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vrclient: Add DXVK support for D3D11 submissions
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@ -15,6 +15,7 @@
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#include "vrclient_private.h"
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#include "initguid.h"
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#include "dxvk-interop.h"
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#include "wined3d-interop.h"
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#include "cppIVRCompositor_IVRCompositor_021.h"
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@ -478,88 +479,172 @@ EVRCompositorError ivrcompositor_submit(
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ID3D11Device *device;
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HRESULT hr;
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IDXGIVkInteropSurface *dxvk_surface;
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IDXGIVkInteropDevice *dxvk_device;
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TRACE("%p, %#x, %p, %p, %#x\n", linux_side, eye, texture, bounds, flags);
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switch (texture->eType)
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{
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case TextureType_DirectX:
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{
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TRACE("D3D11\n");
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texture_iface = texture->handle;
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hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
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&IID_IWineD3D11Texture2D, (void **)&wine_texture);
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if (FAILED(hr))
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{
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ERR("Invalid D3D11 texture %p.\n", texture);
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return cpp_func(linux_side, eye, texture, bounds, flags);
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}
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if (SUCCEEDED(hr)) {
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wine_texture->lpVtbl->GetDevice(wine_texture, &device);
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if (user_data->d3d11_device != device)
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{
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if (user_data->d3d11_device)
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FIXME("Previous submit was from different D3D11 device.\n");
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user_data->d3d11_device = device;
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if (SUCCEEDED(hr = device->lpVtbl->QueryInterface(device,
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&IID_IWineD3D11Device, (void **)&wined3d_device)))
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wine_texture->lpVtbl->GetDevice(wine_texture, &device);
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if (user_data->d3d11_device != device)
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{
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user_data->wined3d_device = wined3d_device;
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wined3d_device->lpVtbl->Release(wined3d_device);
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}
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else
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{
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ERR("Failed to get device, hr %#x.\n", hr);
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user_data->wined3d_device = NULL;
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}
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if (user_data->d3d11_device)
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FIXME("Previous submit was from different D3D11 device.\n");
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TRACE("Enabling explicit timing mode.\n");
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switch (version)
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{
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case 21:
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cppIVRCompositor_IVRCompositor_021_SetExplicitTimingMode(linux_side,
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VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
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break;
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case 22:
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cppIVRCompositor_IVRCompositor_022_SetExplicitTimingMode(linux_side,
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VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
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break;
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default:
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FIXME("Version %u not supported.\n", version);
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user_data->d3d11_device = device;
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if (SUCCEEDED(hr = device->lpVtbl->QueryInterface(device,
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&IID_IWineD3D11Device, (void **)&wined3d_device)))
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{
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user_data->wined3d_device = wined3d_device;
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wined3d_device->lpVtbl->Release(wined3d_device);
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}
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else
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{
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ERR("Failed to get device, hr %#x.\n", hr);
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user_data->wined3d_device = NULL;
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}
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TRACE("Enabling explicit timing mode.\n");
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switch (version)
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{
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case 21:
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cppIVRCompositor_IVRCompositor_021_SetExplicitTimingMode(linux_side,
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VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
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break;
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case 22:
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cppIVRCompositor_IVRCompositor_022_SetExplicitTimingMode(linux_side,
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VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
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break;
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default:
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FIXME("Version %u not supported.\n", version);
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user_data->wined3d_device = NULL;
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break;
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}
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}
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device->lpVtbl->Release(device);
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submit_data.linux_side = linux_side;
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submit_data.submit = cpp_func;
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submit_data.eye = eye;
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switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
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case 0:
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submit_data.texture = *texture;
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break;
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case Submit_TextureWithPose:
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submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
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break;
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case Submit_TextureWithDepth:
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submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
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depth_texture = (IUnknown*)submit_data.texture_depth.depth.handle;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
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depth_texture = (IUnknown*)submit_data.texture_both.depth.handle;
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break;
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}
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submit_data.bounds = *bounds;
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submit_data.flags = flags;
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wine_texture->lpVtbl->access_gl_texture(wine_texture,
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d3d11_texture_callback, depth_texture, &submit_data, sizeof(submit_data));
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wine_texture->lpVtbl->Release(wine_texture);
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return 0;
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}
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device->lpVtbl->Release(device);
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submit_data.linux_side = linux_side;
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submit_data.submit = cpp_func;
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submit_data.eye = eye;
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switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
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case 0:
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submit_data.texture = *texture;
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break;
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case Submit_TextureWithPose:
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submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
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break;
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case Submit_TextureWithDepth:
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submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
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depth_texture = (IUnknown*)submit_data.texture_depth.depth.handle;
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break;
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case Submit_TextureWithPose | Submit_TextureWithDepth:
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submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
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depth_texture = (IUnknown*)submit_data.texture_both.depth.handle;
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break;
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hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
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&IID_IDXGIVkInteropSurface, (void **)&dxvk_surface);
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if (SUCCEEDED(hr)) {
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struct VRVulkanTextureData_t vkdata;
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struct Texture_t vktexture;
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VkImage image_handle;
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VkImageLayout image_layout;
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VkImageCreateInfo image_info;
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VkImageSubresourceRange subresources;
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EVRCompositorError err;
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dxvk_surface->lpVtbl->GetDevice(
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dxvk_surface, &dxvk_device);
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user_data->dxvk_device = dxvk_device;
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dxvk_device->lpVtbl->GetVulkanHandles(
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dxvk_device,
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&vkdata.m_pInstance,
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&vkdata.m_pPhysicalDevice,
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&vkdata.m_pDevice);
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dxvk_device->lpVtbl->GetSubmissionQueue(
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dxvk_device,
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&vkdata.m_pQueue,
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&vkdata.m_nQueueFamilyIndex);
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// DXVK needs this to be initialized correctly
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image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image_info.pNext = NULL;
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dxvk_surface->lpVtbl->GetVulkanImageInfo(
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dxvk_surface, &image_handle,
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&image_layout, &image_info);
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load_vk_unwrappers();
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vkdata.m_nImage = (uint64_t)image_handle;
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vkdata.m_pDevice = get_native_VkDevice(vkdata.m_pDevice);
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vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(vkdata.m_pPhysicalDevice);
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vkdata.m_pInstance = get_native_VkInstance(vkdata.m_pInstance);
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vkdata.m_pQueue = get_native_VkQueue(vkdata.m_pQueue);
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vkdata.m_nWidth = image_info.extent.width;
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vkdata.m_nHeight = image_info.extent.height;
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vkdata.m_nFormat = image_info.format;
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vkdata.m_nSampleCount = image_info.samples;
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vktexture = *texture;
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vktexture.handle = &vkdata;
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vktexture.eType = TextureType_Vulkan;
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subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresources.baseMipLevel = 0;
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subresources.levelCount = image_info.mipLevels;
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subresources.baseArrayLayer = 0;
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subresources.layerCount = image_info.arrayLayers;
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dxvk_device->lpVtbl->TransitionSurfaceLayout(
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dxvk_device, dxvk_surface, &subresources,
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image_layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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dxvk_device->lpVtbl->FlushRenderingCommands(dxvk_device);
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dxvk_device->lpVtbl->LockSubmissionQueue(dxvk_device);
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err = cpp_func(linux_side, eye, &vktexture, bounds, flags);
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dxvk_device->lpVtbl->ReleaseSubmissionQueue(dxvk_device);
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dxvk_device->lpVtbl->TransitionSurfaceLayout(
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dxvk_device, dxvk_surface, &subresources,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_layout);
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dxvk_device->lpVtbl->Release(dxvk_device);
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dxvk_surface->lpVtbl->Release(dxvk_surface);
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return err;
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}
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submit_data.bounds = *bounds;
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submit_data.flags = flags;
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wine_texture->lpVtbl->access_gl_texture(wine_texture,
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d3d11_texture_callback, depth_texture, &submit_data, sizeof(submit_data));
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wine_texture->lpVtbl->Release(wine_texture);
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ERR("Invalid D3D11 texture %p.\n", texture);
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return cpp_func(linux_side, eye, texture, bounds, flags);
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}
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return 0;
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case TextureType_Vulkan:
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{
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@ -670,7 +755,13 @@ void ivrcompositor_post_present_handoff(void (*cpp_func)(void *),
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return;
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}
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if (user_data->dxvk_device)
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user_data->dxvk_device->lpVtbl->LockSubmissionQueue(user_data->dxvk_device);
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cpp_func(linux_side);
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if (user_data->dxvk_device)
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user_data->dxvk_device->lpVtbl->ReleaseSubmissionQueue(user_data->dxvk_device);
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}
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struct explicit_timing_data
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@ -714,8 +805,14 @@ EVRCompositorError ivrcompositor_wait_get_poses(
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TRACE("%p, %p, %u, %p, %u\n", linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
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if (user_data->dxvk_device)
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user_data->dxvk_device->lpVtbl->LockSubmissionQueue(user_data->dxvk_device);
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r = cpp_func(linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
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if (user_data->dxvk_device)
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user_data->dxvk_device->lpVtbl->ReleaseSubmissionQueue(user_data->dxvk_device);
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if ((wined3d_device = user_data->wined3d_device))
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{
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TRACE("wined3d device %p\n", wined3d_device);
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#ifndef __cplusplus
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typedef struct ID3D11Device ID3D11Device;
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typedef struct IWineD3D11Device IWineD3D11Device;
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typedef struct IDXGIVkInteropDevice IDXGIVkInteropDevice;
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struct generic_interface
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{
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@ -56,6 +57,7 @@ struct compositor_data
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{
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ID3D11Device *d3d11_device;
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IWineD3D11Device *wined3d_device;
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IDXGIVkInteropDevice *dxvk_device;
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};
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void destroy_compositor_data(struct compositor_data *data);
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2
wine
2
wine
@ -1 +1 @@
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Subproject commit 2855342f8188e687a6a93c4a0d9fb4ec5cbaa177
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Subproject commit 348865780b2a950aeb6028f16cd6d3c6d8974155
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