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https://github.com/ValveSoftware/Proton.git
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lsteamclient: Reallocate new interface only when linux_side changes.
This fixes Batman: AK's Denuvo DRM incorrectly flagging the game as pirated.
This commit is contained in:
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20f6b88943
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@ -1047,6 +1047,7 @@ $(LSTEAMCLIENT_CONFIGURE_FILES64): $(LSTEAMCLIENT64) $(MAKEFILE_DEP) | $(LSTEAMC
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-I"../$(TOOLS_DIR64)"/include/ \
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-I"../$(TOOLS_DIR64)"/include/ \
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-I"../$(TOOLS_DIR64)"/include/wine/ \
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-I"../$(TOOLS_DIR64)"/include/wine/ \
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-I"../$(TOOLS_DIR64)"/include/wine/windows/ \
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-I"../$(TOOLS_DIR64)"/include/wine/windows/ \
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-I"../$(WINE)"/include/ \
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-L"../$(TOOLS_DIR64)"/lib64/ \
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-L"../$(TOOLS_DIR64)"/lib64/ \
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-L"../$(TOOLS_DIR64)"/lib64/wine/ \
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-L"../$(TOOLS_DIR64)"/lib64/wine/ \
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--dll ../$(LSTEAMCLIENT64) && \
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--dll ../$(LSTEAMCLIENT64) && \
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@ -1065,6 +1066,7 @@ $(LSTEAMCLIENT_CONFIGURE_FILES32): $(LSTEAMCLIENT32) $(MAKEFILE_DEP) | $(LSTEAMC
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-I"../$(TOOLS_DIR32)"/include/ \
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-I"../$(TOOLS_DIR32)"/include/ \
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-I"../$(TOOLS_DIR32)"/include/wine/ \
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-I"../$(TOOLS_DIR32)"/include/wine/ \
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-I"../$(TOOLS_DIR32)"/include/wine/windows/ \
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-I"../$(TOOLS_DIR32)"/include/wine/windows/ \
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-I"../$(WINE)"/include/ \
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-L"../$(TOOLS_DIR32)"/lib/ \
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-L"../$(TOOLS_DIR32)"/lib/ \
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-L"../$(TOOLS_DIR32)"/lib/wine/ \
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-L"../$(TOOLS_DIR32)"/lib/wine/ \
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--dll ../$(LSTEAMCLIENT32) && \
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--dll ../$(LSTEAMCLIENT32) && \
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@ -10,6 +10,7 @@
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#include "winnls.h"
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#include "winnls.h"
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#include "wine/debug.h"
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#include "wine/debug.h"
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#include "wine/library.h"
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#include "wine/library.h"
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#include "wine/list.h"
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#include "steam_defs.h"
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#include "steam_defs.h"
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#ifdef __linux__
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#ifdef __linux__
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@ -24,6 +25,8 @@ char g_tmppath[PATH_MAX];
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static char *controller_glyphs[512]; /* at least k_EControllerActionOrigin_Count */
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static char *controller_glyphs[512]; /* at least k_EControllerActionOrigin_Count */
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static CRITICAL_SECTION steamclient_cs = { NULL, -1, 0, 0, 0, 0 };
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
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{
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{
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TRACE("(%p, %u, %p)\n", instance, reason, reserved);
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TRACE("(%p, %u, %p)\n", instance, reason, reserved);
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@ -355,23 +358,58 @@ static const struct {
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#include "win_constructors_table.dat"
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#include "win_constructors_table.dat"
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};
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};
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struct steamclient_interface
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{
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struct list entry;
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const char *name;
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void *linux_side;
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void *interface;
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};
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static struct list steamclient_interfaces = LIST_INIT(steamclient_interfaces);
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void *create_win_interface(const char *name, void *linux_side)
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void *create_win_interface(const char *name, void *linux_side)
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{
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{
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struct steamclient_interface *e;
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void *ret = NULL;
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int i;
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int i;
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TRACE("trying to create %s\n", name);
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TRACE("trying to create %s\n", name);
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if(!linux_side)
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if (!linux_side)
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return NULL;
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return NULL;
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for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
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EnterCriticalSection(&steamclient_cs);
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if(!strcmp(name, constructors[i].iface_version))
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return constructors[i].ctor(linux_side);
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LIST_FOR_EACH_ENTRY(e, &steamclient_interfaces, struct steamclient_interface, entry)
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{
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if (e->linux_side == linux_side && !strcmp(e->name, name))
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{
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ret = e->interface;
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TRACE("-> %p\n", ret);
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goto done;
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}
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}
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}
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ERR("Don't recognize interface name: %s\n", name);
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for (i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i)
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{
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if (!strcmp(name, constructors[i].iface_version))
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{
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e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e));
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e->name = constructors[i].iface_version;
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e->linux_side = linux_side;
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e->interface = constructors[i].ctor(linux_side);
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list_add_tail(&steamclient_interfaces, &e->entry);
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return NULL;
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ret = e->interface;
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break;
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}
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}
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done:
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LeaveCriticalSection(&steamclient_cs);
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if (!ret) ERR("Don't recognize interface name: %s\n", name);
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return ret;
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}
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}
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static void *steamclient_lib;
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static void *steamclient_lib;
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