mirror of
https://github.com/ValveSoftware/Proton.git
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vrclient: Split IVRRenderModels helpers to vrrendermodels_manual.c.
CW-Bug-Id: #22729
This commit is contained in:
parent
17644c7bbf
commit
ef849f4822
@ -9,6 +9,7 @@ C_SRCS = \
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vrclient_x64/flatapi.c \
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vrclient_x64/vrclient_main.c \
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vrclient_x64/vrsystem_manual.c \
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vrclient_x64/vrrendermodels_manual.c \
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vrclient_x64/winIVRApplications.c \
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vrclient_x64/winIVRChaperone.c \
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vrclient_x64/winIVRChaperoneSetup.c \
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@ -28,21 +28,6 @@
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#include "cppIVRCompositor_IVRCompositor_021.h"
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#include "cppIVRCompositor_IVRCompositor_022.h"
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/* 0918 is binary compatible with 1015 */
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typedef struct winRenderModel_t_0918 winRenderModel_t_0918;
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typedef struct winRenderModel_TextureMap_t_0918 winRenderModel_TextureMap_t_0918;
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#include "cppIVRRenderModels_IVRRenderModels_004.h"
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typedef struct winRenderModel_t_1015 winRenderModel_t_1015;
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typedef struct winRenderModel_TextureMap_t_1015 winRenderModel_TextureMap_t_1015;
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#include "cppIVRRenderModels_IVRRenderModels_005.h"
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/* this is converted to 1267 during load_linux_texture_map, so ensure new
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* structure is compatible before updating this number */
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typedef struct winRenderModel_t_1267 winRenderModel_t_1267;
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typedef struct winRenderModel_TextureMap_t_1267 winRenderModel_TextureMap_t_1267;
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#include "cppIVRRenderModels_IVRRenderModels_006.h"
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#include "wine/unixlib.h"
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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@ -1262,233 +1247,6 @@ uint32_t ivrcompositor_get_vulkan_device_extensions_required(
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return ret;
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}
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#pragma pack( push, 8 )
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struct winRenderModel_TextureMap_t_0918 {
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t * rubTextureMapData;
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} __attribute__ ((ms_struct));;
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struct winRenderModel_TextureMap_t_1015 {
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t * rubTextureMapData;
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} __attribute__ ((ms_struct));
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struct winRenderModel_TextureMap_t_1237 {
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t *rubTextureMapData;
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EVRRenderModelTextureFormat format;
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uint16_t unMipLevels;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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static EVRRenderModelError load_into_texture_d3d11(ID3D11Texture2D *texture,
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const struct winRenderModel_TextureMap_t_1237 *data)
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{
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D3D11_TEXTURE2D_DESC texture_desc;
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ID3D11DeviceContext *context;
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ID3D11Device *device;
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texture->lpVtbl->GetDesc(texture, &texture_desc);
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TRACE("Format %#x, width %u, height %u.\n",
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texture_desc.Format, texture_desc.Width, texture_desc.Height);
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TRACE("Array size %u, miplevels %u.\n",
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texture_desc.ArraySize, texture_desc.MipLevels);
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if (texture_desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM_SRGB)
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{
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FIXME("Unexpected format %#x.\n", texture_desc.Format);
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return VRRenderModelError_NotSupported;
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}
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if (texture_desc.Width != data->unWidth)
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{
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FIXME("Unexpected width %u.\n", texture_desc.Width);
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return VRRenderModelError_NotSupported;
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}
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if (texture_desc.Height != data->unHeight)
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{
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FIXME("Unexpected height %u.\n", texture_desc.Height);
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return VRRenderModelError_NotSupported;
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}
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if (data->format)
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FIXME("Unsupported texture map format %d.\n", data->format);
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if (data->unMipLevels)
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FIXME("Unsupported unMipLevels %u.\n", data->unMipLevels);
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texture->lpVtbl->GetDevice(texture, &device);
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device->lpVtbl->GetImmediateContext(device, &context);
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device->lpVtbl->Release(device);
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context->lpVtbl->UpdateSubresource(context, (ID3D11Resource *)texture,
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0, NULL, data->rubTextureMapData, data->unWidth * 4 * sizeof(uint8_t), 0);
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context->lpVtbl->Release(context);
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return VRRenderModelError_None;
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}
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static EVRRenderModelError load_linux_texture_map(void *linux_side, TextureID_t texture_id,
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struct winRenderModel_TextureMap_t_1237 **texture_map, unsigned int version)
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{
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EVRRenderModelError ret;
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switch(version){
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case 4:
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{
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struct winRenderModel_TextureMap_t_0918 *orig_map;
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if ((ret = cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async(linux_side, texture_id, &orig_map)))
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return ret;
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*texture_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map));
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memcpy(*texture_map, orig_map, sizeof(*orig_map));
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cppIVRRenderModels_IVRRenderModels_004_FreeTexture(linux_side, orig_map);
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return 0;
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}
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case 5:
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{
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struct winRenderModel_TextureMap_t_1015 *orig_map;
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if ((ret = cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async(linux_side, texture_id, &orig_map)))
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return ret;
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*texture_map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map));
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memcpy(*texture_map, orig_map, sizeof(*orig_map));
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cppIVRRenderModels_IVRRenderModels_005_FreeTexture(linux_side, orig_map);
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return 0;
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}
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case 6:
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return cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async(linux_side, texture_id, (winRenderModel_TextureMap_t_1267 **)texture_map);
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}
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FIXME("Unsupported IVRRenderModels version! %u\n", version);
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return VRRenderModelError_NotSupported;
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}
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static void free_linux_texture_map(void *linux_side,
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struct winRenderModel_TextureMap_t_1237 *texture_map, unsigned int version)
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{
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switch(version){
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case 4:
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HeapFree(GetProcessHeap(), 0, texture_map);
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break;
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case 5:
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HeapFree(GetProcessHeap(), 0, texture_map);
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break;
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case 6:
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cppIVRRenderModels_IVRRenderModels_006_FreeTexture(linux_side, (winRenderModel_TextureMap_t_1267 *)texture_map);
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break;
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default:
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FIXME("Unsupported IVRRenderModels version! %u\n", version);
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break;
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}
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}
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EVRRenderModelError ivrrendermodels_load_texture_d3d11_async(
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EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *, void **),
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void *linux_side, TextureID_t texture_id, void *device,
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void **dst_texture, unsigned int version)
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{
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struct winRenderModel_TextureMap_t_1237 *texture_map;
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EVRRenderModelError error;
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Device *d3d11_device = device;
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ID3D11Texture2D *texture;
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HRESULT hr;
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error = load_linux_texture_map(linux_side, texture_id, &texture_map, version);
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if (error == VRRenderModelError_Loading)
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{
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TRACE("Loading.\n");
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return error;
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}
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if (error != VRRenderModelError_None)
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{
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WARN("Failed to load texture %#x.\n", error);
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return error;
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}
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desc.Width = texture_map->unWidth;
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desc.Height = texture_map->unHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = d3d11_device->lpVtbl->CreateTexture2D(d3d11_device, &desc, NULL, &texture);
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if (FAILED(hr))
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{
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WARN("Failed to create D3D11 texture %#x\n", hr);
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free_linux_texture_map(linux_side, texture_map, version);
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return VRRenderModelError_InvalidTexture;
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}
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error = load_into_texture_d3d11(texture, texture_map);
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if (error == VRRenderModelError_None)
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{
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*dst_texture = texture;
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}
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else
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{
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texture->lpVtbl->Release(texture);
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*dst_texture = NULL;
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}
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free_linux_texture_map(linux_side, texture_map, version);
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return error;
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}
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void ivrrendermodels_free_texture_d3d11(
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void (*cpp_func)(void *, void *),
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void *linux_side, void *dst_texture, unsigned int version)
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{
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ID3D11Texture2D *d3d11_texture = dst_texture;
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d3d11_texture->lpVtbl->Release(d3d11_texture);
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}
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EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async(
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EVRRenderModelError (*cpp_func)(void *, TextureID_t, void *),
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void *linux_side, TextureID_t texture_id, void *dst_texture, unsigned int version)
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{
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struct winRenderModel_TextureMap_t_1237 *texture_map;
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IUnknown *unk = dst_texture;
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EVRRenderModelError error;
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ID3D11Texture2D *texture;
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if (!dst_texture)
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return VRRenderModelError_InvalidArg;
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error = load_linux_texture_map(linux_side, texture_id, &texture_map, version);
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if (error == VRRenderModelError_Loading)
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{
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TRACE("Loading.\n");
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return error;
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}
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if (error != VRRenderModelError_None)
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{
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WARN("Failed to load texture %#x.\n", error);
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return error;
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}
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if (SUCCEEDED(unk->lpVtbl->QueryInterface(unk, &IID_ID3D11Texture2D, (void **)&texture)))
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{
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error = load_into_texture_d3d11(texture, texture_map);
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texture->lpVtbl->Release(texture);
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}
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else
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{
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FIXME("Expected 2D texture.\n");
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error = VRRenderModelError_NotSupported;
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}
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free_linux_texture_map(linux_side, texture_map, version);
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return error;
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}
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vrmb_typeb ivrmailbox_undoc3(
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vrmb_typeb (*cpp_func)(void *, vrmb_typea, const char *, const char *),
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void *linux_side, vrmb_typea a, const char *b, const char *c, unsigned int version)
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256
vrclient_x64/vrclient_x64/vrrendermodels_manual.c
Normal file
256
vrclient_x64/vrclient_x64/vrrendermodels_manual.c
Normal file
@ -0,0 +1,256 @@
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "vrclient_defs.h"
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#include "vrclient_private.h"
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#define COBJMACROS
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#include "d3d11_4.h"
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#include "flatapi.h"
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#include "struct_converters.h"
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/* 0918 is binary compatible with 1015 */
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typedef struct winRenderModel_t_0918 winRenderModel_t_0918;
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typedef struct winRenderModel_TextureMap_t_0918 winRenderModel_TextureMap_t_0918;
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#include "cppIVRRenderModels_IVRRenderModels_004.h"
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typedef struct winRenderModel_t_1015 winRenderModel_t_1015;
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typedef struct winRenderModel_TextureMap_t_1015 winRenderModel_TextureMap_t_1015;
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#include "cppIVRRenderModels_IVRRenderModels_005.h"
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/* this is converted to 1267 during load_linux_texture_map, so ensure new
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* structure is compatible before updating this number */
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typedef struct winRenderModel_t_1267 winRenderModel_t_1267;
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typedef struct winRenderModel_TextureMap_t_1267 winRenderModel_TextureMap_t_1267;
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#include "cppIVRRenderModels_IVRRenderModels_006.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
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#pragma pack( push, 8 )
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struct winRenderModel_TextureMap_t_0918
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{
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t *rubTextureMapData;
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} __attribute__((ms_struct));
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struct winRenderModel_TextureMap_t_1015
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{
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t *rubTextureMapData;
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} __attribute__((ms_struct));
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struct winRenderModel_TextureMap_t_1237
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{
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t *rubTextureMapData;
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EVRRenderModelTextureFormat format;
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uint16_t unMipLevels;
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} __attribute__((ms_struct));
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#pragma pack( pop )
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static EVRRenderModelError load_into_texture_d3d11( ID3D11Texture2D *texture, const struct winRenderModel_TextureMap_t_1237 *data )
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{
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D3D11_TEXTURE2D_DESC texture_desc;
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ID3D11DeviceContext *context;
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ID3D11Device *device;
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texture->lpVtbl->GetDesc( texture, &texture_desc );
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TRACE( "Format %#x, width %u, height %u.\n", texture_desc.Format, texture_desc.Width, texture_desc.Height );
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TRACE( "Array size %u, miplevels %u.\n", texture_desc.ArraySize, texture_desc.MipLevels );
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if (texture_desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM_SRGB)
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{
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FIXME( "Unexpected format %#x.\n", texture_desc.Format );
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return VRRenderModelError_NotSupported;
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}
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if (texture_desc.Width != data->unWidth)
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{
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FIXME( "Unexpected width %u.\n", texture_desc.Width );
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return VRRenderModelError_NotSupported;
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}
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if (texture_desc.Height != data->unHeight)
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{
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FIXME( "Unexpected height %u.\n", texture_desc.Height );
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return VRRenderModelError_NotSupported;
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}
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if (data->format) FIXME( "Unsupported texture map format %d.\n", data->format );
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if (data->unMipLevels) FIXME( "Unsupported unMipLevels %u.\n", data->unMipLevels );
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texture->lpVtbl->GetDevice( texture, &device );
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device->lpVtbl->GetImmediateContext( device, &context );
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device->lpVtbl->Release( device );
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context->lpVtbl->UpdateSubresource( context, (ID3D11Resource *)texture, 0, NULL,
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data->rubTextureMapData, data->unWidth * 4 * sizeof(uint8_t), 0 );
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context->lpVtbl->Release( context );
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return VRRenderModelError_None;
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}
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static EVRRenderModelError load_linux_texture_map( void *linux_side, TextureID_t texture_id,
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struct winRenderModel_TextureMap_t_1237 **texture_map,
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unsigned int version )
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{
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EVRRenderModelError ret;
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switch (version)
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{
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case 4:
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{
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struct winRenderModel_TextureMap_t_0918 *orig_map;
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if ((ret = cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async( linux_side, texture_id, &orig_map )))
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return ret;
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*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
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memcpy( *texture_map, orig_map, sizeof(*orig_map) );
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cppIVRRenderModels_IVRRenderModels_004_FreeTexture( linux_side, orig_map );
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return 0;
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}
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case 5:
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{
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struct winRenderModel_TextureMap_t_1015 *orig_map;
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if ((ret = cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( linux_side, texture_id, &orig_map )))
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return ret;
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*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
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memcpy( *texture_map, orig_map, sizeof(*orig_map) );
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cppIVRRenderModels_IVRRenderModels_005_FreeTexture( linux_side, orig_map );
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return 0;
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}
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case 6:
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return cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( linux_side, texture_id,
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(winRenderModel_TextureMap_t_1267 **)texture_map );
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}
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FIXME( "Unsupported IVRRenderModels version! %u\n", version );
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return VRRenderModelError_NotSupported;
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}
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static void free_linux_texture_map( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map,
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unsigned int version )
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{
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switch (version)
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{
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case 4: HeapFree( GetProcessHeap(), 0, texture_map ); break;
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case 5: HeapFree( GetProcessHeap(), 0, texture_map ); break;
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case 6:
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cppIVRRenderModels_IVRRenderModels_006_FreeTexture( linux_side, (winRenderModel_TextureMap_t_1267 *)texture_map );
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break;
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default: FIXME( "Unsupported IVRRenderModels version! %u\n", version ); break;
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}
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}
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EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( EVRRenderModelError (*cpp_func)( void *, TextureID_t, void *, void ** ),
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void *linux_side, TextureID_t texture_id,
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void *device, void **dst_texture, unsigned int version )
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{
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struct winRenderModel_TextureMap_t_1237 *texture_map;
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EVRRenderModelError error;
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D3D11_TEXTURE2D_DESC desc;
|
||||
ID3D11Device *d3d11_device = device;
|
||||
ID3D11Texture2D *texture;
|
||||
HRESULT hr;
|
||||
|
||||
error = load_linux_texture_map( linux_side, texture_id, &texture_map, version );
|
||||
if (error == VRRenderModelError_Loading)
|
||||
{
|
||||
TRACE( "Loading.\n" );
|
||||
return error;
|
||||
}
|
||||
if (error != VRRenderModelError_None)
|
||||
{
|
||||
WARN( "Failed to load texture %#x.\n", error );
|
||||
return error;
|
||||
}
|
||||
|
||||
desc.Width = texture_map->unWidth;
|
||||
desc.Height = texture_map->unHeight;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
hr = d3d11_device->lpVtbl->CreateTexture2D( d3d11_device, &desc, NULL, &texture );
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN( "Failed to create D3D11 texture %#x\n", hr );
|
||||
free_linux_texture_map( linux_side, texture_map, version );
|
||||
return VRRenderModelError_InvalidTexture;
|
||||
}
|
||||
|
||||
error = load_into_texture_d3d11( texture, texture_map );
|
||||
if (error == VRRenderModelError_None)
|
||||
{
|
||||
*dst_texture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
texture->lpVtbl->Release( texture );
|
||||
*dst_texture = NULL;
|
||||
}
|
||||
|
||||
free_linux_texture_map( linux_side, texture_map, version );
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( EVRRenderModelError (*cpp_func)( void *, TextureID_t, void * ),
|
||||
void *linux_side, TextureID_t texture_id,
|
||||
void *dst_texture, unsigned int version )
|
||||
{
|
||||
struct winRenderModel_TextureMap_t_1237 *texture_map;
|
||||
IUnknown *unk = dst_texture;
|
||||
EVRRenderModelError error;
|
||||
ID3D11Texture2D *texture;
|
||||
|
||||
if (!dst_texture) return VRRenderModelError_InvalidArg;
|
||||
|
||||
error = load_linux_texture_map( linux_side, texture_id, &texture_map, version );
|
||||
if (error == VRRenderModelError_Loading)
|
||||
{
|
||||
TRACE( "Loading.\n" );
|
||||
return error;
|
||||
}
|
||||
if (error != VRRenderModelError_None)
|
||||
{
|
||||
WARN( "Failed to load texture %#x.\n", error );
|
||||
return error;
|
||||
}
|
||||
|
||||
if (SUCCEEDED(unk->lpVtbl->QueryInterface( unk, &IID_ID3D11Texture2D, (void **)&texture )))
|
||||
{
|
||||
error = load_into_texture_d3d11( texture, texture_map );
|
||||
texture->lpVtbl->Release( texture );
|
||||
}
|
||||
else
|
||||
{
|
||||
FIXME( "Expected 2D texture.\n" );
|
||||
error = VRRenderModelError_NotSupported;
|
||||
}
|
||||
|
||||
free_linux_texture_map( linux_side, texture_map, version );
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
void ivrrendermodels_free_texture_d3d11( void (*cpp_func)( void *, void * ), void *linux_side,
|
||||
void *dst_texture, unsigned int version )
|
||||
{
|
||||
ID3D11Texture2D *d3d11_texture = dst_texture;
|
||||
d3d11_texture->lpVtbl->Release( d3d11_texture );
|
||||
}
|
Loading…
Reference in New Issue
Block a user