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lsteamclient: Fix debug printing
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@ -1,19 +1,25 @@
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extern "C" {
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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}
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#include "steam_defs.h"
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#include "steamworks_sdk_144/steam_api.h"
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#include "steamworks_sdk_144/isteamnetworkingsockets.h"
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#include "steamworks_sdk_144/steamnetworkingtypes.h"
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#include "steamclient_private.h"
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extern "C" {
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#define SDKVER_144
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#include "struct_converters.h"
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#include "windows.h"
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#include "queue.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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/***** manual struct converter for SteamNetworkingMessage_t *****/
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struct msg_wrapper {
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