGER_SCALING | Enable integer scaling mode, to give sharp pixels when upscaling. |
| cmdlineappend:| | Append the string after the colon as an argument to the game command. May be specified more than once. Escape commas and backslashes with a backslash. |
| nowritewatch | PROTON_NO_WRITE_WATCH | Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). |
diff --git a/proton b/proton
index 21edced1..a0e5cfe5 100755
--- a/proton
+++ b/proton
@@ -651,6 +651,7 @@ class Session:
self.check_environment("PROTON_FORCE_LARGE_ADDRESS_AWARE", "forcelgadd")
self.check_environment("PROTON_OLD_GL_STRING", "oldglstr")
self.check_environment("PROTON_NO_WRITE_WATCH", "nowritewatch")
+ self.check_environment("PROTON_HIDE_NVIDIA_GPU", "hidenvgpu")
if "noesync" in self.compat_config:
self.env.pop("WINEESYNC", "")
@@ -678,6 +679,9 @@ class Session:
if not "VKD3D_FEATURE_LEVEL" in self.env:
self.env["VKD3D_FEATURE_LEVEL"] = "12_0"
+ if "hidenvgpu" in self.compat_config:
+ self.env["WINE_HIDE_NVIDIA_GPU"] = "1"
+
if "SteamGameId" in self.env:
if self.env["WINEDEBUG"] != "-all":
lfile_path = os.environ["HOME"] + "/steam-" + os.environ["SteamGameId"] + ".log"