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lsteamclient: Assume manual wrappers are needed for newer revisions of the interfaces.
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@ -8,6 +8,7 @@ from __future__ import print_function
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CLANG_PATH='/usr/lib/clang/13.0.1'
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from clang.cindex import CursorKind, Index, Type, TypeKind
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from collections import namedtuple
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import pprint
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import sys
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import os
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@ -188,96 +189,59 @@ manually_handled_structs = [
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"SteamNetworkingMessage_t"
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]
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Method = namedtuple('Method', ['name', 'version_func'], defaults=[lambda _: True])
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manually_handled_methods = {
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#TODO: 001
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"cppISteamNetworkingSockets_SteamNetworkingSockets002": [
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"ReceiveMessagesOnConnection",
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"ReceiveMessagesOnListenSocket"
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#TODO: 001 005 007
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#NOTE: 003 never appeared in a public SDK, but is an alias for 002 (the version in SDK 1.45 is actually 004 but incorrectly versioned as 003)
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"cppISteamNetworkingSockets_SteamNetworkingSockets": [
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Method("ReceiveMessagesOnConnection"),
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Method("ReceiveMessagesOnListenSocket"),
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Method("ReceiveMessagesOnPollGroup"),
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Method("SendMessages"),
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Method("CreateFakeUDPPort"),
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],
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# 003 never appeared in a public SDK, but is an alias for 002 (the version in SDK 1.45 is actually 004 but incorrectly versioned as 003)
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"cppISteamNetworkingSockets_SteamNetworkingSockets004": [
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"ReceiveMessagesOnConnection",
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"ReceiveMessagesOnListenSocket",
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"cppISteamNetworkingUtils_SteamNetworkingUtils": [
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Method("AllocateMessage"),
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Method("SetConfigValue", lambda version: version >= 3)
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],
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#TODO: 005
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"cppISteamNetworkingSockets_SteamNetworkingSockets006": [
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"ReceiveMessagesOnConnection",
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"ReceiveMessagesOnListenSocket",
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"SendMessages"
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"cppISteamNetworkingMessages_SteamNetworkingMessages": [
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Method("ReceiveMessagesOnChannel"),
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],
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#TODO: 007
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"cppISteamNetworkingSockets_SteamNetworkingSockets008": [
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"ReceiveMessagesOnConnection",
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"ReceiveMessagesOnPollGroup",
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"SendMessages"
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"cppISteamInput_SteamInput": [
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Method("EnableActionEventCallbacks"),
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Method("GetGlyphForActionOrigin"),
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Method("GetGlyphPNGForActionOrigin"),
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Method("GetGlyphSVGForActionOrigin"),
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Method("GetGlyphForActionOrigin_Legacy"),
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Method("GetGlyphForXboxOrigin"),
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],
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"cppISteamNetworkingSockets_SteamNetworkingSockets009": [
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"ReceiveMessagesOnConnection",
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"ReceiveMessagesOnPollGroup",
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"SendMessages"
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"cppISteamController_SteamController": [
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Method("GetGlyphForActionOrigin"),
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Method("GetGlyphForXboxOrigin"),
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],
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"cppISteamNetworkingSockets_SteamNetworkingSockets012": [
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"ReceiveMessagesOnConnection",
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"ReceiveMessagesOnPollGroup",
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"SendMessages",
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"CreateFakeUDPPort"
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"cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort": [
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Method("DestroyFakeUDPPort"),
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Method("ReceiveMessages"),
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],
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"cppISteamNetworkingUtils_SteamNetworkingUtils003": [
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"AllocateMessage",
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"SetConfigValue",
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],
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"cppISteamNetworkingUtils_SteamNetworkingUtils004": [
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"AllocateMessage",
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"SetConfigValue",
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],
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"cppISteamNetworkingMessages_SteamNetworkingMessages002": [
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"ReceiveMessagesOnChannel"
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],
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"cppISteamInput_SteamInput001": [
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"GetGlyphForActionOrigin",
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"GetGlyphForXboxOrigin"
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],
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"cppISteamInput_SteamInput002": [
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"GetGlyphForActionOrigin",
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"GetGlyphForXboxOrigin"
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],
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"cppISteamInput_SteamInput005": [
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"EnableActionEventCallbacks",
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"GetGlyphPNGForActionOrigin",
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"GetGlyphSVGForActionOrigin",
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"GetGlyphForActionOrigin_Legacy",
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"GetGlyphForXboxOrigin"
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],
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"cppISteamInput_SteamInput006": [
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"EnableActionEventCallbacks",
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"GetGlyphPNGForActionOrigin",
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"GetGlyphSVGForActionOrigin",
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"GetGlyphForActionOrigin_Legacy",
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"GetGlyphForXboxOrigin"
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],
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"cppISteamController_SteamController005": [
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"GetGlyphForActionOrigin"
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],
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"cppISteamController_SteamController006": [
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"GetGlyphForActionOrigin"
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],
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"cppISteamController_SteamController007": [
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"GetGlyphForActionOrigin",
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"GetGlyphForXboxOrigin"
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],
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"cppISteamController_SteamController008": [
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"GetGlyphForActionOrigin",
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"GetGlyphForXboxOrigin"
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],
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"cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001": [
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"DestroyFakeUDPPort",
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"ReceiveMessages"
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],
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"cppISteamUser_SteamUser008": [
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"InitiateGameConnection"
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"cppISteamUser_SteamUser": [
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#TODO: Do we need the the value -> pointer conversion for other versions of the interface?
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Method("InitiateGameConnection", lambda version: version == 8),
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],
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}
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INTERFACE_NAME_VERSION = re.compile(r'^(?P<name>.+?)(?P<version>\d*)$')
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def method_needs_manual_handling(interface_with_version, method_name):
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match_dict = INTERFACE_NAME_VERSION.match(interface_with_version).groupdict()
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interface = match_dict['name']
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version = int(match_dict['version']) if match_dict['version'] else None
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method_list = manually_handled_methods.get(interface, [])
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method = next(filter(lambda m: m.name == method_name, method_list), None)
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return method and method.version_func(version)
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# manual converters for simple types (function pointers)
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manual_type_converters = [
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"FSteamNetworkingSocketsDebugOutput",
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@ -728,10 +692,8 @@ def handle_method(cfile, classname, winclassname, cppname, method, cpp, cpp_h, e
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parambytes += 4
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else:
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parambytes += int(math.ceil(param.type.get_size()/4.0) * 4)
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if cppname in manually_handled_methods and \
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used_name in manually_handled_methods[cppname]:
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#just don't write the cpp function
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cpp = dummy_writer
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if method_needs_manual_handling(cppname, used_name):
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cpp = dummy_writer #just don't write the cpp function
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cfile.write(f"DEFINE_THISCALL_WRAPPER({winclassname}_{used_name}, {parambytes})\n")
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cpp_h.write("extern ")
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if method.result_type.spelling.startswith("ISteam"):
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