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lsteamclient: Synthesize SDK verison 1.28x
For SteamClient013.
This commit is contained in:
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161
lsteamclient/cppISteamClient_SteamClient013.cpp
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161
lsteamclient/cppISteamClient_SteamClient013.cpp
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@ -0,0 +1,161 @@
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#include "steam_defs.h"
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#include "steamworks_sdk_128x/steam_api.h"
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#include "steamclient_private.h"
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#include "cppISteamClient_SteamClient013.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_128x.h"
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HSteamPipe cppISteamClient_SteamClient013_CreateSteamPipe(void *linux_side)
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{
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return ((ISteamClient*)linux_side)->CreateSteamPipe();
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}
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bool cppISteamClient_SteamClient013_BReleaseSteamPipe(void *linux_side, HSteamPipe hSteamPipe)
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{
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return ((ISteamClient*)linux_side)->BReleaseSteamPipe((HSteamPipe)hSteamPipe);
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}
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HSteamUser cppISteamClient_SteamClient013_ConnectToGlobalUser(void *linux_side, HSteamPipe hSteamPipe)
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{
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return ((ISteamClient*)linux_side)->ConnectToGlobalUser((HSteamPipe)hSteamPipe);
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}
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HSteamUser cppISteamClient_SteamClient013_CreateLocalUser(void *linux_side, HSteamPipe * phSteamPipe, EAccountType eAccountType)
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{
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return ((ISteamClient*)linux_side)->CreateLocalUser((HSteamPipe *)phSteamPipe, (EAccountType)eAccountType);
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}
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void cppISteamClient_SteamClient013_ReleaseUser(void *linux_side, HSteamPipe hSteamPipe, HSteamUser hUser)
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{
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((ISteamClient*)linux_side)->ReleaseUser((HSteamPipe)hSteamPipe, (HSteamUser)hUser);
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}
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void *cppISteamClient_SteamClient013_GetISteamUser(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUser((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamGameServer(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamGameServer((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void cppISteamClient_SteamClient013_SetLocalIPBinding(void *linux_side, uint32 unIP, uint16 usPort)
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{
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((ISteamClient*)linux_side)->SetLocalIPBinding((uint32)unIP, (uint16)usPort);
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}
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void *cppISteamClient_SteamClient013_GetISteamFriends(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamFriends((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamUtils(void *linux_side, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUtils((HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamMatchmaking(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamMatchmaking((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamMatchmakingServers(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamMatchmakingServers((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void * cppISteamClient_SteamClient013_GetISteamGenericInterface(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamGenericInterface((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamUserStats(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUserStats((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamGameServerStats(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamGameServerStats((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamApps(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamApps((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamNetworking(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamNetworking((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamRemoteStorage(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamRemoteStorage((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamScreenshots(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamScreenshots((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void cppISteamClient_SteamClient013_RunFrame(void *linux_side)
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{
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((ISteamClient*)linux_side)->RunFrame();
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}
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uint32 cppISteamClient_SteamClient013_GetIPCCallCount(void *linux_side)
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{
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return ((ISteamClient*)linux_side)->GetIPCCallCount();
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}
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void cppISteamClient_SteamClient013_SetWarningMessageHook(void *linux_side, SteamAPIWarningMessageHook_t pFunction)
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{
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((ISteamClient*)linux_side)->SetWarningMessageHook((SteamAPIWarningMessageHook_t)pFunction);
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}
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bool cppISteamClient_SteamClient013_BShutdownIfAllPipesClosed(void *linux_side)
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{
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return ((ISteamClient*)linux_side)->BShutdownIfAllPipesClosed();
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}
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void *cppISteamClient_SteamClient013_GetISteamHTTP(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamHTTP((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamUnifiedMessages(void *linux_side, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUnifiedMessages((HSteamUser)hSteamuser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamController(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamController((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamUGC(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamUGC((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void * cppISteamClient_SteamClient013_GetISteamInventory(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamInventory((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void * cppISteamClient_SteamClient013_GetISteamVideo(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamVideo((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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void *cppISteamClient_SteamClient013_GetISteamAppList(void *linux_side, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
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{
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return ((ISteamClient*)linux_side)->GetISteamAppList((HSteamUser)hSteamUser, (HSteamPipe)hSteamPipe, (const char *)pchVersion);
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}
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#ifdef __cplusplus
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}
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#endif
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36
lsteamclient/cppISteamClient_SteamClient013.h
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36
lsteamclient/cppISteamClient_SteamClient013.h
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern HSteamPipe cppISteamClient_SteamClient013_CreateSteamPipe(void *);
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extern bool cppISteamClient_SteamClient013_BReleaseSteamPipe(void *, HSteamPipe);
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extern HSteamUser cppISteamClient_SteamClient013_ConnectToGlobalUser(void *, HSteamPipe);
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extern HSteamUser cppISteamClient_SteamClient013_CreateLocalUser(void *, HSteamPipe *, EAccountType);
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extern void cppISteamClient_SteamClient013_ReleaseUser(void *, HSteamPipe, HSteamUser);
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extern void *cppISteamClient_SteamClient013_GetISteamUser(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamGameServer(void *, HSteamUser, HSteamPipe, const char *);
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extern void cppISteamClient_SteamClient013_SetLocalIPBinding(void *, uint32, uint16);
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extern void *cppISteamClient_SteamClient013_GetISteamFriends(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUtils(void *, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamMatchmaking(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamMatchmakingServers(void *, HSteamUser, HSteamPipe, const char *);
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extern void * cppISteamClient_SteamClient013_GetISteamGenericInterface(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUserStats(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamGameServerStats(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamApps(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamNetworking(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamRemoteStorage(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamScreenshots(void *, HSteamUser, HSteamPipe, const char *);
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extern void cppISteamClient_SteamClient013_RunFrame(void *);
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extern uint32 cppISteamClient_SteamClient013_GetIPCCallCount(void *);
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extern void cppISteamClient_SteamClient013_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t);
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extern bool cppISteamClient_SteamClient013_BShutdownIfAllPipesClosed(void *);
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extern void *cppISteamClient_SteamClient013_GetISteamHTTP(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUnifiedMessages(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamController(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamUGC(void *, HSteamUser, HSteamPipe, const char *);
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extern void * cppISteamClient_SteamClient013_GetISteamInventory(void *, HSteamUser, HSteamPipe, const char *);
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extern void * cppISteamClient_SteamClient013_GetISteamVideo(void *, HSteamUser, HSteamPipe, const char *);
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extern void *cppISteamClient_SteamClient013_GetISteamAppList(void *, HSteamUser, HSteamPipe, const char *);
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#ifdef __cplusplus
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}
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#endif
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"130",
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"129a",
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"129",
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"128x",
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"128",
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"127",
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"126a",
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63
lsteamclient/steamworks_sdk_128x/isteamapplist.h
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63
lsteamclient/steamworks_sdk_128x/isteamapplist.h
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to app data in Steam
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//
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//=============================================================================
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#ifndef ISTEAMAPPLIST_H
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#define ISTEAMAPPLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "isteamclient.h"
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#include "steamtypes.h"
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//-----------------------------------------------------------------------------
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// Purpose: This is a restricted interface that can only be used by previously approved apps,
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// contact your Steam Account Manager if you believe you need access to this API.
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// This interface lets you detect installed apps for the local Steam client, useful for debugging tools
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// to offer lists of apps to debug via Steam.
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//-----------------------------------------------------------------------------
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class ISteamAppList
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{
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public:
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virtual uint32 GetNumInstalledApps() = 0;
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virtual uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs ) = 0;
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virtual int GetAppName( AppId_t nAppID, char *pchName, int cchNameMax ) = 0; // returns -1 if no name was found
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virtual int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ) = 0; // returns -1 if no dir was found
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virtual int GetAppBuildId( AppId_t nAppID ) = 0; // return the buildid of this app, may change at any time based on backend updates to the game
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};
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#define STEAMAPPLIST_INTERFACE_VERSION "STEAMAPPLIST_INTERFACE_VERSION001"
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// callbacks
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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#pragma pack( push, 4 )
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#elif defined( VALVE_CALLBACK_PACK_LARGE )
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#pragma pack( push, 8 )
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#else
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#error isteamclient.h must be included
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#endif
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//---------------------------------------------------------------------------------
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// Purpose: Sent when a new app is installed
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//---------------------------------------------------------------------------------
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DEFINE_CALLBACK( SteamAppInstalled_t, k_iSteamAppListCallbacks + 1 );
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CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
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END_DEFINE_CALLBACK_1()
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//---------------------------------------------------------------------------------
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// Purpose: Sent when an app is uninstalled
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//---------------------------------------------------------------------------------
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DEFINE_CALLBACK( SteamAppUninstalled_t, k_iSteamAppListCallbacks + 2 );
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CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs
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END_DEFINE_CALLBACK_1()
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#pragma pack( pop )
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#endif // ISTEAMAPPLIST_H
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149
lsteamclient/steamworks_sdk_128x/isteamapps.h
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149
lsteamclient/steamworks_sdk_128x/isteamapps.h
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose: interface to app data in Steam
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//
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//=============================================================================
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#ifndef ISTEAMAPPS_H
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#define ISTEAMAPPS_H
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#ifdef _WIN32
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#pragma once
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#endif
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const int k_cubAppProofOfPurchaseKeyMax = 64; // max bytes of a legacy cd key we support
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//-----------------------------------------------------------------------------
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// Purpose: interface to app data
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//-----------------------------------------------------------------------------
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class ISteamApps
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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// returns the Unix time of the purchase of the app
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virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
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// Checks if the user is subscribed to the current app through a free weekend
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// This function will return false for users who have a retail or other type of license
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// Before using, please ask your Valve technical contact how to package and secure your free weekened
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virtual bool BIsSubscribedFromFreeWeekend() = 0;
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// Returns the number of DLC pieces for the running app
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virtual int GetDLCCount() = 0;
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// Returns metadata for DLC by index, of range [0, GetDLCCount()]
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virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
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// Install/Uninstall control for optional DLC
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virtual void InstallDLC( AppId_t nAppID ) = 0;
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virtual void UninstallDLC( AppId_t nAppID ) = 0;
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// Request cd-key for yourself or owned DLC. If you are interested in this
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// data then make sure you provide us with a list of valid keys to be distributed
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// to users when they purchase the game, before the game ships.
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// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
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// the key is available (which may be immediately).
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virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
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virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
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virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
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virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
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||||
|
||||
// returns current app install folder for AppID, returns folder name length
|
||||
virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
|
||||
virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned)
|
||||
|
||||
virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed
|
||||
|
||||
// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc.
|
||||
// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
|
||||
// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
|
||||
// but it is advised that you not param names beginning with an underscore for your own features.
|
||||
virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
|
||||
|
||||
#ifdef _PS3
|
||||
// Result returned in a RegisterActivationCodeResponse_t callresult
|
||||
virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION006"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: posted after the user gains ownership of DLC & that DLC is installed
|
||||
//-----------------------------------------------------------------------------
|
||||
struct DlcInstalled_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
|
||||
AppId_t m_nAppID; // AppID of the DLC
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: possible results when registering an activation code
|
||||
//-----------------------------------------------------------------------------
|
||||
enum ERegisterActivationCodeResult
|
||||
{
|
||||
k_ERegisterActivationCodeResultOK = 0,
|
||||
k_ERegisterActivationCodeResultFail = 1,
|
||||
k_ERegisterActivationCodeResultAlreadyRegistered = 2,
|
||||
k_ERegisterActivationCodeResultTimeout = 3,
|
||||
k_ERegisterActivationCodeAlreadyOwned = 4,
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: response to RegisterActivationCode()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RegisterActivationCodeResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamAppsCallbacks + 8 };
|
||||
ERegisterActivationCodeResult m_eResult;
|
||||
uint32 m_unPackageRegistered; // package that was registered. Only set on success
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: response to RegisterActivationCode()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct AppProofOfPurchaseKeyResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamAppsCallbacks + 13 };
|
||||
EResult m_eResult;
|
||||
uint32 m_nAppID;
|
||||
char m_rgchKey[ k_cubAppProofOfPurchaseKeyMax ];
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: posted after the user gains executes a steam url with query parameters
|
||||
// such as steam://run/<appid>//?param1=value1;param2=value2;param3=value3; etc
|
||||
// while the game is already running. The new params can be queried
|
||||
// with GetLaunchQueryParam.
|
||||
//---------------------------------------------------------------------------------
|
||||
struct NewLaunchQueryParameters_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamAppsCallbacks + 14 };
|
||||
};
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
#endif // ISTEAMAPPS_H
|
32
lsteamclient/steamworks_sdk_128x/isteamappticket.h
Normal file
32
lsteamclient/steamworks_sdk_128x/isteamappticket.h
Normal file
@ -0,0 +1,32 @@
|
||||
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: a private, but well versioned, interface to get at critical bits
|
||||
// of a steam3 appticket - consumed by the simple drm wrapper to let it
|
||||
// ask about ownership with greater confidence.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMAPPTICKET_H
|
||||
#define ISTEAMAPPTICKET_H
|
||||
#ifdef WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "steamtypes.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: hand out a reasonable "future proof" view of an app ownership ticket
|
||||
// the raw (signed) buffer, and indices into that buffer where the appid and
|
||||
// steamid are located. the sizes of the appid and steamid are implicit in
|
||||
// (each version of) the interface - currently uin32 appid and uint64 steamid
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamAppTicket
|
||||
{
|
||||
public:
|
||||
virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength, uint32 *piAppId, uint32 *piSteamId, uint32 *piSignature, uint32 *pcbSignature ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001"
|
||||
|
||||
|
||||
#endif // ISTEAMAPPTICKET_H
|
395
lsteamclient/steamworks_sdk_128x/isteamclient.h
Normal file
395
lsteamclient/steamworks_sdk_128x/isteamclient.h
Normal file
@ -0,0 +1,395 @@
|
||||
//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: Main interface for loading and accessing Steamworks API's from the
|
||||
// Steam client.
|
||||
// For most uses, this code is wrapped inside of SteamAPI_Init()
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMCLIENT_H
|
||||
#define ISTEAMCLIENT_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "steamtypes.h"
|
||||
#include "steamclientpublic.h"
|
||||
|
||||
// Define compile time assert macros to let us validate the structure sizes.
|
||||
#define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1];
|
||||
|
||||
#ifndef REFERENCE
|
||||
#define REFERENCE(arg) ((void)arg)
|
||||
#endif
|
||||
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
|
||||
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
|
||||
// The 64-bit version of gcc has the alignment requirement for these types set to
|
||||
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
|
||||
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
|
||||
#define VALVE_CALLBACK_PACK_SMALL
|
||||
#else
|
||||
#define VALVE_CALLBACK_PACK_LARGE
|
||||
#endif
|
||||
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error ???
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint32 m_u32;
|
||||
uint64 m_u64;
|
||||
uint16 m_u16;
|
||||
double m_d;
|
||||
} ValvePackingSentinel_t;
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#if defined(VALVE_CALLBACK_PACK_SMALL)
|
||||
VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 24 )
|
||||
#elif defined(VALVE_CALLBACK_PACK_LARGE)
|
||||
VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 32 )
|
||||
#else
|
||||
#error ???
|
||||
#endif
|
||||
|
||||
|
||||
// handle to a communication pipe to the Steam client
|
||||
typedef int32 HSteamPipe;
|
||||
// handle to single instance of a steam user
|
||||
typedef int32 HSteamUser;
|
||||
// function prototype
|
||||
#if defined( POSIX )
|
||||
#define __cdecl
|
||||
#endif
|
||||
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
|
||||
|
||||
#if defined( __SNC__ )
|
||||
#pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor
|
||||
#endif
|
||||
|
||||
// interface predec
|
||||
class ISteamUser;
|
||||
class ISteamGameServer;
|
||||
class ISteamFriends;
|
||||
class ISteamUtils;
|
||||
class ISteamMatchmaking;
|
||||
class ISteamContentServer;
|
||||
class ISteamMatchmakingServers;
|
||||
class ISteamUserStats;
|
||||
class ISteamApps;
|
||||
class ISteamNetworking;
|
||||
class ISteamRemoteStorage;
|
||||
class ISteamScreenshots;
|
||||
class ISteamMusic;
|
||||
class ISteamGameServerStats;
|
||||
class ISteamPS3OverlayRender;
|
||||
class ISteamHTTP;
|
||||
class ISteamUnifiedMessages;
|
||||
class ISteamController;
|
||||
class ISteamUGC;
|
||||
class ISteamAppList;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Interface to creating a new steam instance, or to
|
||||
// connect to an existing steam instance, whether it's in a
|
||||
// different process or is local.
|
||||
//
|
||||
// For most scenarios this is all handled automatically via SteamAPI_Init().
|
||||
// You'll only need to use these interfaces if you have a more complex versioning scheme,
|
||||
// where you want to get different versions of the same interface in different dll's in your project.
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamClient
|
||||
{
|
||||
public:
|
||||
// Creates a communication pipe to the Steam client
|
||||
virtual HSteamPipe CreateSteamPipe() = 0;
|
||||
|
||||
// Releases a previously created communications pipe
|
||||
virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
|
||||
|
||||
// connects to an existing global user, failing if none exists
|
||||
// used by the game to coordinate with the steamUI
|
||||
virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
|
||||
|
||||
// used by game servers, create a steam user that won't be shared with anyone else
|
||||
virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0;
|
||||
|
||||
// removes an allocated user
|
||||
virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
|
||||
|
||||
// retrieves the ISteamUser interface associated with the handle
|
||||
virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// retrieves the ISteamGameServer interface associated with the handle
|
||||
virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// set the local IP and Port to bind to
|
||||
// this must be set before CreateLocalUser()
|
||||
virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0;
|
||||
|
||||
// returns the ISteamFriends interface
|
||||
virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamUtils interface
|
||||
virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamMatchmaking interface
|
||||
virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamMatchmakingServers interface
|
||||
virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the a generic interface
|
||||
virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamUserStats interface
|
||||
virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns the ISteamGameServerStats interface
|
||||
virtual ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns apps interface
|
||||
virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// networking
|
||||
virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// remote storage
|
||||
virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// user screenshots
|
||||
virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
|
||||
// this needs to be called every frame to process matchmaking results
|
||||
// redundant if you're already calling SteamAPI_RunCallbacks()
|
||||
virtual void RunFrame() = 0;
|
||||
|
||||
// returns the number of IPC calls made since the last time this function was called
|
||||
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
||||
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
||||
// control how often you do them.
|
||||
virtual uint32 GetIPCCallCount() = 0;
|
||||
|
||||
// API warning handling
|
||||
// 'int' is the severity; 0 for msg, 1 for warning
|
||||
// 'const char *' is the text of the message
|
||||
// callbacks will occur directly after the API function is called that generated the warning or message
|
||||
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
||||
|
||||
// Trigger global shutdown for the DLL
|
||||
virtual bool BShutdownIfAllPipesClosed() = 0;
|
||||
|
||||
#ifdef _PS3
|
||||
virtual ISteamPS3OverlayRender *GetISteamPS3OverlayRender() = 0;
|
||||
#endif
|
||||
|
||||
// Expose HTTP interface
|
||||
virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// Exposes the ISteamUnifiedMessages interface
|
||||
virtual ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// Exposes the ISteamController interface
|
||||
virtual ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// Exposes the ISteamUGC interface
|
||||
virtual ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
virtual void *GetISteamInventory( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
virtual void *GetISteamVideo( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
|
||||
// returns app list interface, only available on specially registered apps
|
||||
virtual ISteamAppList *GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMCLIENT_INTERFACE_VERSION "SteamClient013"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Base values for callback identifiers, each callback must
|
||||
// have a unique ID.
|
||||
//-----------------------------------------------------------------------------
|
||||
enum { k_iSteamUserCallbacks = 100 };
|
||||
enum { k_iSteamGameServerCallbacks = 200 };
|
||||
enum { k_iSteamFriendsCallbacks = 300 };
|
||||
enum { k_iSteamBillingCallbacks = 400 };
|
||||
enum { k_iSteamMatchmakingCallbacks = 500 };
|
||||
enum { k_iSteamContentServerCallbacks = 600 };
|
||||
enum { k_iSteamUtilsCallbacks = 700 };
|
||||
enum { k_iClientFriendsCallbacks = 800 };
|
||||
enum { k_iClientUserCallbacks = 900 };
|
||||
enum { k_iSteamAppsCallbacks = 1000 };
|
||||
enum { k_iSteamUserStatsCallbacks = 1100 };
|
||||
enum { k_iSteamNetworkingCallbacks = 1200 };
|
||||
enum { k_iClientRemoteStorageCallbacks = 1300 };
|
||||
enum { k_iSteamUserItemsCallbacks = 1400 };
|
||||
enum { k_iSteamGameServerItemsCallbacks = 1500 };
|
||||
enum { k_iClientUtilsCallbacks = 1600 };
|
||||
enum { k_iSteamGameCoordinatorCallbacks = 1700 };
|
||||
enum { k_iSteamGameServerStatsCallbacks = 1800 };
|
||||
enum { k_iSteam2AsyncCallbacks = 1900 };
|
||||
enum { k_iSteamGameStatsCallbacks = 2000 };
|
||||
enum { k_iClientHTTPCallbacks = 2100 };
|
||||
enum { k_iClientScreenshotsCallbacks = 2200 };
|
||||
enum { k_iSteamScreenshotsCallbacks = 2300 };
|
||||
enum { k_iClientAudioCallbacks = 2400 };
|
||||
enum { k_iClientUnifiedMessagesCallbacks = 2500 };
|
||||
enum { k_iSteamStreamLauncherCallbacks = 2600 };
|
||||
enum { k_iClientControllerCallbacks = 2700 };
|
||||
enum { k_iSteamControllerCallbacks = 2800 };
|
||||
enum { k_iClientParentalSettingsCallbacks = 2900 };
|
||||
enum { k_iClientDeviceAuthCallbacks = 3000 };
|
||||
enum { k_iClientNetworkDeviceManagerCallbacks = 3100 };
|
||||
enum { k_iClientMusicCallbacks = 3200 };
|
||||
enum { k_iClientRemoteClientManagerCallbacks = 3300 };
|
||||
enum { k_iClientUGCCallbacks = 3400 };
|
||||
enum { k_iSteamStreamClientCallbacks = 3500 };
|
||||
enum { k_IClientProductBuilderCallbacks = 3600 };
|
||||
enum { k_iClientShortcutsCallbacks = 3700 };
|
||||
enum { k_iClientRemoteControlManagerCallbacks = 3800 };
|
||||
enum { k_iSteamAppListCallbacks = 3900 };
|
||||
enum { k_iSteamMusicCallbacks = 4000 };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// The CALLBACK macros are for client side callback logging enabled with
|
||||
// log_callback <first callnbackID> <last callbackID>
|
||||
// Do not change any of these.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct SteamCallback_t
|
||||
{
|
||||
public:
|
||||
SteamCallback_t() {}
|
||||
};
|
||||
|
||||
#define DEFINE_CALLBACK( callbackname, callbackid ) \
|
||||
struct callbackname : SteamCallback_t { \
|
||||
enum { k_iCallback = callbackid }; \
|
||||
static callbackname *GetNullPointer() { return 0; } \
|
||||
static const char *GetCallbackName() { return #callbackname; } \
|
||||
static uint32 GetCallbackID() { return callbackname::k_iCallback; }
|
||||
|
||||
#define CALLBACK_MEMBER( varidx, vartype, varname ) \
|
||||
public: vartype varname ; \
|
||||
static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
|
||||
varOffset = (unsigned int)(size_t)&GetNullPointer()->varname; \
|
||||
varSize = sizeof( vartype ); \
|
||||
varCount = 1; \
|
||||
*pszName = #varname; *pszType = #vartype; }
|
||||
|
||||
#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) \
|
||||
public: vartype varname [ varcount ]; \
|
||||
static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
|
||||
varOffset = (unsigned int)(size_t)&GetNullPointer()->varname[0]; \
|
||||
varSize = sizeof( vartype ); \
|
||||
varCount = varcount; \
|
||||
*pszName = #varname; *pszType = #vartype; }
|
||||
|
||||
|
||||
#define END_CALLBACK_INTERNAL_BEGIN( numvars ) \
|
||||
static uint32 GetNumMemberVariables() { return numvars; } \
|
||||
static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \
|
||||
switch ( index ) { default : return false;
|
||||
|
||||
|
||||
#define END_CALLBACK_INTERNAL_SWITCH( varidx ) case varidx : GetMemberVar_##varidx( varOffset, varSize, varCount, pszName, pszType ); return true;
|
||||
|
||||
#define END_CALLBACK_INTERNAL_END() }; } };
|
||||
|
||||
#define END_DEFINE_CALLBACK_0() \
|
||||
static uint32 GetNumMemberVariables() { return 0; } \
|
||||
static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { REFERENCE( pszType ); REFERENCE( pszName ); REFERENCE( varCount ); REFERENCE( varSize ); REFERENCE( varOffset ); REFERENCE( index ); return false; } \
|
||||
};
|
||||
|
||||
|
||||
#define END_DEFINE_CALLBACK_1() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_2() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_3() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_4() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_5() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
|
||||
#define END_DEFINE_CALLBACK_6() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 6 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 5 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_7() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 7 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 5 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 6 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_8() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 7 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 5 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 6 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 7 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#define END_DEFINE_CALLBACK_9() \
|
||||
END_CALLBACK_INTERNAL_BEGIN( 7 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 0 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 1 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 2 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 3 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 4 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 5 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 6 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 7 ) \
|
||||
END_CALLBACK_INTERNAL_SWITCH( 8 ) \
|
||||
END_CALLBACK_INTERNAL_END()
|
||||
|
||||
#endif // ISTEAMCLIENT_H
|
91
lsteamclient/steamworks_sdk_128x/isteamcontroller.h
Normal file
91
lsteamclient/steamworks_sdk_128x/isteamcontroller.h
Normal file
@ -0,0 +1,91 @@
|
||||
//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to valve controller
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMCONTROLLER_H
|
||||
#define ISTEAMCONTROLLER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
#include "steamcontrollerpublic.h"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
#define MAX_STEAM_CONTROLLERS 16
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
enum ESteamControllerPad
|
||||
{
|
||||
k_ESteamControllerPad_Left,
|
||||
k_ESteamControllerPad_Right
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Native Steam controller support API
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamController
|
||||
{
|
||||
public:
|
||||
|
||||
//
|
||||
// Native controller support API
|
||||
//
|
||||
|
||||
// Must call init and shutdown when starting/ending use of the interface
|
||||
virtual bool Init( const char *pchAbsolutePathToControllerConfigVDF ) = 0;
|
||||
virtual bool Shutdown() = 0;
|
||||
|
||||
// Pump callback/callresult events, SteamAPI_RunCallbacks will do this for you,
|
||||
// normally never need to call directly.
|
||||
virtual void RunFrame() = 0;
|
||||
|
||||
// Get the state of the specified controller, returns false if that controller is not connected
|
||||
virtual bool GetControllerState( uint32 unControllerIndex, SteamControllerState_t *pState ) = 0;
|
||||
|
||||
// Trigger a haptic pulse on the controller
|
||||
virtual void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;
|
||||
|
||||
// Set the override mode which is used to choose to use different base/legacy bindings from your config file
|
||||
virtual void SetOverrideMode( const char *pchMode ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMCONTROLLER_INTERFACE_VERSION "STEAMCONTROLLER_INTERFACE_VERSION"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
/*
|
||||
struct ControllerCallback_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamControllerCallbacks + 1 };
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMCONTROLLER_H
|
609
lsteamclient/steamworks_sdk_128x/isteamfriends.h
Normal file
609
lsteamclient/steamworks_sdk_128x/isteamfriends.h
Normal file
@ -0,0 +1,609 @@
|
||||
//====== Copyright (C) 1996-2008, Valve Corporation, All rights reserved. =====
|
||||
//
|
||||
// Purpose: interface to both friends list data and general information about users
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMFRIENDS_H
|
||||
#define ISTEAMFRIENDS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
#include "steamclientpublic.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: set of relationships to other users
|
||||
//-----------------------------------------------------------------------------
|
||||
enum EFriendRelationship
|
||||
{
|
||||
k_EFriendRelationshipNone = 0,
|
||||
k_EFriendRelationshipBlocked = 1,
|
||||
k_EFriendRelationshipRequestRecipient = 2,
|
||||
k_EFriendRelationshipFriend = 3,
|
||||
k_EFriendRelationshipRequestInitiator = 4,
|
||||
k_EFriendRelationshipIgnored = 5,
|
||||
k_EFriendRelationshipIgnoredFriend = 6,
|
||||
k_EFriendRelationshipSuggested = 7,
|
||||
|
||||
// keep this updated
|
||||
k_EFriendRelationshipMax = 8,
|
||||
};
|
||||
|
||||
// maximum length of friend group name (not including terminating nul!)
|
||||
const int k_cchMaxFriendsGroupName = 64;
|
||||
|
||||
// maximum number of groups a single user is allowed
|
||||
const int k_cFriendsGroupLimit = 100;
|
||||
|
||||
const int k_cEnumerateFollowersMax = 50;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: list of states a friend can be in
|
||||
//-----------------------------------------------------------------------------
|
||||
enum EPersonaState
|
||||
{
|
||||
k_EPersonaStateOffline = 0, // friend is not currently logged on
|
||||
k_EPersonaStateOnline = 1, // friend is logged on
|
||||
k_EPersonaStateBusy = 2, // user is on, but busy
|
||||
k_EPersonaStateAway = 3, // auto-away feature
|
||||
k_EPersonaStateSnooze = 4, // auto-away for a long time
|
||||
k_EPersonaStateLookingToTrade = 5, // Online, trading
|
||||
k_EPersonaStateLookingToPlay = 6, // Online, wanting to play
|
||||
k_EPersonaStateMax,
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: flags for enumerating friends list, or quickly checking a the relationship between users
|
||||
//-----------------------------------------------------------------------------
|
||||
enum EFriendFlags
|
||||
{
|
||||
k_EFriendFlagNone = 0x00,
|
||||
k_EFriendFlagBlocked = 0x01,
|
||||
k_EFriendFlagFriendshipRequested = 0x02,
|
||||
k_EFriendFlagImmediate = 0x04, // "regular" friend
|
||||
k_EFriendFlagClanMember = 0x08,
|
||||
k_EFriendFlagOnGameServer = 0x10,
|
||||
// k_EFriendFlagHasPlayedWith = 0x20, // not currently used
|
||||
// k_EFriendFlagFriendOfFriend = 0x40, // not currently used
|
||||
k_EFriendFlagRequestingFriendship = 0x80,
|
||||
k_EFriendFlagRequestingInfo = 0x100,
|
||||
k_EFriendFlagIgnored = 0x200,
|
||||
k_EFriendFlagIgnoredFriend = 0x400,
|
||||
k_EFriendFlagSuggested = 0x800,
|
||||
k_EFriendFlagAll = 0xFFFF,
|
||||
};
|
||||
|
||||
|
||||
// friend game played information
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
struct FriendGameInfo_t
|
||||
{
|
||||
CGameID m_gameID;
|
||||
uint32 m_unGameIP;
|
||||
uint16 m_usGamePort;
|
||||
uint16 m_usQueryPort;
|
||||
CSteamID m_steamIDLobby;
|
||||
};
|
||||
#pragma pack( pop )
|
||||
|
||||
// maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16.
|
||||
// The UTF-8 version has to be very generous to accomodate characters that get large when encoded
|
||||
// in UTF-8.
|
||||
enum
|
||||
{
|
||||
k_cchPersonaNameMax = 128,
|
||||
k_cwchPersonaNameMax = 32,
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: user restriction flags
|
||||
//-----------------------------------------------------------------------------
|
||||
enum EUserRestriction
|
||||
{
|
||||
k_nUserRestrictionNone = 0, // no known chat/content restriction
|
||||
k_nUserRestrictionUnknown = 1, // we don't know yet (user offline)
|
||||
k_nUserRestrictionAnyChat = 2, // user is not allowed to (or can't) send/recv any chat
|
||||
k_nUserRestrictionVoiceChat = 4, // user is not allowed to (or can't) send/recv voice chat
|
||||
k_nUserRestrictionGroupChat = 8, // user is not allowed to (or can't) send/recv group chat
|
||||
k_nUserRestrictionRating = 16, // user is too young according to rating in current region
|
||||
k_nUserRestrictionGameInvites = 32, // user cannot send or recv game invites (e.g. mobile)
|
||||
k_nUserRestrictionTrading = 64, // user cannot participate in trading (console, mobile)
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: information about user sessions
|
||||
//-----------------------------------------------------------------------------
|
||||
struct FriendSessionStateInfo_t
|
||||
{
|
||||
uint32 m_uiOnlineSessionInstances;
|
||||
uint8 m_uiPublishedToFriendsSessionInstance;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// size limit on chat room or member metadata
|
||||
const uint32 k_cubChatMetadataMax = 8192;
|
||||
|
||||
// size limits on Rich Presence data
|
||||
enum { k_cchMaxRichPresenceKeys = 20 };
|
||||
enum { k_cchMaxRichPresenceKeyLength = 64 };
|
||||
enum { k_cchMaxRichPresenceValueLength = 256 };
|
||||
|
||||
// These values are passed as parameters to the store
|
||||
enum EOverlayToStoreFlag
|
||||
{
|
||||
k_EOverlayToStoreFlag_None = 0,
|
||||
k_EOverlayToStoreFlag_AddToCart = 1,
|
||||
k_EOverlayToStoreFlag_AddToCartAndShow = 2,
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: interface to accessing information about individual users,
|
||||
// that can be a friend, in a group, on a game server or in a lobby with the local user
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamFriends
|
||||
{
|
||||
public:
|
||||
// returns the local players name - guaranteed to not be NULL.
|
||||
// this is the same name as on the users community profile page
|
||||
// this is stored in UTF-8 format
|
||||
// like all the other interface functions that return a char *, it's important that this pointer is not saved
|
||||
// off; it will eventually be free'd or re-allocated
|
||||
virtual const char *GetPersonaName() = 0;
|
||||
|
||||
// Sets the player name, stores it on the server and publishes the changes to all friends who are online.
|
||||
// Changes take place locally immediately, and a PersonaStateChange_t is posted, presuming success.
|
||||
//
|
||||
// The final results are available through the return value SteamAPICall_t, using SetPersonaNameResponse_t.
|
||||
//
|
||||
// If the name change fails to happen on the server, then an additional global PersonaStateChange_t will be posted
|
||||
// to change the name back, in addition to the SetPersonaNameResponse_t callback.
|
||||
virtual SteamAPICall_t SetPersonaName( const char *pchPersonaName ) = 0;
|
||||
|
||||
// gets the status of the current user
|
||||
virtual EPersonaState GetPersonaState() = 0;
|
||||
|
||||
// friend iteration
|
||||
// takes a set of k_EFriendFlags, and returns the number of users the client knows about who meet that criteria
|
||||
// then GetFriendByIndex() can then be used to return the id's of each of those users
|
||||
virtual int GetFriendCount( int iFriendFlags ) = 0;
|
||||
|
||||
// returns the steamID of a user
|
||||
// iFriend is a index of range [0, GetFriendCount())
|
||||
// iFriendsFlags must be the same value as used in GetFriendCount()
|
||||
// the returned CSteamID can then be used by all the functions below to access details about the user
|
||||
virtual CSteamID GetFriendByIndex( int iFriend, int iFriendFlags ) = 0;
|
||||
|
||||
// returns a relationship to a user
|
||||
virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0;
|
||||
|
||||
// returns the current status of the specified user
|
||||
// this will only be known by the local user if steamIDFriend is in their friends list; on the same game server; in a chat room or lobby; or in a small group with the local user
|
||||
virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0;
|
||||
|
||||
// returns the name another user - guaranteed to not be NULL.
|
||||
// same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user
|
||||
// note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously
|
||||
//
|
||||
virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0;
|
||||
|
||||
// returns true if the friend is actually in a game, and fills in pFriendGameInfo with an extra details
|
||||
virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo ) = 0;
|
||||
// accesses old friends names - returns an empty string when their are no more items in the history
|
||||
virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0;
|
||||
|
||||
// Returns nickname the current user has set for the specified player. Returns NULL if the no nickname has been set for that player.
|
||||
virtual const char *GetPlayerNickname( CSteamID steamIDPlayer ) = 0;
|
||||
|
||||
// returns true if the specified user meets any of the criteria specified in iFriendFlags
|
||||
// iFriendFlags can be the union (binary or, |) of one or more k_EFriendFlags values
|
||||
virtual bool HasFriend( CSteamID steamIDFriend, int iFriendFlags ) = 0;
|
||||
|
||||
// clan (group) iteration and access functions
|
||||
virtual int GetClanCount() = 0;
|
||||
virtual CSteamID GetClanByIndex( int iClan ) = 0;
|
||||
virtual const char *GetClanName( CSteamID steamIDClan ) = 0;
|
||||
virtual const char *GetClanTag( CSteamID steamIDClan ) = 0;
|
||||
// returns the most recent information we have about what's happening in a clan
|
||||
virtual bool GetClanActivityCounts( CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting ) = 0;
|
||||
// for clans a user is a member of, they will have reasonably up-to-date information, but for others you'll have to download the info to have the latest
|
||||
virtual SteamAPICall_t DownloadClanActivityCounts( CSteamID *psteamIDClans, int cClansToRequest ) = 0;
|
||||
|
||||
// iterators for getting users in a chat room, lobby, game server or clan
|
||||
// note that large clans that cannot be iterated by the local user
|
||||
// note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby
|
||||
// steamIDSource can be the steamID of a group, game server, lobby or chat room
|
||||
virtual int GetFriendCountFromSource( CSteamID steamIDSource ) = 0;
|
||||
virtual CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend ) = 0;
|
||||
|
||||
// returns true if the local user can see that steamIDUser is a member or in steamIDSource
|
||||
virtual bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource ) = 0;
|
||||
|
||||
// User is in a game pressing the talk button (will suppress the microphone for all voice comms from the Steam friends UI)
|
||||
virtual void SetInGameVoiceSpeaking( CSteamID steamIDUser, bool bSpeaking ) = 0;
|
||||
|
||||
// activates the game overlay, with an optional dialog to open
|
||||
// valid options are "Friends", "Community", "Players", "Settings", "OfficialGameGroup", "Stats", "Achievements"
|
||||
virtual void ActivateGameOverlay( const char *pchDialog ) = 0;
|
||||
|
||||
// activates game overlay to a specific place
|
||||
// valid options are
|
||||
// "steamid" - opens the overlay web browser to the specified user or groups profile
|
||||
// "chat" - opens a chat window to the specified user, or joins the group chat
|
||||
// "jointrade" - opens a window to a Steam Trading session that was started with the ISteamEconomy/StartTrade Web API
|
||||
// "stats" - opens the overlay web browser to the specified user's stats
|
||||
// "achievements" - opens the overlay web browser to the specified user's achievements
|
||||
// "friendadd" - opens the overlay in minimal mode prompting the user to add the target user as a friend
|
||||
// "friendremove" - opens the overlay in minimal mode prompting the user to remove the target friend
|
||||
// "friendrequestaccept" - opens the overlay in minimal mode prompting the user to accept an incoming friend invite
|
||||
// "friendrequestignore" - opens the overlay in minimal mode prompting the user to ignore an incoming friend invite
|
||||
virtual void ActivateGameOverlayToUser( const char *pchDialog, CSteamID steamID ) = 0;
|
||||
|
||||
// activates game overlay web browser directly to the specified URL
|
||||
// full address with protocol type is required, e.g. http://www.steamgames.com/
|
||||
virtual void ActivateGameOverlayToWebPage( const char *pchURL ) = 0;
|
||||
|
||||
// activates game overlay to store page for app
|
||||
virtual void ActivateGameOverlayToStore( AppId_t nAppID, EOverlayToStoreFlag eFlag ) = 0;
|
||||
|
||||
// Mark a target user as 'played with'. This is a client-side only feature that requires that the calling user is
|
||||
// in game
|
||||
virtual void SetPlayedWith( CSteamID steamIDUserPlayedWith ) = 0;
|
||||
|
||||
// activates game overlay to open the invite dialog. Invitations will be sent for the provided lobby.
|
||||
virtual void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby ) = 0;
|
||||
|
||||
// gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
|
||||
virtual int GetSmallFriendAvatar( CSteamID steamIDFriend ) = 0;
|
||||
|
||||
// gets the medium (64x64) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
|
||||
virtual int GetMediumFriendAvatar( CSteamID steamIDFriend ) = 0;
|
||||
|
||||
// gets the large (184x184) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
|
||||
// returns -1 if this image has yet to be loaded, in this case wait for a AvatarImageLoaded_t callback and then call this again
|
||||
virtual int GetLargeFriendAvatar( CSteamID steamIDFriend ) = 0;
|
||||
|
||||
// requests information about a user - persona name & avatar
|
||||
// if bRequireNameOnly is set, then the avatar of a user isn't downloaded
|
||||
// - it's a lot slower to download avatars and churns the local cache, so if you don't need avatars, don't request them
|
||||
// if returns true, it means that data is being requested, and a PersonaStateChanged_t callback will be posted when it's retrieved
|
||||
// if returns false, it means that we already have all the details about that user, and functions can be called immediately
|
||||
virtual bool RequestUserInformation( CSteamID steamIDUser, bool bRequireNameOnly ) = 0;
|
||||
|
||||
// requests information about a clan officer list
|
||||
// when complete, data is returned in ClanOfficerListResponse_t call result
|
||||
// this makes available the calls below
|
||||
// you can only ask about clans that a user is a member of
|
||||
// note that this won't download avatars automatically; if you get an officer,
|
||||
// and no avatar image is available, call RequestUserInformation( steamID, false ) to download the avatar
|
||||
virtual SteamAPICall_t RequestClanOfficerList( CSteamID steamIDClan ) = 0;
|
||||
|
||||
// iteration of clan officers - can only be done when a RequestClanOfficerList() call has completed
|
||||
|
||||
// returns the steamID of the clan owner
|
||||
virtual CSteamID GetClanOwner( CSteamID steamIDClan ) = 0;
|
||||
// returns the number of officers in a clan (including the owner)
|
||||
virtual int GetClanOfficerCount( CSteamID steamIDClan ) = 0;
|
||||
// returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount)
|
||||
virtual CSteamID GetClanOfficerByIndex( CSteamID steamIDClan, int iOfficer ) = 0;
|
||||
// if current user is chat restricted, he can't send or receive any text/voice chat messages.
|
||||
// the user can't see custom avatars. But the user can be online and send/recv game invites.
|
||||
// a chat restricted user can't add friends or join any groups.
|
||||
virtual uint32 GetUserRestrictions() = 0;
|
||||
|
||||
// Rich Presence data is automatically shared between friends who are in the same game
|
||||
// Each user has a set of Key/Value pairs
|
||||
// Up to 20 different keys can be set
|
||||
// There are two magic keys:
|
||||
// "status" - a UTF-8 string that will show up in the 'view game info' dialog in the Steam friends list
|
||||
// "connect" - a UTF-8 string that contains the command-line for how a friend can connect to a game
|
||||
// GetFriendRichPresence() returns an empty string "" if no value is set
|
||||
// SetRichPresence() to a NULL or an empty string deletes the key
|
||||
// You can iterate the current set of keys for a friend with GetFriendRichPresenceKeyCount()
|
||||
// and GetFriendRichPresenceKeyByIndex() (typically only used for debugging)
|
||||
virtual bool SetRichPresence( const char *pchKey, const char *pchValue ) = 0;
|
||||
virtual void ClearRichPresence() = 0;
|
||||
virtual const char *GetFriendRichPresence( CSteamID steamIDFriend, const char *pchKey ) = 0;
|
||||
virtual int GetFriendRichPresenceKeyCount( CSteamID steamIDFriend ) = 0;
|
||||
virtual const char *GetFriendRichPresenceKeyByIndex( CSteamID steamIDFriend, int iKey ) = 0;
|
||||
// Requests rich presence for a specific user.
|
||||
virtual void RequestFriendRichPresence( CSteamID steamIDFriend ) = 0;
|
||||
|
||||
// rich invite support
|
||||
// if the target accepts the invite, the pchConnectString gets added to the command-line for launching the game
|
||||
// if the game is already running, a GameRichPresenceJoinRequested_t callback is posted containing the connect string
|
||||
// invites can only be sent to friends
|
||||
virtual bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString ) = 0;
|
||||
|
||||
// recently-played-with friends iteration
|
||||
// this iterates the entire list of users recently played with, across games
|
||||
// GetFriendCoplayTime() returns as a unix time
|
||||
virtual int GetCoplayFriendCount() = 0;
|
||||
virtual CSteamID GetCoplayFriend( int iCoplayFriend ) = 0;
|
||||
virtual int GetFriendCoplayTime( CSteamID steamIDFriend ) = 0;
|
||||
virtual AppId_t GetFriendCoplayGame( CSteamID steamIDFriend ) = 0;
|
||||
|
||||
// chat interface for games
|
||||
// this allows in-game access to group (clan) chats from in the game
|
||||
// the behavior is somewhat sophisticated, because the user may or may not be already in the group chat from outside the game or in the overlay
|
||||
// use ActivateGameOverlayToUser( "chat", steamIDClan ) to open the in-game overlay version of the chat
|
||||
virtual SteamAPICall_t JoinClanChatRoom( CSteamID steamIDClan ) = 0;
|
||||
virtual bool LeaveClanChatRoom( CSteamID steamIDClan ) = 0;
|
||||
virtual int GetClanChatMemberCount( CSteamID steamIDClan ) = 0;
|
||||
virtual CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser ) = 0;
|
||||
virtual bool SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText ) = 0;
|
||||
virtual int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *peChatEntryType, CSteamID *psteamidChatter ) = 0;
|
||||
virtual bool IsClanChatAdmin( CSteamID steamIDClanChat, CSteamID steamIDUser ) = 0;
|
||||
|
||||
// interact with the Steam (game overlay / desktop)
|
||||
virtual bool IsClanChatWindowOpenInSteam( CSteamID steamIDClanChat ) = 0;
|
||||
virtual bool OpenClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0;
|
||||
virtual bool CloseClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0;
|
||||
|
||||
// peer-to-peer chat interception
|
||||
// this is so you can show P2P chats inline in the game
|
||||
virtual bool SetListenForFriendsMessages( bool bInterceptEnabled ) = 0;
|
||||
virtual bool ReplyToFriendMessage( CSteamID steamIDFriend, const char *pchMsgToSend ) = 0;
|
||||
virtual int GetFriendMessage( CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
|
||||
|
||||
// following apis
|
||||
virtual SteamAPICall_t GetFollowerCount( CSteamID steamID ) = 0;
|
||||
virtual SteamAPICall_t IsFollowing( CSteamID steamID ) = 0;
|
||||
virtual SteamAPICall_t EnumerateFollowingList( uint32 unStartIndex ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends014"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when a friends' status changes
|
||||
//-----------------------------------------------------------------------------
|
||||
struct PersonaStateChange_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 4 };
|
||||
|
||||
uint64 m_ulSteamID; // steamID of the friend who changed
|
||||
int m_nChangeFlags; // what's changed
|
||||
};
|
||||
|
||||
|
||||
// used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user
|
||||
// these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend
|
||||
enum EPersonaChange
|
||||
{
|
||||
k_EPersonaChangeName = 0x0001,
|
||||
k_EPersonaChangeStatus = 0x0002,
|
||||
k_EPersonaChangeComeOnline = 0x0004,
|
||||
k_EPersonaChangeGoneOffline = 0x0008,
|
||||
k_EPersonaChangeGamePlayed = 0x0010,
|
||||
k_EPersonaChangeGameServer = 0x0020,
|
||||
k_EPersonaChangeAvatar = 0x0040,
|
||||
k_EPersonaChangeJoinedSource= 0x0080,
|
||||
k_EPersonaChangeLeftSource = 0x0100,
|
||||
k_EPersonaChangeRelationshipChanged = 0x0200,
|
||||
k_EPersonaChangeNameFirstSet = 0x0400,
|
||||
k_EPersonaChangeFacebookInfo = 0x0800,
|
||||
k_EPersonaChangeNickname = 0x1000,
|
||||
k_EPersonaChangeSteamLevel = 0x2000,
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: posted when game overlay activates or deactivates
|
||||
// the game can use this to be pause or resume single player games
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GameOverlayActivated_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 31 };
|
||||
uint8 m_bActive; // true if it's just been activated, false otherwise
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the user tries to join a different game server from their friends list
|
||||
// game client should attempt to connect to specified server when this is received
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GameServerChangeRequested_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 32 };
|
||||
char m_rgchServer[64]; // server address ("127.0.0.1:27015", "tf2.valvesoftware.com")
|
||||
char m_rgchPassword[64]; // server password, if any
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the user tries to join a lobby from their friends list
|
||||
// game client should attempt to connect to specified lobby when this is received
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GameLobbyJoinRequested_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 33 };
|
||||
CSteamID m_steamIDLobby;
|
||||
|
||||
// The friend they did the join via (will be invalid if not directly via a friend)
|
||||
//
|
||||
// On PS3, the friend will be invalid if this was triggered by a PSN invite via the XMB, but
|
||||
// the account type will be console user so you can tell at least that this was from a PSN friend
|
||||
// rather than a Steam friend.
|
||||
CSteamID m_steamIDFriend;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when an avatar is loaded in from a previous GetLargeFriendAvatar() call
|
||||
// if the image wasn't already available
|
||||
//-----------------------------------------------------------------------------
|
||||
struct AvatarImageLoaded_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 34 };
|
||||
CSteamID m_steamID; // steamid the avatar has been loaded for
|
||||
int m_iImage; // the image index of the now loaded image
|
||||
int m_iWide; // width of the loaded image
|
||||
int m_iTall; // height of the loaded image
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: marks the return of a request officer list call
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ClanOfficerListResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 35 };
|
||||
CSteamID m_steamIDClan;
|
||||
int m_cOfficers;
|
||||
uint8 m_bSuccess;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: callback indicating updated data about friends rich presence information
|
||||
//-----------------------------------------------------------------------------
|
||||
struct FriendRichPresenceUpdate_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 36 };
|
||||
CSteamID m_steamIDFriend; // friend who's rich presence has changed
|
||||
AppId_t m_nAppID; // the appID of the game (should always be the current game)
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the user tries to join a game from their friends list
|
||||
// rich presence will have been set with the "connect" key which is set here
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GameRichPresenceJoinRequested_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 37 };
|
||||
CSteamID m_steamIDFriend; // the friend they did the join via (will be invalid if not directly via a friend)
|
||||
char m_rgchConnect[k_cchMaxRichPresenceValueLength];
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: a chat message has been received for a clan chat the game has joined
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GameConnectedClanChatMsg_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 38 };
|
||||
CSteamID m_steamIDClanChat;
|
||||
CSteamID m_steamIDUser;
|
||||
int m_iMessageID;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: a user has joined a clan chat
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GameConnectedChatJoin_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 39 };
|
||||
CSteamID m_steamIDClanChat;
|
||||
CSteamID m_steamIDUser;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: a user has left the chat we're in
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GameConnectedChatLeave_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 40 };
|
||||
CSteamID m_steamIDClanChat;
|
||||
CSteamID m_steamIDUser;
|
||||
bool m_bKicked; // true if admin kicked
|
||||
bool m_bDropped; // true if Steam connection dropped
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: a DownloadClanActivityCounts() call has finished
|
||||
//-----------------------------------------------------------------------------
|
||||
struct DownloadClanActivityCountsResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 41 };
|
||||
bool m_bSuccess;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: a JoinClanChatRoom() call has finished
|
||||
//-----------------------------------------------------------------------------
|
||||
struct JoinClanChatRoomCompletionResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 42 };
|
||||
CSteamID m_steamIDClanChat;
|
||||
EChatRoomEnterResponse m_eChatRoomEnterResponse;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: a chat message has been received from a user
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GameConnectedFriendChatMsg_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 43 };
|
||||
CSteamID m_steamIDUser;
|
||||
int m_iMessageID;
|
||||
};
|
||||
|
||||
|
||||
struct FriendsGetFollowerCount_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 44 };
|
||||
EResult m_eResult;
|
||||
CSteamID m_steamID;
|
||||
int m_nCount;
|
||||
};
|
||||
|
||||
|
||||
struct FriendsIsFollowing_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 45 };
|
||||
EResult m_eResult;
|
||||
CSteamID m_steamID;
|
||||
bool m_bIsFollowing;
|
||||
};
|
||||
|
||||
|
||||
struct FriendsEnumerateFollowingList_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 46 };
|
||||
EResult m_eResult;
|
||||
CSteamID m_rgSteamID[ k_cEnumerateFollowersMax ];
|
||||
int32 m_nResultsReturned;
|
||||
int32 m_nTotalResultCount;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: reports the result of an attempt to change the user's persona name
|
||||
//-----------------------------------------------------------------------------
|
||||
struct SetPersonaNameResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamFriendsCallbacks + 47 };
|
||||
|
||||
bool m_bSuccess; // true if name change succeeded completely.
|
||||
bool m_bLocalSuccess; // true if name change was retained locally. (We might not have been able to communicate with Steam)
|
||||
EResult m_result; // detailed result code
|
||||
};
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMFRIENDS_H
|
76
lsteamclient/steamworks_sdk_128x/isteamgamecoordinator.h
Normal file
76
lsteamclient/steamworks_sdk_128x/isteamgamecoordinator.h
Normal file
@ -0,0 +1,76 @@
|
||||
//====== Copyright ©, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to the game coordinator for this application
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMGAMECOORDINATOR
|
||||
#define ISTEAMGAMECOORDINATOR
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
#include "steamtypes.h"
|
||||
#include "steamclientpublic.h"
|
||||
|
||||
|
||||
// list of possible return values from the ISteamGameCoordinator API
|
||||
enum EGCResults
|
||||
{
|
||||
k_EGCResultOK = 0,
|
||||
k_EGCResultNoMessage = 1, // There is no message in the queue
|
||||
k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
|
||||
k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
|
||||
k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for sending and receiving messages from the Game Coordinator
|
||||
// for this application
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamGameCoordinator
|
||||
{
|
||||
public:
|
||||
|
||||
// sends a message to the Game Coordinator
|
||||
virtual EGCResults SendMessage( uint32 unMsgType, const void *pubData, uint32 cubData ) = 0;
|
||||
|
||||
// returns true if there is a message waiting from the game coordinator
|
||||
virtual bool IsMessageAvailable( uint32 *pcubMsgSize ) = 0;
|
||||
|
||||
// fills the provided buffer with the first message in the queue and returns k_EGCResultOK or
|
||||
// returns k_EGCResultNoMessage if there is no message waiting. pcubMsgSize is filled with the message size.
|
||||
// If the provided buffer is not large enough to fit the entire message, k_EGCResultBufferTooSmall is returned
|
||||
// and the message remains at the head of the queue.
|
||||
virtual EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
|
||||
|
||||
};
|
||||
#define STEAMGAMECOORDINATOR_INTERFACE_VERSION "SteamGameCoordinator001"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
// callback notification - A new message is available for reading from the message queue
|
||||
struct GCMessageAvailable_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 1 };
|
||||
uint32 m_nMessageSize;
|
||||
};
|
||||
|
||||
// callback notification - A message failed to make it to the GC. It may be down temporarily
|
||||
struct GCMessageFailed_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 2 };
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMGAMECOORDINATOR
|
384
lsteamclient/steamworks_sdk_128x/isteamgameserver.h
Normal file
384
lsteamclient/steamworks_sdk_128x/isteamgameserver.h
Normal file
@ -0,0 +1,384 @@
|
||||
//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to steam for game servers
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMGAMESERVER_H
|
||||
#define ISTEAMGAMESERVER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
#define MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE ((uint16)-1)
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for authenticating users via Steam to play on a game server
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamGameServer
|
||||
{
|
||||
public:
|
||||
|
||||
//
|
||||
// Basic server data. These properties, if set, must be set before before calling LogOn. They
|
||||
// may not be changed after logged in.
|
||||
//
|
||||
|
||||
/// This is called by SteamGameServer_Init, and you will usually not need to call it directly
|
||||
virtual bool InitGameServer( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString ) = 0;
|
||||
|
||||
/// Game product identifier. This is currently used by the master server for version checking purposes.
|
||||
/// It's a required field, but will eventually will go away, and the AppID will be used for this purpose.
|
||||
virtual void SetProduct( const char *pszProduct ) = 0;
|
||||
|
||||
/// Description of the game. This is a required field and is displayed in the steam server browser....for now.
|
||||
/// This is a required field, but it will go away eventually, as the data should be determined from the AppID.
|
||||
virtual void SetGameDescription( const char *pszGameDescription ) = 0;
|
||||
|
||||
/// If your game is a "mod," pass the string that identifies it. The default is an empty string, meaning
|
||||
/// this application is the original game, not a mod.
|
||||
///
|
||||
/// @see k_cbMaxGameServerGameDir
|
||||
virtual void SetModDir( const char *pszModDir ) = 0;
|
||||
|
||||
/// Is this is a dedicated server? The default value is false.
|
||||
virtual void SetDedicatedServer( bool bDedicated ) = 0;
|
||||
|
||||
//
|
||||
// Login
|
||||
//
|
||||
|
||||
/// Begin process to login to a persistent game server account
|
||||
///
|
||||
/// You need to register for callbacks to determine the result of this operation.
|
||||
/// @see SteamServersConnected_t
|
||||
/// @see SteamServerConnectFailure_t
|
||||
/// @see SteamServersDisconnected_t
|
||||
virtual void LogOn( const char *pszToken ) = 0;
|
||||
|
||||
/// Login to a generic, anonymous account.
|
||||
///
|
||||
/// Note: in previous versions of the SDK, this was automatically called within SteamGameServer_Init,
|
||||
/// but this is no longer the case.
|
||||
virtual void LogOnAnonymous() = 0;
|
||||
|
||||
/// Begin process of logging game server out of steam
|
||||
virtual void LogOff() = 0;
|
||||
|
||||
// status functions
|
||||
virtual bool BLoggedOn() = 0;
|
||||
virtual bool BSecure() = 0;
|
||||
virtual CSteamID GetSteamID() = 0;
|
||||
|
||||
/// Returns true if the master server has requested a restart.
|
||||
/// Only returns true once per request.
|
||||
virtual bool WasRestartRequested() = 0;
|
||||
|
||||
//
|
||||
// Server state. These properties may be changed at any time.
|
||||
//
|
||||
|
||||
/// Max player count that will be reported to server browser and client queries
|
||||
virtual void SetMaxPlayerCount( int cPlayersMax ) = 0;
|
||||
|
||||
/// Number of bots. Default value is zero
|
||||
virtual void SetBotPlayerCount( int cBotplayers ) = 0;
|
||||
|
||||
/// Set the name of server as it will appear in the server browser
|
||||
///
|
||||
/// @see k_cbMaxGameServerName
|
||||
virtual void SetServerName( const char *pszServerName ) = 0;
|
||||
|
||||
/// Set name of map to report in the server browser
|
||||
///
|
||||
/// @see k_cbMaxGameServerName
|
||||
virtual void SetMapName( const char *pszMapName ) = 0;
|
||||
|
||||
/// Let people know if your server will require a password
|
||||
virtual void SetPasswordProtected( bool bPasswordProtected ) = 0;
|
||||
|
||||
/// Spectator server. The default value is zero, meaning the service
|
||||
/// is not used.
|
||||
virtual void SetSpectatorPort( uint16 unSpectatorPort ) = 0;
|
||||
|
||||
/// Name of the spectator server. (Only used if spectator port is nonzero.)
|
||||
///
|
||||
/// @see k_cbMaxGameServerMapName
|
||||
virtual void SetSpectatorServerName( const char *pszSpectatorServerName ) = 0;
|
||||
|
||||
/// Call this to clear the whole list of key/values that are sent in rules queries.
|
||||
virtual void ClearAllKeyValues() = 0;
|
||||
|
||||
/// Call this to add/update a key/value pair.
|
||||
virtual void SetKeyValue( const char *pKey, const char *pValue ) = 0;
|
||||
|
||||
/// Sets a string defining the "gametags" for this server, this is optional, but if it is set
|
||||
/// it allows users to filter in the matchmaking/server-browser interfaces based on the value
|
||||
///
|
||||
/// @see k_cbMaxGameServerTags
|
||||
virtual void SetGameTags( const char *pchGameTags ) = 0;
|
||||
|
||||
/// Sets a string defining the "gamedata" for this server, this is optional, but if it is set
|
||||
/// it allows users to filter in the matchmaking/server-browser interfaces based on the value
|
||||
/// don't set this unless it actually changes, its only uploaded to the master once (when
|
||||
/// acknowledged)
|
||||
///
|
||||
/// @see k_cbMaxGameServerGameData
|
||||
virtual void SetGameData( const char *pchGameData ) = 0;
|
||||
|
||||
/// Region identifier. This is an optional field, the default value is empty, meaning the "world" region
|
||||
virtual void SetRegion( const char *pszRegion ) = 0;
|
||||
|
||||
//
|
||||
// Player list management / authentication
|
||||
//
|
||||
|
||||
// Handles receiving a new connection from a Steam user. This call will ask the Steam
|
||||
// servers to validate the users identity, app ownership, and VAC status. If the Steam servers
|
||||
// are off-line, then it will validate the cached ticket itself which will validate app ownership
|
||||
// and identity. The AuthBlob here should be acquired on the game client using SteamUser()->InitiateGameConnection()
|
||||
// and must then be sent up to the game server for authentication.
|
||||
//
|
||||
// Return Value: returns true if the users ticket passes basic checks. pSteamIDUser will contain the Steam ID of this user. pSteamIDUser must NOT be NULL
|
||||
// If the call succeeds then you should expect a GSClientApprove_t or GSClientDeny_t callback which will tell you whether authentication
|
||||
// for the user has succeeded or failed (the steamid in the callback will match the one returned by this call)
|
||||
virtual bool SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser ) = 0;
|
||||
|
||||
// Creates a fake user (ie, a bot) which will be listed as playing on the server, but skips validation.
|
||||
//
|
||||
// Return Value: Returns a SteamID for the user to be tracked with, you should call HandleUserDisconnect()
|
||||
// when this user leaves the server just like you would for a real user.
|
||||
virtual CSteamID CreateUnauthenticatedUserConnection() = 0;
|
||||
|
||||
// Should be called whenever a user leaves our game server, this lets Steam internally
|
||||
// track which users are currently on which servers for the purposes of preventing a single
|
||||
// account being logged into multiple servers, showing who is currently on a server, etc.
|
||||
virtual void SendUserDisconnect( CSteamID steamIDUser ) = 0;
|
||||
|
||||
// Update the data to be displayed in the server browser and matchmaking interfaces for a user
|
||||
// currently connected to the server. For regular users you must call this after you receive a
|
||||
// GSUserValidationSuccess callback.
|
||||
//
|
||||
// Return Value: true if successful, false if failure (ie, steamIDUser wasn't for an active player)
|
||||
virtual bool BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore ) = 0;
|
||||
|
||||
// New auth system APIs - do not mix with the old auth system APIs.
|
||||
// ----------------------------------------------------------------
|
||||
|
||||
// Retrieve ticket to be sent to the entity who wishes to authenticate you ( using BeginAuthSession API ).
|
||||
// pcbTicket retrieves the length of the actual ticket.
|
||||
virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
|
||||
|
||||
// Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused
|
||||
// Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
|
||||
virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0;
|
||||
|
||||
// Stop tracking started by BeginAuthSession - called when no longer playing game with this entity
|
||||
virtual void EndAuthSession( CSteamID steamID ) = 0;
|
||||
|
||||
// Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to
|
||||
virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0;
|
||||
|
||||
// After receiving a user's authentication data, and passing it to SendUserConnectAndAuthenticate, use this function
|
||||
// to determine if the user owns downloadable content specified by the provided AppID.
|
||||
virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0;
|
||||
|
||||
// Ask if a user in in the specified group, results returns async by GSUserGroupStatus_t
|
||||
// returns false if we're not connected to the steam servers and thus cannot ask
|
||||
virtual bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup ) = 0;
|
||||
|
||||
|
||||
// these two functions s are deprecated, and will not return results
|
||||
// they will be removed in a future version of the SDK
|
||||
virtual void GetGameplayStats( ) = 0;
|
||||
virtual SteamAPICall_t GetServerReputation( ) = 0;
|
||||
|
||||
// Returns the public IP of the server according to Steam, useful when the server is
|
||||
// behind NAT and you want to advertise its IP in a lobby for other clients to directly
|
||||
// connect to
|
||||
virtual uint32 GetPublicIP() = 0;
|
||||
|
||||
// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own
|
||||
// socket to talk to the master server on, it lets the game use its socket to forward messages
|
||||
// back and forth. This prevents us from requiring server ops to open up yet another port
|
||||
// in their firewalls.
|
||||
//
|
||||
// the IP address and port should be in host order, i.e 127.0.0.1 == 0x7f000001
|
||||
|
||||
// These are used when you've elected to multiplex the game server's UDP socket
|
||||
// rather than having the master server updater use its own sockets.
|
||||
//
|
||||
// Source games use this to simplify the job of the server admins, so they
|
||||
// don't have to open up more ports on their firewalls.
|
||||
|
||||
// Call this when a packet that starts with 0xFFFFFFFF comes in. That means
|
||||
// it's for us.
|
||||
virtual bool HandleIncomingPacket( const void *pData, int cbData, uint32 srcIP, uint16 srcPort ) = 0;
|
||||
|
||||
// AFTER calling HandleIncomingPacket for any packets that came in that frame, call this.
|
||||
// This gets a packet that the master server updater needs to send out on UDP.
|
||||
// It returns the length of the packet it wants to send, or 0 if there are no more packets to send.
|
||||
// Call this each frame until it returns 0.
|
||||
virtual int GetNextOutgoingPacket( void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort ) = 0;
|
||||
|
||||
//
|
||||
// Control heartbeats / advertisement with master server
|
||||
//
|
||||
|
||||
// Call this as often as you like to tell the master server updater whether or not
|
||||
// you want it to be active (default: off).
|
||||
virtual void EnableHeartbeats( bool bActive ) = 0;
|
||||
|
||||
// You usually don't need to modify this.
|
||||
// Pass -1 to use the default value for iHeartbeatInterval.
|
||||
// Some mods change this.
|
||||
virtual void SetHeartbeatInterval( int iHeartbeatInterval ) = 0;
|
||||
|
||||
// Force a heartbeat to steam at the next opportunity
|
||||
virtual void ForceHeartbeat() = 0;
|
||||
|
||||
// associate this game server with this clan for the purposes of computing player compat
|
||||
virtual SteamAPICall_t AssociateWithClan( CSteamID steamIDClan ) = 0;
|
||||
|
||||
// ask if any of the current players dont want to play with this new player - or vice versa
|
||||
virtual SteamAPICall_t ComputeNewPlayerCompatibility( CSteamID steamIDNewPlayer ) = 0;
|
||||
|
||||
};
|
||||
|
||||
#define STEAMGAMESERVER_INTERFACE_VERSION "SteamGameServer012"
|
||||
|
||||
// game server flags
|
||||
const uint32 k_unServerFlagNone = 0x00;
|
||||
const uint32 k_unServerFlagActive = 0x01; // server has users playing
|
||||
const uint32 k_unServerFlagSecure = 0x02; // server wants to be secure
|
||||
const uint32 k_unServerFlagDedicated = 0x04; // server is dedicated
|
||||
const uint32 k_unServerFlagLinux = 0x08; // linux build
|
||||
const uint32 k_unServerFlagPassworded = 0x10; // password protected
|
||||
const uint32 k_unServerFlagPrivate = 0x20; // server shouldn't list on master server and
|
||||
// won't enforce authentication of users that connect to the server.
|
||||
// Useful when you run a server where the clients may not
|
||||
// be connected to the internet but you want them to play (i.e LANs)
|
||||
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
|
||||
// client has been approved to connect to this game server
|
||||
struct GSClientApprove_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 1 };
|
||||
CSteamID m_SteamID; // SteamID of approved player
|
||||
CSteamID m_OwnerSteamID; // SteamID of original owner for game license
|
||||
};
|
||||
|
||||
|
||||
// client has been denied to connection to this game server
|
||||
struct GSClientDeny_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 2 };
|
||||
CSteamID m_SteamID;
|
||||
EDenyReason m_eDenyReason;
|
||||
char m_rgchOptionalText[128];
|
||||
};
|
||||
|
||||
|
||||
// request the game server should kick the user
|
||||
struct GSClientKick_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 3 };
|
||||
CSteamID m_SteamID;
|
||||
EDenyReason m_eDenyReason;
|
||||
};
|
||||
|
||||
// NOTE: callback values 4 and 5 are skipped because they are used for old deprecated callbacks,
|
||||
// do not reuse them here.
|
||||
|
||||
|
||||
// client achievement info
|
||||
struct GSClientAchievementStatus_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 6 };
|
||||
uint64 m_SteamID;
|
||||
char m_pchAchievement[128];
|
||||
bool m_bUnlocked;
|
||||
};
|
||||
|
||||
// received when the game server requests to be displayed as secure (VAC protected)
|
||||
// m_bSecure is true if the game server should display itself as secure to users, false otherwise
|
||||
struct GSPolicyResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 15 };
|
||||
uint8 m_bSecure;
|
||||
};
|
||||
|
||||
// GS gameplay stats info
|
||||
struct GSGameplayStats_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 7 };
|
||||
EResult m_eResult; // Result of the call
|
||||
int32 m_nRank; // Overall rank of the server (0-based)
|
||||
uint32 m_unTotalConnects; // Total number of clients who have ever connected to the server
|
||||
uint32 m_unTotalMinutesPlayed; // Total number of minutes ever played on the server
|
||||
};
|
||||
|
||||
// send as a reply to RequestUserGroupStatus()
|
||||
struct GSClientGroupStatus_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 8 };
|
||||
CSteamID m_SteamIDUser;
|
||||
CSteamID m_SteamIDGroup;
|
||||
bool m_bMember;
|
||||
bool m_bOfficer;
|
||||
};
|
||||
|
||||
// Sent as a reply to GetServerReputation()
|
||||
struct GSReputation_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 9 };
|
||||
EResult m_eResult; // Result of the call;
|
||||
uint32 m_unReputationScore; // The reputation score for the game server
|
||||
bool m_bBanned; // True if the server is banned from the Steam
|
||||
// master servers
|
||||
|
||||
// The following members are only filled out if m_bBanned is true. They will all
|
||||
// be set to zero otherwise. Master server bans are by IP so it is possible to be
|
||||
// banned even when the score is good high if there is a bad server on another port.
|
||||
// This information can be used to determine which server is bad.
|
||||
|
||||
uint32 m_unBannedIP; // The IP of the banned server
|
||||
uint16 m_usBannedPort; // The port of the banned server
|
||||
uint64 m_ulBannedGameID; // The game ID the banned server is serving
|
||||
uint32 m_unBanExpires; // Time the ban expires, expressed in the Unix epoch (seconds since 1/1/1970)
|
||||
};
|
||||
|
||||
// Sent as a reply to AssociateWithClan()
|
||||
struct AssociateWithClanResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 10 };
|
||||
EResult m_eResult; // Result of the call;
|
||||
};
|
||||
|
||||
// Sent as a reply to ComputeNewPlayerCompatibility()
|
||||
struct ComputeNewPlayerCompatibilityResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerCallbacks + 11 };
|
||||
EResult m_eResult; // Result of the call;
|
||||
int m_cPlayersThatDontLikeCandidate;
|
||||
int m_cPlayersThatCandidateDoesntLike;
|
||||
int m_cClanPlayersThatDontLikeCandidate;
|
||||
CSteamID m_SteamIDCandidate;
|
||||
};
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMGAMESERVER_H
|
99
lsteamclient/steamworks_sdk_128x/isteamgameserverstats.h
Normal file
99
lsteamclient/steamworks_sdk_128x/isteamgameserverstats.h
Normal file
@ -0,0 +1,99 @@
|
||||
//====== Copyright © Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface for game servers to steam stats and achievements
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMGAMESERVERSTATS_H
|
||||
#define ISTEAMGAMESERVERSTATS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for authenticating users via Steam to play on a game server
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamGameServerStats
|
||||
{
|
||||
public:
|
||||
// downloads stats for the user
|
||||
// returns a GSStatsReceived_t callback when completed
|
||||
// if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail
|
||||
// these stats will only be auto-updated for clients playing on the server. For other
|
||||
// users you'll need to call RequestUserStats() again to refresh any data
|
||||
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
||||
|
||||
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
||||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
||||
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
||||
|
||||
// Set / update stats and achievements.
|
||||
// Note: These updates will work only on stats game servers are allowed to edit and only for
|
||||
// game servers that have been declared as officially controlled by the game creators.
|
||||
// Set the IP range of your official servers on the Steamworks page
|
||||
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0;
|
||||
virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0;
|
||||
virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
||||
|
||||
virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
||||
virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0;
|
||||
|
||||
// Store the current data on the server, will get a GSStatsStored_t callback when set.
|
||||
//
|
||||
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||||
// uploaded has been rejected, either because they broke constraints
|
||||
// or were out of date. In this case the server sends back updated values.
|
||||
// The stats should be re-iterated to keep in sync.
|
||||
virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the latests stats and achievements have been received
|
||||
// from the server
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GSStatsReceived_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerStatsCallbacks };
|
||||
EResult m_eResult; // Success / error fetching the stats
|
||||
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: result of a request to store the user stats for a game
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GSStatsStored_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 };
|
||||
EResult m_eResult; // success / error
|
||||
CSteamID m_steamIDUser; // The user for whom the stats were stored
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback indicating that a user's stats have been unloaded.
|
||||
// Call RequestUserStats again to access stats for this user
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GSStatsUnloaded_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
|
||||
CSteamID m_steamIDUser; // User whose stats have been unloaded
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMGAMESERVERSTATS_H
|
176
lsteamclient/steamworks_sdk_128x/isteamhttp.h
Normal file
176
lsteamclient/steamworks_sdk_128x/isteamhttp.h
Normal file
@ -0,0 +1,176 @@
|
||||
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to http client
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMHTTP_H
|
||||
#define ISTEAMHTTP_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
#include "steamhttpenums.h"
|
||||
|
||||
// Handle to a HTTP Request handle
|
||||
typedef uint32 HTTPRequestHandle;
|
||||
#define INVALID_HTTPREQUEST_HANDLE 0
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: interface to http client
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamHTTP
|
||||
{
|
||||
public:
|
||||
|
||||
// Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
|
||||
// the method (GET or POST) and the absolute URL for the request. Only http requests (ie, not https) are
|
||||
// currently supported, so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
|
||||
// or such.
|
||||
virtual HTTPRequestHandle CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) = 0;
|
||||
|
||||
// Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
|
||||
// sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
|
||||
virtual bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) = 0;
|
||||
|
||||
// Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
|
||||
// timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
|
||||
// has already been sent.
|
||||
virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) = 0;
|
||||
|
||||
// Set a request header value for the request, must be called prior to sending the request. Will
|
||||
// return false if the handle is invalid or the request is already sent.
|
||||
virtual bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) = 0;
|
||||
|
||||
// Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
|
||||
// when creating the request. Must be called prior to sending the request. Will return false if the
|
||||
// handle is invalid or the request is already sent.
|
||||
virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) = 0;
|
||||
|
||||
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
|
||||
// asynchronous response via callback.
|
||||
//
|
||||
// Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
|
||||
// header and only do a local cache lookup rather than sending any actual remote request.
|
||||
virtual bool SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
|
||||
|
||||
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
|
||||
// asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
|
||||
// HTTPRequestDataReceived_t callbacks while streaming.
|
||||
virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0;
|
||||
|
||||
// Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
|
||||
// the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
|
||||
virtual bool DeferHTTPRequest( HTTPRequestHandle hRequest ) = 0;
|
||||
|
||||
// Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
|
||||
// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
|
||||
virtual bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) = 0;
|
||||
|
||||
// Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
|
||||
// returns the size of the header value if present so the caller and allocate a correctly sized buffer for
|
||||
// GetHTTPResponseHeaderValue.
|
||||
virtual bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) = 0;
|
||||
|
||||
// Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
|
||||
// header is not present or if your buffer is too small to contain it's value. You should first call
|
||||
// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
|
||||
virtual bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) = 0;
|
||||
|
||||
// Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
|
||||
// handle is invalid.
|
||||
virtual bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) = 0;
|
||||
|
||||
// Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
|
||||
// handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
|
||||
// the correct buffer size to use.
|
||||
virtual bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
|
||||
|
||||
// Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
|
||||
// handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
|
||||
// do not match the size and offset sent in HTTPRequestDataReceived_t.
|
||||
virtual bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0;
|
||||
|
||||
// Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
|
||||
// callback and finishing using the response.
|
||||
virtual bool ReleaseHTTPRequest( HTTPRequestHandle hRequest ) = 0;
|
||||
|
||||
// Gets progress on downloading the body for the request. This will be zero unless a response header has already been
|
||||
// received which included a content-length field. For responses that contain no content-length it will report
|
||||
// zero for the duration of the request as the size is unknown until the connection closes.
|
||||
virtual bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) = 0;
|
||||
|
||||
// Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
|
||||
// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
|
||||
// parameter will set the content-type header for the request so the server may know how to interpret the body.
|
||||
virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
struct HTTPRequestCompleted_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientHTTPCallbacks + 1 };
|
||||
|
||||
// Handle value for the request that has completed.
|
||||
HTTPRequestHandle m_hRequest;
|
||||
|
||||
// Context value that the user defined on the request that this callback is associated with, 0 if
|
||||
// no context value was set.
|
||||
uint64 m_ulContextValue;
|
||||
|
||||
// This will be true if we actually got any sort of response from the server (even an error).
|
||||
// It will be false if we failed due to an internal error or client side network failure.
|
||||
bool m_bRequestSuccessful;
|
||||
|
||||
// Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal
|
||||
// OK response, if you get something else you probably need to treat it as a failure.
|
||||
EHTTPStatusCode m_eStatusCode;
|
||||
};
|
||||
|
||||
|
||||
struct HTTPRequestHeadersReceived_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientHTTPCallbacks + 2 };
|
||||
|
||||
// Handle value for the request that has received headers.
|
||||
HTTPRequestHandle m_hRequest;
|
||||
|
||||
// Context value that the user defined on the request that this callback is associated with, 0 if
|
||||
// no context value was set.
|
||||
uint64 m_ulContextValue;
|
||||
};
|
||||
|
||||
struct HTTPRequestDataReceived_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientHTTPCallbacks + 3 };
|
||||
|
||||
// Handle value for the request that has received data.
|
||||
HTTPRequestHandle m_hRequest;
|
||||
|
||||
// Context value that the user defined on the request that this callback is associated with, 0 if
|
||||
// no context value was set.
|
||||
uint64 m_ulContextValue;
|
||||
|
||||
|
||||
// Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
|
||||
uint32 m_cOffset;
|
||||
|
||||
// Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data
|
||||
uint32 m_cBytesReceived;
|
||||
};
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMHTTP_H
|
@ -0,0 +1 @@
|
||||
#error "This file isn't used any more"
|
747
lsteamclient/steamworks_sdk_128x/isteammatchmaking.h
Normal file
747
lsteamclient/steamworks_sdk_128x/isteammatchmaking.h
Normal file
@ -0,0 +1,747 @@
|
||||
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to steam managing game server/client match making
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMMATCHMAKING
|
||||
#define ISTEAMMATCHMAKING
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "steamtypes.h"
|
||||
#include "steamclientpublic.h"
|
||||
#include "matchmakingtypes.h"
|
||||
#include "isteamclient.h"
|
||||
#include "isteamfriends.h"
|
||||
|
||||
// lobby type description
|
||||
enum ELobbyType
|
||||
{
|
||||
k_ELobbyTypePrivate = 0, // only way to join the lobby is to invite to someone else
|
||||
k_ELobbyTypeFriendsOnly = 1, // shows for friends or invitees, but not in lobby list
|
||||
k_ELobbyTypePublic = 2, // visible for friends and in lobby list
|
||||
k_ELobbyTypeInvisible = 3, // returned by search, but not visible to other friends
|
||||
// useful if you want a user in two lobbies, for example matching groups together
|
||||
// a user can be in only one regular lobby, and up to two invisible lobbies
|
||||
};
|
||||
|
||||
// lobby search filter tools
|
||||
enum ELobbyComparison
|
||||
{
|
||||
k_ELobbyComparisonEqualToOrLessThan = -2,
|
||||
k_ELobbyComparisonLessThan = -1,
|
||||
k_ELobbyComparisonEqual = 0,
|
||||
k_ELobbyComparisonGreaterThan = 1,
|
||||
k_ELobbyComparisonEqualToOrGreaterThan = 2,
|
||||
k_ELobbyComparisonNotEqual = 3,
|
||||
};
|
||||
|
||||
// lobby search distance. Lobby results are sorted from closest to farthest.
|
||||
enum ELobbyDistanceFilter
|
||||
{
|
||||
k_ELobbyDistanceFilterClose, // only lobbies in the same immediate region will be returned
|
||||
k_ELobbyDistanceFilterDefault, // only lobbies in the same region or near by regions
|
||||
k_ELobbyDistanceFilterFar, // for games that don't have many latency requirements, will return lobbies about half-way around the globe
|
||||
k_ELobbyDistanceFilterWorldwide, // no filtering, will match lobbies as far as India to NY (not recommended, expect multiple seconds of latency between the clients)
|
||||
};
|
||||
|
||||
// maximum number of characters a lobby metadata key can be
|
||||
#define k_nMaxLobbyKeyLength 255
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for match making services for clients to get to favorites
|
||||
// and to operate on game lobbies.
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamMatchmaking
|
||||
{
|
||||
public:
|
||||
// game server favorites storage
|
||||
// saves basic details about a multiplayer game server locally
|
||||
|
||||
// returns the number of favorites servers the user has stored
|
||||
virtual int GetFavoriteGameCount() = 0;
|
||||
|
||||
// returns the details of the game server
|
||||
// iGame is of range [0,GetFavoriteGameCount())
|
||||
// *pnIP, *pnConnPort are filled in the with IP:port of the game server
|
||||
// *punFlags specify whether the game server was stored as an explicit favorite or in the history of connections
|
||||
// *pRTime32LastPlayedOnServer is filled in the with the Unix time the favorite was added
|
||||
virtual bool GetFavoriteGame( int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer ) = 0;
|
||||
|
||||
// adds the game server to the local list; updates the time played of the server if it already exists in the list
|
||||
virtual int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer ) =0;
|
||||
|
||||
// removes the game server from the local storage; returns true if one was removed
|
||||
virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0;
|
||||
|
||||
///////
|
||||
// Game lobby functions
|
||||
|
||||
// Get a list of relevant lobbies
|
||||
// this is an asynchronous request
|
||||
// results will be returned by LobbyMatchList_t callback & call result, with the number of lobbies found
|
||||
// this will never return lobbies that are full
|
||||
// to add more filter, the filter calls below need to be call before each and every RequestLobbyList() call
|
||||
// use the CCallResult<> object in steam_api.h to match the SteamAPICall_t call result to a function in an object, e.g.
|
||||
/*
|
||||
class CMyLobbyListManager
|
||||
{
|
||||
CCallResult<CMyLobbyListManager, LobbyMatchList_t> m_CallResultLobbyMatchList;
|
||||
void FindLobbies()
|
||||
{
|
||||
// SteamMatchmaking()->AddRequestLobbyListFilter*() functions would be called here, before RequestLobbyList()
|
||||
SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList();
|
||||
m_CallResultLobbyMatchList.Set( hSteamAPICall, this, &CMyLobbyListManager::OnLobbyMatchList );
|
||||
}
|
||||
|
||||
void OnLobbyMatchList( LobbyMatchList_t *pLobbyMatchList, bool bIOFailure )
|
||||
{
|
||||
// lobby list has be retrieved from Steam back-end, use results
|
||||
}
|
||||
}
|
||||
*/
|
||||
//
|
||||
virtual SteamAPICall_t RequestLobbyList() = 0;
|
||||
// filters for lobbies
|
||||
// this needs to be called before RequestLobbyList() to take effect
|
||||
// these are cleared on each call to RequestLobbyList()
|
||||
virtual void AddRequestLobbyListStringFilter( const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType ) = 0;
|
||||
// numerical comparison
|
||||
virtual void AddRequestLobbyListNumericalFilter( const char *pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType ) = 0;
|
||||
// returns results closest to the specified value. Multiple near filters can be added, with early filters taking precedence
|
||||
virtual void AddRequestLobbyListNearValueFilter( const char *pchKeyToMatch, int nValueToBeCloseTo ) = 0;
|
||||
// returns only lobbies with the specified number of slots available
|
||||
virtual void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable ) = 0;
|
||||
// sets the distance for which we should search for lobbies (based on users IP address to location map on the Steam backed)
|
||||
virtual void AddRequestLobbyListDistanceFilter( ELobbyDistanceFilter eLobbyDistanceFilter ) = 0;
|
||||
// sets how many results to return, the lower the count the faster it is to download the lobby results & details to the client
|
||||
virtual void AddRequestLobbyListResultCountFilter( int cMaxResults ) = 0;
|
||||
|
||||
virtual void AddRequestLobbyListCompatibleMembersFilter( CSteamID steamIDLobby ) = 0;
|
||||
|
||||
// returns the CSteamID of a lobby, as retrieved by a RequestLobbyList call
|
||||
// should only be called after a LobbyMatchList_t callback is received
|
||||
// iLobby is of the range [0, LobbyMatchList_t::m_nLobbiesMatching)
|
||||
// the returned CSteamID::IsValid() will be false if iLobby is out of range
|
||||
virtual CSteamID GetLobbyByIndex( int iLobby ) = 0;
|
||||
|
||||
// Create a lobby on the Steam servers.
|
||||
// If private, then the lobby will not be returned by any RequestLobbyList() call; the CSteamID
|
||||
// of the lobby will need to be communicated via game channels or via InviteUserToLobby()
|
||||
// this is an asynchronous request
|
||||
// results will be returned by LobbyCreated_t callback and call result; lobby is joined & ready to use at this point
|
||||
// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
|
||||
virtual SteamAPICall_t CreateLobby( ELobbyType eLobbyType, int cMaxMembers ) = 0;
|
||||
|
||||
// Joins an existing lobby
|
||||
// this is an asynchronous request
|
||||
// results will be returned by LobbyEnter_t callback & call result, check m_EChatRoomEnterResponse to see if was successful
|
||||
// lobby metadata is available to use immediately on this call completing
|
||||
virtual SteamAPICall_t JoinLobby( CSteamID steamIDLobby ) = 0;
|
||||
|
||||
// Leave a lobby; this will take effect immediately on the client side
|
||||
// other users in the lobby will be notified by a LobbyChatUpdate_t callback
|
||||
virtual void LeaveLobby( CSteamID steamIDLobby ) = 0;
|
||||
|
||||
// Invite another user to the lobby
|
||||
// the target user will receive a LobbyInvite_t callback
|
||||
// will return true if the invite is successfully sent, whether or not the target responds
|
||||
// returns false if the local user is not connected to the Steam servers
|
||||
// if the other user clicks the join link, a GameLobbyJoinRequested_t will be posted if the user is in-game,
|
||||
// or if the game isn't running yet the game will be launched with the parameter +connect_lobby <64-bit lobby id>
|
||||
virtual bool InviteUserToLobby( CSteamID steamIDLobby, CSteamID steamIDInvitee ) = 0;
|
||||
|
||||
// Lobby iteration, for viewing details of users in a lobby
|
||||
// only accessible if the lobby user is a member of the specified lobby
|
||||
// persona information for other lobby members (name, avatar, etc.) will be asynchronously received
|
||||
// and accessible via ISteamFriends interface
|
||||
|
||||
// returns the number of users in the specified lobby
|
||||
virtual int GetNumLobbyMembers( CSteamID steamIDLobby ) = 0;
|
||||
// returns the CSteamID of a user in the lobby
|
||||
// iMember is of range [0,GetNumLobbyMembers())
|
||||
// note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby
|
||||
virtual CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int iMember ) = 0;
|
||||
|
||||
// Get data associated with this lobby
|
||||
// takes a simple key, and returns the string associated with it
|
||||
// "" will be returned if no value is set, or if steamIDLobby is invalid
|
||||
virtual const char *GetLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0;
|
||||
// Sets a key/value pair in the lobby metadata
|
||||
// each user in the lobby will be broadcast this new value, and any new users joining will receive any existing data
|
||||
// this can be used to set lobby names, map, etc.
|
||||
// to reset a key, just set it to ""
|
||||
// other users in the lobby will receive notification of the lobby data change via a LobbyDataUpdate_t callback
|
||||
virtual bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0;
|
||||
|
||||
// returns the number of metadata keys set on the specified lobby
|
||||
virtual int GetLobbyDataCount( CSteamID steamIDLobby ) = 0;
|
||||
|
||||
// returns a lobby metadata key/values pair by index, of range [0, GetLobbyDataCount())
|
||||
virtual bool GetLobbyDataByIndex( CSteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize ) = 0;
|
||||
|
||||
// removes a metadata key from the lobby
|
||||
virtual bool DeleteLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0;
|
||||
|
||||
// Gets per-user metadata for someone in this lobby
|
||||
virtual const char *GetLobbyMemberData( CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey ) = 0;
|
||||
// Sets per-user metadata (for the local user implicitly)
|
||||
virtual void SetLobbyMemberData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0;
|
||||
|
||||
// Broadcasts a chat message to the all the users in the lobby
|
||||
// users in the lobby (including the local user) will receive a LobbyChatMsg_t callback
|
||||
// returns true if the message is successfully sent
|
||||
// pvMsgBody can be binary or text data, up to 4k
|
||||
// if pvMsgBody is text, cubMsgBody should be strlen( text ) + 1, to include the null terminator
|
||||
virtual bool SendLobbyChatMsg( CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody ) = 0;
|
||||
// Get a chat message as specified in a LobbyChatMsg_t callback
|
||||
// iChatID is the LobbyChatMsg_t::m_iChatID value in the callback
|
||||
// *pSteamIDUser is filled in with the CSteamID of the member
|
||||
// *pvData is filled in with the message itself
|
||||
// return value is the number of bytes written into the buffer
|
||||
virtual int GetLobbyChatEntry( CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0;
|
||||
|
||||
// Refreshes metadata for a lobby you're not necessarily in right now
|
||||
// you never do this for lobbies you're a member of, only if your
|
||||
// this will send down all the metadata associated with a lobby
|
||||
// this is an asynchronous call
|
||||
// returns false if the local user is not connected to the Steam servers
|
||||
// results will be returned by a LobbyDataUpdate_t callback
|
||||
// if the specified lobby doesn't exist, LobbyDataUpdate_t::m_bSuccess will be set to false
|
||||
virtual bool RequestLobbyData( CSteamID steamIDLobby ) = 0;
|
||||
|
||||
// sets the game server associated with the lobby
|
||||
// usually at this point, the users will join the specified game server
|
||||
// either the IP/Port or the steamID of the game server has to be valid, depending on how you want the clients to be able to connect
|
||||
virtual void SetLobbyGameServer( CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer ) = 0;
|
||||
// returns the details of a game server set in a lobby - returns false if there is no game server set, or that lobby doesn't exist
|
||||
virtual bool GetLobbyGameServer( CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer ) = 0;
|
||||
|
||||
// set the limit on the # of users who can join the lobby
|
||||
virtual bool SetLobbyMemberLimit( CSteamID steamIDLobby, int cMaxMembers ) = 0;
|
||||
// returns the current limit on the # of users who can join the lobby; returns 0 if no limit is defined
|
||||
virtual int GetLobbyMemberLimit( CSteamID steamIDLobby ) = 0;
|
||||
|
||||
// updates which type of lobby it is
|
||||
// only lobbies that are k_ELobbyTypePublic or k_ELobbyTypeInvisible, and are set to joinable, will be returned by RequestLobbyList() calls
|
||||
virtual bool SetLobbyType( CSteamID steamIDLobby, ELobbyType eLobbyType ) = 0;
|
||||
|
||||
// sets whether or not a lobby is joinable - defaults to true for a new lobby
|
||||
// if set to false, no user can join, even if they are a friend or have been invited
|
||||
virtual bool SetLobbyJoinable( CSteamID steamIDLobby, bool bLobbyJoinable ) = 0;
|
||||
|
||||
// returns the current lobby owner
|
||||
// you must be a member of the lobby to access this
|
||||
// there always one lobby owner - if the current owner leaves, another user will become the owner
|
||||
// it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner
|
||||
virtual CSteamID GetLobbyOwner( CSteamID steamIDLobby ) = 0;
|
||||
|
||||
// changes who the lobby owner is
|
||||
// you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby
|
||||
// after completion, the local user will no longer be the owner
|
||||
virtual bool SetLobbyOwner( CSteamID steamIDLobby, CSteamID steamIDNewOwner ) = 0;
|
||||
|
||||
// link two lobbies for the purposes of checking player compatibility
|
||||
// you must be the lobby owner of both lobbies
|
||||
virtual bool SetLinkedLobby( CSteamID steamIDLobby, CSteamID steamIDLobbyDependent ) = 0;
|
||||
|
||||
#ifdef _PS3
|
||||
// changes who the lobby owner is
|
||||
// you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby
|
||||
// after completion, the local user will no longer be the owner
|
||||
virtual void CheckForPSNGameBootInvite( unsigned int iGameBootAttributes ) = 0;
|
||||
#endif
|
||||
};
|
||||
#define STEAMMATCHMAKING_INTERFACE_VERSION "SteamMatchMaking009"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Callback interfaces for server list functions (see ISteamMatchmakingServers below)
|
||||
//
|
||||
// The idea here is that your game code implements objects that implement these
|
||||
// interfaces to receive callback notifications after calling asynchronous functions
|
||||
// inside the ISteamMatchmakingServers() interface below.
|
||||
//
|
||||
// This is different than normal Steam callback handling due to the potentially
|
||||
// large size of server lists.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Typedef for handle type you will receive when requesting server list.
|
||||
//-----------------------------------------------------------------------------
|
||||
typedef void* HServerListRequest;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback interface for receiving responses after a server list refresh
|
||||
// or an individual server update.
|
||||
//
|
||||
// Since you get these callbacks after requesting full list refreshes you will
|
||||
// usually implement this interface inside an object like CServerBrowser. If that
|
||||
// object is getting destructed you should use ISteamMatchMakingServers()->CancelQuery()
|
||||
// to cancel any in-progress queries so you don't get a callback into the destructed
|
||||
// object and crash.
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamMatchmakingServerListResponse
|
||||
{
|
||||
public:
|
||||
// Server has responded ok with updated data
|
||||
virtual void ServerResponded( HServerListRequest hRequest, int iServer ) = 0;
|
||||
|
||||
// Server has failed to respond
|
||||
virtual void ServerFailedToRespond( HServerListRequest hRequest, int iServer ) = 0;
|
||||
|
||||
// A list refresh you had initiated is now 100% completed
|
||||
virtual void RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response ) = 0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback interface for receiving responses after pinging an individual server
|
||||
//
|
||||
// These callbacks all occur in response to querying an individual server
|
||||
// via the ISteamMatchmakingServers()->PingServer() call below. If you are
|
||||
// destructing an object that implements this interface then you should call
|
||||
// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
|
||||
// which is in progress. Failure to cancel in progress queries when destructing
|
||||
// a callback handler may result in a crash when a callback later occurs.
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamMatchmakingPingResponse
|
||||
{
|
||||
public:
|
||||
// Server has responded successfully and has updated data
|
||||
virtual void ServerResponded( gameserveritem_t &server ) = 0;
|
||||
|
||||
// Server failed to respond to the ping request
|
||||
virtual void ServerFailedToRespond() = 0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback interface for receiving responses after requesting details on
|
||||
// who is playing on a particular server.
|
||||
//
|
||||
// These callbacks all occur in response to querying an individual server
|
||||
// via the ISteamMatchmakingServers()->PlayerDetails() call below. If you are
|
||||
// destructing an object that implements this interface then you should call
|
||||
// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
|
||||
// which is in progress. Failure to cancel in progress queries when destructing
|
||||
// a callback handler may result in a crash when a callback later occurs.
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamMatchmakingPlayersResponse
|
||||
{
|
||||
public:
|
||||
// Got data on a new player on the server -- you'll get this callback once per player
|
||||
// on the server which you have requested player data on.
|
||||
virtual void AddPlayerToList( const char *pchName, int nScore, float flTimePlayed ) = 0;
|
||||
|
||||
// The server failed to respond to the request for player details
|
||||
virtual void PlayersFailedToRespond() = 0;
|
||||
|
||||
// The server has finished responding to the player details request
|
||||
// (ie, you won't get anymore AddPlayerToList callbacks)
|
||||
virtual void PlayersRefreshComplete() = 0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback interface for receiving responses after requesting rules
|
||||
// details on a particular server.
|
||||
//
|
||||
// These callbacks all occur in response to querying an individual server
|
||||
// via the ISteamMatchmakingServers()->ServerRules() call below. If you are
|
||||
// destructing an object that implements this interface then you should call
|
||||
// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query
|
||||
// which is in progress. Failure to cancel in progress queries when destructing
|
||||
// a callback handler may result in a crash when a callback later occurs.
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamMatchmakingRulesResponse
|
||||
{
|
||||
public:
|
||||
// Got data on a rule on the server -- you'll get one of these per rule defined on
|
||||
// the server you are querying
|
||||
virtual void RulesResponded( const char *pchRule, const char *pchValue ) = 0;
|
||||
|
||||
// The server failed to respond to the request for rule details
|
||||
virtual void RulesFailedToRespond() = 0;
|
||||
|
||||
// The server has finished responding to the rule details request
|
||||
// (ie, you won't get anymore RulesResponded callbacks)
|
||||
virtual void RulesRefreshComplete() = 0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Typedef for handle type you will receive when querying details on an individual server.
|
||||
//-----------------------------------------------------------------------------
|
||||
typedef int HServerQuery;
|
||||
const int HSERVERQUERY_INVALID = 0xffffffff;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for match making services for clients to get to game lists and details
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamMatchmakingServers
|
||||
{
|
||||
public:
|
||||
// Request a new list of servers of a particular type. These calls each correspond to one of the EMatchMakingType values.
|
||||
// Each call allocates a new asynchronous request object.
|
||||
// Request object must be released by calling ReleaseRequest( hServerListRequest )
|
||||
virtual HServerListRequest RequestInternetServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestLANServerList( AppId_t iApp, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestFriendsServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestFavoritesServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestHistoryServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
virtual HServerListRequest RequestSpectatorServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0;
|
||||
|
||||
// Releases the asynchronous request object and cancels any pending query on it if there's a pending query in progress.
|
||||
// RefreshComplete callback is not posted when request is released.
|
||||
virtual void ReleaseRequest( HServerListRequest hServerListRequest ) = 0;
|
||||
|
||||
/* the filter operation codes that go in the key part of MatchMakingKeyValuePair_t should be one of these:
|
||||
|
||||
"map"
|
||||
- Server passes the filter if the server is playing the specified map.
|
||||
"gamedataand"
|
||||
- Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains all of the
|
||||
specified strings. The value field is a comma-delimited list of strings to match.
|
||||
"gamedataor"
|
||||
- Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains at least one of the
|
||||
specified strings. The value field is a comma-delimited list of strings to match.
|
||||
"gamedatanor"
|
||||
- Server passes the filter if the server's game data (ISteamGameServer::SetGameData) does not contain any
|
||||
of the specified strings. The value field is a comma-delimited list of strings to check.
|
||||
"gametagsand"
|
||||
- Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) contains all
|
||||
of the specified strings. The value field is a comma-delimited list of strings to check.
|
||||
"gametagsnor"
|
||||
- Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) does not contain any
|
||||
of the specified strings. The value field is a comma-delimited list of strings to check.
|
||||
"and" (x1 && x2 && ... && xn)
|
||||
"or" (x1 || x2 || ... || xn)
|
||||
"nand" !(x1 && x2 && ... && xn)
|
||||
"nor" !(x1 || x2 || ... || xn)
|
||||
- Performs Boolean operation on the following filters. The operand to this filter specifies
|
||||
the "size" of the Boolean inputs to the operation, in Key/value pairs. (The keyvalue
|
||||
pairs must immediately follow, i.e. this is a prefix logical operator notation.)
|
||||
In the simplest case where Boolean expressions are not nested, this is simply
|
||||
the number of operands.
|
||||
|
||||
For example, to match servers on a particular map or with a particular tag, would would
|
||||
use these filters.
|
||||
|
||||
( server.map == "cp_dustbowl" || server.gametags.contains("payload") )
|
||||
"or", "2"
|
||||
"map", "cp_dustbowl"
|
||||
"gametagsand", "payload"
|
||||
|
||||
If logical inputs are nested, then the operand specifies the size of the entire
|
||||
"length" of its operands, not the number of immediate children.
|
||||
|
||||
( server.map == "cp_dustbowl" || ( server.gametags.contains("payload") && !server.gametags.contains("payloadrace") ) )
|
||||
"or", "4"
|
||||
"map", "cp_dustbowl"
|
||||
"and", "2"
|
||||
"gametagsand", "payload"
|
||||
"gametagsnor", "payloadrace"
|
||||
|
||||
Unary NOT can be achieved using either "nand" or "nor" with a single operand.
|
||||
|
||||
"addr"
|
||||
- Server passes the filter if the server's query address matches the specified IP or IP:port.
|
||||
"gameaddr"
|
||||
- Server passes the filter if the server's game address matches the specified IP or IP:port.
|
||||
|
||||
The following filter operations ignore the "value" part of MatchMakingKeyValuePair_t
|
||||
|
||||
"dedicated"
|
||||
- Server passes the filter if it passed true to SetDedicatedServer.
|
||||
"secure"
|
||||
- Server passes the filter if the server is VAC-enabled.
|
||||
"notfull"
|
||||
- Server passes the filter if the player count is less than the reported max player count.
|
||||
"hasplayers"
|
||||
- Server passes the filter if the player count is greater than zero.
|
||||
"noplayers"
|
||||
- Server passes the filter if it doesn't have any players.
|
||||
"linux"
|
||||
- Server passes the filter if it's a linux server
|
||||
*/
|
||||
|
||||
// Get details on a given server in the list, you can get the valid range of index
|
||||
// values by calling GetServerCount(). You will also receive index values in
|
||||
// ISteamMatchmakingServerListResponse::ServerResponded() callbacks
|
||||
virtual gameserveritem_t *GetServerDetails( HServerListRequest hRequest, int iServer ) = 0;
|
||||
|
||||
// Cancel an request which is operation on the given list type. You should call this to cancel
|
||||
// any in-progress requests before destructing a callback object that may have been passed
|
||||
// to one of the above list request calls. Not doing so may result in a crash when a callback
|
||||
// occurs on the destructed object.
|
||||
// Canceling a query does not release the allocated request handle.
|
||||
// The request handle must be released using ReleaseRequest( hRequest )
|
||||
virtual void CancelQuery( HServerListRequest hRequest ) = 0;
|
||||
|
||||
// Ping every server in your list again but don't update the list of servers
|
||||
// Query callback installed when the server list was requested will be used
|
||||
// again to post notifications and RefreshComplete, so the callback must remain
|
||||
// valid until another RefreshComplete is called on it or the request
|
||||
// is released with ReleaseRequest( hRequest )
|
||||
virtual void RefreshQuery( HServerListRequest hRequest ) = 0;
|
||||
|
||||
// Returns true if the list is currently refreshing its server list
|
||||
virtual bool IsRefreshing( HServerListRequest hRequest ) = 0;
|
||||
|
||||
// How many servers in the given list, GetServerDetails above takes 0... GetServerCount() - 1
|
||||
virtual int GetServerCount( HServerListRequest hRequest ) = 0;
|
||||
|
||||
// Refresh a single server inside of a query (rather than all the servers )
|
||||
virtual void RefreshServer( HServerListRequest hRequest, int iServer ) = 0;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Queries to individual servers directly via IP/Port
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Request updated ping time and other details from a single server
|
||||
virtual HServerQuery PingServer( uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse *pRequestServersResponse ) = 0;
|
||||
|
||||
// Request the list of players currently playing on a server
|
||||
virtual HServerQuery PlayerDetails( uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse *pRequestServersResponse ) = 0;
|
||||
|
||||
// Request the list of rules that the server is running (See ISteamGameServer::SetKeyValue() to set the rules server side)
|
||||
virtual HServerQuery ServerRules( uint32 unIP, uint16 usPort, ISteamMatchmakingRulesResponse *pRequestServersResponse ) = 0;
|
||||
|
||||
// Cancel an outstanding Ping/Players/Rules query from above. You should call this to cancel
|
||||
// any in-progress requests before destructing a callback object that may have been passed
|
||||
// to one of the above calls to avoid crashing when callbacks occur.
|
||||
virtual void CancelServerQuery( HServerQuery hServerQuery ) = 0;
|
||||
};
|
||||
#define STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION "SteamMatchMakingServers002"
|
||||
|
||||
// game server flags
|
||||
const uint32 k_unFavoriteFlagNone = 0x00;
|
||||
const uint32 k_unFavoriteFlagFavorite = 0x01; // this game favorite entry is for the favorites list
|
||||
const uint32 k_unFavoriteFlagHistory = 0x02; // this game favorite entry is for the history list
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Used in ChatInfo messages - fields specific to a chat member - must fit in a uint32
|
||||
//-----------------------------------------------------------------------------
|
||||
enum EChatMemberStateChange
|
||||
{
|
||||
// Specific to joining / leaving the chatroom
|
||||
k_EChatMemberStateChangeEntered = 0x0001, // This user has joined or is joining the chat room
|
||||
k_EChatMemberStateChangeLeft = 0x0002, // This user has left or is leaving the chat room
|
||||
k_EChatMemberStateChangeDisconnected = 0x0004, // User disconnected without leaving the chat first
|
||||
k_EChatMemberStateChangeKicked = 0x0008, // User kicked
|
||||
k_EChatMemberStateChangeBanned = 0x0010, // User kicked and banned
|
||||
};
|
||||
|
||||
// returns true of the flags indicate that a user has been removed from the chat
|
||||
#define BChatMemberStateChangeRemoved( rgfChatMemberStateChangeFlags ) ( rgfChatMemberStateChangeFlags & ( k_EChatMemberStateChangeDisconnected | k_EChatMemberStateChangeLeft | k_EChatMemberStateChangeKicked | k_EChatMemberStateChangeBanned ) )
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Callbacks for ISteamMatchmaking (which go through the regular Steam callback registration system)
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: a server was added/removed from the favorites list, you should refresh now
|
||||
//-----------------------------------------------------------------------------
|
||||
struct FavoritesListChanged_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 2 };
|
||||
uint32 m_nIP; // an IP of 0 means reload the whole list, any other value means just one server
|
||||
uint32 m_nQueryPort;
|
||||
uint32 m_nConnPort;
|
||||
uint32 m_nAppID;
|
||||
uint32 m_nFlags;
|
||||
bool m_bAdd; // true if this is adding the entry, otherwise it is a remove
|
||||
AccountID_t m_unAccountId;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Someone has invited you to join a Lobby
|
||||
// normally you don't need to do anything with this, since
|
||||
// the Steam UI will also display a '<user> has invited you to the lobby, join?' dialog
|
||||
//
|
||||
// if the user outside a game chooses to join, your game will be launched with the parameter "+connect_lobby <64-bit lobby id>",
|
||||
// or with the callback GameLobbyJoinRequested_t if they're already in-game
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LobbyInvite_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 3 };
|
||||
|
||||
uint64 m_ulSteamIDUser; // Steam ID of the person making the invite
|
||||
uint64 m_ulSteamIDLobby; // Steam ID of the Lobby
|
||||
uint64 m_ulGameID; // GameID of the Lobby
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Sent on entering a lobby, or on failing to enter
|
||||
// m_EChatRoomEnterResponse will be set to k_EChatRoomEnterResponseSuccess on success,
|
||||
// or a higher value on failure (see enum EChatRoomEnterResponse)
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LobbyEnter_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 4 };
|
||||
|
||||
uint64 m_ulSteamIDLobby; // SteamID of the Lobby you have entered
|
||||
uint32 m_rgfChatPermissions; // Permissions of the current user
|
||||
bool m_bLocked; // If true, then only invited users may join
|
||||
uint32 m_EChatRoomEnterResponse; // EChatRoomEnterResponse
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The lobby metadata has changed
|
||||
// if m_ulSteamIDMember is the steamID of a lobby member, use GetLobbyMemberData() to access per-user details
|
||||
// if m_ulSteamIDMember == m_ulSteamIDLobby, use GetLobbyData() to access lobby metadata
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LobbyDataUpdate_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 5 };
|
||||
|
||||
uint64 m_ulSteamIDLobby; // steamID of the Lobby
|
||||
uint64 m_ulSteamIDMember; // steamID of the member whose data changed, or the room itself
|
||||
uint8 m_bSuccess; // true if we lobby data was successfully changed;
|
||||
// will only be false if RequestLobbyData() was called on a lobby that no longer exists
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The lobby chat room state has changed
|
||||
// this is usually sent when a user has joined or left the lobby
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LobbyChatUpdate_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 6 };
|
||||
|
||||
uint64 m_ulSteamIDLobby; // Lobby ID
|
||||
uint64 m_ulSteamIDUserChanged; // user who's status in the lobby just changed - can be recipient
|
||||
uint64 m_ulSteamIDMakingChange; // Chat member who made the change (different from SteamIDUserChange if kicking, muting, etc.)
|
||||
// for example, if one user kicks another from the lobby, this will be set to the id of the user who initiated the kick
|
||||
uint32 m_rgfChatMemberStateChange; // bitfield of EChatMemberStateChange values
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: A chat message for this lobby has been sent
|
||||
// use GetLobbyChatEntry( m_iChatID ) to retrieve the contents of this message
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LobbyChatMsg_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 7 };
|
||||
|
||||
uint64 m_ulSteamIDLobby; // the lobby id this is in
|
||||
uint64 m_ulSteamIDUser; // steamID of the user who has sent this message
|
||||
uint8 m_eChatEntryType; // type of message
|
||||
uint32 m_iChatID; // index of the chat entry to lookup
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: A game created a game for all the members of the lobby to join,
|
||||
// as triggered by a SetLobbyGameServer()
|
||||
// it's up to the individual clients to take action on this; the usual
|
||||
// game behavior is to leave the lobby and connect to the specified game server
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LobbyGameCreated_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 9 };
|
||||
|
||||
uint64 m_ulSteamIDLobby; // the lobby we were in
|
||||
uint64 m_ulSteamIDGameServer; // the new game server that has been created or found for the lobby members
|
||||
uint32 m_unIP; // IP & Port of the game server (if any)
|
||||
uint16 m_usPort;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Number of matching lobbies found
|
||||
// iterate the returned lobbies with GetLobbyByIndex(), from values 0 to m_nLobbiesMatching-1
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LobbyMatchList_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 10 };
|
||||
uint32 m_nLobbiesMatching; // Number of lobbies that matched search criteria and we have SteamIDs for
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: posted if a user is forcefully removed from a lobby
|
||||
// can occur if a user loses connection to Steam
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LobbyKicked_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 12 };
|
||||
uint64 m_ulSteamIDLobby; // Lobby
|
||||
uint64 m_ulSteamIDAdmin; // User who kicked you - possibly the ID of the lobby itself
|
||||
uint8 m_bKickedDueToDisconnect; // true if you were kicked from the lobby due to the user losing connection to Steam (currently always true)
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Result of our request to create a Lobby
|
||||
// m_eResult == k_EResultOK on success
|
||||
// at this point, the lobby has been joined and is ready for use
|
||||
// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LobbyCreated_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 13 };
|
||||
|
||||
EResult m_eResult; // k_EResultOK - the lobby was successfully created
|
||||
// k_EResultNoConnection - your Steam client doesn't have a connection to the back-end
|
||||
// k_EResultTimeout - you the message to the Steam servers, but it didn't respond
|
||||
// k_EResultFail - the server responded, but with an unknown internal error
|
||||
// k_EResultAccessDenied - your game isn't set to allow lobbies, or your client does haven't rights to play the game
|
||||
// k_EResultLimitExceeded - your game client has created too many lobbies
|
||||
|
||||
uint64 m_ulSteamIDLobby; // chat room, zero if failed
|
||||
};
|
||||
|
||||
// used by now obsolete RequestFriendsLobbiesResponse_t
|
||||
// enum { k_iCallback = k_iSteamMatchmakingCallbacks + 14 };
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Result of CheckForPSNGameBootInvite
|
||||
// m_eResult == k_EResultOK on success
|
||||
// at this point, the local user may not have finishing joining this lobby;
|
||||
// game code should wait until the subsequent LobbyEnter_t callback is received
|
||||
//-----------------------------------------------------------------------------
|
||||
struct PSNGameBootInviteResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 15 };
|
||||
|
||||
bool m_bGameBootInviteExists;
|
||||
CSteamID m_steamIDLobby; // Should be valid if m_bGameBootInviteExists == true
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Result of our request to create a Lobby
|
||||
// m_eResult == k_EResultOK on success
|
||||
// at this point, the lobby has been joined and is ready for use
|
||||
// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
|
||||
//-----------------------------------------------------------------------------
|
||||
struct FavoritesListAccountsUpdated_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 16 };
|
||||
|
||||
EResult m_eResult;
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMMATCHMAKING
|
67
lsteamclient/steamworks_sdk_128x/isteammusic.h
Normal file
67
lsteamclient/steamworks_sdk_128x/isteammusic.h
Normal file
@ -0,0 +1,67 @@
|
||||
//============ Copyright (c) Valve Corporation, All rights reserved. ============
|
||||
|
||||
#ifndef ISTEAMMUSIC_H
|
||||
#define ISTEAMMUSIC_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
enum AudioPlayback_Status
|
||||
{
|
||||
AudioPlayback_Undefined = 0,
|
||||
AudioPlayback_Playing = 1,
|
||||
AudioPlayback_Paused = 2,
|
||||
AudioPlayback_Idle = 3
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions to control music playback in the steam client
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamMusic
|
||||
{
|
||||
public:
|
||||
virtual bool BIsEnabled() = 0;
|
||||
virtual bool BIsPlaying() = 0;
|
||||
|
||||
virtual AudioPlayback_Status GetPlaybackStatus() = 0;
|
||||
|
||||
virtual void Play() = 0;
|
||||
virtual void Pause() = 0;
|
||||
virtual void PlayPrevious() = 0;
|
||||
virtual void PlayNext() = 0;
|
||||
|
||||
// volume is between 0.0 and 1.0
|
||||
virtual void SetVolume( float flVolume ) = 0;
|
||||
virtual float GetVolume() = 0;
|
||||
|
||||
};
|
||||
|
||||
#define STEAMMUSIC_INTERFACE_VERSION "STEAMMUSIC_INTERFACE_VERSION001"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
|
||||
DEFINE_CALLBACK( PlaybackStatusHasChanged_t, k_iSteamMusicCallbacks + 1 )
|
||||
END_DEFINE_CALLBACK_0()
|
||||
|
||||
DEFINE_CALLBACK( VolumeHasChanged_t, k_iSteamMusicCallbacks + 2 )
|
||||
CALLBACK_MEMBER( 0, float, m_flNewVolume )
|
||||
END_DEFINE_CALLBACK_1()
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // #define ISTEAMMUSIC_H
|
306
lsteamclient/steamworks_sdk_128x/isteamnetworking.h
Normal file
306
lsteamclient/steamworks_sdk_128x/isteamnetworking.h
Normal file
@ -0,0 +1,306 @@
|
||||
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to steam managing network connections between game clients & servers
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMNETWORKING
|
||||
#define ISTEAMNETWORKING
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "steamtypes.h"
|
||||
#include "steamclientpublic.h"
|
||||
|
||||
|
||||
// list of possible errors returned by SendP2PPacket() API
|
||||
// these will be posted in the P2PSessionConnectFail_t callback
|
||||
enum EP2PSessionError
|
||||
{
|
||||
k_EP2PSessionErrorNone = 0,
|
||||
k_EP2PSessionErrorNotRunningApp = 1, // target is not running the same game
|
||||
k_EP2PSessionErrorNoRightsToApp = 2, // local user doesn't own the app that is running
|
||||
k_EP2PSessionErrorDestinationNotLoggedIn = 3, // target user isn't connected to Steam
|
||||
k_EP2PSessionErrorTimeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser()
|
||||
// corporate firewalls can also block this (NAT traversal is not firewall traversal)
|
||||
// make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction
|
||||
k_EP2PSessionErrorMax = 5
|
||||
};
|
||||
|
||||
// SendP2PPacket() send types
|
||||
// Typically k_EP2PSendUnreliable is what you want for UDP-like packets, k_EP2PSendReliable for TCP-like packets
|
||||
enum EP2PSend
|
||||
{
|
||||
// Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare).
|
||||
// The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or
|
||||
// there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again.
|
||||
k_EP2PSendUnreliable = 0,
|
||||
|
||||
// As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first
|
||||
// packet sent to a remote host almost guarantees the packet will be dropped.
|
||||
// This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets
|
||||
k_EP2PSendUnreliableNoDelay = 1,
|
||||
|
||||
// Reliable message send. Can send up to 1MB of data in a single message.
|
||||
// Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data.
|
||||
k_EP2PSendReliable = 2,
|
||||
|
||||
// As above, but applies the Nagle algorithm to the send - sends will accumulate
|
||||
// until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm).
|
||||
// Useful if you want to send a set of smaller messages but have the coalesced into a single packet
|
||||
// Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then
|
||||
// do a normal k_EP2PSendReliable to force all the buffered data to be sent.
|
||||
k_EP2PSendReliableWithBuffering = 3,
|
||||
|
||||
};
|
||||
|
||||
|
||||
// connection state to a specified user, returned by GetP2PSessionState()
|
||||
// this is under-the-hood info about what's going on with a SendP2PPacket(), shouldn't be needed except for debuggin
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
struct P2PSessionState_t
|
||||
{
|
||||
uint8 m_bConnectionActive; // true if we've got an active open connection
|
||||
uint8 m_bConnecting; // true if we're currently trying to establish a connection
|
||||
uint8 m_eP2PSessionError; // last error recorded (see enum above)
|
||||
uint8 m_bUsingRelay; // true if it's going through a relay server (TURN)
|
||||
int32 m_nBytesQueuedForSend;
|
||||
int32 m_nPacketsQueuedForSend;
|
||||
uint32 m_nRemoteIP; // potential IP:Port of remote host. Could be TURN server.
|
||||
uint16 m_nRemotePort; // Only exists for compatibility with older authentication api's
|
||||
};
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
// handle to a socket
|
||||
typedef uint32 SNetSocket_t; // CreateP2PConnectionSocket()
|
||||
typedef uint32 SNetListenSocket_t; // CreateListenSocket()
|
||||
|
||||
// connection progress indicators, used by CreateP2PConnectionSocket()
|
||||
enum ESNetSocketState
|
||||
{
|
||||
k_ESNetSocketStateInvalid = 0,
|
||||
|
||||
// communication is valid
|
||||
k_ESNetSocketStateConnected = 1,
|
||||
|
||||
// states while establishing a connection
|
||||
k_ESNetSocketStateInitiated = 10, // the connection state machine has started
|
||||
|
||||
// p2p connections
|
||||
k_ESNetSocketStateLocalCandidatesFound = 11, // we've found our local IP info
|
||||
k_ESNetSocketStateReceivedRemoteCandidates = 12,// we've received information from the remote machine, via the Steam back-end, about their IP info
|
||||
|
||||
// direct connections
|
||||
k_ESNetSocketStateChallengeHandshake = 15, // we've received a challenge packet from the server
|
||||
|
||||
// failure states
|
||||
k_ESNetSocketStateDisconnecting = 21, // the API shut it down, and we're in the process of telling the other end
|
||||
k_ESNetSocketStateLocalDisconnect = 22, // the API shut it down, and we've completed shutdown
|
||||
k_ESNetSocketStateTimeoutDuringConnect = 23, // we timed out while trying to creating the connection
|
||||
k_ESNetSocketStateRemoteEndDisconnected = 24, // the remote end has disconnected from us
|
||||
k_ESNetSocketStateConnectionBroken = 25, // connection has been broken; either the other end has disappeared or our local network connection has broke
|
||||
|
||||
};
|
||||
|
||||
// describes how the socket is currently connected
|
||||
enum ESNetSocketConnectionType
|
||||
{
|
||||
k_ESNetSocketConnectionTypeNotConnected = 0,
|
||||
k_ESNetSocketConnectionTypeUDP = 1,
|
||||
k_ESNetSocketConnectionTypeUDPRelay = 2,
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for making connections and sending data between clients,
|
||||
// traversing NAT's where possible
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamNetworking
|
||||
{
|
||||
public:
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Session-less connection functions
|
||||
// automatically establishes NAT-traversing or Relay server connections
|
||||
|
||||
// Sends a P2P packet to the specified user
|
||||
// UDP-like, unreliable and a max packet size of 1200 bytes
|
||||
// the first packet send may be delayed as the NAT-traversal code runs
|
||||
// if we can't get through to the user, an error will be posted via the callback P2PSessionConnectFail_t
|
||||
// see EP2PSend enum above for the descriptions of the different ways of sending packets
|
||||
//
|
||||
// nChannel is a routing number you can use to help route message to different systems - you'll have to call ReadP2PPacket()
|
||||
// with the same channel number in order to retrieve the data on the other end
|
||||
// using different channels to talk to the same user will still use the same underlying p2p connection, saving on resources
|
||||
virtual bool SendP2PPacket( CSteamID steamIDRemote, const void *pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel = 0 ) = 0;
|
||||
|
||||
// returns true if any data is available for read, and the amount of data that will need to be read
|
||||
virtual bool IsP2PPacketAvailable( uint32 *pcubMsgSize, int nChannel = 0 ) = 0;
|
||||
|
||||
// reads in a packet that has been sent from another user via SendP2PPacket()
|
||||
// returns the size of the message and the steamID of the user who sent it in the last two parameters
|
||||
// if the buffer passed in is too small, the message will be truncated
|
||||
// this call is not blocking, and will return false if no data is available
|
||||
virtual bool ReadP2PPacket( void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel = 0 ) = 0;
|
||||
|
||||
// AcceptP2PSessionWithUser() should only be called in response to a P2PSessionRequest_t callback
|
||||
// P2PSessionRequest_t will be posted if another user tries to send you a packet that you haven't talked to yet
|
||||
// if you don't want to talk to the user, just ignore the request
|
||||
// if the user continues to send you packets, another P2PSessionRequest_t will be posted periodically
|
||||
// this may be called multiple times for a single user
|
||||
// (if you've called SendP2PPacket() on the other user, this implicitly accepts the session request)
|
||||
virtual bool AcceptP2PSessionWithUser( CSteamID steamIDRemote ) = 0;
|
||||
|
||||
// call CloseP2PSessionWithUser() when you're done talking to a user, will free up resources under-the-hood
|
||||
// if the remote user tries to send data to you again, another P2PSessionRequest_t callback will be posted
|
||||
virtual bool CloseP2PSessionWithUser( CSteamID steamIDRemote ) = 0;
|
||||
|
||||
// call CloseP2PChannelWithUser() when you're done talking to a user on a specific channel. Once all channels
|
||||
// open channels to a user have been closed, the open session to the user will be closed and new data from this
|
||||
// user will trigger a P2PSessionRequest_t callback
|
||||
virtual bool CloseP2PChannelWithUser( CSteamID steamIDRemote, int nChannel ) = 0;
|
||||
|
||||
// fills out P2PSessionState_t structure with details about the underlying connection to the user
|
||||
// should only needed for debugging purposes
|
||||
// returns false if no connection exists to the specified user
|
||||
virtual bool GetP2PSessionState( CSteamID steamIDRemote, P2PSessionState_t *pConnectionState ) = 0;
|
||||
|
||||
// Allow P2P connections to fall back to being relayed through the Steam servers if a direct connection
|
||||
// or NAT-traversal cannot be established. Only applies to connections created after setting this value,
|
||||
// or to existing connections that need to automatically reconnect after this value is set.
|
||||
//
|
||||
// P2P packet relay is allowed by default
|
||||
virtual bool AllowP2PPacketRelay( bool bAllow ) = 0;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// LISTEN / CONNECT style interface functions
|
||||
//
|
||||
// This is an older set of functions designed around the Berkeley TCP sockets model
|
||||
// it's preferential that you use the above P2P functions, they're more robust
|
||||
// and these older functions will be removed eventually
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// creates a socket and listens others to connect
|
||||
// will trigger a SocketStatusCallback_t callback on another client connecting
|
||||
// nVirtualP2PPort is the unique ID that the client will connect to, in case you have multiple ports
|
||||
// this can usually just be 0 unless you want multiple sets of connections
|
||||
// unIP is the local IP address to bind to
|
||||
// pass in 0 if you just want the default local IP
|
||||
// unPort is the port to use
|
||||
// pass in 0 if you don't want users to be able to connect via IP/Port, but expect to be always peer-to-peer connections only
|
||||
virtual SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay ) = 0;
|
||||
|
||||
// creates a socket and begin connection to a remote destination
|
||||
// can connect via a known steamID (client or game server), or directly to an IP
|
||||
// on success will trigger a SocketStatusCallback_t callback
|
||||
// on failure or timeout will trigger a SocketStatusCallback_t callback with a failure code in m_eSNetSocketState
|
||||
virtual SNetSocket_t CreateP2PConnectionSocket( CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay ) = 0;
|
||||
virtual SNetSocket_t CreateConnectionSocket( uint32 nIP, uint16 nPort, int nTimeoutSec ) = 0;
|
||||
|
||||
// disconnects the connection to the socket, if any, and invalidates the handle
|
||||
// any unread data on the socket will be thrown away
|
||||
// if bNotifyRemoteEnd is set, socket will not be completely destroyed until the remote end acknowledges the disconnect
|
||||
virtual bool DestroySocket( SNetSocket_t hSocket, bool bNotifyRemoteEnd ) = 0;
|
||||
// destroying a listen socket will automatically kill all the regular sockets generated from it
|
||||
virtual bool DestroyListenSocket( SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) = 0;
|
||||
|
||||
// sending data
|
||||
// must be a handle to a connected socket
|
||||
// data is all sent via UDP, and thus send sizes are limited to 1200 bytes; after this, many routers will start dropping packets
|
||||
// use the reliable flag with caution; although the resend rate is pretty aggressive,
|
||||
// it can still cause stalls in receiving data (like TCP)
|
||||
virtual bool SendDataOnSocket( SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable ) = 0;
|
||||
|
||||
// receiving data
|
||||
// returns false if there is no data remaining
|
||||
// fills out *pcubMsgSize with the size of the next message, in bytes
|
||||
virtual bool IsDataAvailableOnSocket( SNetSocket_t hSocket, uint32 *pcubMsgSize ) = 0;
|
||||
|
||||
// fills in pubDest with the contents of the message
|
||||
// messages are always complete, of the same size as was sent (i.e. packetized, not streaming)
|
||||
// if *pcubMsgSize < cubDest, only partial data is written
|
||||
// returns false if no data is available
|
||||
virtual bool RetrieveDataFromSocket( SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0;
|
||||
|
||||
// checks for data from any socket that has been connected off this listen socket
|
||||
// returns false if there is no data remaining
|
||||
// fills out *pcubMsgSize with the size of the next message, in bytes
|
||||
// fills out *phSocket with the socket that data is available on
|
||||
virtual bool IsDataAvailable( SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0;
|
||||
|
||||
// retrieves data from any socket that has been connected off this listen socket
|
||||
// fills in pubDest with the contents of the message
|
||||
// messages are always complete, of the same size as was sent (i.e. packetized, not streaming)
|
||||
// if *pcubMsgSize < cubDest, only partial data is written
|
||||
// returns false if no data is available
|
||||
// fills out *phSocket with the socket that data is available on
|
||||
virtual bool RetrieveData( SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0;
|
||||
|
||||
// returns information about the specified socket, filling out the contents of the pointers
|
||||
virtual bool GetSocketInfo( SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote ) = 0;
|
||||
|
||||
// returns which local port the listen socket is bound to
|
||||
// *pnIP and *pnPort will be 0 if the socket is set to listen for P2P connections only
|
||||
virtual bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort ) = 0;
|
||||
|
||||
// returns true to describe how the socket ended up connecting
|
||||
virtual ESNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket ) = 0;
|
||||
|
||||
// max packet size, in bytes
|
||||
virtual int GetMaxPacketSize( SNetSocket_t hSocket ) = 0;
|
||||
};
|
||||
#define STEAMNETWORKING_INTERFACE_VERSION "SteamNetworking005"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
// callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API
|
||||
// in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them
|
||||
struct P2PSessionRequest_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamNetworkingCallbacks + 2 };
|
||||
CSteamID m_steamIDRemote; // user who wants to talk to us
|
||||
};
|
||||
|
||||
|
||||
// callback notification - packets can't get through to the specified user via the SendP2PPacket() API
|
||||
// all packets queued packets unsent at this point will be dropped
|
||||
// further attempts to send will retry making the connection (but will be dropped if we fail again)
|
||||
struct P2PSessionConnectFail_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamNetworkingCallbacks + 3 };
|
||||
CSteamID m_steamIDRemote; // user we were sending packets to
|
||||
uint8 m_eP2PSessionError; // EP2PSessionError indicating why we're having trouble
|
||||
};
|
||||
|
||||
|
||||
// callback notification - status of a socket has changed
|
||||
// used as part of the CreateListenSocket() / CreateP2PConnectionSocket()
|
||||
struct SocketStatusCallback_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamNetworkingCallbacks + 1 };
|
||||
SNetSocket_t m_hSocket; // the socket used to send/receive data to the remote host
|
||||
SNetListenSocket_t m_hListenSocket; // this is the server socket that we were listening on; NULL if this was an outgoing connection
|
||||
CSteamID m_steamIDRemote; // remote steamID we have connected to, if it has one
|
||||
int m_eSNetSocketState; // socket state, ESNetSocketState
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMNETWORKING
|
91
lsteamclient/steamworks_sdk_128x/isteamps3overlayrenderer.h
Normal file
91
lsteamclient/steamworks_sdk_128x/isteamps3overlayrenderer.h
Normal file
@ -0,0 +1,91 @@
|
||||
//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface the game must provide Steam with on PS3 in order for the
|
||||
// Steam overlay to render.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMPS3OVERLAYRENDERER_H
|
||||
#define ISTEAMPS3OVERLAYRENDERER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "cell/pad.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Enum for supported gradient directions
|
||||
//-----------------------------------------------------------------------------
|
||||
enum EOverlayGradientDirection
|
||||
{
|
||||
k_EOverlayGradientHorizontal = 1,
|
||||
k_EOverlayGradientVertical = 2,
|
||||
k_EOverlayGradientNone = 3,
|
||||
};
|
||||
|
||||
// Helpers for fetching individual color components from ARGB packed DWORD colors Steam PS3 overlay renderer uses.
|
||||
#define STEAM_COLOR_RED( color ) \
|
||||
(int)(((color)>>16)&0xff)
|
||||
|
||||
#define STEAM_COLOR_GREEN( color ) \
|
||||
(int)(((color)>>8)&0xff)
|
||||
|
||||
#define STEAM_COLOR_BLUE( color ) \
|
||||
(int)((color)&0xff)
|
||||
|
||||
#define STEAM_COLOR_ALPHA( color ) \
|
||||
(int)(((color)>>24)&0xff)
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Interface the game must expose to Steam for rendering
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamPS3OverlayRenderHost
|
||||
{
|
||||
public:
|
||||
|
||||
// Interface for game engine to implement which Steam requires to render.
|
||||
|
||||
// Draw a textured rect. This may use only part of the texture and will pass texture coords, it will also possibly request a gradient and will specify colors for vertexes.
|
||||
virtual void DrawTexturedRect( int x0, int y0, int x1, int y1, float u0, float v0, float u1, float v1, int32 iTextureID, DWORD colorStart, DWORD colorEnd, EOverlayGradientDirection eDirection ) = 0;
|
||||
|
||||
// Load a RGBA texture for Steam, or update a previously loaded one. Updates may be partial. You must not evict or remove this texture once Steam has uploaded it.
|
||||
virtual void LoadOrUpdateTexture( int32 iTextureID, bool bIsFullTexture, int x0, int y0, uint32 uWidth, uint32 uHeight, int32 iBytes, char *pData ) = 0;
|
||||
|
||||
// Delete a texture Steam previously uploaded
|
||||
virtual void DeleteTexture( int32 iTextureID ) = 0;
|
||||
|
||||
// Delete all previously uploaded textures
|
||||
virtual void DeleteAllTextures() = 0;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Interface Steam exposes for the game to tell it when to render, etc.
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamPS3OverlayRender
|
||||
{
|
||||
public:
|
||||
|
||||
// Call once at startup to initialize the Steam overlay and pass it your host interface ptr
|
||||
virtual bool BHostInitialize( uint32 unScreenWidth, uint32 unScreenHeight, uint32 unRefreshRate, ISteamPS3OverlayRenderHost *pRenderHost, void *CellFontLib ) = 0;
|
||||
|
||||
// Call this once a frame when you are ready for the Steam overlay to render (ie, right before flipping buffers, after all your rendering)
|
||||
virtual void Render() = 0;
|
||||
|
||||
// Call this everytime you read input on PS3.
|
||||
//
|
||||
// If this returns true, then the overlay is active and has consumed the input, your game
|
||||
// should then ignore all the input until BHandleCellPadData once again returns false, which
|
||||
// will mean the overlay is deactivated.
|
||||
virtual bool BHandleCellPadData( const CellPadData &padData ) = 0;
|
||||
|
||||
// Call this if you detect no controllers connected or that the XMB is intercepting input
|
||||
//
|
||||
// This is important to clear input state for the overlay, so keys left down during XMB activation
|
||||
// are not continued to be processed.
|
||||
virtual bool BResetInputState() = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // ISTEAMPS3OVERLAYRENDERER_H
|
651
lsteamclient/steamworks_sdk_128x/isteamremotestorage.h
Normal file
651
lsteamclient/steamworks_sdk_128x/isteamremotestorage.h
Normal file
@ -0,0 +1,651 @@
|
||||
//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: public interface to user remote file storage in Steam
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMREMOTESTORAGE_H
|
||||
#define ISTEAMREMOTESTORAGE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Defines the largest allowed file size. Cloud files cannot be written
|
||||
// in a single chunk over 100MB (and cannot be over 200MB total.)
|
||||
//-----------------------------------------------------------------------------
|
||||
const uint32 k_unMaxCloudFileChunkSize = 100 * 1024 * 1024;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Structure that contains an array of const char * strings and the number of those strings
|
||||
//-----------------------------------------------------------------------------
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
struct SteamParamStringArray_t
|
||||
{
|
||||
const char ** m_ppStrings;
|
||||
int32 m_nNumStrings;
|
||||
};
|
||||
#pragma pack( pop )
|
||||
|
||||
// A handle to a piece of user generated content
|
||||
typedef uint64 UGCHandle_t;
|
||||
typedef uint64 PublishedFileUpdateHandle_t;
|
||||
typedef uint64 PublishedFileId_t;
|
||||
const PublishedFileId_t k_PublishedFileIdInvalid = 0;
|
||||
const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull;
|
||||
const PublishedFileUpdateHandle_t k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffffull;
|
||||
|
||||
// Handle for writing to Steam Cloud
|
||||
typedef uint64 UGCFileWriteStreamHandle_t;
|
||||
const UGCFileWriteStreamHandle_t k_UGCFileStreamHandleInvalid = 0xffffffffffffffffull;
|
||||
|
||||
const uint32 k_cchPublishedDocumentTitleMax = 128 + 1;
|
||||
const uint32 k_cchPublishedDocumentDescriptionMax = 8000;
|
||||
const uint32 k_cchPublishedDocumentChangeDescriptionMax = 8000;
|
||||
const uint32 k_unEnumeratePublishedFilesMaxResults = 50;
|
||||
const uint32 k_cchTagListMax = 1024 + 1;
|
||||
const uint32 k_cchFilenameMax = 260;
|
||||
const uint32 k_cchPublishedFileURLMax = 256;
|
||||
|
||||
// Ways to handle a synchronization conflict
|
||||
enum EResolveConflict
|
||||
{
|
||||
k_EResolveConflictKeepClient = 1, // The local version of each file will be used to overwrite the server version
|
||||
k_EResolveConflictKeepServer = 2, // The server version of each file will be used to overwrite the local version
|
||||
};
|
||||
|
||||
enum ERemoteStoragePlatform
|
||||
{
|
||||
k_ERemoteStoragePlatformNone = 0,
|
||||
k_ERemoteStoragePlatformWindows = (1 << 0),
|
||||
k_ERemoteStoragePlatformOSX = (1 << 1),
|
||||
k_ERemoteStoragePlatformPS3 = (1 << 2),
|
||||
k_ERemoteStoragePlatformLinux = (1 << 3),
|
||||
k_ERemoteStoragePlatformReserved2 = (1 << 4),
|
||||
|
||||
k_ERemoteStoragePlatformAll = 0xffffffff
|
||||
};
|
||||
|
||||
enum ERemoteStoragePublishedFileVisibility
|
||||
{
|
||||
k_ERemoteStoragePublishedFileVisibilityPublic = 0,
|
||||
k_ERemoteStoragePublishedFileVisibilityFriendsOnly = 1,
|
||||
k_ERemoteStoragePublishedFileVisibilityPrivate = 2,
|
||||
};
|
||||
|
||||
|
||||
enum EWorkshopFileType
|
||||
{
|
||||
k_EWorkshopFileTypeFirst = 0,
|
||||
|
||||
k_EWorkshopFileTypeCommunity = 0,
|
||||
k_EWorkshopFileTypeMicrotransaction = 1,
|
||||
k_EWorkshopFileTypeCollection = 2,
|
||||
k_EWorkshopFileTypeArt = 3,
|
||||
k_EWorkshopFileTypeVideo = 4,
|
||||
k_EWorkshopFileTypeScreenshot = 5,
|
||||
k_EWorkshopFileTypeGame = 6,
|
||||
k_EWorkshopFileTypeSoftware = 7,
|
||||
k_EWorkshopFileTypeConcept = 8,
|
||||
k_EWorkshopFileTypeWebGuide = 9,
|
||||
k_EWorkshopFileTypeIntegratedGuide = 10,
|
||||
k_EWorkshopFileTypeMerch = 11,
|
||||
k_EWorkshopFileTypeControllerBinding = 12,
|
||||
k_EWorkshopFileTypeSteamworksAccessInvite = 13,
|
||||
|
||||
// Update k_EWorkshopFileTypeMax if you add values
|
||||
k_EWorkshopFileTypeMax = 14
|
||||
|
||||
};
|
||||
|
||||
enum EWorkshopVote
|
||||
{
|
||||
k_EWorkshopVoteUnvoted = 0,
|
||||
k_EWorkshopVoteFor = 1,
|
||||
k_EWorkshopVoteAgainst = 2,
|
||||
};
|
||||
|
||||
enum EWorkshopFileAction
|
||||
{
|
||||
k_EWorkshopFileActionPlayed = 0,
|
||||
k_EWorkshopFileActionCompleted = 1,
|
||||
};
|
||||
|
||||
enum EWorkshopEnumerationType
|
||||
{
|
||||
k_EWorkshopEnumerationTypeRankedByVote = 0,
|
||||
k_EWorkshopEnumerationTypeRecent = 1,
|
||||
k_EWorkshopEnumerationTypeTrending = 2,
|
||||
k_EWorkshopEnumerationTypeFavoritesOfFriends = 3,
|
||||
k_EWorkshopEnumerationTypeVotedByFriends = 4,
|
||||
k_EWorkshopEnumerationTypeContentByFriends = 5,
|
||||
k_EWorkshopEnumerationTypeRecentFromFollowedUsers = 6,
|
||||
};
|
||||
|
||||
enum EWorkshopVideoProvider
|
||||
{
|
||||
k_EWorkshopVideoProviderNone = 0,
|
||||
k_EWorkshopVideoProviderYoutube = 1
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
k_WorkshopForceLoadPublishedFileDetailsFromCache = -1
|
||||
};
|
||||
|
||||
enum EUGCReadAction
|
||||
{
|
||||
// Keeps the file handle open unless the last byte is read. You can use this when reading large files (over 100MB) in sequential chunks.
|
||||
// If the last byte is read, this will behave the same as k_EUGCRead_Close. Otherwise, it behaves the same as k_EUGCRead_ContinueReading.
|
||||
// This value maintains the same behavior as before the EUGCReadAction parameter was introduced.
|
||||
k_EUGCRead_ContinueReadingUntilFinished = 0,
|
||||
|
||||
// Keeps the file handle open. Use this when using UGCRead to seek to different parts of the file.
|
||||
// When you are done seeking around the file, make a final call with k_EUGCRead_Close to close it.
|
||||
k_EUGCRead_ContinueReading = 1,
|
||||
|
||||
// Frees the file handle. Use this when you're done reading the content.
|
||||
// To read the file from Steam again you will need to call UGCDownload again.
|
||||
k_EUGCRead_Close = 2,
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for accessing, reading and writing files stored remotely
|
||||
// and cached locally
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamRemoteStorage
|
||||
{
|
||||
public:
|
||||
// NOTE
|
||||
//
|
||||
// Filenames are case-insensitive, and will be converted to lowercase automatically.
|
||||
// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
|
||||
// iterate the files, the filename returned will be "foo.bar".
|
||||
//
|
||||
|
||||
// file operations
|
||||
virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0;
|
||||
virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0;
|
||||
virtual bool FileForget( const char *pchFile ) = 0;
|
||||
virtual bool FileDelete( const char *pchFile ) = 0;
|
||||
virtual SteamAPICall_t FileShare( const char *pchFile ) = 0;
|
||||
virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0;
|
||||
|
||||
// file operations that cause network IO
|
||||
virtual UGCFileWriteStreamHandle_t FileWriteStreamOpen( const char *pchFile ) = 0;
|
||||
virtual bool FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData ) = 0;
|
||||
virtual bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle ) = 0;
|
||||
virtual bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle ) = 0;
|
||||
|
||||
// file information
|
||||
virtual bool FileExists( const char *pchFile ) = 0;
|
||||
virtual bool FilePersisted( const char *pchFile ) = 0;
|
||||
virtual int32 GetFileSize( const char *pchFile ) = 0;
|
||||
virtual int64 GetFileTimestamp( const char *pchFile ) = 0;
|
||||
virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0;
|
||||
|
||||
// iteration
|
||||
virtual int32 GetFileCount() = 0;
|
||||
virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0;
|
||||
|
||||
// configuration management
|
||||
virtual bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes ) = 0;
|
||||
virtual bool IsCloudEnabledForAccount() = 0;
|
||||
virtual bool IsCloudEnabledForApp() = 0;
|
||||
virtual void SetCloudEnabledForApp( bool bEnabled ) = 0;
|
||||
|
||||
// user generated content
|
||||
|
||||
// Downloads a UGC file. A priority value of 0 will download the file immediately,
|
||||
// otherwise it will wait to download the file until all downloads with a lower priority
|
||||
// value are completed. Downloads with equal priority will occur simultaneously.
|
||||
virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority ) = 0;
|
||||
|
||||
// Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false
|
||||
// or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage
|
||||
virtual bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) = 0;
|
||||
|
||||
// Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result
|
||||
virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, char **ppchName, int32 *pnFileSizeInBytes, CSteamID *pSteamIDOwner ) = 0;
|
||||
|
||||
// After download, gets the content of the file.
|
||||
// Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file.
|
||||
// Larger files can be read in chunks to reduce memory usage (since both sides of the IPC client and the game itself must allocate
|
||||
// enough memory for each chunk). Once the last byte is read, the file is implicitly closed and further calls to UGCRead will fail
|
||||
// unless UGCDownload is called again.
|
||||
// For especially large files (anything over 100MB) it is a requirement that the file is read in chunks.
|
||||
virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction ) = 0;
|
||||
|
||||
// Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead()
|
||||
virtual int32 GetCachedUGCCount() = 0;
|
||||
virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0;
|
||||
|
||||
// The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you
|
||||
// On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget.
|
||||
|
||||
#if defined(_PS3) || defined(_SERVER)
|
||||
// Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback
|
||||
virtual void GetFileListFromServer() = 0;
|
||||
// Indicate this file should be downloaded in the next sync
|
||||
virtual bool FileFetch( const char *pchFile ) = 0;
|
||||
// Indicate this file should be persisted in the next sync
|
||||
virtual bool FilePersist( const char *pchFile ) = 0;
|
||||
// Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback
|
||||
virtual bool SynchronizeToClient() = 0;
|
||||
// Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback
|
||||
virtual bool SynchronizeToServer() = 0;
|
||||
// Reset any fetch/persist/etc requests
|
||||
virtual bool ResetFileRequestState() = 0;
|
||||
#endif
|
||||
|
||||
// publishing UGC
|
||||
virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) = 0;
|
||||
virtual PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) = 0;
|
||||
virtual bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) = 0;
|
||||
virtual bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) = 0;
|
||||
virtual bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) = 0;
|
||||
virtual bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) = 0;
|
||||
virtual bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0;
|
||||
virtual bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) = 0;
|
||||
virtual SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) = 0;
|
||||
// Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0,
|
||||
// cached data may be returned, depending on how long ago it was cached. A value of 0 will force a refresh.
|
||||
// A value of k_WorkshopForceLoadPublishedFileDetailsFromCache will use cached data if it exists, no matter how old it is.
|
||||
virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld ) = 0;
|
||||
virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
|
||||
// enumerate the files that the current user published with this app
|
||||
virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0;
|
||||
virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
|
||||
virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0;
|
||||
virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0;
|
||||
virtual bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) = 0;
|
||||
virtual SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0;
|
||||
virtual SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) = 0;
|
||||
virtual SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0;
|
||||
virtual SteamAPICall_t EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) = 0;
|
||||
virtual SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0;
|
||||
virtual SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) = 0;
|
||||
virtual SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) = 0;
|
||||
// this method enumerates the public view of workshop files
|
||||
virtual SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) = 0;
|
||||
|
||||
virtual SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMREMOTESTORAGE_INTERFACE_VERSION "STEAMREMOTESTORAGE_INTERFACE_VERSION012"
|
||||
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: sent when the local file cache is fully synced with the server for an app
|
||||
// That means that an application can be started and has all latest files
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageAppSyncedClient_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 1 };
|
||||
AppId_t m_nAppID;
|
||||
EResult m_eResult;
|
||||
int m_unNumDownloads;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: sent when the server is fully synced with the local file cache for an app
|
||||
// That means that we can shutdown Steam and our data is stored on the server
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageAppSyncedServer_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 2 };
|
||||
AppId_t m_nAppID;
|
||||
EResult m_eResult;
|
||||
int m_unNumUploads;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Status of up and downloads during a sync session
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageAppSyncProgress_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 3 };
|
||||
char m_rgchCurrentFile[k_cchFilenameMax]; // Current file being transferred
|
||||
AppId_t m_nAppID; // App this info relates to
|
||||
uint32 m_uBytesTransferredThisChunk; // Bytes transferred this chunk
|
||||
double m_dAppPercentComplete; // Percent complete that this app's transfers are
|
||||
bool m_bUploading; // if false, downloading
|
||||
};
|
||||
|
||||
//
|
||||
// IMPORTANT! k_iClientRemoteStorageCallbacks + 4 is used, see iclientremotestorage.h
|
||||
//
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Sent after we've determined the list of files that are out of sync
|
||||
// with the server.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageAppSyncStatusCheck_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 5 };
|
||||
AppId_t m_nAppID;
|
||||
EResult m_eResult;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Sent after a conflict resolution attempt.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageConflictResolution_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 6 };
|
||||
AppId_t m_nAppID;
|
||||
EResult m_eResult;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to FileShare()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageFileShareResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 7 };
|
||||
EResult m_eResult; // The result of the operation
|
||||
UGCHandle_t m_hFile; // The handle that can be shared with users and features
|
||||
char m_rgchFilename[k_cchFilenameMax]; // The name of the file that was shared
|
||||
};
|
||||
|
||||
|
||||
// k_iClientRemoteStorageCallbacks + 8 is deprecated! Do not reuse
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to PublishFile()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStoragePublishFileResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 9 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
PublishedFileId_t m_nPublishedFileId;
|
||||
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to DeletePublishedFile()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageDeletePublishedFileResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 11 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
PublishedFileId_t m_nPublishedFileId;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to EnumerateUserPublishedFiles()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageEnumerateUserPublishedFilesResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 12 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
int32 m_nResultsReturned;
|
||||
int32 m_nTotalResultCount;
|
||||
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to SubscribePublishedFile()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageSubscribePublishedFileResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 13 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
PublishedFileId_t m_nPublishedFileId;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to EnumerateSubscribePublishedFiles()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageEnumerateUserSubscribedFilesResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 14 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
int32 m_nResultsReturned;
|
||||
int32 m_nTotalResultCount;
|
||||
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||
uint32 m_rgRTimeSubscribed[ k_unEnumeratePublishedFilesMaxResults ];
|
||||
};
|
||||
|
||||
#if defined(VALVE_CALLBACK_PACK_SMALL)
|
||||
VALVE_COMPILE_TIME_ASSERT( sizeof( RemoteStorageEnumerateUserSubscribedFilesResult_t ) == (1 + 1 + 1 + 50 + 100) * 4 );
|
||||
#elif defined(VALVE_CALLBACK_PACK_LARGE)
|
||||
VALVE_COMPILE_TIME_ASSERT( sizeof( RemoteStorageEnumerateUserSubscribedFilesResult_t ) == (1 + 1 + 1 + 50 + 100) * 4 + 4 );
|
||||
#else
|
||||
#warning You must first include isteamclient.h
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to UnsubscribePublishedFile()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageUnsubscribePublishedFileResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 15 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
PublishedFileId_t m_nPublishedFileId;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to CommitPublishedFileUpdate()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageUpdatePublishedFileResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 16 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
PublishedFileId_t m_nPublishedFileId;
|
||||
bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to UGCDownload()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageDownloadUGCResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 17 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
UGCHandle_t m_hFile; // The handle to the file that was attempted to be downloaded.
|
||||
AppId_t m_nAppID; // ID of the app that created this file.
|
||||
int32 m_nSizeInBytes; // The size of the file that was downloaded, in bytes.
|
||||
char m_pchFileName[k_cchFilenameMax]; // The name of the file that was downloaded.
|
||||
uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content.
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to GetPublishedFileDetails()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageGetPublishedFileDetailsResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 18 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
PublishedFileId_t m_nPublishedFileId;
|
||||
AppId_t m_nCreatorAppID; // ID of the app that created this file.
|
||||
AppId_t m_nConsumerAppID; // ID of the app that will consume this file.
|
||||
char m_rgchTitle[k_cchPublishedDocumentTitleMax]; // title of document
|
||||
char m_rgchDescription[k_cchPublishedDocumentDescriptionMax]; // description of document
|
||||
UGCHandle_t m_hFile; // The handle of the primary file
|
||||
UGCHandle_t m_hPreviewFile; // The handle of the preview file
|
||||
uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content.
|
||||
uint32 m_rtimeCreated; // time when the published file was created
|
||||
uint32 m_rtimeUpdated; // time when the published file was last updated
|
||||
ERemoteStoragePublishedFileVisibility m_eVisibility;
|
||||
bool m_bBanned;
|
||||
char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file
|
||||
bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer
|
||||
char m_pchFileName[k_cchFilenameMax]; // The name of the primary file
|
||||
int32 m_nFileSize; // Size of the primary file
|
||||
int32 m_nPreviewFileSize; // Size of the preview file
|
||||
char m_rgchURL[k_cchPublishedFileURLMax]; // URL (for a video or a website)
|
||||
EWorkshopFileType m_eFileType; // Type of the file
|
||||
bool m_bAcceptedForUse; // developer has specifically flagged this item as accepted in the Workshop
|
||||
};
|
||||
|
||||
|
||||
struct RemoteStorageEnumerateWorkshopFilesResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 19 };
|
||||
EResult m_eResult;
|
||||
int32 m_nResultsReturned;
|
||||
int32 m_nTotalResultCount;
|
||||
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||
float m_rgScore[ k_unEnumeratePublishedFilesMaxResults ];
|
||||
AppId_t m_nAppId;
|
||||
uint32 m_unStartIndex;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of GetPublishedItemVoteDetails
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageGetPublishedItemVoteDetailsResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 20 };
|
||||
EResult m_eResult;
|
||||
PublishedFileId_t m_unPublishedFileId;
|
||||
int32 m_nVotesFor;
|
||||
int32 m_nVotesAgainst;
|
||||
int32 m_nReports;
|
||||
float m_fScore;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: User subscribed to a file for the app (from within the app or on the web)
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStoragePublishedFileSubscribed_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 21 };
|
||||
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||
AppId_t m_nAppID; // ID of the app that will consume this file.
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: User unsubscribed from a file for the app (from within the app or on the web)
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStoragePublishedFileUnsubscribed_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 22 };
|
||||
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||
AppId_t m_nAppID; // ID of the app that will consume this file.
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Published file that a user owns was deleted (from within the app or the web)
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStoragePublishedFileDeleted_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 23 };
|
||||
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||
AppId_t m_nAppID; // ID of the app that will consume this file.
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to UpdateUserPublishedItemVote()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageUpdateUserPublishedItemVoteResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 24 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The result of a call to GetUserPublishedItemVoteDetails()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStorageUserVoteDetails_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 25 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||
EWorkshopVote m_eVote; // what the user voted
|
||||
};
|
||||
|
||||
struct RemoteStorageEnumerateUserSharedWorkshopFilesResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 26 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
int32 m_nResultsReturned;
|
||||
int32 m_nTotalResultCount;
|
||||
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||
};
|
||||
|
||||
struct RemoteStorageSetUserPublishedFileActionResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 27 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||
EWorkshopFileAction m_eAction; // the action that was attempted
|
||||
};
|
||||
|
||||
struct RemoteStorageEnumeratePublishedFilesByUserActionResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 28 };
|
||||
EResult m_eResult; // The result of the operation.
|
||||
EWorkshopFileAction m_eAction; // the action that was filtered on
|
||||
int32 m_nResultsReturned;
|
||||
int32 m_nTotalResultCount;
|
||||
PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ];
|
||||
uint32 m_rgRTimeUpdated[ k_unEnumeratePublishedFilesMaxResults ];
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Called periodically while a PublishWorkshopFile is in progress
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStoragePublishFileProgress_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 29 };
|
||||
double m_dPercentFile;
|
||||
bool m_bPreview;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Called when the content for a published file is updated
|
||||
//-----------------------------------------------------------------------------
|
||||
struct RemoteStoragePublishedFileUpdated_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientRemoteStorageCallbacks + 30 };
|
||||
PublishedFileId_t m_nPublishedFileId; // The published file id
|
||||
AppId_t m_nAppID; // ID of the app that will consume this file.
|
||||
UGCHandle_t m_hFile; // The new content
|
||||
};
|
||||
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMREMOTESTORAGE_H
|
96
lsteamclient/steamworks_sdk_128x/isteamscreenshots.h
Normal file
96
lsteamclient/steamworks_sdk_128x/isteamscreenshots.h
Normal file
@ -0,0 +1,96 @@
|
||||
//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: public interface to user remote file storage in Steam
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMSCREENSHOTS_H
|
||||
#define ISTEAMSCREENSHOTS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
const uint32 k_nScreenshotMaxTaggedUsers = 32;
|
||||
const uint32 k_nScreenshotMaxTaggedPublishedFiles = 32;
|
||||
const int k_cubUFSTagTypeMax = 255;
|
||||
const int k_cubUFSTagValueMax = 255;
|
||||
|
||||
// Required with of a thumbnail provided to AddScreenshotToLibrary. If you do not provide a thumbnail
|
||||
// one will be generated.
|
||||
const int k_ScreenshotThumbWidth = 200;
|
||||
|
||||
// Handle is valid for the lifetime of your process and no longer
|
||||
typedef uint32 ScreenshotHandle;
|
||||
#define INVALID_SCREENSHOT_HANDLE 0
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for adding screenshots to the user's screenshot library
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamScreenshots
|
||||
{
|
||||
public:
|
||||
// Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format.
|
||||
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
|
||||
virtual ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) = 0;
|
||||
|
||||
// Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio
|
||||
// as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format.
|
||||
// The return value is a handle that is valid for the duration of the game process and can be used to apply tags.
|
||||
// JPEG, TGA, and PNG formats are supported.
|
||||
virtual ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight ) = 0;
|
||||
|
||||
// Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead.
|
||||
virtual void TriggerScreenshot() = 0;
|
||||
|
||||
// Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots,
|
||||
// then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary
|
||||
// in response.
|
||||
virtual void HookScreenshots( bool bHook ) = 0;
|
||||
|
||||
// Sets metadata about a screenshot's location (for example, the name of the map)
|
||||
virtual bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation ) = 0;
|
||||
|
||||
// Tags a user as being visible in the screenshot
|
||||
virtual bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID ) = 0;
|
||||
|
||||
// Tags a published file as being visible in the screenshot
|
||||
virtual bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMSCREENSHOTS_INTERFACE_VERSION "STEAMSCREENSHOTS_INTERFACE_VERSION002"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Screenshot successfully written or otherwise added to the library
|
||||
// and can now be tagged
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ScreenshotReady_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 1 };
|
||||
ScreenshotHandle m_hLocal;
|
||||
EResult m_eResult;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Screenshot has been requested by the user. Only sent if
|
||||
// HookScreenshots() has been called, in which case Steam will not take
|
||||
// the screenshot itself.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ScreenshotRequested_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamScreenshotsCallbacks + 2 };
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMSCREENSHOTS_H
|
206
lsteamclient/steamworks_sdk_128x/isteamugc.h
Normal file
206
lsteamclient/steamworks_sdk_128x/isteamugc.h
Normal file
@ -0,0 +1,206 @@
|
||||
//====== Copyright 1996-2013, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to steam ugc
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMUGC_H
|
||||
#define ISTEAMUGC_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
|
||||
typedef uint64 UGCQueryHandle_t;
|
||||
typedef uint64 UGCUpdateHandle_t;
|
||||
|
||||
|
||||
const UGCQueryHandle_t k_UGCQueryHandleInvalid = 0xffffffffffffffffull;
|
||||
const UGCUpdateHandle_t k_UGCUpdateHandleInvalid = 0xffffffffffffffffull;
|
||||
|
||||
|
||||
// Matching UGC types for queries
|
||||
enum EUGCMatchingUGCType
|
||||
{
|
||||
k_EUGCMatchingUGCType_Items = 0, // both mtx items and ready-to-use items
|
||||
k_EUGCMatchingUGCType_Items_Mtx = 1,
|
||||
k_EUGCMatchingUGCType_Items_ReadyToUse = 2,
|
||||
k_EUGCMatchingUGCType_Collections = 3,
|
||||
k_EUGCMatchingUGCType_Artwork = 4,
|
||||
k_EUGCMatchingUGCType_Videos = 5,
|
||||
k_EUGCMatchingUGCType_Screenshots = 6,
|
||||
k_EUGCMatchingUGCType_AllGuides = 7, // both web guides and integrated guides
|
||||
k_EUGCMatchingUGCType_WebGuides = 8,
|
||||
k_EUGCMatchingUGCType_IntegratedGuides = 9,
|
||||
k_EUGCMatchingUGCType_UsableInGame = 10, // ready-to-use items and integrated guides
|
||||
k_EUGCMatchingUGCType_ControllerBindings = 11,
|
||||
};
|
||||
|
||||
// Different lists of published UGC for a user.
|
||||
// If the current logged in user is different than the specified user, then some options may not be allowed.
|
||||
enum EUserUGCList
|
||||
{
|
||||
k_EUserUGCList_Published,
|
||||
k_EUserUGCList_VotedOn,
|
||||
k_EUserUGCList_VotedUp,
|
||||
k_EUserUGCList_VotedDown,
|
||||
k_EUserUGCList_WillVoteLater,
|
||||
k_EUserUGCList_Favorited,
|
||||
k_EUserUGCList_Subscribed,
|
||||
k_EUserUGCList_UsedOrPlayed,
|
||||
k_EUserUGCList_Followed,
|
||||
};
|
||||
|
||||
// Sort order for user published UGC lists (defaults to creation order descending)
|
||||
enum EUserUGCListSortOrder
|
||||
{
|
||||
k_EUserUGCListSortOrder_CreationOrderDesc,
|
||||
k_EUserUGCListSortOrder_CreationOrderAsc,
|
||||
k_EUserUGCListSortOrder_TitleAsc,
|
||||
k_EUserUGCListSortOrder_LastUpdatedDesc,
|
||||
k_EUserUGCListSortOrder_SubscriptionDateDesc,
|
||||
k_EUserUGCListSortOrder_VoteScoreDesc,
|
||||
k_EUserUGCListSortOrder_ForModeration,
|
||||
};
|
||||
|
||||
// Combination of sorting and filtering for queries across all UGC
|
||||
enum EUGCQuery
|
||||
{
|
||||
k_EUGCQuery_RankedByVote = 0,
|
||||
k_EUGCQuery_RankedByPublicationDate = 1,
|
||||
k_EUGCQuery_AcceptedForGameRankedByAcceptanceDate = 2,
|
||||
k_EUGCQuery_RankedByTrend = 3,
|
||||
k_EUGCQuery_FavoritedByFriendsRankedByPublicationDate = 4,
|
||||
k_EUGCQuery_CreatedByFriendsRankedByPublicationDate = 5,
|
||||
k_EUGCQuery_RankedByNumTimesReported = 6,
|
||||
k_EUGCQuery_CreatedByFollowedUsersRankedByPublicationDate = 7,
|
||||
k_EUGCQuery_NotYetRated = 8,
|
||||
k_EUGCQuery_RankedByTotalVotesAsc = 9,
|
||||
k_EUGCQuery_RankedByVotesUp = 10,
|
||||
k_EUGCQuery_RankedByTextSearch = 11,
|
||||
};
|
||||
|
||||
|
||||
const uint32 kNumUGCResultsPerPage = 50;
|
||||
|
||||
// Details for a single published file/UGC
|
||||
struct SteamUGCDetails_t
|
||||
{
|
||||
PublishedFileId_t m_nPublishedFileId;
|
||||
EResult m_eResult; // The result of the operation.
|
||||
EWorkshopFileType m_eFileType; // Type of the file
|
||||
AppId_t m_nCreatorAppID; // ID of the app that created this file.
|
||||
AppId_t m_nConsumerAppID; // ID of the app that will consume this file.
|
||||
char m_rgchTitle[k_cchPublishedDocumentTitleMax]; // title of document
|
||||
char m_rgchDescription[k_cchPublishedDocumentDescriptionMax]; // description of document
|
||||
uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content.
|
||||
uint32 m_rtimeCreated; // time when the published file was created
|
||||
uint32 m_rtimeUpdated; // time when the published file was last updated
|
||||
uint32 m_rtimeAddedToUserList; // time when the user added the published file to their list (not always applicable)
|
||||
ERemoteStoragePublishedFileVisibility m_eVisibility; // visibility
|
||||
bool m_bBanned; // whether the file was banned
|
||||
bool m_bAcceptedForUse; // developer has specifically flagged this item as accepted in the Workshop
|
||||
bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer
|
||||
char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file
|
||||
// file/url information
|
||||
UGCHandle_t m_hFile; // The handle of the primary file
|
||||
UGCHandle_t m_hPreviewFile; // The handle of the preview file
|
||||
char m_pchFileName[k_cchFilenameMax]; // The cloud filename of the primary file
|
||||
int32 m_nFileSize; // Size of the primary file
|
||||
int32 m_nPreviewFileSize; // Size of the preview file
|
||||
char m_rgchURL[k_cchPublishedFileURLMax]; // URL (for a video or a website)
|
||||
// voting information
|
||||
uint32 m_unVotesUp; // number of votes up
|
||||
uint32 m_unVotesDown; // number of votes down
|
||||
float m_flScore; // calculated score
|
||||
uint32 m_unNumChildren; // if m_eFileType == k_EWorkshopFileTypeCollection, then this number will be the number of children contained within the collection
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Steam UGC support API
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamUGC
|
||||
{
|
||||
public:
|
||||
|
||||
// Query UGC associated with a user. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1.
|
||||
virtual UGCQueryHandle_t CreateQueryUserUGCRequest( AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0;
|
||||
|
||||
// Query for all matching UGC. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1.
|
||||
virtual UGCQueryHandle_t CreateQueryAllUGCRequest( EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0;
|
||||
|
||||
// Send the query to Steam
|
||||
virtual SteamAPICall_t SendQueryUGCRequest( UGCQueryHandle_t handle ) = 0;
|
||||
|
||||
// Retrieve an individual result after receiving the callback for querying UGC
|
||||
virtual bool GetQueryUGCResult( UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t *pDetails ) = 0;
|
||||
|
||||
// Release the request to free up memory, after retrieving results
|
||||
virtual bool ReleaseQueryUGCRequest( UGCQueryHandle_t handle ) = 0;
|
||||
|
||||
// Options to set for querying UGC
|
||||
virtual bool AddRequiredTag( UGCQueryHandle_t handle, const char *pTagName ) = 0;
|
||||
virtual bool AddExcludedTag( UGCQueryHandle_t handle, const char *pTagName ) = 0;
|
||||
virtual bool SetReturnLongDescription( UGCQueryHandle_t handle, bool bReturnLongDescription ) = 0;
|
||||
virtual bool SetReturnTotalOnly( UGCQueryHandle_t handle, bool bReturnTotalOnly ) = 0;
|
||||
virtual bool SetAllowCachedResponse( UGCQueryHandle_t handle, uint32 unMaxAgeSeconds ) = 0;
|
||||
|
||||
// Options only for querying user UGC
|
||||
virtual bool SetCloudFileNameFilter( UGCQueryHandle_t handle, const char *pMatchCloudFileName ) = 0;
|
||||
|
||||
// Options only for querying all UGC
|
||||
virtual bool SetMatchAnyTag( UGCQueryHandle_t handle, bool bMatchAnyTag ) = 0;
|
||||
virtual bool SetSearchText( UGCQueryHandle_t handle, const char *pSearchText ) = 0;
|
||||
virtual bool SetRankedByTrendDays( UGCQueryHandle_t handle, uint32 unDays ) = 0;
|
||||
|
||||
// Request full details for one piece of UGC
|
||||
virtual SteamAPICall_t RequestUGCDetails( PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds ) = 0;
|
||||
|
||||
};
|
||||
|
||||
#define STEAMUGC_INTERFACE_VERSION "STEAMUGC_INTERFACE_VERSION002"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback for querying UGC
|
||||
//-----------------------------------------------------------------------------
|
||||
struct SteamUGCQueryCompleted_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientUGCCallbacks + 1 };
|
||||
UGCQueryHandle_t m_handle;
|
||||
EResult m_eResult;
|
||||
uint32 m_unNumResultsReturned;
|
||||
uint32 m_unTotalMatchingResults;
|
||||
bool m_bCachedData; // indicates whether this data was retrieved from the local on-disk cache
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback for requesting details on one piece of UGC
|
||||
//-----------------------------------------------------------------------------
|
||||
struct SteamUGCRequestUGCDetailsResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientUGCCallbacks + 2 };
|
||||
SteamUGCDetails_t m_details;
|
||||
bool m_bCachedData; // indicates whether this data was retrieved from the local on-disk cache
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: k_iClientUGCCallbacks + 3 to k_iClientUGCCallbacks + 6 in use
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMUGC_H
|
63
lsteamclient/steamworks_sdk_128x/isteamunifiedmessages.h
Normal file
63
lsteamclient/steamworks_sdk_128x/isteamunifiedmessages.h
Normal file
@ -0,0 +1,63 @@
|
||||
//====== Copyright <20> 1996-2007, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: Interface to unified messages client
|
||||
//
|
||||
// You should not need to use this interface except if your product is using a language other than C++.
|
||||
// Contact your Steam Tech contact for more details.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMUNIFIEDMESSAGES_H
|
||||
#define ISTEAMUNIFIEDMESSAGES_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef uint64 ClientUnifiedMessageHandle;
|
||||
|
||||
class ISteamUnifiedMessages
|
||||
{
|
||||
public:
|
||||
static const ClientUnifiedMessageHandle k_InvalidUnifiedMessageHandle = 0;
|
||||
|
||||
// Sends a service method (in binary serialized form) using the Steam Client.
|
||||
// Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message).
|
||||
virtual ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext ) = 0;
|
||||
|
||||
// Gets the size of the response and the EResult. Returns false if the response is not ready yet.
|
||||
virtual bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult ) = 0;
|
||||
|
||||
// Gets a response in binary serialized form (and optionally release the corresponding allocated memory).
|
||||
virtual bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease ) = 0;
|
||||
|
||||
// Releases the message and its corresponding allocated memory.
|
||||
virtual bool ReleaseMethod( ClientUnifiedMessageHandle hHandle ) = 0;
|
||||
|
||||
// Sends a service notification (in binary serialized form) using the Steam Client.
|
||||
// Returns true if the notification was sent successfully.
|
||||
virtual bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize ) = 0;
|
||||
};
|
||||
|
||||
#define STEAMUNIFIEDMESSAGES_INTERFACE_VERSION "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
struct SteamUnifiedMessagesSendMethodResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iClientUnifiedMessagesCallbacks + 1 };
|
||||
ClientUnifiedMessageHandle m_hHandle; // The handle returned by SendMethod().
|
||||
uint64 m_unContext; // Context provided when calling SendMethod().
|
||||
EResult m_eResult; // The result of the method call.
|
||||
uint32 m_unResponseSize; // The size of the response.
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMUNIFIEDMESSAGES_H
|
348
lsteamclient/steamworks_sdk_128x/isteamuser.h
Normal file
348
lsteamclient/steamworks_sdk_128x/isteamuser.h
Normal file
@ -0,0 +1,348 @@
|
||||
//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to user account information in Steam
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMUSER_H
|
||||
#define ISTEAMUSER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
// structure that contains client callback data
|
||||
// see callbacks documentation for more details
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
struct CallbackMsg_t
|
||||
{
|
||||
HSteamUser m_hSteamUser;
|
||||
int m_iCallback;
|
||||
uint8 *m_pubParam;
|
||||
int m_cubParam;
|
||||
};
|
||||
#pragma pack( pop )
|
||||
|
||||
// reference to a steam call, to filter results by
|
||||
typedef int32 HSteamCall;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for accessing and manipulating a steam account
|
||||
// associated with one client instance
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamUser
|
||||
{
|
||||
public:
|
||||
// returns the HSteamUser this interface represents
|
||||
// this is only used internally by the API, and by a few select interfaces that support multi-user
|
||||
virtual HSteamUser GetHSteamUser() = 0;
|
||||
|
||||
// returns true if the Steam client current has a live connection to the Steam servers.
|
||||
// If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy.
|
||||
// The Steam client will automatically be trying to recreate the connection as often as possible.
|
||||
virtual bool BLoggedOn() = 0;
|
||||
|
||||
// returns the CSteamID of the account currently logged into the Steam client
|
||||
// a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API
|
||||
virtual CSteamID GetSteamID() = 0;
|
||||
|
||||
// Multiplayer Authentication functions
|
||||
|
||||
// InitiateGameConnection() starts the state machine for authenticating the game client with the game server
|
||||
// It is the client portion of a three-way handshake between the client, the game server, and the steam servers
|
||||
//
|
||||
// Parameters:
|
||||
// void *pAuthBlob - a pointer to empty memory that will be filled in with the authentication token.
|
||||
// int cbMaxAuthBlob - the number of bytes of allocated memory in pBlob. Should be at least 2048 bytes.
|
||||
// CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client
|
||||
// CGameID gameID - the ID of the current game. For games without mods, this is just CGameID( <appID> )
|
||||
// uint32 unIPServer, uint16 usPortServer - the IP address of the game server
|
||||
// bool bSecure - whether or not the client thinks that the game server is reporting itself as secure (i.e. VAC is running)
|
||||
//
|
||||
// return value - returns the number of bytes written to pBlob. If the return is 0, then the buffer passed in was too small, and the call has failed
|
||||
// The contents of pBlob should then be sent to the game server, for it to use to complete the authentication process.
|
||||
virtual int InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0;
|
||||
|
||||
// notify of disconnect
|
||||
// needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call
|
||||
virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||
|
||||
// Legacy functions
|
||||
|
||||
// used by only a few games to track usage events
|
||||
virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0;
|
||||
|
||||
// get the local storage folder for current Steam account to write application data, e.g. save games, configs etc.
|
||||
// this will usually be something like "C:\Progam Files\Steam\userdata\<SteamID>\<AppID>\local"
|
||||
virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0;
|
||||
|
||||
// Starts voice recording. Once started, use GetVoice() to get the data
|
||||
virtual void StartVoiceRecording( ) = 0;
|
||||
|
||||
// Stops voice recording. Because people often release push-to-talk keys early, the system will keep recording for
|
||||
// a little bit after this function is called. GetVoice() should continue to be called until it returns
|
||||
// k_eVoiceResultNotRecording
|
||||
virtual void StopVoiceRecording( ) = 0;
|
||||
|
||||
// Determine the amount of captured audio data that is available in bytes.
|
||||
// This provides both the compressed and uncompressed data. Please note that the uncompressed
|
||||
// data is not the raw feed from the microphone: data may only be available if audible
|
||||
// levels of speech are detected.
|
||||
// nUncompressedVoiceDesiredSampleRate is necessary to know the number of bytes to return in pcbUncompressed - can be set to 0 if you don't need uncompressed (the usual case)
|
||||
// If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate
|
||||
virtual EVoiceResult GetAvailableVoice( uint32 *pcbCompressed, uint32 *pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate ) = 0;
|
||||
|
||||
// Gets the latest voice data from the microphone. Compressed data is an arbitrary format, and is meant to be handed back to
|
||||
// DecompressVoice() for playback later as a binary blob. Uncompressed data is 16-bit, signed integer, 11025Hz PCM format.
|
||||
// Please note that the uncompressed data is not the raw feed from the microphone: data may only be available if audible
|
||||
// levels of speech are detected, and may have passed through denoising filters, etc.
|
||||
// This function should be called as often as possible once recording has started; once per frame at least.
|
||||
// nBytesWritten is set to the number of bytes written to pDestBuffer.
|
||||
// nUncompressedBytesWritten is set to the number of bytes written to pUncompressedDestBuffer.
|
||||
// You must grab both compressed and uncompressed here at the same time, if you want both.
|
||||
// Matching data that is not read during this call will be thrown away.
|
||||
// GetAvailableVoice() can be used to determine how much data is actually available.
|
||||
// If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate
|
||||
virtual EVoiceResult GetVoice( bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate ) = 0;
|
||||
|
||||
// Decompresses a chunk of compressed data produced by GetVoice().
|
||||
// nBytesWritten is set to the number of bytes written to pDestBuffer unless the return value is k_EVoiceResultBufferTooSmall.
|
||||
// In that case, nBytesWritten is set to the size of the buffer required to decompress the given
|
||||
// data. The suggested buffer size for the destination buffer is 22 kilobytes.
|
||||
// The output format of the data is 16-bit signed at the requested samples per second.
|
||||
// If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nDesiredSampleRate
|
||||
virtual EVoiceResult DecompressVoice( const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate ) = 0;
|
||||
|
||||
// This returns the frequency of the voice data as it's stored internally; calling DecompressVoice() with this size will yield the best results
|
||||
virtual uint32 GetVoiceOptimalSampleRate() = 0;
|
||||
|
||||
// Retrieve ticket to be sent to the entity who wishes to authenticate you.
|
||||
// pcbTicket retrieves the length of the actual ticket.
|
||||
virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
|
||||
|
||||
// Authenticate ticket from entity steamID to be sure it is valid and isnt reused
|
||||
// Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
|
||||
virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0;
|
||||
|
||||
// Stop tracking started by BeginAuthSession - called when no longer playing game with this entity
|
||||
virtual void EndAuthSession( CSteamID steamID ) = 0;
|
||||
|
||||
// Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to
|
||||
virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0;
|
||||
|
||||
// After receiving a user's authentication data, and passing it to BeginAuthSession, use this function
|
||||
// to determine if the user owns downloadable content specified by the provided AppID.
|
||||
virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0;
|
||||
|
||||
// returns true if this users looks like they are behind a NAT device. Only valid once the user has connected to steam
|
||||
// (i.e a SteamServersConnected_t has been issued) and may not catch all forms of NAT.
|
||||
virtual bool BIsBehindNAT() = 0;
|
||||
|
||||
// set data to be replicated to friends so that they can join your game
|
||||
// CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client
|
||||
// uint32 unIPServer, uint16 usPortServer - the IP address of the game server
|
||||
virtual void AdvertiseGame( CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer ) = 0;
|
||||
|
||||
// Requests a ticket encrypted with an app specific shared key
|
||||
// pDataToInclude, cbDataToInclude will be encrypted into the ticket
|
||||
// ( This is asynchronous, you must wait for the ticket to be completed by the server )
|
||||
virtual SteamAPICall_t RequestEncryptedAppTicket( void *pDataToInclude, int cbDataToInclude ) = 0;
|
||||
|
||||
// retrieve a finished ticket
|
||||
virtual bool GetEncryptedAppTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0;
|
||||
|
||||
// Trading Card badges data access
|
||||
// if you only have one set of cards, the series will be 1
|
||||
// the user has can have two different badges for a series; the regular (max level 5) and the foil (max level 1)
|
||||
virtual int GetGameBadgeLevel( int nSeries, bool bFoil ) = 0;
|
||||
|
||||
// gets the Steam Level of the user, as shown on their profile
|
||||
virtual int GetPlayerSteamLevel() = 0;
|
||||
|
||||
#ifdef _PS3
|
||||
// Initiates PS3 Logon request using just PSN ticket.
|
||||
//
|
||||
// PARAMS: bInteractive - If set tells Steam to go ahead and show the PS3 NetStart dialog if needed to
|
||||
// prompt the user for network setup/PSN logon before initiating the Steam side of the logon.
|
||||
//
|
||||
// Listen for SteamServersConnected_t or SteamServerConnectFailure_t for status. SteamServerConnectFailure_t
|
||||
// may return with EResult k_EResultExternalAccountUnlinked if the PSN account is unknown to Steam. You should
|
||||
// then call LogOnAndLinkSteamAccountToPSN() after prompting the user for credentials to establish a link.
|
||||
// Future calls to LogOn() after the one time link call should succeed as long as the user is connected to PSN.
|
||||
virtual void LogOn( bool bInteractive ) = 0;
|
||||
|
||||
// Initiates a request to logon with a specific steam username/password and create a PSN account link at
|
||||
// the same time. Should call this only if LogOn() has failed and indicated the PSN account is unlinked.
|
||||
//
|
||||
// PARAMS: bInteractive - If set tells Steam to go ahead and show the PS3 NetStart dialog if needed to
|
||||
// prompt the user for network setup/PSN logon before initiating the Steam side of the logon. pchUserName
|
||||
// should be the users Steam username, and pchPassword should be the users Steam password.
|
||||
//
|
||||
// Listen for SteamServersConnected_t or SteamServerConnectFailure_t for status. SteamServerConnectFailure_t
|
||||
// may return with EResult k_EResultOtherAccountAlreadyLinked if already linked to another account.
|
||||
virtual void LogOnAndLinkSteamAccountToPSN( bool bInteractive, const char *pchUserName, const char *pchPassword ) = 0;
|
||||
|
||||
// Final logon option for PS3, this logs into an existing account if already linked, but if not already linked
|
||||
// creates a new account using the info in the PSN ticket to generate a unique account name. The new account is
|
||||
// then linked to the PSN ticket. This is the faster option for new users who don't have an existing Steam account
|
||||
// to get into multiplayer.
|
||||
//
|
||||
// PARAMS: bInteractive - If set tells Steam to go ahead and show the PS3 NetStart dialog if needed to
|
||||
// prompt the user for network setup/PSN logon before initiating the Steam side of the logon.
|
||||
virtual void LogOnAndCreateNewSteamAccountIfNeeded( bool bInteractive ) = 0;
|
||||
|
||||
// Returns a special SteamID that represents the user's PSN information. Can be used to query the user's PSN avatar,
|
||||
// online name, etc. through the standard Steamworks interfaces.
|
||||
virtual CSteamID GetConsoleSteamID() = 0;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#define STEAMUSER_INTERFACE_VERSION "SteamUser017"
|
||||
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when a connections to the Steam back-end has been established
|
||||
// this means the Steam client now has a working connection to the Steam servers
|
||||
// usually this will have occurred before the game has launched, and should
|
||||
// only be seen if the user has dropped connection due to a networking issue
|
||||
// or a Steam server update
|
||||
//-----------------------------------------------------------------------------
|
||||
struct SteamServersConnected_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 1 };
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when a connection attempt has failed
|
||||
// this will occur periodically if the Steam client is not connected,
|
||||
// and has failed in it's retry to establish a connection
|
||||
//-----------------------------------------------------------------------------
|
||||
struct SteamServerConnectFailure_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 2 };
|
||||
EResult m_eResult;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called if the client has lost connection to the Steam servers
|
||||
// real-time services will be disabled until a matching SteamServersConnected_t has been posted
|
||||
//-----------------------------------------------------------------------------
|
||||
struct SteamServersDisconnected_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 3 };
|
||||
EResult m_eResult;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server,
|
||||
// which it may be in the process of or already connected to.
|
||||
// The game client should immediately disconnect upon receiving this message.
|
||||
// This can usually occur if the user doesn't have rights to play on the game server.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ClientGameServerDeny_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 13 };
|
||||
|
||||
uint32 m_uAppID;
|
||||
uint32 m_unGameServerIP;
|
||||
uint16 m_usGameServerPort;
|
||||
uint16 m_bSecure;
|
||||
uint32 m_uReason;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks)
|
||||
// When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect.
|
||||
// This usually occurs in the rare event the Steam client has some kind of fatal error.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct IPCFailure_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 17 };
|
||||
enum EFailureType
|
||||
{
|
||||
k_EFailureFlushedCallbackQueue,
|
||||
k_EFailurePipeFail,
|
||||
};
|
||||
uint8 m_eFailureType;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for BeginAuthSession
|
||||
//-----------------------------------------------------------------------------
|
||||
struct ValidateAuthTicketResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 43 };
|
||||
CSteamID m_SteamID;
|
||||
EAuthSessionResponse m_eAuthSessionResponse;
|
||||
CSteamID m_OwnerSteamID; // different from m_SteamID if borrowed
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when a user has responded to a microtransaction authorization request
|
||||
//-----------------------------------------------------------------------------
|
||||
struct MicroTxnAuthorizationResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 52 };
|
||||
|
||||
uint32 m_unAppID; // AppID for this microtransaction
|
||||
uint64 m_ulOrderID; // OrderID provided for the microtransaction
|
||||
uint8 m_bAuthorized; // if user authorized transaction
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Result from RequestEncryptedAppTicket
|
||||
//-----------------------------------------------------------------------------
|
||||
struct EncryptedAppTicketResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 54 };
|
||||
|
||||
EResult m_eResult;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for GetAuthSessionTicket
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GetAuthSessionTicketResponse_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 63 };
|
||||
HAuthTicket m_hAuthTicket;
|
||||
EResult m_eResult;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: sent to your game in response to a steam://gamewebcallback/ command
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GameWebCallback_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserCallbacks + 64 };
|
||||
char m_szURL[256];
|
||||
};
|
||||
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMUSER_H
|
463
lsteamclient/steamworks_sdk_128x/isteamuserstats.h
Normal file
463
lsteamclient/steamworks_sdk_128x/isteamuserstats.h
Normal file
@ -0,0 +1,463 @@
|
||||
//====== Copyright <20> 1996-2009, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to stats, achievements, and leaderboards
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMUSERSTATS_H
|
||||
#define ISTEAMUSERSTATS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
#include "isteamremotestorage.h"
|
||||
|
||||
// size limit on stat or achievement name (UTF-8 encoded)
|
||||
enum { k_cchStatNameMax = 128 };
|
||||
|
||||
// maximum number of bytes for a leaderboard name (UTF-8 encoded)
|
||||
enum { k_cchLeaderboardNameMax = 128 };
|
||||
|
||||
// maximum number of details int32's storable for a single leaderboard entry
|
||||
enum { k_cLeaderboardDetailsMax = 64 };
|
||||
|
||||
// handle to a single leaderboard
|
||||
typedef uint64 SteamLeaderboard_t;
|
||||
|
||||
// handle to a set of downloaded entries in a leaderboard
|
||||
typedef uint64 SteamLeaderboardEntries_t;
|
||||
|
||||
// type of data request, when downloading leaderboard entries
|
||||
enum ELeaderboardDataRequest
|
||||
{
|
||||
k_ELeaderboardDataRequestGlobal = 0,
|
||||
k_ELeaderboardDataRequestGlobalAroundUser = 1,
|
||||
k_ELeaderboardDataRequestFriends = 2,
|
||||
k_ELeaderboardDataRequestUsers = 3
|
||||
};
|
||||
|
||||
// the sort order of a leaderboard
|
||||
enum ELeaderboardSortMethod
|
||||
{
|
||||
k_ELeaderboardSortMethodNone = 0,
|
||||
k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number
|
||||
k_ELeaderboardSortMethodDescending = 2, // top-score is highest number
|
||||
};
|
||||
|
||||
// the display type (used by the Steam Community web site) for a leaderboard
|
||||
enum ELeaderboardDisplayType
|
||||
{
|
||||
k_ELeaderboardDisplayTypeNone = 0,
|
||||
k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score
|
||||
k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds
|
||||
k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds
|
||||
};
|
||||
|
||||
enum ELeaderboardUploadScoreMethod
|
||||
{
|
||||
k_ELeaderboardUploadScoreMethodNone = 0,
|
||||
k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score
|
||||
k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified
|
||||
};
|
||||
|
||||
// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry()
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
struct LeaderboardEntry_t
|
||||
{
|
||||
CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info
|
||||
int32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard
|
||||
int32 m_nScore; // score as set in the leaderboard
|
||||
int32 m_cDetails; // number of int32 details available for this entry
|
||||
UGCHandle_t m_hUGC; // handle for UGC attached to the entry
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Functions for accessing stats, achievements, and leaderboard information
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamUserStats
|
||||
{
|
||||
public:
|
||||
// Ask the server to send down this user's data and achievements for this game
|
||||
virtual bool RequestCurrentStats() = 0;
|
||||
|
||||
// Data accessors
|
||||
virtual bool GetStat( const char *pchName, int32 *pData ) = 0;
|
||||
virtual bool GetStat( const char *pchName, float *pData ) = 0;
|
||||
|
||||
// Set / update data
|
||||
virtual bool SetStat( const char *pchName, int32 nData ) = 0;
|
||||
virtual bool SetStat( const char *pchName, float fData ) = 0;
|
||||
virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
|
||||
|
||||
// Achievement flag accessors
|
||||
virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0;
|
||||
virtual bool SetAchievement( const char *pchName ) = 0;
|
||||
virtual bool ClearAchievement( const char *pchName ) = 0;
|
||||
|
||||
// Get the achievement status, and the time it was unlocked if unlocked.
|
||||
// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam
|
||||
// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970.
|
||||
virtual bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
|
||||
|
||||
// Store the current data on the server, will get a callback when set
|
||||
// And one callback for every new achievement
|
||||
//
|
||||
// If the callback has a result of k_EResultInvalidParam, one or more stats
|
||||
// uploaded has been rejected, either because they broke constraints
|
||||
// or were out of date. In this case the server sends back updated values.
|
||||
// The stats should be re-iterated to keep in sync.
|
||||
virtual bool StoreStats() = 0;
|
||||
|
||||
// Achievement / GroupAchievement metadata
|
||||
|
||||
// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set.
|
||||
// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback
|
||||
// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the
|
||||
// specified achievement.
|
||||
virtual int GetAchievementIcon( const char *pchName ) = 0;
|
||||
|
||||
// Get general attributes for an achievement. Accepts the following keys:
|
||||
// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8)
|
||||
// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden)
|
||||
virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0;
|
||||
|
||||
// Achievement progress - triggers an AchievementProgress callback, that is all.
|
||||
// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
|
||||
virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0;
|
||||
|
||||
// Used for iterating achievements. In general games should not need these functions because they should have a
|
||||
// list of existing achievements compiled into them
|
||||
virtual uint32 GetNumAchievements() = 0;
|
||||
// Get achievement name iAchievement in [0,GetNumAchievements)
|
||||
virtual const char *GetAchievementName( uint32 iAchievement ) = 0;
|
||||
|
||||
// Friends stats & achievements
|
||||
|
||||
// downloads stats for the user
|
||||
// returns a UserStatsReceived_t received when completed
|
||||
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
|
||||
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
|
||||
virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0;
|
||||
|
||||
// requests stat information for a user, usable after a successful call to RequestUserStats()
|
||||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0;
|
||||
virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0;
|
||||
virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0;
|
||||
// See notes for GetAchievementAndUnlockTime above
|
||||
virtual bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0;
|
||||
|
||||
// Reset stats
|
||||
virtual bool ResetAllStats( bool bAchievementsToo ) = 0;
|
||||
|
||||
// Leaderboard functions
|
||||
|
||||
// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
virtual SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) = 0;
|
||||
|
||||
// as above, but won't create the leaderboard if it's not found
|
||||
// This call is asynchronous, with the result returned in LeaderboardFindResult_t
|
||||
virtual SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName ) = 0;
|
||||
|
||||
// returns the name of a leaderboard
|
||||
virtual const char *GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||||
|
||||
// returns the total number of entries in a leaderboard, as of the last request
|
||||
virtual int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||||
|
||||
// returns the sort method of the leaderboard
|
||||
virtual ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||||
|
||||
// returns the display type of the leaderboard
|
||||
virtual ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard ) = 0;
|
||||
|
||||
// Asks the Steam back-end for a set of rows in the leaderboard.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t
|
||||
// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below)
|
||||
// You can ask for more entries than exist, and it will return as many as do exist.
|
||||
// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries]
|
||||
// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate
|
||||
// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after
|
||||
// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user
|
||||
virtual SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) = 0;
|
||||
// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers
|
||||
// if a user doesn't have a leaderboard entry, they won't be included in the result
|
||||
// a max of 100 users can be downloaded at a time, with only one outstanding call at a time
|
||||
virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, CSteamID *prgUsers, int cUsers ) = 0;
|
||||
|
||||
// Returns data about a single leaderboard entry
|
||||
// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries
|
||||
// e.g.
|
||||
// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded )
|
||||
// {
|
||||
// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ )
|
||||
// {
|
||||
// LeaderboardEntry_t leaderboardEntry;
|
||||
// int32 details[3]; // we know this is how many we've stored previously
|
||||
// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 );
|
||||
// assert( leaderboardEntry.m_cDetails == 3 );
|
||||
// ...
|
||||
// }
|
||||
// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid
|
||||
virtual bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) = 0;
|
||||
|
||||
// Uploads a user score to the Steam back-end.
|
||||
// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t
|
||||
// Details are extra game-defined information regarding how the user got that score
|
||||
// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list
|
||||
virtual SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount ) = 0;
|
||||
|
||||
// Attaches a piece of user generated content the user's entry on a leaderboard.
|
||||
// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare().
|
||||
// This call is asynchronous, with the result returned in LeaderboardUGCSet_t.
|
||||
virtual SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ) = 0;
|
||||
|
||||
// Retrieves the number of players currently playing your game (online + offline)
|
||||
// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t
|
||||
virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0;
|
||||
|
||||
// Requests that Steam fetch data on the percentage of players who have received each achievement
|
||||
// for the game globally.
|
||||
// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t.
|
||||
virtual SteamAPICall_t RequestGlobalAchievementPercentages() = 0;
|
||||
|
||||
// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch
|
||||
// the next most achieved afterwards. Will return -1 if there is no data on achievement
|
||||
// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback).
|
||||
virtual int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0;
|
||||
|
||||
// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another
|
||||
// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last
|
||||
// achievement has been iterated.
|
||||
virtual int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0;
|
||||
|
||||
// Returns the percentage of users who have achieved the specified achievement.
|
||||
virtual bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent ) = 0;
|
||||
|
||||
// Requests global stats data, which is available for stats marked as "aggregated".
|
||||
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
|
||||
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
|
||||
// to the overall totals. The limit is 60.
|
||||
virtual SteamAPICall_t RequestGlobalStats( int nHistoryDays ) = 0;
|
||||
|
||||
// Gets the lifetime totals for an aggregated stat
|
||||
virtual bool GetGlobalStat( const char *pchStatName, int64 *pData ) = 0;
|
||||
virtual bool GetGlobalStat( const char *pchStatName, double *pData ) = 0;
|
||||
|
||||
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
|
||||
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
|
||||
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
|
||||
// elements actually set.
|
||||
virtual int32 GetGlobalStatHistory( const char *pchStatName, int64 *pData, uint32 cubData ) = 0;
|
||||
virtual int32 GetGlobalStatHistory( const char *pchStatName, double *pData, uint32 cubData ) = 0;
|
||||
|
||||
#ifdef _PS3
|
||||
// Call to kick off installation of the PS3 trophies. This call is asynchronous, and the results will be returned in a PS3TrophiesInstalled_t
|
||||
// callback.
|
||||
virtual bool InstallPS3Trophies() = 0;
|
||||
|
||||
// Returns the amount of space required at boot to install trophies. This value can be used when comparing the amount of space needed
|
||||
// by the game to the available space value passed to the game at boot. The value is set during InstallPS3Trophies().
|
||||
virtual uint64 GetTrophySpaceRequiredBeforeInstall() = 0;
|
||||
|
||||
// On PS3, user stats & achievement progress through Steam must be stored with the user's saved game data.
|
||||
// At startup, before calling RequestCurrentStats(), you must pass the user's stats data to Steam via this method.
|
||||
// If you do not have any user data, call this function with pvData = NULL and cubData = 0
|
||||
virtual bool SetUserStatsData( const void *pvData, uint32 cubData ) = 0;
|
||||
|
||||
// Call to get the user's current stats data. You should retrieve this data after receiving successful UserStatsReceived_t & UserStatsStored_t
|
||||
// callbacks, and store the data with the user's save game data. You can call this method with pvData = NULL and cubData = 0 to get the required
|
||||
// buffer size.
|
||||
virtual bool GetUserStatsData( void *pvData, uint32 cubData, uint32 *pcubWritten ) = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION011"
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when the latests stats and achievements have been received
|
||||
// from the server
|
||||
//-----------------------------------------------------------------------------
|
||||
struct UserStatsReceived_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 };
|
||||
uint64 m_nGameID; // Game these stats are for
|
||||
EResult m_eResult; // Success / error fetching the stats
|
||||
CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: result of a request to store the user stats for a game
|
||||
//-----------------------------------------------------------------------------
|
||||
struct UserStatsStored_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 };
|
||||
uint64 m_nGameID; // Game these stats are for
|
||||
EResult m_eResult; // success / error
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: result of a request to store the achievements for a game, or an
|
||||
// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress
|
||||
// are zero, that means the achievement has been fully unlocked.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct UserAchievementStored_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 };
|
||||
|
||||
uint64 m_nGameID; // Game this is for
|
||||
bool m_bGroupAchievement; // if this is a "group" achievement
|
||||
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
|
||||
uint32 m_nCurProgress; // current progress towards the achievement
|
||||
uint32 m_nMaxProgress; // "out of" this many
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard()
|
||||
// use CCallResult<> to map this async result to a member function
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LeaderboardFindResult_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 };
|
||||
SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found
|
||||
uint8 m_bLeaderboardFound; // 0 if no leaderboard found
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries()
|
||||
// use CCallResult<> to map this async result to a member function
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LeaderboardScoresDownloaded_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 };
|
||||
SteamLeaderboard_t m_hSteamLeaderboard;
|
||||
SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries()
|
||||
int m_cEntryCount; // the number of entries downloaded
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore()
|
||||
// use CCallResult<> to map this async result to a member function
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LeaderboardScoreUploaded_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 };
|
||||
uint8 m_bSuccess; // 1 if the call was successful
|
||||
SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
|
||||
int32 m_nScore; // the score that was attempted to set
|
||||
uint8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better
|
||||
int m_nGlobalRankNew; // the new global rank of the user in this leaderboard
|
||||
int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard
|
||||
};
|
||||
|
||||
struct NumberOfCurrentPlayers_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 };
|
||||
uint8 m_bSuccess; // 1 if the call was successful
|
||||
int32 m_cPlayers; // Number of players currently playing
|
||||
};
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback indicating that a user's stats have been unloaded.
|
||||
// Call RequestUserStats again to access stats for this user
|
||||
//-----------------------------------------------------------------------------
|
||||
struct UserStatsUnloaded_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 };
|
||||
CSteamID m_steamIDUser; // User whose stats have been unloaded
|
||||
};
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback indicating that an achievement icon has been fetched
|
||||
//-----------------------------------------------------------------------------
|
||||
struct UserAchievementIconFetched_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 };
|
||||
|
||||
CGameID m_nGameID; // Game this is for
|
||||
char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement
|
||||
bool m_bAchieved; // Is the icon for the achieved or not achieved version?
|
||||
int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Callback indicating that global achievement percentages are fetched
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GlobalAchievementPercentagesReady_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 10 };
|
||||
|
||||
uint64 m_nGameID; // Game this is for
|
||||
EResult m_eResult; // Result of the operation
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LeaderboardUGCSet_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 11 };
|
||||
EResult m_eResult; // The result of the operation
|
||||
SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: callback indicating that PS3 trophies have been installed
|
||||
//-----------------------------------------------------------------------------
|
||||
struct PS3TrophiesInstalled_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
|
||||
uint64 m_nGameID; // Game these stats are for
|
||||
EResult m_eResult; // The result of the operation
|
||||
uint64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies
|
||||
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: callback indicating global stats have been received.
|
||||
// Returned as a result of RequestGlobalStats()
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GlobalStatsReceived_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 };
|
||||
uint64 m_nGameID; // Game global stats were requested for
|
||||
EResult m_eResult; // The result of the request
|
||||
};
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
#endif // ISTEAMUSER_H
|
307
lsteamclient/steamworks_sdk_128x/isteamutils.h
Normal file
307
lsteamclient/steamworks_sdk_128x/isteamutils.h
Normal file
@ -0,0 +1,307 @@
|
||||
//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: interface to utility functions in Steam
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef ISTEAMUTILS_H
|
||||
#define ISTEAMUTILS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
|
||||
|
||||
// Steam API call failure results
|
||||
enum ESteamAPICallFailure
|
||||
{
|
||||
k_ESteamAPICallFailureNone = -1, // no failure
|
||||
k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away
|
||||
k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken
|
||||
// SteamServersDisconnected_t callback will be sent around the same time
|
||||
// SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
|
||||
k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists
|
||||
k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
|
||||
};
|
||||
|
||||
|
||||
// Input modes for the Big Picture gamepad text entry
|
||||
enum EGamepadTextInputMode
|
||||
{
|
||||
k_EGamepadTextInputModeNormal = 0,
|
||||
k_EGamepadTextInputModePassword = 1
|
||||
};
|
||||
|
||||
|
||||
// Controls number of allowed lines for the Big Picture gamepad text entry
|
||||
enum EGamepadTextInputLineMode
|
||||
{
|
||||
k_EGamepadTextInputLineModeSingleLine = 0,
|
||||
k_EGamepadTextInputLineModeMultipleLines = 1
|
||||
};
|
||||
|
||||
|
||||
// function prototype for warning message hook
|
||||
#if defined( POSIX )
|
||||
#define __cdecl
|
||||
#endif
|
||||
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: interface to user independent utility functions
|
||||
//-----------------------------------------------------------------------------
|
||||
class ISteamUtils
|
||||
{
|
||||
public:
|
||||
// return the number of seconds since the user
|
||||
virtual uint32 GetSecondsSinceAppActive() = 0;
|
||||
virtual uint32 GetSecondsSinceComputerActive() = 0;
|
||||
|
||||
// the universe this client is connecting to
|
||||
virtual EUniverse GetConnectedUniverse() = 0;
|
||||
|
||||
// Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time)
|
||||
virtual uint32 GetServerRealTime() = 0;
|
||||
|
||||
// returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
|
||||
// e.g "US" or "UK".
|
||||
virtual const char *GetIPCountry() = 0;
|
||||
|
||||
// returns true if the image exists, and valid sizes were filled out
|
||||
virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0;
|
||||
|
||||
// returns true if the image exists, and the buffer was successfully filled out
|
||||
// results are returned in RGBA format
|
||||
// the destination buffer size should be 4 * height * width * sizeof(char)
|
||||
virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
|
||||
|
||||
// returns the IP of the reporting server for valve - currently only used in Source engine games
|
||||
virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0;
|
||||
|
||||
// return the amount of battery power left in the current system in % [0..100], 255 for being on AC power
|
||||
virtual uint8 GetCurrentBatteryPower() = 0;
|
||||
|
||||
// returns the appID of the current process
|
||||
virtual uint32 GetAppID() = 0;
|
||||
|
||||
// Sets the position where the overlay instance for the currently calling game should show notifications.
|
||||
// This position is per-game and if this function is called from outside of a game context it will do nothing.
|
||||
virtual void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) = 0;
|
||||
|
||||
// API asynchronous call results
|
||||
// can be used directly, but more commonly used via the callback dispatch API (see steam_api.h)
|
||||
virtual bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed ) = 0;
|
||||
virtual ESteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall ) = 0;
|
||||
virtual bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) = 0;
|
||||
|
||||
// this needs to be called every frame to process matchmaking results
|
||||
// redundant if you're already calling SteamAPI_RunCallbacks()
|
||||
virtual void RunFrame() = 0;
|
||||
|
||||
// returns the number of IPC calls made since the last time this function was called
|
||||
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
||||
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
||||
// control how often you do them.
|
||||
virtual uint32 GetIPCCallCount() = 0;
|
||||
|
||||
// API warning handling
|
||||
// 'int' is the severity; 0 for msg, 1 for warning
|
||||
// 'const char *' is the text of the message
|
||||
// callbacks will occur directly after the API function is called that generated the warning or message
|
||||
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
||||
|
||||
// Returns true if the overlay is running & the user can access it. The overlay process could take a few seconds to
|
||||
// start & hook the game process, so this function will initially return false while the overlay is loading.
|
||||
virtual bool IsOverlayEnabled() = 0;
|
||||
|
||||
// Normally this call is unneeded if your game has a constantly running frame loop that calls the
|
||||
// D3D Present API, or OGL SwapBuffers API every frame.
|
||||
//
|
||||
// However, if you have a game that only refreshes the screen on an event driven basis then that can break
|
||||
// the overlay, as it uses your Present/SwapBuffers calls to drive it's internal frame loop and it may also
|
||||
// need to Present() to the screen any time an even needing a notification happens or when the overlay is
|
||||
// brought up over the game by a user. You can use this API to ask the overlay if it currently need a present
|
||||
// in that case, and then you can check for this periodically (roughly 33hz is desirable) and make sure you
|
||||
// refresh the screen with Present or SwapBuffers to allow the overlay to do it's work.
|
||||
virtual bool BOverlayNeedsPresent() = 0;
|
||||
|
||||
#ifndef _PS3
|
||||
// Asynchronous call to check if an executable file has been signed using the public key set on the signing tab
|
||||
// of the partner site, for example to refuse to load modified executable files.
|
||||
// The result is returned in CheckFileSignature_t.
|
||||
// k_ECheckFileSignatureNoSignaturesFoundForThisApp - This app has not been configured on the signing tab of the partner site to enable this function.
|
||||
// k_ECheckFileSignatureNoSignaturesFoundForThisFile - This file is not listed on the signing tab for the partner site.
|
||||
// k_ECheckFileSignatureFileNotFound - The file does not exist on disk.
|
||||
// k_ECheckFileSignatureInvalidSignature - The file exists, and the signing tab has been set for this file, but the file is either not signed or the signature does not match.
|
||||
// k_ECheckFileSignatureValidSignature - The file is signed and the signature is valid.
|
||||
virtual SteamAPICall_t CheckFileSignature( const char *szFileName ) = 0;
|
||||
#endif
|
||||
|
||||
#ifdef _PS3
|
||||
virtual void PostPS3SysutilCallback( uint64_t status, uint64_t param, void* userdata ) = 0;
|
||||
virtual bool BIsReadyToShutdown() = 0;
|
||||
virtual bool BIsPSNOnline() = 0;
|
||||
|
||||
// Call this with localized strings for the language the game is running in, otherwise default english
|
||||
// strings will be used by Steam.
|
||||
virtual void SetPSNGameBootInviteStrings( const char *pchSubject, const char *pchBody ) = 0;
|
||||
#endif
|
||||
|
||||
// Activates the Big Picture text input dialog which only supports gamepad input
|
||||
virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax, const char *pchExistingText ) = 0;
|
||||
|
||||
// Returns previously entered text & length
|
||||
virtual uint32 GetEnteredGamepadTextLength() = 0;
|
||||
virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0;
|
||||
|
||||
// returns the language the steam client is running in, you probably want ISteamApps::GetCurrentGameLanguage instead, this is for very special usage cases
|
||||
virtual const char *GetSteamUILanguage() = 0;
|
||||
|
||||
// returns true if Steam itself is running in VR mode
|
||||
virtual bool IsSteamRunningInVR() = 0;
|
||||
};
|
||||
|
||||
#define STEAMUTILS_INTERFACE_VERSION "SteamUtils007"
|
||||
|
||||
|
||||
// callbacks
|
||||
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
||||
#pragma pack( push, 4 )
|
||||
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
||||
#pragma pack( push, 8 )
|
||||
#else
|
||||
#error isteamclient.h must be included
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: The country of the user changed
|
||||
//-----------------------------------------------------------------------------
|
||||
struct IPCountry_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 1 };
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute
|
||||
//-----------------------------------------------------------------------------
|
||||
struct LowBatteryPower_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 2 };
|
||||
uint8 m_nMinutesBatteryLeft;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: called when a SteamAsyncCall_t has completed (or failed)
|
||||
//-----------------------------------------------------------------------------
|
||||
struct SteamAPICallCompleted_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 3 };
|
||||
SteamAPICall_t m_hAsyncCall;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// called when Steam wants to shutdown
|
||||
//-----------------------------------------------------------------------------
|
||||
struct SteamShutdown_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 4 };
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// results for CheckFileSignature
|
||||
//-----------------------------------------------------------------------------
|
||||
enum ECheckFileSignature
|
||||
{
|
||||
k_ECheckFileSignatureInvalidSignature = 0,
|
||||
k_ECheckFileSignatureValidSignature = 1,
|
||||
k_ECheckFileSignatureFileNotFound = 2,
|
||||
k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3,
|
||||
k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4,
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for CheckFileSignature
|
||||
//-----------------------------------------------------------------------------
|
||||
struct CheckFileSignature_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 5 };
|
||||
ECheckFileSignature m_eCheckFileSignature;
|
||||
};
|
||||
|
||||
#ifdef _PS3
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for NetCtlNetStartDialog finishing on PS3
|
||||
//-----------------------------------------------------------------------------
|
||||
struct NetStartDialogFinished_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 6 };
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for NetCtlNetStartDialog unloaded on PS3
|
||||
//-----------------------------------------------------------------------------
|
||||
struct NetStartDialogUnloaded_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 7 };
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for system menu closing on PS3 - should trigger resyncronizing friends list, etc.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct PS3SystemMenuClosed_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 8 };
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for NP message being selected by user on PS3 - should trigger handling of message if it's a lobby invite, etc.
|
||||
//-----------------------------------------------------------------------------
|
||||
struct PS3NPMessageSelected_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 9 };
|
||||
uint32 dataid;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for when the PS3 keyboard dialog closes
|
||||
//-----------------------------------------------------------------------------
|
||||
struct PS3KeyboardDialogFinished_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 10 };
|
||||
};
|
||||
|
||||
// k_iSteamUtilsCallbacks + 11 is taken
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// callback for PSN status changing on PS3
|
||||
//-----------------------------------------------------------------------------
|
||||
struct PS3PSNStatusChange_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 12 };
|
||||
bool m_bPSNOnline;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// k_iSteamUtilsCallbacks + 13 is taken
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Big Picture gamepad text input has been closed
|
||||
//-----------------------------------------------------------------------------
|
||||
struct GamepadTextInputDismissed_t
|
||||
{
|
||||
enum { k_iCallback = k_iSteamUtilsCallbacks + 14 };
|
||||
bool m_bSubmitted; // true if user entered & accepted text (Call ISteamUtils::GetEnteredGamepadTextInput() for text), false if canceled input
|
||||
uint32 m_unSubmittedText;
|
||||
};
|
||||
|
||||
// k_iSteamUtilsCallbacks + 15 is taken
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
#endif // ISTEAMUTILS_H
|
249
lsteamclient/steamworks_sdk_128x/matchmakingtypes.h
Normal file
249
lsteamclient/steamworks_sdk_128x/matchmakingtypes.h
Normal file
@ -0,0 +1,249 @@
|
||||
//========= Copyright <20> 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef MATCHMAKINGTYPES_H
|
||||
#define MATCHMAKINGTYPES_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifdef POSIX
|
||||
#ifndef _snprintf
|
||||
#define _snprintf snprintf
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
//
|
||||
// Max size (in bytes of UTF-8 data, not in characters) of server fields, including null terminator.
|
||||
// WARNING: These cannot be changed easily, without breaking clients using old interfaces.
|
||||
//
|
||||
const int k_cbMaxGameServerGameDir = 32;
|
||||
const int k_cbMaxGameServerMapName = 32;
|
||||
const int k_cbMaxGameServerGameDescription = 64;
|
||||
const int k_cbMaxGameServerName = 64;
|
||||
const int k_cbMaxGameServerTags = 128;
|
||||
const int k_cbMaxGameServerGameData = 2048;
|
||||
|
||||
/// Store key/value pair used in matchmaking queries.
|
||||
///
|
||||
/// Actually, the name Key/Value is a bit misleading. The "key" is better
|
||||
/// understood as "filter operation code" and the "value" is the operand to this
|
||||
/// filter operation. The meaning of the operand depends upon the filter.
|
||||
struct MatchMakingKeyValuePair_t
|
||||
{
|
||||
MatchMakingKeyValuePair_t() { m_szKey[0] = m_szValue[0] = 0; }
|
||||
MatchMakingKeyValuePair_t( const char *pchKey, const char *pchValue )
|
||||
{
|
||||
strncpy( m_szKey, pchKey, sizeof(m_szKey) ); // this is a public header, use basic c library string funcs only!
|
||||
m_szKey[ sizeof( m_szKey ) - 1 ] = '\0';
|
||||
strncpy( m_szValue, pchValue, sizeof(m_szValue) );
|
||||
m_szValue[ sizeof( m_szValue ) - 1 ] = '\0';
|
||||
}
|
||||
char m_szKey[ 256 ];
|
||||
char m_szValue[ 256 ];
|
||||
};
|
||||
|
||||
|
||||
enum EMatchMakingServerResponse
|
||||
{
|
||||
eServerResponded = 0,
|
||||
eServerFailedToRespond,
|
||||
eNoServersListedOnMasterServer // for the Internet query type, returned in response callback if no servers of this type match
|
||||
};
|
||||
|
||||
// servernetadr_t is all the addressing info the serverbrowser needs to know about a game server,
|
||||
// namely: its IP, its connection port, and its query port.
|
||||
class servernetadr_t
|
||||
{
|
||||
public:
|
||||
|
||||
void Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort );
|
||||
#ifdef NETADR_H
|
||||
netadr_t GetIPAndQueryPort();
|
||||
#endif
|
||||
|
||||
// Access the query port.
|
||||
uint16 GetQueryPort() const;
|
||||
void SetQueryPort( uint16 usPort );
|
||||
|
||||
// Access the connection port.
|
||||
uint16 GetConnectionPort() const;
|
||||
void SetConnectionPort( uint16 usPort );
|
||||
|
||||
// Access the IP
|
||||
uint32 GetIP() const;
|
||||
void SetIP( uint32 );
|
||||
|
||||
// This gets the 'a.b.c.d:port' string with the connection port (instead of the query port).
|
||||
const char *GetConnectionAddressString() const;
|
||||
const char *GetQueryAddressString() const;
|
||||
|
||||
// Comparison operators and functions.
|
||||
bool operator<(const servernetadr_t &netadr) const;
|
||||
void operator=( const servernetadr_t &that )
|
||||
{
|
||||
m_usConnectionPort = that.m_usConnectionPort;
|
||||
m_usQueryPort = that.m_usQueryPort;
|
||||
m_unIP = that.m_unIP;
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
const char *ToString( uint32 unIP, uint16 usPort ) const;
|
||||
uint16 m_usConnectionPort; // (in HOST byte order)
|
||||
uint16 m_usQueryPort;
|
||||
uint32 m_unIP;
|
||||
};
|
||||
|
||||
|
||||
inline void servernetadr_t::Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort )
|
||||
{
|
||||
m_unIP = ip;
|
||||
m_usQueryPort = usQueryPort;
|
||||
m_usConnectionPort = usConnectionPort;
|
||||
}
|
||||
|
||||
#ifdef NETADR_H
|
||||
inline netadr_t servernetadr_t::GetIPAndQueryPort()
|
||||
{
|
||||
return netadr_t( m_unIP, m_usQueryPort );
|
||||
}
|
||||
#endif
|
||||
|
||||
inline uint16 servernetadr_t::GetQueryPort() const
|
||||
{
|
||||
return m_usQueryPort;
|
||||
}
|
||||
|
||||
inline void servernetadr_t::SetQueryPort( uint16 usPort )
|
||||
{
|
||||
m_usQueryPort = usPort;
|
||||
}
|
||||
|
||||
inline uint16 servernetadr_t::GetConnectionPort() const
|
||||
{
|
||||
return m_usConnectionPort;
|
||||
}
|
||||
|
||||
inline void servernetadr_t::SetConnectionPort( uint16 usPort )
|
||||
{
|
||||
m_usConnectionPort = usPort;
|
||||
}
|
||||
|
||||
inline uint32 servernetadr_t::GetIP() const
|
||||
{
|
||||
return m_unIP;
|
||||
}
|
||||
|
||||
inline void servernetadr_t::SetIP( uint32 unIP )
|
||||
{
|
||||
m_unIP = unIP;
|
||||
}
|
||||
|
||||
inline const char *servernetadr_t::ToString( uint32 unIP, uint16 usPort ) const
|
||||
{
|
||||
static char s[4][64];
|
||||
static int nBuf = 0;
|
||||
unsigned char *ipByte = (unsigned char *)&unIP;
|
||||
#ifdef VALVE_BIG_ENDIAN
|
||||
_snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[0]), (int)(ipByte[1]), (int)(ipByte[2]), (int)(ipByte[3]), usPort );
|
||||
#else
|
||||
_snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[3]), (int)(ipByte[2]), (int)(ipByte[1]), (int)(ipByte[0]), usPort );
|
||||
#endif
|
||||
const char *pchRet = s[nBuf];
|
||||
++nBuf;
|
||||
nBuf %= ( (sizeof(s)/sizeof(s[0])) );
|
||||
return pchRet;
|
||||
}
|
||||
|
||||
inline const char* servernetadr_t::GetConnectionAddressString() const
|
||||
{
|
||||
return ToString( m_unIP, m_usConnectionPort );
|
||||
}
|
||||
|
||||
inline const char* servernetadr_t::GetQueryAddressString() const
|
||||
{
|
||||
return ToString( m_unIP, m_usQueryPort );
|
||||
}
|
||||
|
||||
inline bool servernetadr_t::operator<(const servernetadr_t &netadr) const
|
||||
{
|
||||
return ( m_unIP < netadr.m_unIP ) || ( m_unIP == netadr.m_unIP && m_usQueryPort < netadr.m_usQueryPort );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Data describing a single server
|
||||
//-----------------------------------------------------------------------------
|
||||
class gameserveritem_t
|
||||
{
|
||||
public:
|
||||
gameserveritem_t();
|
||||
|
||||
const char* GetName() const;
|
||||
void SetName( const char *pName );
|
||||
|
||||
public:
|
||||
servernetadr_t m_NetAdr; ///< IP/Query Port/Connection Port for this server
|
||||
int m_nPing; ///< current ping time in milliseconds
|
||||
bool m_bHadSuccessfulResponse; ///< server has responded successfully in the past
|
||||
bool m_bDoNotRefresh; ///< server is marked as not responding and should no longer be refreshed
|
||||
char m_szGameDir[k_cbMaxGameServerGameDir]; ///< current game directory
|
||||
char m_szMap[k_cbMaxGameServerMapName]; ///< current map
|
||||
char m_szGameDescription[k_cbMaxGameServerGameDescription]; ///< game description
|
||||
uint32 m_nAppID; ///< Steam App ID of this server
|
||||
int m_nPlayers; ///< total number of players currently on the server. INCLUDES BOTS!!
|
||||
int m_nMaxPlayers; ///< Maximum players that can join this server
|
||||
int m_nBotPlayers; ///< Number of bots (i.e simulated players) on this server
|
||||
bool m_bPassword; ///< true if this server needs a password to join
|
||||
bool m_bSecure; ///< Is this server protected by VAC
|
||||
uint32 m_ulTimeLastPlayed; ///< time (in unix time) when this server was last played on (for favorite/history servers)
|
||||
int m_nServerVersion; ///< server version as reported to Steam
|
||||
|
||||
private:
|
||||
|
||||
/// Game server name
|
||||
char m_szServerName[k_cbMaxGameServerName];
|
||||
|
||||
// For data added after SteamMatchMaking001 add it here
|
||||
public:
|
||||
/// the tags this server exposes
|
||||
char m_szGameTags[k_cbMaxGameServerTags];
|
||||
|
||||
/// steamID of the game server - invalid if it's doesn't have one (old server, or not connected to Steam)
|
||||
CSteamID m_steamID;
|
||||
};
|
||||
|
||||
|
||||
inline gameserveritem_t::gameserveritem_t()
|
||||
{
|
||||
m_szGameDir[0] = m_szMap[0] = m_szGameDescription[0] = m_szServerName[0] = 0;
|
||||
m_bHadSuccessfulResponse = m_bDoNotRefresh = m_bPassword = m_bSecure = false;
|
||||
m_nPing = m_nAppID = m_nPlayers = m_nMaxPlayers = m_nBotPlayers = m_ulTimeLastPlayed = m_nServerVersion = 0;
|
||||
m_szGameTags[0] = 0;
|
||||
}
|
||||
|
||||
inline const char* gameserveritem_t::GetName() const
|
||||
{
|
||||
// Use the IP address as the name if nothing is set yet.
|
||||
if ( m_szServerName[0] == 0 )
|
||||
return m_NetAdr.GetConnectionAddressString();
|
||||
else
|
||||
return m_szServerName;
|
||||
}
|
||||
|
||||
inline void gameserveritem_t::SetName( const char *pName )
|
||||
{
|
||||
strncpy( m_szServerName, pName, sizeof( m_szServerName ) );
|
||||
m_szServerName[ sizeof( m_szServerName ) - 1 ] = '\0';
|
||||
}
|
||||
|
||||
|
||||
#endif // MATCHMAKINGTYPES_H
|
560
lsteamclient/steamworks_sdk_128x/steam_api.h
Normal file
560
lsteamclient/steamworks_sdk_128x/steam_api.h
Normal file
@ -0,0 +1,560 @@
|
||||
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAM_API_H
|
||||
#define STEAM_API_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "isteamclient.h"
|
||||
#include "isteamuser.h"
|
||||
#include "isteamfriends.h"
|
||||
#include "isteamutils.h"
|
||||
#include "isteammatchmaking.h"
|
||||
#include "isteamuserstats.h"
|
||||
#include "isteamapps.h"
|
||||
#include "isteamnetworking.h"
|
||||
#include "isteamremotestorage.h"
|
||||
#include "isteamscreenshots.h"
|
||||
#include "isteammusic.h"
|
||||
#include "isteamhttp.h"
|
||||
#include "isteamunifiedmessages.h"
|
||||
#include "isteamcontroller.h"
|
||||
#include "isteamugc.h"
|
||||
#include "isteamapplist.h"
|
||||
|
||||
#if defined( _PS3 )
|
||||
#include "steamps3params.h"
|
||||
#endif
|
||||
|
||||
// Steam API export macro
|
||||
#if defined( _WIN32 ) && !defined( _X360 )
|
||||
#if defined( STEAM_API_EXPORTS )
|
||||
#define S_API extern "C" __declspec( dllexport )
|
||||
#elif defined( STEAM_API_NODLL )
|
||||
#define S_API extern "C"
|
||||
#else
|
||||
#define S_API extern "C" __declspec( dllimport )
|
||||
#endif // STEAM_API_EXPORTS
|
||||
#elif defined( GNUC )
|
||||
#if defined( STEAM_API_EXPORTS )
|
||||
#define S_API extern "C" __attribute__ ((visibility("default")))
|
||||
#else
|
||||
#define S_API extern "C"
|
||||
#endif // STEAM_API_EXPORTS
|
||||
#else // !WIN32
|
||||
#if defined( STEAM_API_EXPORTS )
|
||||
#define S_API extern "C"
|
||||
#else
|
||||
#define S_API extern "C"
|
||||
#endif // STEAM_API_EXPORTS
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// Steam API setup & shutdown
|
||||
//
|
||||
// These functions manage loading, initializing and shutdown of the steamclient.dll
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
|
||||
// S_API void SteamAPI_Init(); (see below)
|
||||
S_API void S_CALLTYPE SteamAPI_Shutdown();
|
||||
|
||||
// checks if a local Steam client is running
|
||||
S_API bool S_CALLTYPE SteamAPI_IsSteamRunning();
|
||||
|
||||
// Detects if your executable was launched through the Steam client, and restarts your game through
|
||||
// the client if necessary. The Steam client will be started if it is not running.
|
||||
//
|
||||
// Returns: true if your executable was NOT launched through the Steam client. This function will
|
||||
// then start your application through the client. Your current process should exit.
|
||||
//
|
||||
// false if your executable was started through the Steam client or a steam_appid.txt file
|
||||
// is present in your game's directory (for development). Your current process should continue.
|
||||
//
|
||||
// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied
|
||||
// to your executable, Steam's DRM will handle restarting through Steam if necessary.
|
||||
S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID );
|
||||
|
||||
// crash dump recording functions
|
||||
S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID );
|
||||
S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg );
|
||||
|
||||
// interface pointers, configured by SteamAPI_Init()
|
||||
S_API ISteamClient *S_CALLTYPE SteamClient();
|
||||
|
||||
|
||||
//
|
||||
// VERSION_SAFE_STEAM_API_INTERFACES is usually not necessary, but it provides safety against releasing
|
||||
// new steam_api.dll's without recompiling/rereleasing modules that use it.
|
||||
//
|
||||
// If you use VERSION_SAFE_STEAM_API_INTERFACES, then you should call SteamAPI_InitSafe(). Also, to get the
|
||||
// Steam interfaces, you must create and Init() a CSteamAPIContext (below) and use the interfaces in there.
|
||||
//
|
||||
// If you don't use VERSION_SAFE_STEAM_API_INTERFACES, then you can use SteamAPI_Init() and the SteamXXXX()
|
||||
// functions below to get at the Steam interfaces.
|
||||
//
|
||||
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||
S_API bool S_CALLTYPE SteamAPI_InitSafe();
|
||||
#else
|
||||
|
||||
#if defined(_PS3)
|
||||
S_API bool S_CALLTYPE SteamAPI_Init( SteamPS3Params_t *pParams );
|
||||
#else
|
||||
S_API bool S_CALLTYPE SteamAPI_Init();
|
||||
#endif
|
||||
|
||||
S_API ISteamUser *S_CALLTYPE SteamUser();
|
||||
S_API ISteamFriends *S_CALLTYPE SteamFriends();
|
||||
S_API ISteamUtils *S_CALLTYPE SteamUtils();
|
||||
S_API ISteamMatchmaking *S_CALLTYPE SteamMatchmaking();
|
||||
S_API ISteamUserStats *S_CALLTYPE SteamUserStats();
|
||||
S_API ISteamApps *S_CALLTYPE SteamApps();
|
||||
S_API ISteamNetworking *S_CALLTYPE SteamNetworking();
|
||||
S_API ISteamMatchmakingServers *S_CALLTYPE SteamMatchmakingServers();
|
||||
S_API ISteamRemoteStorage *S_CALLTYPE SteamRemoteStorage();
|
||||
S_API ISteamScreenshots *S_CALLTYPE SteamScreenshots();
|
||||
S_API ISteamHTTP *S_CALLTYPE SteamHTTP();
|
||||
S_API ISteamUnifiedMessages *S_CALLTYPE SteamUnifiedMessages();
|
||||
S_API ISteamController *S_CALLTYPE SteamController();
|
||||
S_API ISteamUGC *S_CALLTYPE SteamUGC();
|
||||
S_API ISteamAppList *S_CALLTYPE SteamAppList();
|
||||
S_API ISteamMusic *S_CALLTYPE SteamMusic();
|
||||
#ifdef _PS3
|
||||
S_API ISteamPS3OverlayRender *S_CALLTYPE SteamPS3OverlayRender();
|
||||
#endif
|
||||
#endif // VERSION_SAFE_STEAM_API_INTERFACES
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// steam callback helper functions
|
||||
//
|
||||
// The following classes/macros are used to be able to easily multiplex callbacks
|
||||
// from the Steam API into various objects in the app in a thread-safe manner
|
||||
//
|
||||
// These functors are triggered via the SteamAPI_RunCallbacks() function, mapping the callback
|
||||
// to as many functions/objects as are registered to it
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
|
||||
S_API void S_CALLTYPE SteamAPI_RunCallbacks();
|
||||
|
||||
|
||||
|
||||
// functions used by the utility CCallback objects to receive callbacks
|
||||
S_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback );
|
||||
S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback );
|
||||
// functions used by the utility CCallResult objects to receive async call results
|
||||
S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
||||
S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: base for callbacks,
|
||||
// used only by CCallback, shouldn't be used directly
|
||||
//-----------------------------------------------------------------------------
|
||||
class CCallbackBase
|
||||
{
|
||||
public:
|
||||
CCallbackBase() { m_nCallbackFlags = 0; m_iCallback = 0; }
|
||||
// don't add a virtual destructor because we export this binary interface across dll's
|
||||
virtual void Run( void *pvParam ) = 0;
|
||||
virtual void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ) = 0;
|
||||
int GetICallback() { return m_iCallback; }
|
||||
virtual int GetCallbackSizeBytes() = 0;
|
||||
|
||||
protected:
|
||||
enum { k_ECallbackFlagsRegistered = 0x01, k_ECallbackFlagsGameServer = 0x02 };
|
||||
uint8 m_nCallbackFlags;
|
||||
int m_iCallback;
|
||||
friend class CCallbackMgr;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: maps a steam async call result to a class member function
|
||||
// template params: T = local class, P = parameter struct
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T, class P >
|
||||
class CCallResult : private CCallbackBase
|
||||
{
|
||||
public:
|
||||
typedef void (T::*func_t)( P*, bool );
|
||||
|
||||
CCallResult()
|
||||
{
|
||||
m_hAPICall = k_uAPICallInvalid;
|
||||
m_pObj = NULL;
|
||||
m_Func = NULL;
|
||||
m_iCallback = P::k_iCallback;
|
||||
}
|
||||
|
||||
void Set( SteamAPICall_t hAPICall, T *p, func_t func )
|
||||
{
|
||||
if ( m_hAPICall )
|
||||
SteamAPI_UnregisterCallResult( this, m_hAPICall );
|
||||
|
||||
m_hAPICall = hAPICall;
|
||||
m_pObj = p;
|
||||
m_Func = func;
|
||||
|
||||
if ( hAPICall )
|
||||
SteamAPI_RegisterCallResult( this, hAPICall );
|
||||
}
|
||||
|
||||
bool IsActive() const
|
||||
{
|
||||
return ( m_hAPICall != k_uAPICallInvalid );
|
||||
}
|
||||
|
||||
void Cancel()
|
||||
{
|
||||
if ( m_hAPICall != k_uAPICallInvalid )
|
||||
{
|
||||
SteamAPI_UnregisterCallResult( this, m_hAPICall );
|
||||
m_hAPICall = k_uAPICallInvalid;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
~CCallResult()
|
||||
{
|
||||
Cancel();
|
||||
}
|
||||
|
||||
void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; }
|
||||
private:
|
||||
virtual void Run( void *pvParam )
|
||||
{
|
||||
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
|
||||
(m_pObj->*m_Func)( (P *)pvParam, false );
|
||||
}
|
||||
void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )
|
||||
{
|
||||
if ( hSteamAPICall == m_hAPICall )
|
||||
{
|
||||
m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
|
||||
(m_pObj->*m_Func)( (P *)pvParam, bIOFailure );
|
||||
}
|
||||
}
|
||||
int GetCallbackSizeBytes()
|
||||
{
|
||||
return sizeof( P );
|
||||
}
|
||||
|
||||
SteamAPICall_t m_hAPICall;
|
||||
T *m_pObj;
|
||||
func_t m_Func;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: maps a steam callback to a class member function
|
||||
// template params: T = local class, P = parameter struct
|
||||
//-----------------------------------------------------------------------------
|
||||
template< class T, class P, bool bGameServer >
|
||||
class CCallback : protected CCallbackBase
|
||||
{
|
||||
public:
|
||||
typedef void (T::*func_t)( P* );
|
||||
|
||||
// If you can't support constructing a callback with the correct parameters
|
||||
// then uncomment the empty constructor below and manually call
|
||||
// ::Register() for your object
|
||||
// Or, just call the regular constructor with (NULL, NULL)
|
||||
// CCallback() {}
|
||||
|
||||
// constructor for initializing this object in owner's constructor
|
||||
CCallback( T *pObj, func_t func ) : m_pObj( pObj ), m_Func( func )
|
||||
{
|
||||
if ( pObj && func )
|
||||
Register( pObj, func );
|
||||
}
|
||||
|
||||
~CCallback()
|
||||
{
|
||||
if ( m_nCallbackFlags & k_ECallbackFlagsRegistered )
|
||||
Unregister();
|
||||
}
|
||||
|
||||
// manual registration of the callback
|
||||
void Register( T *pObj, func_t func )
|
||||
{
|
||||
if ( !pObj || !func )
|
||||
return;
|
||||
|
||||
if ( m_nCallbackFlags & k_ECallbackFlagsRegistered )
|
||||
Unregister();
|
||||
|
||||
if ( bGameServer )
|
||||
{
|
||||
m_nCallbackFlags |= k_ECallbackFlagsGameServer;
|
||||
}
|
||||
m_pObj = pObj;
|
||||
m_Func = func;
|
||||
// SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered
|
||||
SteamAPI_RegisterCallback( this, P::k_iCallback );
|
||||
}
|
||||
|
||||
void Unregister()
|
||||
{
|
||||
// SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered
|
||||
SteamAPI_UnregisterCallback( this );
|
||||
}
|
||||
|
||||
void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; }
|
||||
protected:
|
||||
virtual void Run( void *pvParam )
|
||||
{
|
||||
(m_pObj->*m_Func)( (P *)pvParam );
|
||||
}
|
||||
virtual void Run( void *pvParam, bool, SteamAPICall_t )
|
||||
{
|
||||
(m_pObj->*m_Func)( (P *)pvParam );
|
||||
}
|
||||
int GetCallbackSizeBytes()
|
||||
{
|
||||
return sizeof( P );
|
||||
}
|
||||
|
||||
T *m_pObj;
|
||||
func_t m_Func;
|
||||
};
|
||||
|
||||
// Allows you to defer registration of the callback
|
||||
template< class T, class P, bool bGameServer >
|
||||
class CCallbackManual : public CCallback< T, P, bGameServer >
|
||||
{
|
||||
public:
|
||||
CCallbackManual() : CCallback< T, P, bGameServer >( NULL, NULL ) {}
|
||||
};
|
||||
|
||||
// utility macro for declaring the function and callback object together
|
||||
#define STEAM_CALLBACK( thisclass, func, param, var ) CCallback< thisclass, param, false > var; void func( param *pParam )
|
||||
|
||||
// same as above, but lets you defer the callback binding by calling Register later
|
||||
#define STEAM_CALLBACK_MANUAL( thisclass, func, param, var ) CCallbackManual< thisclass, param, false > var; void func( param *pParam )
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
// disable this warning; this pattern need for steam callback registration
|
||||
#pragma warning( disable: 4355 ) // 'this' : used in base member initializer list
|
||||
#endif
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// steamclient.dll private wrapper functions
|
||||
//
|
||||
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
|
||||
// pumps out all the steam messages, calling the register callback
|
||||
S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks );
|
||||
|
||||
// register the callback funcs to use to interact with the steam dll
|
||||
S_API void Steam_RegisterInterfaceFuncs( void *hModule );
|
||||
|
||||
// returns the HSteamUser of the last user to dispatch a callback
|
||||
S_API HSteamUser Steam_GetHSteamUserCurrent();
|
||||
|
||||
// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name
|
||||
S_API const char *SteamAPI_GetSteamInstallPath();
|
||||
|
||||
// returns the pipe we are communicating to Steam with
|
||||
S_API HSteamPipe SteamAPI_GetHSteamPipe();
|
||||
|
||||
// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
|
||||
S_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks );
|
||||
|
||||
// backwards compat export, passes through to SteamAPI_ variants
|
||||
S_API HSteamPipe GetHSteamPipe();
|
||||
S_API HSteamUser GetHSteamUser();
|
||||
|
||||
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that
|
||||
// lets them each specify the interface versions they are compiled with.
|
||||
//
|
||||
// It's important that these stay inlined in the header so the calling module specifies the interface versions
|
||||
// for whatever Steam API version it has.
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
|
||||
S_API HSteamUser SteamAPI_GetHSteamUser();
|
||||
|
||||
class CSteamAPIContext
|
||||
{
|
||||
public:
|
||||
CSteamAPIContext();
|
||||
void Clear();
|
||||
|
||||
bool Init();
|
||||
|
||||
ISteamUser* SteamUser() { return m_pSteamUser; }
|
||||
ISteamFriends* SteamFriends() { return m_pSteamFriends; }
|
||||
ISteamUtils* SteamUtils() { return m_pSteamUtils; }
|
||||
ISteamMatchmaking* SteamMatchmaking() { return m_pSteamMatchmaking; }
|
||||
ISteamUserStats* SteamUserStats() { return m_pSteamUserStats; }
|
||||
ISteamApps* SteamApps() { return m_pSteamApps; }
|
||||
ISteamMatchmakingServers* SteamMatchmakingServers() { return m_pSteamMatchmakingServers; }
|
||||
ISteamNetworking* SteamNetworking() { return m_pSteamNetworking; }
|
||||
ISteamRemoteStorage* SteamRemoteStorage() { return m_pSteamRemoteStorage; }
|
||||
ISteamScreenshots* SteamScreenshots() { return m_pSteamScreenshots; }
|
||||
ISteamHTTP* SteamHTTP() { return m_pSteamHTTP; }
|
||||
ISteamUnifiedMessages* SteamUnifiedMessages() { return m_pSteamUnifiedMessages; }
|
||||
ISteamController* SteamController() { return m_pController; }
|
||||
ISteamUGC* SteamUGC() { return m_pSteamUGC; }
|
||||
ISteamAppList* SteamAppList() { return m_pSteamAppList; }
|
||||
ISteamMusic* SteamMusic() { return m_pSteamMusic; }
|
||||
#ifdef _PS3
|
||||
ISteamPS3OverlayRender* SteamPS3OverlayRender() { return m_pSteamPS3OverlayRender; }
|
||||
#endif
|
||||
|
||||
private:
|
||||
ISteamUser *m_pSteamUser;
|
||||
ISteamFriends *m_pSteamFriends;
|
||||
ISteamUtils *m_pSteamUtils;
|
||||
ISteamMatchmaking *m_pSteamMatchmaking;
|
||||
ISteamUserStats *m_pSteamUserStats;
|
||||
ISteamApps *m_pSteamApps;
|
||||
ISteamMatchmakingServers *m_pSteamMatchmakingServers;
|
||||
ISteamNetworking *m_pSteamNetworking;
|
||||
ISteamRemoteStorage *m_pSteamRemoteStorage;
|
||||
ISteamScreenshots *m_pSteamScreenshots;
|
||||
ISteamHTTP *m_pSteamHTTP;
|
||||
ISteamUnifiedMessages*m_pSteamUnifiedMessages;
|
||||
ISteamController *m_pController;
|
||||
ISteamUGC *m_pSteamUGC;
|
||||
ISteamAppList *m_pSteamAppList;
|
||||
ISteamMusic *m_pSteamMusic;
|
||||
#ifdef _PS3
|
||||
ISteamPS3OverlayRender *m_pSteamPS3OverlayRender;
|
||||
#endif
|
||||
};
|
||||
|
||||
inline CSteamAPIContext::CSteamAPIContext()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
inline void CSteamAPIContext::Clear()
|
||||
{
|
||||
m_pSteamUser = NULL;
|
||||
m_pSteamFriends = NULL;
|
||||
m_pSteamUtils = NULL;
|
||||
m_pSteamMatchmaking = NULL;
|
||||
m_pSteamUserStats = NULL;
|
||||
m_pSteamApps = NULL;
|
||||
m_pSteamMatchmakingServers = NULL;
|
||||
m_pSteamNetworking = NULL;
|
||||
m_pSteamRemoteStorage = NULL;
|
||||
m_pSteamHTTP = NULL;
|
||||
m_pSteamScreenshots = NULL;
|
||||
m_pSteamMusic = NULL;
|
||||
m_pSteamUnifiedMessages = NULL;
|
||||
m_pController = NULL;
|
||||
m_pSteamUGC = NULL;
|
||||
m_pSteamAppList = NULL;
|
||||
#ifdef _PS3
|
||||
m_pSteamPS3OverlayRender = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
// This function must be inlined so the module using steam_api.dll gets the version names they want.
|
||||
inline bool CSteamAPIContext::Init()
|
||||
{
|
||||
if ( !SteamClient() )
|
||||
return false;
|
||||
|
||||
HSteamUser hSteamUser = SteamAPI_GetHSteamUser();
|
||||
HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe();
|
||||
|
||||
m_pSteamUser = SteamClient()->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION );
|
||||
if ( !m_pSteamUser )
|
||||
return false;
|
||||
|
||||
m_pSteamFriends = SteamClient()->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION );
|
||||
if ( !m_pSteamFriends )
|
||||
return false;
|
||||
|
||||
m_pSteamUtils = SteamClient()->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
|
||||
if ( !m_pSteamUtils )
|
||||
return false;
|
||||
|
||||
m_pSteamMatchmaking = SteamClient()->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION );
|
||||
if ( !m_pSteamMatchmaking )
|
||||
return false;
|
||||
|
||||
m_pSteamMatchmakingServers = SteamClient()->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION );
|
||||
if ( !m_pSteamMatchmakingServers )
|
||||
return false;
|
||||
|
||||
m_pSteamUserStats = SteamClient()->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION );
|
||||
if ( !m_pSteamUserStats )
|
||||
return false;
|
||||
|
||||
m_pSteamApps = SteamClient()->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION );
|
||||
if ( !m_pSteamApps )
|
||||
return false;
|
||||
|
||||
m_pSteamNetworking = SteamClient()->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
|
||||
if ( !m_pSteamNetworking )
|
||||
return false;
|
||||
|
||||
m_pSteamRemoteStorage = SteamClient()->GetISteamRemoteStorage( hSteamUser, hSteamPipe, STEAMREMOTESTORAGE_INTERFACE_VERSION );
|
||||
if ( !m_pSteamRemoteStorage )
|
||||
return false;
|
||||
|
||||
m_pSteamScreenshots = SteamClient()->GetISteamScreenshots( hSteamUser, hSteamPipe, STEAMSCREENSHOTS_INTERFACE_VERSION );
|
||||
if ( !m_pSteamScreenshots )
|
||||
return false;
|
||||
|
||||
m_pSteamHTTP = SteamClient()->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
|
||||
if ( !m_pSteamHTTP )
|
||||
return false;
|
||||
|
||||
m_pSteamUnifiedMessages = SteamClient()->GetISteamUnifiedMessages( hSteamUser, hSteamPipe, STEAMUNIFIEDMESSAGES_INTERFACE_VERSION );
|
||||
if ( !m_pSteamUnifiedMessages )
|
||||
return false;
|
||||
|
||||
m_pController = SteamClient()->GetISteamController( hSteamUser, hSteamPipe, STEAMCONTROLLER_INTERFACE_VERSION );
|
||||
if ( !m_pController )
|
||||
return false;
|
||||
|
||||
m_pSteamUGC = SteamClient()->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION );
|
||||
if ( !m_pSteamUGC )
|
||||
return false;
|
||||
|
||||
m_pSteamAppList = SteamClient()->GetISteamAppList( hSteamUser, hSteamPipe, STEAMAPPLIST_INTERFACE_VERSION );
|
||||
if ( !m_pSteamAppList )
|
||||
return false;
|
||||
|
||||
m_pSteamMusic = SteamClient()->GetISteamMusic( hSteamUser, hSteamPipe, STEAMMUSIC_INTERFACE_VERSION );
|
||||
if ( !m_pSteamMusic )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef _PS3
|
||||
m_pSteamPS3OverlayRender = SteamClient()->GetISteamPS3OverlayRender();
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // VERSION_SAFE_STEAM_API_INTERFACES
|
||||
|
||||
#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS)
|
||||
// this should be called before the game initialized the steam APIs
|
||||
// pchDate should be of the format "Mmm dd yyyy" (such as from the __DATE__ macro )
|
||||
// pchTime should be of the format "hh:mm:ss" (such as from the __TIME__ macro )
|
||||
// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder
|
||||
// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback
|
||||
// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream.
|
||||
S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback );
|
||||
S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID );
|
||||
#endif
|
||||
|
||||
#endif // STEAM_API_H
|
163
lsteamclient/steamworks_sdk_128x/steam_gameserver.h
Normal file
163
lsteamclient/steamworks_sdk_128x/steam_gameserver.h
Normal file
@ -0,0 +1,163 @@
|
||||
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAM_GAMESERVER_H
|
||||
#define STEAM_GAMESERVER_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "steam_api.h"
|
||||
#include "isteamgameserver.h"
|
||||
#include "isteamgameserverstats.h"
|
||||
|
||||
enum EServerMode
|
||||
{
|
||||
eServerModeInvalid = 0, // DO NOT USE
|
||||
eServerModeNoAuthentication = 1, // Don't authenticate user logins and don't list on the server list
|
||||
eServerModeAuthentication = 2, // Authenticate users, list on the server list, don't run VAC on clients that connect
|
||||
eServerModeAuthenticationAndSecure = 3, // Authenticate users, list on the server list and VAC protect clients
|
||||
};
|
||||
|
||||
// Initialize ISteamGameServer interface object, and set server properties which may not be changed.
|
||||
//
|
||||
// After calling this function, you should set any additional server parameters, and then
|
||||
// call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn()
|
||||
//
|
||||
// - usSteamPort is the local port used to communicate with the steam servers.
|
||||
// - usGamePort is the port that clients will connect to for gameplay.
|
||||
// - usQueryPort is the port that will manage server browser related duties and info
|
||||
// pings from clients. If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it
|
||||
// will use "GameSocketShare" mode, which means that the game is responsible for sending and receiving
|
||||
// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h.
|
||||
// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the
|
||||
// server is out of date. (Only servers with the latest version will be listed.)
|
||||
#ifndef _PS3
|
||||
|
||||
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||
S_API bool SteamGameServer_InitSafe( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||
#else
|
||||
S_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||
S_API bool SteamGameServer_InitSafe( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||
#else
|
||||
S_API bool SteamGameServer_Init( const SteamPS3Params_t *ps3Params, uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef VERSION_SAFE_STEAM_API_INTERFACES
|
||||
S_API ISteamGameServer *SteamGameServer();
|
||||
S_API ISteamUtils *SteamGameServerUtils();
|
||||
S_API ISteamNetworking *SteamGameServerNetworking();
|
||||
S_API ISteamGameServerStats *SteamGameServerStats();
|
||||
S_API ISteamHTTP *SteamGameServerHTTP();
|
||||
#endif
|
||||
|
||||
S_API void SteamGameServer_Shutdown();
|
||||
S_API void SteamGameServer_RunCallbacks();
|
||||
|
||||
S_API bool SteamGameServer_BSecure();
|
||||
S_API uint64 SteamGameServer_GetSteamID();
|
||||
|
||||
#define STEAM_GAMESERVER_CALLBACK( thisclass, func, param, var ) CCallback< thisclass, param, true > var; void func( param *pParam )
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// steamclient.dll private wrapper functions
|
||||
//
|
||||
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
S_API HSteamPipe SteamGameServer_GetHSteamPipe();
|
||||
|
||||
#ifdef VERSION_SAFE_STEAM_API_INTERFACES
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that
|
||||
// lets them each specify the interface versions they are compiled with.
|
||||
//
|
||||
// It's important that these stay inlined in the header so the calling module specifies the interface versions
|
||||
// for whatever Steam API version it has.
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
|
||||
S_API HSteamUser SteamGameServer_GetHSteamUser();
|
||||
|
||||
class CSteamGameServerAPIContext
|
||||
{
|
||||
public:
|
||||
CSteamGameServerAPIContext();
|
||||
void Clear();
|
||||
|
||||
bool Init();
|
||||
|
||||
ISteamGameServer *SteamGameServer() { return m_pSteamGameServer; }
|
||||
ISteamUtils *SteamGameServerUtils() { return m_pSteamGameServerUtils; }
|
||||
ISteamNetworking *SteamGameServerNetworking() { return m_pSteamGameServerNetworking; }
|
||||
ISteamGameServerStats *SteamGameServerStats() { return m_pSteamGameServerStats; }
|
||||
ISteamHTTP *SteamHTTP() { return m_pSteamHTTP; }
|
||||
|
||||
private:
|
||||
ISteamGameServer *m_pSteamGameServer;
|
||||
ISteamUtils *m_pSteamGameServerUtils;
|
||||
ISteamNetworking *m_pSteamGameServerNetworking;
|
||||
ISteamGameServerStats *m_pSteamGameServerStats;
|
||||
ISteamHTTP *m_pSteamHTTP;
|
||||
};
|
||||
|
||||
inline CSteamGameServerAPIContext::CSteamGameServerAPIContext()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
inline void CSteamGameServerAPIContext::Clear()
|
||||
{
|
||||
m_pSteamGameServer = NULL;
|
||||
m_pSteamGameServerUtils = NULL;
|
||||
m_pSteamGameServerNetworking = NULL;
|
||||
m_pSteamGameServerStats = NULL;
|
||||
m_pSteamHTTP = NULL;
|
||||
}
|
||||
|
||||
S_API ISteamClient *g_pSteamClientGameServer;
|
||||
// This function must be inlined so the module using steam_api.dll gets the version names they want.
|
||||
inline bool CSteamGameServerAPIContext::Init()
|
||||
{
|
||||
if ( !g_pSteamClientGameServer )
|
||||
return false;
|
||||
|
||||
HSteamUser hSteamUser = SteamGameServer_GetHSteamUser();
|
||||
HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe();
|
||||
|
||||
m_pSteamGameServer = g_pSteamClientGameServer->GetISteamGameServer( hSteamUser, hSteamPipe, STEAMGAMESERVER_INTERFACE_VERSION );
|
||||
if ( !m_pSteamGameServer )
|
||||
return false;
|
||||
|
||||
m_pSteamGameServerUtils = g_pSteamClientGameServer->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION );
|
||||
if ( !m_pSteamGameServerUtils )
|
||||
return false;
|
||||
|
||||
m_pSteamGameServerNetworking = g_pSteamClientGameServer->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION );
|
||||
if ( !m_pSteamGameServerNetworking )
|
||||
return false;
|
||||
|
||||
m_pSteamGameServerStats = g_pSteamClientGameServer->GetISteamGameServerStats( hSteamUser, hSteamPipe, STEAMGAMESERVERSTATS_INTERFACE_VERSION );
|
||||
if ( !m_pSteamGameServerStats )
|
||||
return false;
|
||||
|
||||
m_pSteamHTTP = g_pSteamClientGameServer->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION );
|
||||
if ( !m_pSteamGameServerStats )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // VERSION_SAFE_STEAM_API_INTERFACES
|
||||
|
||||
|
||||
#endif // STEAM_GAMESERVER_H
|
1099
lsteamclient/steamworks_sdk_128x/steamclientpublic.h
Normal file
1099
lsteamclient/steamworks_sdk_128x/steamclientpublic.h
Normal file
File diff suppressed because it is too large
Load Diff
76
lsteamclient/steamworks_sdk_128x/steamcontrollerpublic.h
Normal file
76
lsteamclient/steamworks_sdk_128x/steamcontrollerpublic.h
Normal file
@ -0,0 +1,76 @@
|
||||
//========= Copyright © 1996-2013, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose: Controller related public types/constants
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAMCONTROLLERPUBLIC_H
|
||||
#define STEAMCONTROLLERPUBLIC_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
#if defined( STEAM ) || defined( ISTEAMCONTROLLER_H )
|
||||
// This file should only be included by the Steam build or directly from
|
||||
// isteamcontroller.h.
|
||||
#include "steamtypes.h"
|
||||
#else
|
||||
// Otherwise, we assume it's a firmware build, which doesn't deal with all the
|
||||
// things that exist in steamtypes.h, and hardcode the typedefs we need.
|
||||
typedef unsigned int uint32;
|
||||
typedef unsigned __int64 uint64;
|
||||
#endif
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
// Safe to add new bitfields at the end of this list for new buttons/actions,
|
||||
// but never re-use or re-number an existing flag as old client code will be
|
||||
// confused.
|
||||
#define STEAM_RIGHT_TRIGGER_MASK 0x0000000000000001l
|
||||
#define STEAM_LEFT_TRIGGER_MASK 0x0000000000000002l
|
||||
#define STEAM_RIGHT_BUMPER_MASK 0x0000000000000004l
|
||||
#define STEAM_LEFT_BUMPER_MASK 0x0000000000000008l
|
||||
#define STEAM_BUTTON_0_MASK 0x0000000000000010l
|
||||
#define STEAM_BUTTON_1_MASK 0x0000000000000020l
|
||||
#define STEAM_BUTTON_2_MASK 0x0000000000000040l
|
||||
#define STEAM_BUTTON_3_MASK 0x0000000000000080l
|
||||
#define STEAM_TOUCH_0_MASK 0x0000000000000100l
|
||||
#define STEAM_TOUCH_1_MASK 0x0000000000000200l
|
||||
#define STEAM_TOUCH_2_MASK 0x0000000000000400l
|
||||
#define STEAM_TOUCH_3_MASK 0x0000000000000800l
|
||||
#define STEAM_BUTTON_MENU_MASK 0x0000000000001000l
|
||||
#define STEAM_BUTTON_STEAM_MASK 0x0000000000002000l
|
||||
#define STEAM_BUTTON_ESCAPE_MASK 0x0000000000004000l
|
||||
#define STEAM_BUTTON_BACK_LEFT_MASK 0x0000000000008000l
|
||||
#define STEAM_BUTTON_BACK_RIGHT_MASK 0x0000000000010000l
|
||||
#define STEAM_BUTTON_LEFTPAD_CLICKED_MASK 0x0000000000020000l
|
||||
#define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK 0x0000000000040000l
|
||||
#define STEAM_LEFTPAD_FINGERDOWN_MASK 0x0000000000080000l
|
||||
#define STEAM_RIGHTPAD_FINGERDOWN_MASK 0x0000000000100000l
|
||||
|
||||
// Only add fields to the end of this struct, or if you need to change it in a larger
|
||||
// way add a new message id and new struct completely so as to not break old clients.
|
||||
typedef struct
|
||||
{
|
||||
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
||||
// your last call and there is no need to process it
|
||||
uint32 unPacketNum;
|
||||
|
||||
// bit flags for each of the buttons
|
||||
uint64 ulButtons;
|
||||
|
||||
// Left pad coordinates
|
||||
short sLeftPadX;
|
||||
short sLeftPadY;
|
||||
|
||||
// Right pad coordinates
|
||||
short sRightPadX;
|
||||
short sRightPadY;
|
||||
|
||||
} SteamControllerState_t;
|
||||
|
||||
#pragma pack()
|
||||
|
||||
#endif // STEAMCONTROLLERPUBLIC_H
|
||||
|
32
lsteamclient/steamworks_sdk_128x/steamencryptedappticket.h
Normal file
32
lsteamclient/steamworks_sdk_128x/steamencryptedappticket.h
Normal file
@ -0,0 +1,32 @@
|
||||
//========= Copyright © 1996-2010, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose: utilities to decode/decrypt a ticket from the
|
||||
// ISteamUser::RequestEncryptedAppTicket, ISteamUser::GetEncryptedAppTicket API
|
||||
//
|
||||
// To use: declare CSteamEncryptedAppTicket, then call BDecryptTicket
|
||||
// if BDecryptTicket returns true, other accessors are valid
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#include "steam_api.h"
|
||||
|
||||
static const int k_nSteamEncryptedAppTicketSymmetricKeyLen = 32;
|
||||
|
||||
|
||||
S_API bool SteamEncryptedAppTicket_BDecryptTicket( const uint8 *rgubTicketEncrypted, uint32 cubTicketEncrypted,
|
||||
uint8 *rgubTicketDecrypted, uint32 *pcubTicketDecrypted,
|
||||
const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen], int cubKey );
|
||||
|
||||
S_API bool SteamEncryptedAppTicket_BIsTicketForApp( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID );
|
||||
|
||||
S_API RTime32 SteamEncryptedAppTicket_GetTicketIssueTime( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted );
|
||||
|
||||
S_API void SteamEncryptedAppTicket_GetTicketSteamID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, CSteamID *psteamID );
|
||||
|
||||
S_API AppId_t SteamEncryptedAppTicket_GetTicketAppID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted );
|
||||
|
||||
S_API bool SteamEncryptedAppTicket_BUserOwnsAppInTicket( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID );
|
||||
|
||||
S_API bool SteamEncryptedAppTicket_BUserIsVacBanned( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted );
|
||||
|
||||
S_API const uint8 *SteamEncryptedAppTicket_GetUserVariableData( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, uint32 *pcubUserData );
|
94
lsteamclient/steamworks_sdk_128x/steamhttpenums.h
Normal file
94
lsteamclient/steamworks_sdk_128x/steamhttpenums.h
Normal file
@ -0,0 +1,94 @@
|
||||
//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose: HTTP related enums, stuff that is shared by both clients and servers, and our
|
||||
// UI projects goes here.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAMHTTPENUMS_H
|
||||
#define STEAMHTTPENUMS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// HTTP related types
|
||||
|
||||
// This enum is used in client API methods, do not re-number existing values.
|
||||
enum EHTTPMethod
|
||||
{
|
||||
k_EHTTPMethodInvalid = 0,
|
||||
k_EHTTPMethodGET,
|
||||
k_EHTTPMethodHEAD,
|
||||
k_EHTTPMethodPOST,
|
||||
k_EHTTPMethodPUT,
|
||||
k_EHTTPMethodDELETE,
|
||||
k_EHTTPMethodOPTIONS,
|
||||
|
||||
// The remaining HTTP methods are not yet supported, per rfc2616 section 5.1.1 only GET and HEAD are required for
|
||||
// a compliant general purpose server. We'll likely add more as we find uses for them.
|
||||
|
||||
// k_EHTTPMethodTRACE,
|
||||
// k_EHTTPMethodCONNECT
|
||||
};
|
||||
|
||||
|
||||
// HTTP Status codes that the server can send in response to a request, see rfc2616 section 10.3 for descriptions
|
||||
// of each of these.
|
||||
enum EHTTPStatusCode
|
||||
{
|
||||
// Invalid status code (this isn't defined in HTTP, used to indicate unset in our code)
|
||||
k_EHTTPStatusCodeInvalid = 0,
|
||||
|
||||
// Informational codes
|
||||
k_EHTTPStatusCode100Continue = 100,
|
||||
k_EHTTPStatusCode101SwitchingProtocols = 101,
|
||||
|
||||
// Success codes
|
||||
k_EHTTPStatusCode200OK = 200,
|
||||
k_EHTTPStatusCode201Created = 201,
|
||||
k_EHTTPStatusCode202Accepted = 202,
|
||||
k_EHTTPStatusCode203NonAuthoritative = 203,
|
||||
k_EHTTPStatusCode204NoContent = 204,
|
||||
k_EHTTPStatusCode205ResetContent = 205,
|
||||
k_EHTTPStatusCode206PartialContent = 206,
|
||||
|
||||
// Redirection codes
|
||||
k_EHTTPStatusCode300MultipleChoices = 300,
|
||||
k_EHTTPStatusCode301MovedPermanently = 301,
|
||||
k_EHTTPStatusCode302Found = 302,
|
||||
k_EHTTPStatusCode303SeeOther = 303,
|
||||
k_EHTTPStatusCode304NotModified = 304,
|
||||
k_EHTTPStatusCode305UseProxy = 305,
|
||||
//k_EHTTPStatusCode306Unused = 306, (used in old HTTP spec, now unused in 1.1)
|
||||
k_EHTTPStatusCode307TemporaryRedirect = 307,
|
||||
|
||||
// Error codes
|
||||
k_EHTTPStatusCode400BadRequest = 400,
|
||||
k_EHTTPStatusCode401Unauthorized = 401,
|
||||
k_EHTTPStatusCode402PaymentRequired = 402, // This is reserved for future HTTP specs, not really supported by clients
|
||||
k_EHTTPStatusCode403Forbidden = 403,
|
||||
k_EHTTPStatusCode404NotFound = 404,
|
||||
k_EHTTPStatusCode405MethodNotAllowed = 405,
|
||||
k_EHTTPStatusCode406NotAcceptable = 406,
|
||||
k_EHTTPStatusCode407ProxyAuthRequired = 407,
|
||||
k_EHTTPStatusCode408RequestTimeout = 408,
|
||||
k_EHTTPStatusCode409Conflict = 409,
|
||||
k_EHTTPStatusCode410Gone = 410,
|
||||
k_EHTTPStatusCode411LengthRequired = 411,
|
||||
k_EHTTPStatusCode412PreconditionFailed = 412,
|
||||
k_EHTTPStatusCode413RequestEntityTooLarge = 413,
|
||||
k_EHTTPStatusCode414RequestURITooLong = 414,
|
||||
k_EHTTPStatusCode415UnsupportedMediaType = 415,
|
||||
k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416,
|
||||
k_EHTTPStatusCode417ExpectationFailed = 417,
|
||||
|
||||
// Server error codes
|
||||
k_EHTTPStatusCode500InternalServerError = 500,
|
||||
k_EHTTPStatusCode501NotImplemented = 501,
|
||||
k_EHTTPStatusCode502BadGateway = 502,
|
||||
k_EHTTPStatusCode503ServiceUnavailable = 503,
|
||||
k_EHTTPStatusCode504GatewayTimeout = 504,
|
||||
k_EHTTPStatusCode505HTTPVersionNotSupported = 505,
|
||||
};
|
||||
|
||||
#endif // STEAMHTTPENUMS_H
|
112
lsteamclient/steamworks_sdk_128x/steamps3params.h
Normal file
112
lsteamclient/steamworks_sdk_128x/steamps3params.h
Normal file
@ -0,0 +1,112 @@
|
||||
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAMPS3PARAMS_H
|
||||
#define STEAMPS3PARAMS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// PlayStation 3 initialization parameters
|
||||
//
|
||||
// The following structure must be passed to when loading steam_api_ps3.prx
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
#define STEAM_PS3_PATH_MAX 1055
|
||||
#define STEAM_PS3_SERVICE_ID_MAX 32
|
||||
#define STEAM_PS3_COMMUNICATION_ID_MAX 10
|
||||
#define STEAM_PS3_COMMUNICATION_SIG_MAX 160
|
||||
#define STEAM_PS3_LANGUAGE_MAX 64
|
||||
#define STEAM_PS3_REGION_CODE_MAX 16
|
||||
#define STEAM_PS3_CURRENT_PARAMS_VER 2
|
||||
struct SteamPS3Params_t
|
||||
{
|
||||
uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER
|
||||
|
||||
void *pReserved;
|
||||
uint32 m_nAppId; // set to your game's appid
|
||||
|
||||
char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD)
|
||||
char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent
|
||||
char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data
|
||||
char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ];
|
||||
char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ];
|
||||
char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ];
|
||||
|
||||
// Language should be one of the following. must be zero terminated
|
||||
// danish
|
||||
// dutch
|
||||
// english
|
||||
// finnish
|
||||
// french
|
||||
// german
|
||||
// italian
|
||||
// korean
|
||||
// norwegian
|
||||
// polish
|
||||
// portuguese
|
||||
// russian
|
||||
// schinese
|
||||
// spanish
|
||||
// swedish
|
||||
// tchinese
|
||||
char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ];
|
||||
|
||||
// region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated
|
||||
char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ];
|
||||
|
||||
// Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a
|
||||
// thread to read console input at all. Using this let's you use Steam console commands
|
||||
// like: profile_on, profile_off, profile_dump, mem_stats, mem_validate.
|
||||
unsigned int m_cSteamInputTTY;
|
||||
|
||||
struct Ps3netInit_t
|
||||
{
|
||||
bool m_bNeedInit;
|
||||
void *m_pMemory;
|
||||
int m_nMemorySize;
|
||||
int m_flags;
|
||||
} m_sysNetInitInfo;
|
||||
|
||||
struct Ps3jpgInit_t
|
||||
{
|
||||
bool m_bNeedInit;
|
||||
} m_sysJpgInitInfo;
|
||||
|
||||
struct Ps3pngInit_t
|
||||
{
|
||||
bool m_bNeedInit;
|
||||
} m_sysPngInitInfo;
|
||||
|
||||
struct Ps3sysutilUserInfo_t
|
||||
{
|
||||
bool m_bNeedInit;
|
||||
} m_sysSysUtilUserInfo;
|
||||
|
||||
bool m_bIncludeNewsPage;
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
// PlayStation 3 memory structure
|
||||
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
|
||||
#define STEAMPS3_MALLOC_INUSE 0x53D04A51
|
||||
#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48
|
||||
#define STEAMPS3_MALLOC_OK 0xFFD04A51
|
||||
struct SteamPS3Memory_t
|
||||
{
|
||||
bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations
|
||||
// If false, Steam will make call malloc for each allocation
|
||||
|
||||
// required function pointers
|
||||
void* (*m_pfMalloc)(size_t);
|
||||
void* (*m_pfRealloc)(void *, size_t);
|
||||
void (*m_pfFree)(void *);
|
||||
size_t (*m_pUsable_size)(void*);
|
||||
};
|
||||
|
||||
|
||||
#endif // STEAMPS3PARAMS_H
|
151
lsteamclient/steamworks_sdk_128x/steamtypes.h
Normal file
151
lsteamclient/steamworks_sdk_128x/steamtypes.h
Normal file
@ -0,0 +1,151 @@
|
||||
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAMTYPES_H
|
||||
#define STEAMTYPES_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define S_CALLTYPE __cdecl
|
||||
|
||||
// Steam-specific types. Defined here so this header file can be included in other code bases.
|
||||
#ifndef WCHARTYPES_H
|
||||
typedef unsigned char uint8;
|
||||
#endif
|
||||
|
||||
#if defined( __GNUC__ ) && !defined(POSIX)
|
||||
#if __GNUC__ < 4
|
||||
#error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)"
|
||||
#endif
|
||||
#define POSIX 1
|
||||
#endif
|
||||
|
||||
#if defined(__x86_64__) || defined(_WIN64)
|
||||
#define X64BITS
|
||||
#endif
|
||||
|
||||
// Make sure VALVE_BIG_ENDIAN gets set on PS3, may already be set previously in Valve internal code.
|
||||
#if !defined(VALVE_BIG_ENDIAN) && defined(_PS3)
|
||||
#define VALVE_BIG_ENDIAN
|
||||
#endif
|
||||
|
||||
typedef unsigned char uint8;
|
||||
typedef signed char int8;
|
||||
|
||||
#if defined( _WIN32 )
|
||||
|
||||
typedef __int16 int16;
|
||||
typedef unsigned __int16 uint16;
|
||||
typedef __int32 int32;
|
||||
typedef unsigned __int32 uint32;
|
||||
typedef __int64 int64;
|
||||
typedef unsigned __int64 uint64;
|
||||
|
||||
typedef int64 lint64;
|
||||
typedef uint64 ulint64;
|
||||
|
||||
#ifdef X64BITS
|
||||
typedef __int64 intp; // intp is an integer that can accomodate a pointer
|
||||
typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
|
||||
#else
|
||||
typedef __int32 intp;
|
||||
typedef unsigned __int32 uintp;
|
||||
#endif
|
||||
|
||||
#else // _WIN32
|
||||
|
||||
typedef short int16;
|
||||
typedef unsigned short uint16;
|
||||
typedef int int32;
|
||||
typedef unsigned int uint32;
|
||||
typedef long long int64;
|
||||
typedef unsigned long long uint64;
|
||||
|
||||
// [u]int64 are actually defined as 'long long' and gcc 64-bit
|
||||
// doesn't automatically consider them the same as 'long int'.
|
||||
// Changing the types for [u]int64 is complicated by
|
||||
// there being many definitions, so we just
|
||||
// define a 'long int' here and use it in places that would
|
||||
// otherwise confuse the compiler.
|
||||
typedef long int lint64;
|
||||
typedef unsigned long int ulint64;
|
||||
|
||||
#ifdef X64BITS
|
||||
typedef long long intp;
|
||||
typedef unsigned long long uintp;
|
||||
#else
|
||||
typedef int intp;
|
||||
typedef unsigned int uintp;
|
||||
#endif
|
||||
|
||||
#endif // else _WIN32
|
||||
|
||||
const int k_cubSaltSize = 8;
|
||||
typedef uint8 Salt_t[ k_cubSaltSize ];
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// GID (GlobalID) stuff
|
||||
// This is a globally unique identifier. It's guaranteed to be unique across all
|
||||
// racks and servers for as long as a given universe persists.
|
||||
//-----------------------------------------------------------------------------
|
||||
// NOTE: for GID parsing/rendering and other utils, see gid.h
|
||||
typedef uint64 GID_t;
|
||||
|
||||
const GID_t k_GIDNil = 0xffffffffffffffffull;
|
||||
|
||||
// For convenience, we define a number of types that are just new names for GIDs
|
||||
typedef GID_t JobID_t; // Each Job has a unique ID
|
||||
typedef GID_t TxnID_t; // Each financial transaction has a unique ID
|
||||
|
||||
const GID_t k_TxnIDNil = k_GIDNil;
|
||||
const GID_t k_TxnIDUnknown = 0;
|
||||
|
||||
|
||||
// this is baked into client messages and interfaces as an int,
|
||||
// make sure we never break this.
|
||||
typedef uint32 PackageId_t;
|
||||
const PackageId_t k_uPackageIdFreeSub = 0x0;
|
||||
const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF;
|
||||
|
||||
|
||||
// this is baked into client messages and interfaces as an int,
|
||||
// make sure we never break this.
|
||||
typedef uint32 AppId_t;
|
||||
const AppId_t k_uAppIdInvalid = 0x0;
|
||||
|
||||
typedef uint64 AssetClassId_t;
|
||||
const AssetClassId_t k_ulAssetClassIdInvalid = 0x0;
|
||||
|
||||
typedef uint32 PhysicalItemId_t;
|
||||
const PhysicalItemId_t k_uPhysicalItemIdInvalid = 0x0;
|
||||
|
||||
|
||||
// this is baked into client messages and interfaces as an int,
|
||||
// make sure we never break this. AppIds and DepotIDs also presently
|
||||
// share the same namespace, but since we'd like to change that in the future
|
||||
// I've defined it seperately here.
|
||||
typedef uint32 DepotId_t;
|
||||
const DepotId_t k_uDepotIdInvalid = 0x0;
|
||||
|
||||
// RTime32
|
||||
// We use this 32 bit time representing real world time.
|
||||
// It offers 1 second resolution beginning on January 1, 1970 (Unix time)
|
||||
typedef uint32 RTime32;
|
||||
|
||||
typedef uint32 CellID_t;
|
||||
const CellID_t k_uCellIDInvalid = 0xFFFFFFFF;
|
||||
|
||||
// handle to a Steam API call
|
||||
typedef uint64 SteamAPICall_t;
|
||||
const SteamAPICall_t k_uAPICallInvalid = 0x0;
|
||||
|
||||
typedef uint32 AccountID_t;
|
||||
|
||||
typedef uint32 PartnerId_t;
|
||||
const PartnerId_t k_uPartnerIdInvalid = 0;
|
||||
|
||||
#endif // STEAMTYPES_H
|
27
lsteamclient/steamworks_sdk_128x/steamuniverse.h
Normal file
27
lsteamclient/steamworks_sdk_128x/steamuniverse.h
Normal file
@ -0,0 +1,27 @@
|
||||
//========= Copyright <20> 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef STEAMUNIVERSE_H
|
||||
#define STEAMUNIVERSE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
// Steam universes. Each universe is a self-contained Steam instance.
|
||||
enum EUniverse
|
||||
{
|
||||
k_EUniverseInvalid = 0,
|
||||
k_EUniversePublic = 1,
|
||||
k_EUniverseBeta = 2,
|
||||
k_EUniverseInternal = 3,
|
||||
k_EUniverseDev = 4,
|
||||
// k_EUniverseRC = 5, // no such universe anymore
|
||||
k_EUniverseMax
|
||||
};
|
||||
|
||||
|
||||
#endif // STEAMUNIVERSE_H
|
242
lsteamclient/steamworks_sdk_128x/steamvr.h
Normal file
242
lsteamclient/steamworks_sdk_128x/steamvr.h
Normal file
@ -0,0 +1,242 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace vr
|
||||
{
|
||||
|
||||
#if defined(__linux__) || defined(__APPLE__)
|
||||
// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
|
||||
// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
|
||||
// The 64-bit version of gcc has the alignment requirement for these types set to
|
||||
// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
|
||||
// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
|
||||
#pragma pack( push, 4 )
|
||||
#else
|
||||
#pragma pack( push, 8 )
|
||||
#endif
|
||||
|
||||
|
||||
// right-handed system
|
||||
// +y is up
|
||||
// +x is to the right
|
||||
// -z is going away from you
|
||||
// Distance unit is meters
|
||||
struct HmdMatrix34_t
|
||||
{
|
||||
float m[3][4];
|
||||
};
|
||||
|
||||
struct HmdMatrix44_t
|
||||
{
|
||||
float m[4][4];
|
||||
};
|
||||
|
||||
|
||||
/** Used to return the post-distortion UVs for each color channel.
|
||||
* UVs range from 0 to 1 with 0,0 in the upper left corner of the
|
||||
* source render target. The 0,0 to 1,1 range covers a single eye. */
|
||||
struct DistortionCoordinates_t
|
||||
{
|
||||
float rfRed[2];
|
||||
float rfGreen[2];
|
||||
float rfBlue[2];
|
||||
};
|
||||
|
||||
|
||||
enum Hmd_Eye
|
||||
{
|
||||
Eye_Left = 0,
|
||||
Eye_Right = 1
|
||||
};
|
||||
|
||||
enum GraphicsAPIConvention
|
||||
{
|
||||
API_DirectX = 0, // Normalized Z goes from 0 at the viewer to 1 at the far clip plane
|
||||
API_OpenGL = 1, // Normalized Z goes from 1 at the viewer to -1 at the far clip plane
|
||||
};
|
||||
|
||||
enum HmdTrackingResult
|
||||
{
|
||||
TrackingResult_Uninitialized = 1,
|
||||
|
||||
TrackingResult_Calibrating_InProgress = 100,
|
||||
TrackingResult_Calibrating_OutOfRange = 101,
|
||||
|
||||
TrackingResult_Running_OK = 200,
|
||||
TrackingResult_Running_OutOfRange = 201,
|
||||
};
|
||||
|
||||
class IHmd
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
// Display Methods
|
||||
// ------------------------------------
|
||||
|
||||
/** Size and position that the window needs to be on the VR display. */
|
||||
virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
|
||||
|
||||
/** Suggested size for the intermediate render target that the distortion pulls from. */
|
||||
virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
|
||||
|
||||
/** Gets the viewport in the frame buffer to draw the output of the distortion into */
|
||||
virtual void GetEyeOutputViewport( Hmd_Eye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
|
||||
|
||||
/** The projection matrix for the specified eye */
|
||||
virtual HmdMatrix44_t GetProjectionMatrix( Hmd_Eye eEye, float fNearZ, float fFarZ, GraphicsAPIConvention eProjType ) = 0;
|
||||
|
||||
/** The components necessary to build your own projection matrix in case your
|
||||
* application is doing something fancy like infinite Z */
|
||||
virtual void GetProjectionRaw( Hmd_Eye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
|
||||
|
||||
/** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
|
||||
* the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */
|
||||
virtual DistortionCoordinates_t ComputeDistortion( Hmd_Eye eEye, float fU, float fV ) = 0;
|
||||
|
||||
/** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
|
||||
* space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
|
||||
* Normally View and Eye^-1 will be multiplied together and treated as View in your application.
|
||||
*/
|
||||
virtual HmdMatrix34_t GetHeadFromEyePose( Hmd_Eye eEye ) = 0;
|
||||
|
||||
/** For use in simple VR apps, this method returns the concatenation of the
|
||||
* tracking pose and the eye matrix to get a full view matrix for each eye.
|
||||
* This is ( GetEyeMatrix() ) * (GetWorldFromHeadPose() ^ -1 ) */
|
||||
virtual bool GetViewMatrix( float fSecondsFromNow, HmdMatrix44_t *pMatLeftView, HmdMatrix44_t *pMatRightView, HmdTrackingResult *peResult ) = 0;
|
||||
|
||||
/** [D3D9 Only]
|
||||
* Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
|
||||
* a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
|
||||
*/
|
||||
virtual int32_t GetD3D9AdapterIndex() = 0;
|
||||
|
||||
/** [D3D10/11 Only]
|
||||
* Returns the adapter index and output index that the user should pass into EnumAdapters adn EnumOutputs
|
||||
* to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
|
||||
*/
|
||||
virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0;
|
||||
|
||||
// ------------------------------------
|
||||
// Tracking Methods
|
||||
// ------------------------------------
|
||||
|
||||
/** The pose that the tracker thinks that the HMD will be in at the specified
|
||||
* number of seconds into the future. Pass 0 to get the current state.
|
||||
*
|
||||
* This is roughly analogous to the inverse of the view matrix in most applications, though
|
||||
* many games will need to do some additional rotation or translation on top of the rotation
|
||||
* and translation provided by the head pose.
|
||||
*
|
||||
* If this function returns true the pose has been populated with a pose that can be used by the application.
|
||||
* Check peResult for details about the pose, including messages that should be displayed to the user.
|
||||
*/
|
||||
virtual bool GetTrackerFromHeadPose( float fPredictedSecondsFromNow, HmdMatrix34_t *pmPose, HmdTrackingResult *peResult ) = 0;
|
||||
|
||||
/** Passes back the pose matrix from the last successful call to GetWorldFromHeadPose(). Returns true if that matrix is
|
||||
* valid (because there has been a previous successful pose.) */
|
||||
virtual bool GetLastTrackerFromHeadPose( HmdMatrix34_t *pmPose ) = 0;
|
||||
|
||||
/** Returns true if the tracker for this HMD will drift the Yaw component of its pose over time regardless of
|
||||
* actual head motion. This is true for gyro-based trackers with no ground truth. */
|
||||
virtual bool WillDriftInYaw() = 0;
|
||||
|
||||
/** Sets the zero pose for the tracker coordinate system. After this call all WorldFromHead poses will be relative
|
||||
* to the pose whenever this was called. The new zero coordinate system will not change the fact that the Y axis is
|
||||
* up in the real world, so the next pose returned from GetWorldFromHeadPose after a call to ZeroTracker may not be
|
||||
* exactly an identity matrix. */
|
||||
virtual void ZeroTracker() = 0;
|
||||
|
||||
/** Returns the zero pose for the tracker coordinate system. If the tracker has never had a valid pose, this
|
||||
* will be an identity matrix. */
|
||||
virtual HmdMatrix34_t GetTrackerZeroPose() = 0;
|
||||
|
||||
// ------------------------------------
|
||||
// Administrative methods
|
||||
// ------------------------------------
|
||||
|
||||
/** The ID of the driver this HMD uses as a UTF-8 string. Returns the length of the ID in bytes. If
|
||||
* the buffer is not large enough to fit the ID an empty string will be returned. In general, 128 bytes
|
||||
* will be enough to fit any ID. */
|
||||
virtual uint32_t GetDriverId( char *pchBuffer, uint32_t unBufferLen ) = 0;
|
||||
|
||||
/** The ID of this display within its driver this HMD uses as a UTF-8 string. Returns the length of the ID in bytes. If
|
||||
* the buffer is not large enough to fit the ID an empty string will be returned. In general, 128 bytes
|
||||
* will be enough to fit any ID. */
|
||||
virtual uint32_t GetDisplayId( char *pchBuffer, uint32_t unBufferLen ) = 0;
|
||||
};
|
||||
|
||||
static const char * const IHmd_Version = "IHmd_004";
|
||||
|
||||
/** error codes returned by Vr_Init */
|
||||
enum HmdError
|
||||
{
|
||||
HmdError_None = 0,
|
||||
|
||||
HmdError_Init_InstallationNotFound = 100,
|
||||
HmdError_Init_InstallationCorrupt = 101,
|
||||
HmdError_Init_VRClientDLLNotFound = 102,
|
||||
HmdError_Init_FileNotFound = 103,
|
||||
HmdError_Init_FactoryNotFound = 104,
|
||||
HmdError_Init_InterfaceNotFound = 105,
|
||||
HmdError_Init_InvalidInterface = 106,
|
||||
HmdError_Init_UserConfigDirectoryInvalid = 107,
|
||||
HmdError_Init_HmdNotFound = 108,
|
||||
HmdError_Init_NotInitialized = 109,
|
||||
|
||||
HmdError_Driver_Failed = 200,
|
||||
|
||||
HmdError_IPC_ServerInitFailed = 300,
|
||||
HmdError_IPC_ConnectFailed = 301,
|
||||
HmdError_IPC_SharedStateInitFailed = 302,
|
||||
|
||||
};
|
||||
|
||||
|
||||
// figure out how to import from the VR API dll
|
||||
#if defined(_WIN32)
|
||||
|
||||
#ifdef VR_API_EXPORT
|
||||
#define VR_INTERFACE extern "C" __declspec( dllexport )
|
||||
#else
|
||||
#define VR_INTERFACE extern "C" __declspec( dllimport )
|
||||
#endif
|
||||
|
||||
#elif defined(GNUC) || defined(COMPILER_GCC)
|
||||
|
||||
#ifdef VR_API_EXPORT
|
||||
#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
|
||||
#else
|
||||
#define VR_INTERFACE extern "C"
|
||||
#endif
|
||||
|
||||
#else
|
||||
#error "Unsupported Platform."
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
/** Finds the active installation of the VR API and initializes it. The priority for figuring
|
||||
* out where to load vrclient from are:
|
||||
* 1. The convar "VR_OVERRIDE", which should contain an absolute path to the root of
|
||||
* an vr API directory.
|
||||
* 2. The pchVROverride argument. This should be an absolute path or a path relative to
|
||||
* the current executable.
|
||||
* 3. The path "./vr" relative to the current executable's path.
|
||||
*
|
||||
* Each of these paths are to the "root" of the VR API install. That's the directory with
|
||||
* the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
|
||||
*/
|
||||
VR_INTERFACE IHmd *VR_Init( HmdError *peError );
|
||||
|
||||
/** unloads vrclient.dll. Any interface pointers from the interface are
|
||||
* invalid after this point */
|
||||
VR_INTERFACE void VR_Shutdown( );
|
||||
|
||||
#pragma pack( pop )
|
||||
|
||||
|
||||
}
|
134
lsteamclient/struct_converters_128x.cpp
Normal file
134
lsteamclient/struct_converters_128x.cpp
Normal file
@ -0,0 +1,134 @@
|
||||
#include "steam_defs.h"
|
||||
#include "steamworks_sdk_128x/steam_api.h"
|
||||
#include "steamworks_sdk_128x/isteamgameserver.h"
|
||||
#include "steamworks_sdk_128x/isteamgameserverstats.h"
|
||||
#include "steamworks_sdk_128x/isteamgamecoordinator.h"
|
||||
#include "steamclient_private.h"
|
||||
extern "C" {
|
||||
#pragma pack( push, 8 )
|
||||
struct winLeaderboardEntry_t_128x {
|
||||
CSteamID m_steamIDUser;
|
||||
int32 m_nGlobalRank;
|
||||
int32 m_nScore;
|
||||
int32 m_cDetails;
|
||||
UGCHandle_t m_hUGC;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_LeaderboardEntry_t_128x(const void *w, void *l)
|
||||
{
|
||||
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
|
||||
struct winLeaderboardEntry_t_128x *win = (struct winLeaderboardEntry_t_128x *)w;
|
||||
lin->m_steamIDUser = win->m_steamIDUser;
|
||||
lin->m_nGlobalRank = win->m_nGlobalRank;
|
||||
lin->m_nScore = win->m_nScore;
|
||||
lin->m_cDetails = win->m_cDetails;
|
||||
lin->m_hUGC = win->m_hUGC;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_LeaderboardEntry_t_128x(const void *l, void *w)
|
||||
{
|
||||
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
|
||||
struct winLeaderboardEntry_t_128x *win = (struct winLeaderboardEntry_t_128x *)w;
|
||||
win->m_steamIDUser = lin->m_steamIDUser;
|
||||
win->m_nGlobalRank = lin->m_nGlobalRank;
|
||||
win->m_nScore = lin->m_nScore;
|
||||
win->m_cDetails = lin->m_cDetails;
|
||||
win->m_hUGC = lin->m_hUGC;
|
||||
}
|
||||
|
||||
#pragma pack( push, 8 )
|
||||
struct winSteamUGCDetails_t_128x {
|
||||
PublishedFileId_t m_nPublishedFileId;
|
||||
EResult m_eResult;
|
||||
EWorkshopFileType m_eFileType;
|
||||
AppId_t m_nCreatorAppID;
|
||||
AppId_t m_nConsumerAppID;
|
||||
char m_rgchTitle[129];
|
||||
char m_rgchDescription[8000];
|
||||
uint64 m_ulSteamIDOwner;
|
||||
uint32 m_rtimeCreated;
|
||||
uint32 m_rtimeUpdated;
|
||||
uint32 m_rtimeAddedToUserList;
|
||||
ERemoteStoragePublishedFileVisibility m_eVisibility;
|
||||
bool m_bBanned;
|
||||
bool m_bAcceptedForUse;
|
||||
bool m_bTagsTruncated;
|
||||
char m_rgchTags[1025];
|
||||
UGCHandle_t m_hFile;
|
||||
UGCHandle_t m_hPreviewFile;
|
||||
char m_pchFileName[260];
|
||||
int32 m_nFileSize;
|
||||
int32 m_nPreviewFileSize;
|
||||
char m_rgchURL[256];
|
||||
uint32 m_unVotesUp;
|
||||
uint32 m_unVotesDown;
|
||||
float m_flScore;
|
||||
uint32 m_unNumChildren;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_SteamUGCDetails_t_128x(const void *w, void *l)
|
||||
{
|
||||
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
|
||||
struct winSteamUGCDetails_t_128x *win = (struct winSteamUGCDetails_t_128x *)w;
|
||||
lin->m_nPublishedFileId = win->m_nPublishedFileId;
|
||||
lin->m_eResult = win->m_eResult;
|
||||
lin->m_eFileType = win->m_eFileType;
|
||||
lin->m_nCreatorAppID = win->m_nCreatorAppID;
|
||||
lin->m_nConsumerAppID = win->m_nConsumerAppID;
|
||||
memcpy(lin->m_rgchTitle, win->m_rgchTitle, sizeof(lin->m_rgchTitle));
|
||||
memcpy(lin->m_rgchDescription, win->m_rgchDescription, sizeof(lin->m_rgchDescription));
|
||||
lin->m_ulSteamIDOwner = win->m_ulSteamIDOwner;
|
||||
lin->m_rtimeCreated = win->m_rtimeCreated;
|
||||
lin->m_rtimeUpdated = win->m_rtimeUpdated;
|
||||
lin->m_rtimeAddedToUserList = win->m_rtimeAddedToUserList;
|
||||
lin->m_eVisibility = win->m_eVisibility;
|
||||
lin->m_bBanned = win->m_bBanned;
|
||||
lin->m_bAcceptedForUse = win->m_bAcceptedForUse;
|
||||
lin->m_bTagsTruncated = win->m_bTagsTruncated;
|
||||
memcpy(lin->m_rgchTags, win->m_rgchTags, sizeof(lin->m_rgchTags));
|
||||
lin->m_hFile = win->m_hFile;
|
||||
lin->m_hPreviewFile = win->m_hPreviewFile;
|
||||
memcpy(lin->m_pchFileName, win->m_pchFileName, sizeof(lin->m_pchFileName));
|
||||
lin->m_nFileSize = win->m_nFileSize;
|
||||
lin->m_nPreviewFileSize = win->m_nPreviewFileSize;
|
||||
memcpy(lin->m_rgchURL, win->m_rgchURL, sizeof(lin->m_rgchURL));
|
||||
lin->m_unVotesUp = win->m_unVotesUp;
|
||||
lin->m_unVotesDown = win->m_unVotesDown;
|
||||
lin->m_flScore = win->m_flScore;
|
||||
lin->m_unNumChildren = win->m_unNumChildren;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_SteamUGCDetails_t_128x(const void *l, void *w)
|
||||
{
|
||||
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
|
||||
struct winSteamUGCDetails_t_128x *win = (struct winSteamUGCDetails_t_128x *)w;
|
||||
win->m_nPublishedFileId = lin->m_nPublishedFileId;
|
||||
win->m_eResult = lin->m_eResult;
|
||||
win->m_eFileType = lin->m_eFileType;
|
||||
win->m_nCreatorAppID = lin->m_nCreatorAppID;
|
||||
win->m_nConsumerAppID = lin->m_nConsumerAppID;
|
||||
memcpy(win->m_rgchTitle, lin->m_rgchTitle, sizeof(win->m_rgchTitle));
|
||||
memcpy(win->m_rgchDescription, lin->m_rgchDescription, sizeof(win->m_rgchDescription));
|
||||
win->m_ulSteamIDOwner = lin->m_ulSteamIDOwner;
|
||||
win->m_rtimeCreated = lin->m_rtimeCreated;
|
||||
win->m_rtimeUpdated = lin->m_rtimeUpdated;
|
||||
win->m_rtimeAddedToUserList = lin->m_rtimeAddedToUserList;
|
||||
win->m_eVisibility = lin->m_eVisibility;
|
||||
win->m_bBanned = lin->m_bBanned;
|
||||
win->m_bAcceptedForUse = lin->m_bAcceptedForUse;
|
||||
win->m_bTagsTruncated = lin->m_bTagsTruncated;
|
||||
memcpy(win->m_rgchTags, lin->m_rgchTags, sizeof(win->m_rgchTags));
|
||||
win->m_hFile = lin->m_hFile;
|
||||
win->m_hPreviewFile = lin->m_hPreviewFile;
|
||||
memcpy(win->m_pchFileName, lin->m_pchFileName, sizeof(win->m_pchFileName));
|
||||
win->m_nFileSize = lin->m_nFileSize;
|
||||
win->m_nPreviewFileSize = lin->m_nPreviewFileSize;
|
||||
memcpy(win->m_rgchURL, lin->m_rgchURL, sizeof(win->m_rgchURL));
|
||||
win->m_unVotesUp = lin->m_unVotesUp;
|
||||
win->m_unVotesDown = lin->m_unVotesDown;
|
||||
win->m_flScore = lin->m_flScore;
|
||||
win->m_unNumChildren = lin->m_unNumChildren;
|
||||
}
|
||||
|
||||
|
||||
}
|
6
lsteamclient/struct_converters_128x.h
Normal file
6
lsteamclient/struct_converters_128x.h
Normal file
@ -0,0 +1,6 @@
|
||||
extern void win_to_lin_struct_LeaderboardEntry_t_128x(const void *w, void *l);
|
||||
extern void lin_to_win_struct_LeaderboardEntry_t_128x(const void *l, void *w);
|
||||
|
||||
extern void win_to_lin_struct_SteamUGCDetails_t_128x(const void *w, void *l);
|
||||
extern void lin_to_win_struct_SteamUGCDetails_t_128x(const void *l, void *w);
|
||||
|
@ -1244,6 +1244,291 @@ winISteamClient_SteamClient014 *create_winISteamClient_SteamClient014(void *linu
|
||||
return r;
|
||||
}
|
||||
|
||||
#include "cppISteamClient_SteamClient013.h"
|
||||
|
||||
typedef struct __winISteamClient_SteamClient013 {
|
||||
vtable_ptr *vtable;
|
||||
void *linux_side;
|
||||
} winISteamClient_SteamClient013;
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_CreateSteamPipe, 4)
|
||||
HSteamPipe __thiscall winISteamClient_SteamClient013_CreateSteamPipe(winISteamClient_SteamClient013 *_this)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamClient_SteamClient013_CreateSteamPipe(_this->linux_side);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_BReleaseSteamPipe, 8)
|
||||
bool __thiscall winISteamClient_SteamClient013_BReleaseSteamPipe(winISteamClient_SteamClient013 *_this, HSteamPipe hSteamPipe)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamClient_SteamClient013_BReleaseSteamPipe(_this->linux_side, hSteamPipe);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_ConnectToGlobalUser, 8)
|
||||
HSteamUser __thiscall winISteamClient_SteamClient013_ConnectToGlobalUser(winISteamClient_SteamClient013 *_this, HSteamPipe hSteamPipe)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamClient_SteamClient013_ConnectToGlobalUser(_this->linux_side, hSteamPipe);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_CreateLocalUser, 12)
|
||||
HSteamUser __thiscall winISteamClient_SteamClient013_CreateLocalUser(winISteamClient_SteamClient013 *_this, HSteamPipe * phSteamPipe, EAccountType eAccountType)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamClient_SteamClient013_CreateLocalUser(_this->linux_side, phSteamPipe, eAccountType);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_ReleaseUser, 12)
|
||||
void __thiscall winISteamClient_SteamClient013_ReleaseUser(winISteamClient_SteamClient013 *_this, HSteamPipe hSteamPipe, HSteamUser hUser)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
cppISteamClient_SteamClient013_ReleaseUser(_this->linux_side, hSteamPipe, hUser);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamUser, 16)
|
||||
winISteamUser * __thiscall winISteamClient_SteamClient013_GetISteamUser(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamUser(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamGameServer, 16)
|
||||
winISteamGameServer * __thiscall winISteamClient_SteamClient013_GetISteamGameServer(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamGameServer(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_SetLocalIPBinding, 10)
|
||||
void __thiscall winISteamClient_SteamClient013_SetLocalIPBinding(winISteamClient_SteamClient013 *_this, uint32 unIP, uint16 usPort)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
cppISteamClient_SteamClient013_SetLocalIPBinding(_this->linux_side, unIP, usPort);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamFriends, 16)
|
||||
winISteamFriends * __thiscall winISteamClient_SteamClient013_GetISteamFriends(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamFriends(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamUtils, 12)
|
||||
winISteamUtils * __thiscall winISteamClient_SteamClient013_GetISteamUtils(winISteamClient_SteamClient013 *_this, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamUtils(_this->linux_side, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamMatchmaking, 16)
|
||||
winISteamMatchmaking * __thiscall winISteamClient_SteamClient013_GetISteamMatchmaking(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamMatchmaking(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamMatchmakingServers, 16)
|
||||
winISteamMatchmakingServers * __thiscall winISteamClient_SteamClient013_GetISteamMatchmakingServers(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamMatchmakingServers(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamGenericInterface, 16)
|
||||
void * __thiscall winISteamClient_SteamClient013_GetISteamGenericInterface(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamGenericInterface(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamUserStats, 16)
|
||||
winISteamUserStats * __thiscall winISteamClient_SteamClient013_GetISteamUserStats(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamUserStats(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamGameServerStats, 16)
|
||||
winISteamGameServerStats * __thiscall winISteamClient_SteamClient013_GetISteamGameServerStats(winISteamClient_SteamClient013 *_this, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamGameServerStats(_this->linux_side, hSteamuser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamApps, 16)
|
||||
winISteamApps * __thiscall winISteamClient_SteamClient013_GetISteamApps(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamApps(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamNetworking, 16)
|
||||
winISteamNetworking * __thiscall winISteamClient_SteamClient013_GetISteamNetworking(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamNetworking(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamRemoteStorage, 16)
|
||||
winISteamRemoteStorage * __thiscall winISteamClient_SteamClient013_GetISteamRemoteStorage(winISteamClient_SteamClient013 *_this, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamRemoteStorage(_this->linux_side, hSteamuser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamScreenshots, 16)
|
||||
winISteamScreenshots * __thiscall winISteamClient_SteamClient013_GetISteamScreenshots(winISteamClient_SteamClient013 *_this, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamScreenshots(_this->linux_side, hSteamuser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_RunFrame, 4)
|
||||
void __thiscall winISteamClient_SteamClient013_RunFrame(winISteamClient_SteamClient013 *_this)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
cppISteamClient_SteamClient013_RunFrame(_this->linux_side);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetIPCCallCount, 4)
|
||||
uint32 __thiscall winISteamClient_SteamClient013_GetIPCCallCount(winISteamClient_SteamClient013 *_this)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamClient_SteamClient013_GetIPCCallCount(_this->linux_side);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_SetWarningMessageHook, 8)
|
||||
void __thiscall winISteamClient_SteamClient013_SetWarningMessageHook(winISteamClient_SteamClient013 *_this, SteamAPIWarningMessageHook_t pFunction)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
cppISteamClient_SteamClient013_SetWarningMessageHook(_this->linux_side, pFunction);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_BShutdownIfAllPipesClosed, 4)
|
||||
bool __thiscall winISteamClient_SteamClient013_BShutdownIfAllPipesClosed(winISteamClient_SteamClient013 *_this)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamClient_SteamClient013_BShutdownIfAllPipesClosed(_this->linux_side);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamHTTP, 16)
|
||||
winISteamHTTP * __thiscall winISteamClient_SteamClient013_GetISteamHTTP(winISteamClient_SteamClient013 *_this, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamHTTP(_this->linux_side, hSteamuser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamUnifiedMessages, 16)
|
||||
winISteamUnifiedMessages * __thiscall winISteamClient_SteamClient013_GetISteamUnifiedMessages(winISteamClient_SteamClient013 *_this, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamUnifiedMessages(_this->linux_side, hSteamuser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamController, 16)
|
||||
winISteamController * __thiscall winISteamClient_SteamClient013_GetISteamController(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamController(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamUGC, 16)
|
||||
winISteamUGC * __thiscall winISteamClient_SteamClient013_GetISteamUGC(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamUGC(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamInventory, 16)
|
||||
void * __thiscall winISteamClient_SteamClient013_GetISteamInventory(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamClient_SteamClient013_GetISteamInventory(_this->linux_side, hSteamUser, hSteamPipe, pchVersion);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamVideo, 16)
|
||||
void * __thiscall winISteamClient_SteamClient013_GetISteamVideo(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamClient_SteamClient013_GetISteamVideo(_this->linux_side, hSteamUser, hSteamPipe, pchVersion);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamClient_SteamClient013_GetISteamAppList, 16)
|
||||
winISteamAppList * __thiscall winISteamClient_SteamClient013_GetISteamAppList(winISteamClient_SteamClient013 *_this, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return create_win_interface(pchVersion,
|
||||
cppISteamClient_SteamClient013_GetISteamAppList(_this->linux_side, hSteamUser, hSteamPipe, pchVersion));
|
||||
}
|
||||
|
||||
extern vtable_ptr winISteamClient_SteamClient013_vtable;
|
||||
|
||||
#ifndef __GNUC__
|
||||
void __asm_dummy_vtables(void) {
|
||||
#endif
|
||||
__ASM_VTABLE(winISteamClient_SteamClient013,
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_CreateSteamPipe)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_BReleaseSteamPipe)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_ConnectToGlobalUser)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_CreateLocalUser)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_ReleaseUser)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamUser)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamGameServer)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_SetLocalIPBinding)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamFriends)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamUtils)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamMatchmaking)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamMatchmakingServers)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamGenericInterface)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamUserStats)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamGameServerStats)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamApps)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamNetworking)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamRemoteStorage)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamScreenshots)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_RunFrame)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetIPCCallCount)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_SetWarningMessageHook)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_BShutdownIfAllPipesClosed)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamHTTP)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamUnifiedMessages)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamController)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamUGC)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamInventory)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamVideo)
|
||||
VTABLE_ADD_FUNC(winISteamClient_SteamClient013_GetISteamAppList)
|
||||
);
|
||||
#ifndef __GNUC__
|
||||
}
|
||||
#endif
|
||||
|
||||
winISteamClient_SteamClient013 *create_winISteamClient_SteamClient013(void *linux_side)
|
||||
{
|
||||
winISteamClient_SteamClient013 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamClient_SteamClient013));
|
||||
TRACE("-> %p\n", r);
|
||||
r->vtable = &winISteamClient_SteamClient013_vtable;
|
||||
r->linux_side = linux_side;
|
||||
return r;
|
||||
}
|
||||
|
||||
#include "cppISteamClient_SteamClient012.h"
|
||||
|
||||
typedef struct __winISteamClient_SteamClient012 {
|
||||
|
@ -54,6 +54,7 @@ extern void *create_winISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_001(
|
||||
extern void *create_winISteamClient_SteamClient015(void *);
|
||||
extern void *create_winISteamUGC_STEAMUGC_INTERFACE_VERSION002(void *);
|
||||
extern void *create_winISteamClient_SteamClient014(void *);
|
||||
extern void *create_winISteamClient_SteamClient013(void *);
|
||||
extern void *create_winISteamClient_SteamClient012(void *);
|
||||
extern void *create_winISteamUtils_SteamUtils006(void *);
|
||||
extern void *create_winISteamUGC_STEAMUGC_INTERFACE_VERSION001(void *);
|
||||
|
@ -54,6 +54,7 @@
|
||||
{"SteamClient015", &create_winISteamClient_SteamClient015},
|
||||
{"STEAMUGC_INTERFACE_VERSION002", &create_winISteamUGC_STEAMUGC_INTERFACE_VERSION002},
|
||||
{"SteamClient014", &create_winISteamClient_SteamClient014},
|
||||
{"SteamClient013", &create_winISteamClient_SteamClient013},
|
||||
{"SteamClient012", &create_winISteamClient_SteamClient012},
|
||||
{"SteamUtils006", &create_winISteamUtils_SteamUtils006},
|
||||
{"STEAMUGC_INTERFACE_VERSION001", &create_winISteamUGC_STEAMUGC_INTERFACE_VERSION001},
|
||||
|
Loading…
Reference in New Issue
Block a user