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vrclient: Factor out ivrcompositor_submit_vulkan().
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@ -654,6 +654,79 @@ static EVRCompositorError ivrcompositor_submit_dxvk(
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}
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}
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#endif
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#endif
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static EVRCompositorError ivrcompositor_submit_vulkan(
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EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
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void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
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unsigned int version, struct compositor_data *user_data)
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{
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struct VRVulkanTextureData_t our_vkdata, our_depth_vkdata, *their_vkdata;
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VRTextureWithPoseAndDepth_t our_both;
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VRTextureWithDepth_t our_depth;
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VRTextureWithPose_t our_pose;
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Texture_t our_texture, *tex;
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load_vk_unwrappers();
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their_vkdata = (struct VRVulkanTextureData_t *)texture->handle;
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our_vkdata = *their_vkdata;
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our_vkdata.m_pDevice = get_native_VkDevice(our_vkdata.m_pDevice);
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our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_vkdata.m_pPhysicalDevice);
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our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
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our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
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switch (flags & (Submit_TextureWithPose | Submit_TextureWithDepth))
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{
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case 0:
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our_texture = *texture;
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our_texture.handle = &our_vkdata;
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tex = (Texture_t *)&our_texture;
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break;
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case Submit_TextureWithPose:
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our_pose = *(VRTextureWithPose_t *)texture;
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our_pose.texture.handle = &our_vkdata;
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tex = (Texture_t *)&our_pose;
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break;
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case Submit_TextureWithDepth:
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our_depth = *(VRTextureWithDepth_t *)texture;
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our_depth.texture.handle = &our_vkdata;
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their_vkdata = (struct VRVulkanTextureData_t *)our_depth.depth.handle;
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our_depth_vkdata = *their_vkdata;
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our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
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our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
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our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
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our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
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our_depth.depth.handle = &our_depth_vkdata;
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tex = (Texture_t *)&our_depth;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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our_both = *(VRTextureWithPoseAndDepth_t *)texture;
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our_both.texture.handle = &our_vkdata;
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their_vkdata = (struct VRVulkanTextureData_t *)our_both.depth.handle;
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our_depth_vkdata = *their_vkdata;
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our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
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our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
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our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
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our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
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our_both.depth.handle = &our_depth_vkdata;
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tex = (Texture_t *)&our_both;
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break;
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}
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return cpp_func(linux_side, eye, tex, bounds, flags);
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}
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EVRCompositorError ivrcompositor_submit(
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EVRCompositorError ivrcompositor_submit(
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EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
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EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
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void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
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void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
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@ -698,74 +771,8 @@ EVRCompositorError ivrcompositor_submit(
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}
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}
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case TextureType_Vulkan:
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case TextureType_Vulkan:
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{
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return ivrcompositor_submit_vulkan(cpp_func, linux_side,
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struct VRVulkanTextureData_t our_vkdata, our_depth_vkdata, *their_vkdata;
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eye, texture, bounds, flags, version, user_data);
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Texture_t our_texture, *tex;
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VRTextureWithPose_t our_pose;
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VRTextureWithDepth_t our_depth;
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VRTextureWithPoseAndDepth_t our_both;
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load_vk_unwrappers();
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their_vkdata = (struct VRVulkanTextureData_t*)texture->handle;
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our_vkdata = *their_vkdata;
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our_vkdata.m_pDevice = get_native_VkDevice(our_vkdata.m_pDevice);
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our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_vkdata.m_pPhysicalDevice);
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our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
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our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
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switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
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case 0:
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our_texture = *texture;
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our_texture.handle = &our_vkdata;
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tex = (Texture_t *)&our_texture;
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break;
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case Submit_TextureWithPose:
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our_pose = *(VRTextureWithPose_t *)texture;
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our_pose.texture.handle = &our_vkdata;
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tex = (Texture_t *)&our_pose;
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break;
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case Submit_TextureWithDepth:
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our_depth = *(VRTextureWithDepth_t *)texture;
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our_depth.texture.handle = &our_vkdata;
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their_vkdata = (struct VRVulkanTextureData_t *)our_depth.depth.handle;
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our_depth_vkdata = *their_vkdata;
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our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
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our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
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our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
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our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
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our_depth.depth.handle = &our_depth_vkdata;
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tex = (Texture_t *)&our_depth;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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our_both = *(VRTextureWithPoseAndDepth_t *)texture;
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our_both.texture.handle = &our_vkdata;
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their_vkdata = (struct VRVulkanTextureData_t *)our_both.depth.handle;
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our_depth_vkdata = *their_vkdata;
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our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
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our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
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our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
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our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
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our_both.depth.handle = &our_depth_vkdata;
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tex = (Texture_t *)&our_both;
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break;
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}
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return cpp_func(linux_side, eye, tex, bounds, flags);
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}
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default:
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default:
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return cpp_func(linux_side, eye, texture, bounds, flags);
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return cpp_func(linux_side, eye, texture, bounds, flags);
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