lsteamclient: Fix debug printing

This commit is contained in:
Andrew Eikum 2019-08-14 14:12:15 -05:00
parent e924a862d7
commit abfb04f8cc

View File

@ -1,19 +1,25 @@
extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#include "steamworks_sdk_144/steam_api.h"
#include "steamworks_sdk_144/isteamnetworkingsockets.h"
#include "steamworks_sdk_144/steamnetworkingtypes.h"
#include "steamclient_private.h"
extern "C" {
#define SDKVER_144
#include "struct_converters.h"
#include "windows.h"
#include "queue.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
/***** manual struct converter for SteamNetworkingMessage_t *****/
struct msg_wrapper {