diff --git a/build_dxvk.sh b/build_dxvk.sh deleted file mode 100755 index 303d7f04..00000000 --- a/build_dxvk.sh +++ /dev/null @@ -1,34 +0,0 @@ -#!/bin/bash - -set -e - -if [ x"$1" == x ]; then - echo missing build type, give win32 or win64 - exit 1 -fi - -TOP="$PWD" -TYPE="$1" - -cd "$TOP"/dxvk - -sed -i -e 's/^exe_wrapper.*$//' build-$TYPE.txt - -meson --prefix="$TOP"/dxvk/dist.$TYPE --cross-file build-$TYPE.txt build.$TYPE - -cd build.$TYPE - -meson configure -Dprefix="$TOP"/dxvk -Dbuildtype=release - -ninja - -#build on Arch Linux and deploy into git, see build_proton.sh -mkdir -p "$TOP"/dxvk.$TYPE -cp src/dxgi/dxgi.dll "$TOP"/dxvk.$TYPE/ -strip "$TOP"/dxvk.$TYPE/dxgi.dll -cp src/d3d11/d3d11.dll "$TOP"/dxvk.$TYPE/ -strip "$TOP"/dxvk.$TYPE/d3d11.dll -echo "build_dxvk: $TYPE build done" - -#mark as built -#touch "$TOP"/dxvk/proton.$TYPE.built diff --git a/build_proton.sh b/build_proton.sh index 313abf84..1771732e 100755 --- a/build_proton.sh +++ b/build_proton.sh @@ -407,6 +407,41 @@ function build_vrclient32 cp -a vrclient.dll.fake "$DST_DIR"/lib/wine/fakedlls/vrclient.dll } +function build_dxvk +{ + #unfortunately the Steam chroots are too old to build DXVK, so we have to + #build it in the host system + if [ ! -e "$TOP/build/dxvk.win64/bin/d3d11.dll" ]; then + cd "$TOP"/dxvk + mkdir -p "$TOP"/build/dxvk.win32 + cd "$TOP"/dxvk + PATH="$TOP/glslang/bin/:$PATH" meson --prefix="$TOP"/build/dxvk.win32 --cross-file build-win32.txt "$TOP"/build/dxvk.win32 + cd "$TOP"/build/dxvk.win32 + PATH="$TOP/glslang/bin/:$PATH" meson configure -Dbuildtype=release + PATH="$TOP/glslang/bin/:$PATH" ninja + PATH="$TOP/glslang/bin/:$PATH" ninja install + + cd "$TOP"/dxvk + mkdir -p "$TOP"/build/dxvk.win64 + PATH="$TOP/glslang/bin/:$PATH" meson --prefix="$TOP"/build/dxvk.win64 --cross-file build-win64.txt "$TOP"/build/dxvk.win64 + cd "$TOP"/build/dxvk.win64 + PATH="$TOP/glslang/bin/:$PATH" meson configure -Dbuildtype=release + PATH="$TOP/glslang/bin/:$PATH" ninja + PATH="$TOP/glslang/bin/:$PATH" ninja install + fi + + cd "$TOP" + mkdir -p "$DST_DIR"/lib64/wine/dxvk + cp "$TOP/build/dxvk.win64/bin/dxgi.dll" "$DST_DIR"/lib64/wine/dxvk/ + cp "$TOP/build/dxvk.win64/bin/d3d11.dll" "$DST_DIR"/lib64/wine/dxvk/ + git submodule status -- dxvk > "$DST_DIR"/lib64/wine/dxvk/version + + mkdir -p "$DST_DIR"/lib/wine/dxvk + cp "$TOP/build/dxvk.win32/bin/dxgi.dll" "$DST_DIR"/lib/wine/dxvk/ + cp "$TOP/build/dxvk.win32/bin/d3d11.dll" "$DST_DIR"/lib/wine/dxvk/ + git submodule status -- dxvk > "$DST_DIR"/lib/wine/dxvk/version +} + PACKAGE=false @@ -538,45 +573,7 @@ fi build_openal -#build dxvk - -#Debian 9 is too old to build dxvk, so I gave up and I'm building it on my Arch -#Linux box and checking the binaries into Git instead. Blech. --aeikum -cd "$TOP" - -mkdir -p "$DST_DIR"/lib64/wine/dxvk -cp "dxvk.win64/dxgi.dll" "$DST_DIR"/lib64/wine/dxvk/ -cp "dxvk.win64/d3d11.dll" "$DST_DIR"/lib64/wine/dxvk/ -git submodule status -- dxvk > "$DST_DIR"/lib64/wine/dxvk/version - -mkdir -p "$DST_DIR"/lib/wine/dxvk -cp "dxvk.win32/dxgi.dll" "$DST_DIR"/lib/wine/dxvk/ -cp "dxvk.win32/d3d11.dll" "$DST_DIR"/lib/wine/dxvk/ -git submodule status -- dxvk > "$DST_DIR"/lib/wine/dxvk/version - -#unfortunately the Steam runtime chroot is too old to build dxvk, so -#we have to build it in the host system - -#requires meson >= 0.43 and posix thread enabled mingw-w64, on debian: -# update-alternatives --config i686-w64-mingw32-g++ -# update-alternatives --config i686-w64-mingw32-gcc -# update-alternatives --config x86_64-w64-mingw32-g++ -# update-alternatives --config x86_64-w64-mingw32-gcc -#cd "$TOP" -#if [ ! -e dxvk/proton.win64.built ]; then -# PATH="$TOP"/glslang/bin/:"$PATH" bash ./build_dxvk.sh win64 -#fi -#if [ ! -e dxvk/proton.win32.built ]; then -# PATH="$TOP"/glslang/bin/:"$PATH" bash ./build_dxvk.sh win32 -#fi -# -#mkdir -p "$DST_DIR"/lib/wine/dxvk -#cp -a dxvk/dist.win32/bin/dxgi.dll "$DST_DIR"/lib/wine/dxvk/ -#cp -a dxvk/dist.win32/bin/d3d11.dll "$DST_DIR"/lib/wine/dxvk/ -# -#mkdir -p "$DST_DIR"/lib64/wine/dxvk -#cp -a dxvk/dist.win64/bin/dxgi.dll "$DST_DIR"/lib64/wine/dxvk/ -#cp -a dxvk/dist.win64/bin/d3d11.dll "$DST_DIR"/lib64/wine/dxvk/ +build_dxvk case "$BUILD_COMPONENTS" in "all") diff --git a/dxvk.win32/d3d11.dll b/dxvk.win32/d3d11.dll deleted file mode 100755 index a81f16e6..00000000 Binary files a/dxvk.win32/d3d11.dll and /dev/null differ diff --git a/dxvk.win32/dxgi.dll b/dxvk.win32/dxgi.dll deleted file mode 100755 index e475db09..00000000 Binary files a/dxvk.win32/dxgi.dll and /dev/null differ diff --git a/dxvk.win64/d3d11.dll b/dxvk.win64/d3d11.dll deleted file mode 100755 index 3f900d4c..00000000 Binary files a/dxvk.win64/d3d11.dll and /dev/null differ diff --git a/dxvk.win64/dxgi.dll b/dxvk.win64/dxgi.dll deleted file mode 100755 index 8bac3e10..00000000 Binary files a/dxvk.win64/dxgi.dll and /dev/null differ