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Add mono logging to default logging
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proton
4
proton
@ -226,7 +226,9 @@ prefix = os.environ["STEAM_COMPAT_DATA_PATH"] + "/pfx/"
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env["WINEPREFIX"] = prefix
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if "PROTON_LOG" in env and nonzero(env["PROTON_LOG"]):
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env["WINEDEBUG"] = "+timestamp,+pid,+tid,+seh,+debugstr,+module"
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env["WINEDEBUG"] = "+timestamp,+pid,+tid,+seh,+debugstr,+module,+mscoree"
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env["DXVK_LOG_LEVEL"] = "info"
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env["WINE_MONO_TRACE"] = "E:System.NotImplementedException"
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#default wine-mono override for FNA games
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env["WINE_MONO_OVERRIDES"] = "Microsoft.Xna.Framework.*,Gac=n"
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@ -1,15 +1,24 @@
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#to enable these settings, name this file "user_settings.py"
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#To enable these settings, name this file "user_settings.py".
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#Settings here will take effect for all games run in this Proton version.
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user_settings = {
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#logs are saved to $HOME/steam-$STEAM_APP_ID.log, overwriting any previous log with that name
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"WINEDEBUG": "+timestamp,+pid,+tid,+seh,+debugstr,+module",
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#Logs are saved to $HOME/steam-<STEAM_GAME_ID>.log, overwriting any previous log with that name.
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#Wine debug logging
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"WINEDEBUG": "+timestamp,+pid,+tid,+seh,+debugstr,+module,+mscoree",
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#DXVK debug logging
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"DXVK_LOG_LEVEL": "info",
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#wine-mono debug logging (Wine's .NET replacement)
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"WINE_MONO_TRACE": "E:System.NotImplementedException",
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#"MONO_LOG_LEVEL": "info",
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#Enable DXVK's HUD
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# "DXVK_HUD": "devinfo,fps",
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#Use gl-based wined3d for d3d11 and d3d10 instead of vulkan-based dxvk
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#Use OpenGL-based wined3d for d3d11 and d3d10 instead of Vulkan-based DXVK
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# "PROTON_USE_WINED3D": "1",
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#Disable d3d11 entirely
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