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https://github.com/ValveSoftware/Proton.git
synced 2024-12-25 14:15:45 +03:00
parent
2165c3ff81
commit
b3c6c677bc
@ -121,9 +121,7 @@ typedef struct ControllerAnalogActionData_t { unsigned char a[13]; } ControllerA
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typedef struct ControllerDigitalActionData_t { unsigned char a[2]; } ControllerDigitalActionData_t;
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typedef struct ControllerMotionData_t { unsigned char a[40]; } ControllerMotionData_t;
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typedef struct SteamNetworkPingLocation_t { uint8 m_data[ 512 ]; } SteamNetworkPingLocation_t;
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/* XXX GET SIZE */
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typedef struct SteamIPAddress_t { uint8 m_data[12]; } SteamIPAddress_t;
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typedef struct SteamIPAddress_t { uint8 m_data[20]; } SteamIPAddress_t;
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#pragma pack( push, 1 )
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@ -200,7 +200,7 @@ struct SteamIPAddress_t
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// Internal use only
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uint64 m_ipv6Qword[2]; // big endian
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};
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} x;
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ESteamIPType m_eType;
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@ -201,7 +201,7 @@ struct SteamIPAddress_t
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// Internal use only
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uint64 m_ipv6Qword[2]; // big endian
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};
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} x;
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ESteamIPType m_eType;
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@ -201,7 +201,7 @@ struct SteamIPAddress_t
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// Internal use only
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uint64 m_ipv6Qword[2]; // big endian
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};
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} x;
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ESteamIPType m_eType;
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@ -201,7 +201,7 @@ struct SteamIPAddress_t
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// Internal use only
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uint64 m_ipv6Qword[2]; // big endian
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};
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} x;
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ESteamIPType m_eType;
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@ -201,7 +201,7 @@ struct SteamIPAddress_t
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// Internal use only
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uint64 m_ipv6Qword[2]; // big endian
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};
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} x;
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ESteamIPType m_eType;
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@ -127,7 +127,7 @@ struct SteamIPAddress_t
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// Internal use only
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uint64 m_ipv6Qword[2]; // big endian
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};
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} x;
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ESteamIPType m_eType;
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@ -78,7 +78,7 @@ bool __thiscall winISteamNetworking_SteamNetworking006_AllowP2PPacketRelay(winIS
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return cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay(_this->linux_side, bAllow);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_CreateListenSocket, 20)
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DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_CreateListenSocket, 36)
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SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateListenSocket(winISteamNetworking_SteamNetworking006 *_this, int nVirtualP2PPort, SteamIPAddress_t nIP, uint16 nPort, bool bAllowUseOfPacketRelay)
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{
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TRACE("%p\n", _this);
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@ -92,7 +92,7 @@ SNetSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateP2PConnecti
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return cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket(_this->linux_side, steamIDTarget, nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay);
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}
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DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_CreateConnectionSocket, 16)
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DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking006_CreateConnectionSocket, 32)
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SNetSocket_t __thiscall winISteamNetworking_SteamNetworking006_CreateConnectionSocket(winISteamNetworking_SteamNetworking006 *_this, SteamIPAddress_t nIP, uint16 nPort, int nTimeoutSec)
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{
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TRACE("%p\n", _this);
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