lsteamclient: generate 1.50 support

This commit is contained in:
Andrew Eikum 2020-09-29 09:19:06 -05:00
parent 5cec5eedc7
commit f22095c745
49 changed files with 2964 additions and 1444 deletions

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@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001.h"
uint32 cppISteamAppList_STEAMAPPLIST_INTERFACE_VERSION001_GetNumInstalledApps(void *linux_side)

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@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_149/isteamappticket.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamappticket.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001.h"
uint32 cppISteamAppTicket_STEAMAPPTICKET_INTERFACE_VERSION001_GetAppOwnershipTicketData(void *linux_side, uint32 nAppID, void * pvBuffer, uint32 cbBufferLength, uint32 * piAppId, uint32 * piSteamId, uint32 * piSignature, uint32 * pcbSignature)

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@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION008.h"
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_BIsSubscribed(void *linux_side)

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@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamClient_SteamClient020.h"
HSteamPipe cppISteamClient_SteamClient020_CreateSteamPipe(void *linux_side)

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@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamController_SteamController007.h"
bool cppISteamController_SteamController007_Init(void *linux_side)

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@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends017.h"
const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side)

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@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_149/isteamgamecoordinator.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamgamecoordinator.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData)

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@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamGameSearch_SteamMatchGameSearch001.h"
EGameSearchErrorCode_t cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(void *linux_side, const char * pchKeyToFind, const char * pchValuesToFind)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_149/isteamgameserverstats.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamgameserverstats.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_149/isteamgameserver.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer013.h"
bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005.h"
bool cppISteamHTMLSurface_STEAMHTMLSURFACE_INTERFACE_VERSION_005_Init(void *linux_side)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003.h"
HTTPRequestHandle cppISteamHTTP_STEAMHTTP_INTERFACE_VERSION003_CreateHTTPRequest(void *linux_side, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamInput_SteamInput001.h"
bool cppISteamInput_SteamInput001_Init(void *linux_side)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h"
EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus(void *linux_side, SteamInventoryResult_t resultHandle)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h"
HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamMatchmaking_SteamMatchMaking009.h"
int cppISteamMatchmaking_SteamMatchMaking009_GetFavoriteGameCount(void *linux_side)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001.h"
bool cppISteamMusicRemote_STEAMMUSICREMOTE_INTERFACE_VERSION001_RegisterSteamMusicRemote(void *linux_side, const char * pchName)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001.h"
bool cppISteamMusic_STEAMMUSIC_INTERFACE_VERSION001_BIsEnabled(void *linux_side)

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamnetworkingsockets.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(void *linux_side, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketIP((const SteamNetworkingIPAddr *)localAddress, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(void *linux_side, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->ConnectByIPAddress((const SteamNetworkingIPAddr *)address, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(void *linux_side, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketP2P((int)nLocalVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->ConnectP2P((const SteamNetworkingIdentity *)identityRemote, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(void *linux_side, HSteamNetConnection hConn)
{
return ((ISteamNetworkingSockets*)linux_side)->AcceptConnection((HSteamNetConnection)hConn);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(void *linux_side, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger)
{
return ((ISteamNetworkingSockets*)linux_side)->CloseConnection((HSteamNetConnection)hPeer, (int)nReason, (const char *)pszDebug, (bool)bEnableLinger);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(void *linux_side, HSteamListenSocket hSocket)
{
return ((ISteamNetworkingSockets*)linux_side)->CloseListenSocket((HSteamListenSocket)hSocket);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(void *linux_side, HSteamNetConnection hPeer, int64 nUserData)
{
return ((ISteamNetworkingSockets*)linux_side)->SetConnectionUserData((HSteamNetConnection)hPeer, (int64)nUserData);
}
int64 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(void *linux_side, HSteamNetConnection hPeer)
{
return ((ISteamNetworkingSockets*)linux_side)->GetConnectionUserData((HSteamNetConnection)hPeer);
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(void *linux_side, HSteamNetConnection hPeer, const char * pszName)
{
((ISteamNetworkingSockets*)linux_side)->SetConnectionName((HSteamNetConnection)hPeer, (const char *)pszName);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(void *linux_side, HSteamNetConnection hPeer, char * pszName, int nMaxLen)
{
return ((ISteamNetworkingSockets*)linux_side)->GetConnectionName((HSteamNetConnection)hPeer, (char *)pszName, (int)nMaxLen);
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(void *linux_side, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber)
{
return ((ISteamNetworkingSockets*)linux_side)->SendMessageToConnection((HSteamNetConnection)hConn, (const void *)pData, (uint32)cbData, (int)nSendFlags, (int64 *)pOutMessageNumber);
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(void *linux_side, HSteamNetConnection hConn)
{
return ((ISteamNetworkingSockets*)linux_side)->FlushMessagesOnConnection((HSteamNetConnection)hConn);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(void *linux_side, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo)
{
return ((ISteamNetworkingSockets*)linux_side)->GetConnectionInfo((HSteamNetConnection)hConn, (SteamNetConnectionInfo_t *)pInfo);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(void *linux_side, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats)
{
return ((ISteamNetworkingSockets*)linux_side)->GetQuickConnectionStatus((HSteamNetConnection)hConn, (SteamNetworkingQuickConnectionStatus *)pStats);
}
int cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(void *linux_side, HSteamNetConnection hConn, char * pszBuf, int cbBuf)
{
return ((ISteamNetworkingSockets*)linux_side)->GetDetailedConnectionStatus((HSteamNetConnection)hConn, (char *)pszBuf, (int)cbBuf);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(void *linux_side, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address)
{
return ((ISteamNetworkingSockets*)linux_side)->GetListenSocketAddress((HSteamListenSocket)hSocket, (SteamNetworkingIPAddr *)address);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(void *linux_side, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2)
{
return ((ISteamNetworkingSockets*)linux_side)->CreateSocketPair((HSteamNetConnection *)pOutConnection1, (HSteamNetConnection *)pOutConnection2, (bool)bUseNetworkLoopback, (const SteamNetworkingIdentity *)pIdentity1, (const SteamNetworkingIdentity *)pIdentity2);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(void *linux_side, SteamNetworkingIdentity * pIdentity)
{
return ((ISteamNetworkingSockets*)linux_side)->GetIdentity((SteamNetworkingIdentity *)pIdentity);
}
ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(void *linux_side)
{
return ((ISteamNetworkingSockets*)linux_side)->InitAuthentication();
}
ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(void *linux_side, SteamNetAuthenticationStatus_t * pDetails)
{
return ((ISteamNetworkingSockets*)linux_side)->GetAuthenticationStatus((SteamNetAuthenticationStatus_t *)pDetails);
}
HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(void *linux_side)
{
return ((ISteamNetworkingSockets*)linux_side)->CreatePollGroup();
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(void *linux_side, HSteamNetPollGroup hPollGroup)
{
return ((ISteamNetworkingSockets*)linux_side)->DestroyPollGroup((HSteamNetPollGroup)hPollGroup);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(void *linux_side, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup)
{
return ((ISteamNetworkingSockets*)linux_side)->SetConnectionPollGroup((HSteamNetConnection)hConn, (HSteamNetPollGroup)hPollGroup);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(void *linux_side, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
return ((ISteamNetworkingSockets*)linux_side)->ReceivedRelayAuthTicket((const void *)pvTicket, (int)cbTicket, (SteamDatagramRelayAuthTicket *)pOutParsedTicket);
}
int cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(void *linux_side, const SteamNetworkingIdentity * identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
return ((ISteamNetworkingSockets*)linux_side)->FindRelayAuthTicketForServer((const SteamNetworkingIdentity *)identityGameServer, (int)nRemoteVirtualPort, (SteamDatagramRelayAuthTicket *)pOutParsedTicket);
}
HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(void *linux_side, const SteamNetworkingIdentity * identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->ConnectToHostedDedicatedServer((const SteamNetworkingIdentity *)identityTarget, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
uint16 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(void *linux_side)
{
return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPort();
}
SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(void *linux_side)
{
return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPOPID();
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(void *linux_side, SteamDatagramHostedAddress * pRouting)
{
return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerAddress((SteamDatagramHostedAddress *)pRouting);
}
HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(void *linux_side, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->CreateHostedDedicatedServerListenSocket((int)nLocalVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(void *linux_side, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob)
{
return ((ISteamNetworkingSockets*)linux_side)->GetGameCoordinatorServerLogin((SteamDatagramGameCoordinatorServerLogin *)pLoginInfo, (int *)pcbSignedBlob, (void *)pBlob);
}
HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(void *linux_side, ISteamNetworkingConnectionCustomSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
return ((ISteamNetworkingSockets*)linux_side)->ConnectP2PCustomSignaling((ISteamNetworkingConnectionCustomSignaling *)pSignaling, (const SteamNetworkingIdentity *)pPeerIdentity, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(void *linux_side, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext)
{
return ((ISteamNetworkingSockets*)linux_side)->ReceivedP2PCustomSignal((const void *)pMsg, (int)cbMsg, (ISteamNetworkingCustomSignalingRecvContext *)pContext);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(void *linux_side, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg * errMsg)
{
return ((ISteamNetworkingSockets*)linux_side)->GetCertificateRequest((int *)pcbBlob, (void *)pBlob, (SteamNetworkingErrMsg *)errMsg);
}
bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(void *linux_side, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg * errMsg)
{
return ((ISteamNetworkingSockets*)linux_side)->SetCertificate((const void *)pCertificate, (int)cbCertificate, (SteamNetworkingErrMsg *)errMsg);
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(void *linux_side)
{
((ISteamNetworkingSockets*)linux_side)->RunCallbacks();
}
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,40 @@
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(void *, int, int, const SteamNetworkingConfigValue_t *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(void *, HSteamNetConnection);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(void *, HSteamListenSocket);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(void *, HSteamNetConnection, int64);
extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(void *, HSteamNetConnection);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(void *, HSteamNetConnection, const char *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(void *, HSteamNetConnection, char *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(void *, int, winSteamNetworkingMessage_t_150 *const *, int64 *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(void *, HSteamNetConnection);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_150 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(void *, SteamNetworkingIdentity *);
extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(void *);
extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(void *, SteamNetAuthenticationStatus_t *);
extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(void *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(void *, HSteamNetPollGroup);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_150 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(void *);
extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(void *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(void *, int, int, const SteamNetworkingConfigValue_t *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(void *, ISteamNetworkingConnectionCustomSignaling *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(void *, const void *, int, ISteamNetworkingCustomSignalingRecvContext *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(void *, int *, void *, SteamNetworkingErrMsg *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(void *, const void *, int, SteamNetworkingErrMsg *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(void *);

View File

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_149/isteamnetworkingutils.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamnetworkingutils.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h"
ESteamNetworkingAvailability cppISteamNetworkingUtils_SteamNetworkingUtils003_GetRelayNetworkStatus(void *linux_side, SteamRelayNetworkStatus_t * pDetails)

View File

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamNetworking_SteamNetworking006.h"
bool cppISteamNetworking_SteamNetworking006_SendP2PPacket(void *linux_side, CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel)

View File

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_149/isteamparentalsettings.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamparentalsettings.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001.h"
bool cppISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001_BIsParentalLockEnabled(void *linux_side)

View File

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamParties_SteamParties002.h"
uint32 cppISteamParties_SteamParties002_GetNumActiveBeacons(void *linux_side)
@ -21,12 +21,12 @@ PartyBeaconID_t cppISteamParties_SteamParties002_GetBeaconByIndex(void *linux_si
return ((ISteamParties*)linux_side)->GetBeaconByIndex((uint32)unIndex);
}
bool cppISteamParties_SteamParties002_GetBeaconDetails(void *linux_side, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_149 * pLocation, char * pchMetadata, int cchMetadata)
bool cppISteamParties_SteamParties002_GetBeaconDetails(void *linux_side, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_150 * pLocation, char * pchMetadata, int cchMetadata)
{
SteamPartyBeaconLocation_t lin_pLocation;
win_to_lin_struct_SteamPartyBeaconLocation_t_149(pLocation, &lin_pLocation);
win_to_lin_struct_SteamPartyBeaconLocation_t_150(pLocation, &lin_pLocation);
bool retval = ((ISteamParties*)linux_side)->GetBeaconDetails((PartyBeaconID_t)ulBeaconID, (CSteamID *)pSteamIDBeaconOwner, &lin_pLocation, (char *)pchMetadata, (int)cchMetadata);
lin_to_win_struct_SteamPartyBeaconLocation_t_149(&lin_pLocation, pLocation);
lin_to_win_struct_SteamPartyBeaconLocation_t_150(&lin_pLocation, pLocation);
return retval;
}
@ -40,21 +40,21 @@ bool cppISteamParties_SteamParties002_GetNumAvailableBeaconLocations(void *linux
return ((ISteamParties*)linux_side)->GetNumAvailableBeaconLocations((uint32 *)puNumLocations);
}
bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *linux_side, winSteamPartyBeaconLocation_t_149 * pLocationList, uint32 uMaxNumLocations)
bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *linux_side, winSteamPartyBeaconLocation_t_150 * pLocationList, uint32 uMaxNumLocations)
{
SteamPartyBeaconLocation_t lin_pLocationList;
win_to_lin_struct_SteamPartyBeaconLocation_t_149(pLocationList, &lin_pLocationList);
win_to_lin_struct_SteamPartyBeaconLocation_t_150(pLocationList, &lin_pLocationList);
bool retval = ((ISteamParties*)linux_side)->GetAvailableBeaconLocations(&lin_pLocationList, (uint32)uMaxNumLocations);
lin_to_win_struct_SteamPartyBeaconLocation_t_149(&lin_pLocationList, pLocationList);
lin_to_win_struct_SteamPartyBeaconLocation_t_150(&lin_pLocationList, pLocationList);
return retval;
}
SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *linux_side, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_149 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *linux_side, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_150 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
{
SteamPartyBeaconLocation_t lin_pBeaconLocation;
win_to_lin_struct_SteamPartyBeaconLocation_t_149(pBeaconLocation, &lin_pBeaconLocation);
win_to_lin_struct_SteamPartyBeaconLocation_t_150(pBeaconLocation, &lin_pBeaconLocation);
SteamAPICall_t retval = ((ISteamParties*)linux_side)->CreateBeacon((uint32)unOpenSlots, &lin_pBeaconLocation, (const char *)pchConnectString, (const char *)pchMetadata);
lin_to_win_struct_SteamPartyBeaconLocation_t_149(&lin_pBeaconLocation, pBeaconLocation);
lin_to_win_struct_SteamPartyBeaconLocation_t_150(&lin_pBeaconLocation, pBeaconLocation);
return retval;
}
@ -78,12 +78,12 @@ bool cppISteamParties_SteamParties002_DestroyBeacon(void *linux_side, PartyBeaco
return ((ISteamParties*)linux_side)->DestroyBeacon((PartyBeaconID_t)ulBeacon);
}
bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *linux_side, winSteamPartyBeaconLocation_t_149 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *linux_side, winSteamPartyBeaconLocation_t_150 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
{
SteamPartyBeaconLocation_t lin_BeaconLocation;
win_to_lin_struct_SteamPartyBeaconLocation_t_149(&BeaconLocation, &lin_BeaconLocation);
win_to_lin_struct_SteamPartyBeaconLocation_t_150(&BeaconLocation, &lin_BeaconLocation);
bool retval = ((ISteamParties*)linux_side)->GetBeaconLocationData(lin_BeaconLocation, (ESteamPartyBeaconLocationData)eData, (char *)pchDataStringOut, (int)cchDataStringOut);
lin_to_win_struct_SteamPartyBeaconLocation_t_149(&lin_BeaconLocation, &BeaconLocation);
lin_to_win_struct_SteamPartyBeaconLocation_t_150(&lin_BeaconLocation, &BeaconLocation);
return retval;
}

View File

@ -1,12 +1,12 @@
extern uint32 cppISteamParties_SteamParties002_GetNumActiveBeacons(void *);
extern PartyBeaconID_t cppISteamParties_SteamParties002_GetBeaconByIndex(void *, uint32);
extern bool cppISteamParties_SteamParties002_GetBeaconDetails(void *, PartyBeaconID_t, CSteamID *, winSteamPartyBeaconLocation_t_149 *, char *, int);
extern bool cppISteamParties_SteamParties002_GetBeaconDetails(void *, PartyBeaconID_t, CSteamID *, winSteamPartyBeaconLocation_t_150 *, char *, int);
extern SteamAPICall_t cppISteamParties_SteamParties002_JoinParty(void *, PartyBeaconID_t);
extern bool cppISteamParties_SteamParties002_GetNumAvailableBeaconLocations(void *, uint32 *);
extern bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *, winSteamPartyBeaconLocation_t_149 *, uint32);
extern SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *, uint32, winSteamPartyBeaconLocation_t_149 *, const char *, const char *);
extern bool cppISteamParties_SteamParties002_GetAvailableBeaconLocations(void *, winSteamPartyBeaconLocation_t_150 *, uint32);
extern SteamAPICall_t cppISteamParties_SteamParties002_CreateBeacon(void *, uint32, winSteamPartyBeaconLocation_t_150 *, const char *, const char *);
extern void cppISteamParties_SteamParties002_OnReservationCompleted(void *, PartyBeaconID_t, CSteamID);
extern void cppISteamParties_SteamParties002_CancelReservation(void *, PartyBeaconID_t, CSteamID);
extern SteamAPICall_t cppISteamParties_SteamParties002_ChangeNumOpenSlots(void *, PartyBeaconID_t, uint32);
extern bool cppISteamParties_SteamParties002_DestroyBeacon(void *, PartyBeaconID_t);
extern bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *, winSteamPartyBeaconLocation_t_149, ESteamPartyBeaconLocationData, char *, int);
extern bool cppISteamParties_SteamParties002_GetBeaconLocationData(void *, winSteamPartyBeaconLocation_t_150, ESteamPartyBeaconLocationData, char *, int);

View File

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001.h"
uint32 cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION001_GetSessionCount(void *linux_side)

View File

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014.h"
bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION014_FileWrite(void *linux_side, const char * pchFile, const void * pvData, int32 cubData)

View File

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003.h"
ScreenshotHandle cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION003_WriteScreenshot(void *linux_side, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight)

View File

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamUGC_STEAMUGC_INTERFACE_VERSION014.h"
UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_CreateQueryUserUGCRequest(void *linux_side, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage)
@ -36,12 +36,12 @@ SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_SendQueryUGCRequest(vo
return ((ISteamUGC*)linux_side)->SendQueryUGCRequest((UGCQueryHandle_t)handle);
}
bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCResult(void *linux_side, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_149 * pDetails)
bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCResult(void *linux_side, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_150 * pDetails)
{
SteamUGCDetails_t lin_pDetails;
win_to_lin_struct_SteamUGCDetails_t_149(pDetails, &lin_pDetails);
win_to_lin_struct_SteamUGCDetails_t_150(pDetails, &lin_pDetails);
bool retval = ((ISteamUGC*)linux_side)->GetQueryUGCResult((UGCQueryHandle_t)handle, (uint32)index, &lin_pDetails);
lin_to_win_struct_SteamUGCDetails_t_149(&lin_pDetails, pDetails);
lin_to_win_struct_SteamUGCDetails_t_150(&lin_pDetails, pDetails);
return retval;
}

View File

@ -3,7 +3,7 @@ extern UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_CreateQueryAl
extern UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_CreateQueryAllUGCRequest_2(void *, EUGCQuery, EUGCMatchingUGCType, AppId_t, AppId_t, const char *);
extern UGCQueryHandle_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_CreateQueryUGCDetailsRequest(void *, PublishedFileId_t *, uint32);
extern SteamAPICall_t cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_SendQueryUGCRequest(void *, UGCQueryHandle_t);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCResult(void *, UGCQueryHandle_t, uint32, winSteamUGCDetails_t_149 *);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCResult(void *, UGCQueryHandle_t, uint32, winSteamUGCDetails_t_150 *);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCPreviewURL(void *, UGCQueryHandle_t, uint32, char *, uint32);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCMetadata(void *, UGCQueryHandle_t, uint32, char *, uint32);
extern bool cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCChildren(void *, UGCQueryHandle_t, uint32, PublishedFileId_t *, uint32);

View File

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012.h"
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_RequestCurrentStats(void *linux_side)
@ -161,12 +161,12 @@ SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_DownloadLe
return ((ISteamUserStats*)linux_side)->DownloadLeaderboardEntriesForUsers((SteamLeaderboard_t)hSteamLeaderboard, (CSteamID *)prgUsers, (int)cUsers);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *linux_side, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_149 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *linux_side, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_150 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
{
LeaderboardEntry_t lin_pLeaderboardEntry;
win_to_lin_struct_LeaderboardEntry_t_149(pLeaderboardEntry, &lin_pLeaderboardEntry);
win_to_lin_struct_LeaderboardEntry_t_150(pLeaderboardEntry, &lin_pLeaderboardEntry);
bool retval = ((ISteamUserStats*)linux_side)->GetDownloadedLeaderboardEntry((SteamLeaderboardEntries_t)hSteamLeaderboardEntries, (int)index, &lin_pLeaderboardEntry, (int32 *)pDetails, (int)cDetailsMax);
lin_to_win_struct_LeaderboardEntry_t_149(&lin_pLeaderboardEntry, pLeaderboardEntry);
lin_to_win_struct_LeaderboardEntry_t_150(&lin_pLeaderboardEntry, pLeaderboardEntry);
return retval;
}

View File

@ -28,7 +28,7 @@ extern ELeaderboardSortMethod cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSIO
extern ELeaderboardDisplayType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetLeaderboardDisplayType(void *, SteamLeaderboard_t);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_DownloadLeaderboardEntries(void *, SteamLeaderboard_t, ELeaderboardDataRequest, int, int);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_DownloadLeaderboardEntriesForUsers(void *, SteamLeaderboard_t, CSteamID *, int);
extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *, SteamLeaderboardEntries_t, int, winLeaderboardEntry_t_149 *, int32 *, int);
extern bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(void *, SteamLeaderboardEntries_t, int, winLeaderboardEntry_t_150 *, int32 *, int);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_UploadLeaderboardScore(void *, SteamLeaderboard_t, ELeaderboardUploadScoreMethod, int32, const int32 *, int);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_AttachLeaderboardUGC(void *, SteamLeaderboard_t, UGCHandle_t);
extern SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetNumberOfCurrentPlayers(void *);

View File

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamUser_SteamUser021.h"
HSteamUser cppISteamUser_SteamUser021_GetHSteamUser(void *linux_side)

View File

@ -0,0 +1,186 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamUtils_SteamUtils010.h"
uint32 cppISteamUtils_SteamUtils010_GetSecondsSinceAppActive(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetSecondsSinceAppActive();
}
uint32 cppISteamUtils_SteamUtils010_GetSecondsSinceComputerActive(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetSecondsSinceComputerActive();
}
EUniverse cppISteamUtils_SteamUtils010_GetConnectedUniverse(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetConnectedUniverse();
}
uint32 cppISteamUtils_SteamUtils010_GetServerRealTime(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetServerRealTime();
}
const char * cppISteamUtils_SteamUtils010_GetIPCountry(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetIPCountry();
}
bool cppISteamUtils_SteamUtils010_GetImageSize(void *linux_side, int iImage, uint32 * pnWidth, uint32 * pnHeight)
{
return ((ISteamUtils*)linux_side)->GetImageSize((int)iImage, (uint32 *)pnWidth, (uint32 *)pnHeight);
}
bool cppISteamUtils_SteamUtils010_GetImageRGBA(void *linux_side, int iImage, uint8 * pubDest, int nDestBufferSize)
{
return ((ISteamUtils*)linux_side)->GetImageRGBA((int)iImage, (uint8 *)pubDest, (int)nDestBufferSize);
}
bool cppISteamUtils_SteamUtils010_GetCSERIPPort(void *linux_side, uint32 * unIP, uint16 * usPort)
{
return ((ISteamUtils*)linux_side)->GetCSERIPPort((uint32 *)unIP, (uint16 *)usPort);
}
uint8 cppISteamUtils_SteamUtils010_GetCurrentBatteryPower(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetCurrentBatteryPower();
}
uint32 cppISteamUtils_SteamUtils010_GetAppID(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetAppID();
}
void cppISteamUtils_SteamUtils010_SetOverlayNotificationPosition(void *linux_side, ENotificationPosition eNotificationPosition)
{
((ISteamUtils*)linux_side)->SetOverlayNotificationPosition((ENotificationPosition)eNotificationPosition);
}
bool cppISteamUtils_SteamUtils010_IsAPICallCompleted(void *linux_side, SteamAPICall_t hSteamAPICall, bool * pbFailed)
{
return ((ISteamUtils*)linux_side)->IsAPICallCompleted((SteamAPICall_t)hSteamAPICall, (bool *)pbFailed);
}
ESteamAPICallFailure cppISteamUtils_SteamUtils010_GetAPICallFailureReason(void *linux_side, SteamAPICall_t hSteamAPICall)
{
return ((ISteamUtils*)linux_side)->GetAPICallFailureReason((SteamAPICall_t)hSteamAPICall);
}
bool cppISteamUtils_SteamUtils010_GetAPICallResult(void *linux_side, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed)
{
return ((ISteamUtils*)linux_side)->GetAPICallResult((SteamAPICall_t)hSteamAPICall, (void *)pCallback, (int)cubCallback, (int)iCallbackExpected, (bool *)pbFailed);
}
void cppISteamUtils_SteamUtils010_RunFrame(void *linux_side)
{
((ISteamUtils*)linux_side)->RunFrame();
}
uint32 cppISteamUtils_SteamUtils010_GetIPCCallCount(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetIPCCallCount();
}
void cppISteamUtils_SteamUtils010_SetWarningMessageHook(void *linux_side, SteamAPIWarningMessageHook_t pFunction)
{
((ISteamUtils*)linux_side)->SetWarningMessageHook((SteamAPIWarningMessageHook_t)pFunction);
}
bool cppISteamUtils_SteamUtils010_IsOverlayEnabled(void *linux_side)
{
return ((ISteamUtils*)linux_side)->IsOverlayEnabled();
}
bool cppISteamUtils_SteamUtils010_BOverlayNeedsPresent(void *linux_side)
{
return ((ISteamUtils*)linux_side)->BOverlayNeedsPresent();
}
SteamAPICall_t cppISteamUtils_SteamUtils010_CheckFileSignature(void *linux_side, const char * szFileName)
{
return ((ISteamUtils*)linux_side)->CheckFileSignature((const char *)szFileName);
}
bool cppISteamUtils_SteamUtils010_ShowGamepadTextInput(void *linux_side, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText)
{
return ((ISteamUtils*)linux_side)->ShowGamepadTextInput((EGamepadTextInputMode)eInputMode, (EGamepadTextInputLineMode)eLineInputMode, (const char *)pchDescription, (uint32)unCharMax, (const char *)pchExistingText);
}
uint32 cppISteamUtils_SteamUtils010_GetEnteredGamepadTextLength(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetEnteredGamepadTextLength();
}
bool cppISteamUtils_SteamUtils010_GetEnteredGamepadTextInput(void *linux_side, char * pchText, uint32 cchText)
{
return ((ISteamUtils*)linux_side)->GetEnteredGamepadTextInput((char *)pchText, (uint32)cchText);
}
const char * cppISteamUtils_SteamUtils010_GetSteamUILanguage(void *linux_side)
{
return ((ISteamUtils*)linux_side)->GetSteamUILanguage();
}
bool cppISteamUtils_SteamUtils010_IsSteamRunningInVR(void *linux_side)
{
return ((ISteamUtils*)linux_side)->IsSteamRunningInVR();
}
void cppISteamUtils_SteamUtils010_SetOverlayNotificationInset(void *linux_side, int nHorizontalInset, int nVerticalInset)
{
((ISteamUtils*)linux_side)->SetOverlayNotificationInset((int)nHorizontalInset, (int)nVerticalInset);
}
bool cppISteamUtils_SteamUtils010_IsSteamInBigPictureMode(void *linux_side)
{
return ((ISteamUtils*)linux_side)->IsSteamInBigPictureMode();
}
void cppISteamUtils_SteamUtils010_StartVRDashboard(void *linux_side)
{
((ISteamUtils*)linux_side)->StartVRDashboard();
}
bool cppISteamUtils_SteamUtils010_IsVRHeadsetStreamingEnabled(void *linux_side)
{
return ((ISteamUtils*)linux_side)->IsVRHeadsetStreamingEnabled();
}
void cppISteamUtils_SteamUtils010_SetVRHeadsetStreamingEnabled(void *linux_side, bool bEnabled)
{
((ISteamUtils*)linux_side)->SetVRHeadsetStreamingEnabled((bool)bEnabled);
}
bool cppISteamUtils_SteamUtils010_IsSteamChinaLauncher(void *linux_side)
{
return ((ISteamUtils*)linux_side)->IsSteamChinaLauncher();
}
bool cppISteamUtils_SteamUtils010_InitFilterText(void *linux_side, uint32 unFilterOptions)
{
return ((ISteamUtils*)linux_side)->InitFilterText((uint32)unFilterOptions);
}
int cppISteamUtils_SteamUtils010_FilterText(void *linux_side, ETextFilteringContext eContext, CSteamID sourceSteamID, const char * pchInputMessage, char * pchOutFilteredText, uint32 nByteSizeOutFilteredText)
{
return ((ISteamUtils*)linux_side)->FilterText((ETextFilteringContext)eContext, (CSteamID)sourceSteamID, (const char *)pchInputMessage, (char *)pchOutFilteredText, (uint32)nByteSizeOutFilteredText);
}
ESteamIPv6ConnectivityState cppISteamUtils_SteamUtils010_GetIPv6ConnectivityState(void *linux_side, ESteamIPv6ConnectivityProtocol eProtocol)
{
return ((ISteamUtils*)linux_side)->GetIPv6ConnectivityState((ESteamIPv6ConnectivityProtocol)eProtocol);
}
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,34 @@
extern uint32 cppISteamUtils_SteamUtils010_GetSecondsSinceAppActive(void *);
extern uint32 cppISteamUtils_SteamUtils010_GetSecondsSinceComputerActive(void *);
extern EUniverse cppISteamUtils_SteamUtils010_GetConnectedUniverse(void *);
extern uint32 cppISteamUtils_SteamUtils010_GetServerRealTime(void *);
extern const char * cppISteamUtils_SteamUtils010_GetIPCountry(void *);
extern bool cppISteamUtils_SteamUtils010_GetImageSize(void *, int, uint32 *, uint32 *);
extern bool cppISteamUtils_SteamUtils010_GetImageRGBA(void *, int, uint8 *, int);
extern bool cppISteamUtils_SteamUtils010_GetCSERIPPort(void *, uint32 *, uint16 *);
extern uint8 cppISteamUtils_SteamUtils010_GetCurrentBatteryPower(void *);
extern uint32 cppISteamUtils_SteamUtils010_GetAppID(void *);
extern void cppISteamUtils_SteamUtils010_SetOverlayNotificationPosition(void *, ENotificationPosition);
extern bool cppISteamUtils_SteamUtils010_IsAPICallCompleted(void *, SteamAPICall_t, bool *);
extern ESteamAPICallFailure cppISteamUtils_SteamUtils010_GetAPICallFailureReason(void *, SteamAPICall_t);
extern bool cppISteamUtils_SteamUtils010_GetAPICallResult(void *, SteamAPICall_t, void *, int, int, bool *);
extern void cppISteamUtils_SteamUtils010_RunFrame(void *);
extern uint32 cppISteamUtils_SteamUtils010_GetIPCCallCount(void *);
extern void cppISteamUtils_SteamUtils010_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t);
extern bool cppISteamUtils_SteamUtils010_IsOverlayEnabled(void *);
extern bool cppISteamUtils_SteamUtils010_BOverlayNeedsPresent(void *);
extern SteamAPICall_t cppISteamUtils_SteamUtils010_CheckFileSignature(void *, const char *);
extern bool cppISteamUtils_SteamUtils010_ShowGamepadTextInput(void *, EGamepadTextInputMode, EGamepadTextInputLineMode, const char *, uint32, const char *);
extern uint32 cppISteamUtils_SteamUtils010_GetEnteredGamepadTextLength(void *);
extern bool cppISteamUtils_SteamUtils010_GetEnteredGamepadTextInput(void *, char *, uint32);
extern const char * cppISteamUtils_SteamUtils010_GetSteamUILanguage(void *);
extern bool cppISteamUtils_SteamUtils010_IsSteamRunningInVR(void *);
extern void cppISteamUtils_SteamUtils010_SetOverlayNotificationInset(void *, int, int);
extern bool cppISteamUtils_SteamUtils010_IsSteamInBigPictureMode(void *);
extern void cppISteamUtils_SteamUtils010_StartVRDashboard(void *);
extern bool cppISteamUtils_SteamUtils010_IsVRHeadsetStreamingEnabled(void *);
extern void cppISteamUtils_SteamUtils010_SetVRHeadsetStreamingEnabled(void *, bool);
extern bool cppISteamUtils_SteamUtils010_IsSteamChinaLauncher(void *);
extern bool cppISteamUtils_SteamUtils010_InitFilterText(void *, uint32);
extern int cppISteamUtils_SteamUtils010_FilterText(void *, ETextFilteringContext, CSteamID, const char *, char *, uint32);
extern ESteamIPv6ConnectivityState cppISteamUtils_SteamUtils010_GetIPv6ConnectivityState(void *, ESteamIPv6ConnectivityProtocol);

View File

@ -1,14 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamVideo_STEAMVIDEO_INTERFACE_V002.h"
void cppISteamVideo_STEAMVIDEO_INTERFACE_V002_GetVideoURL(void *linux_side, AppId_t unVideoAppID)

View File

@ -15,6 +15,7 @@ import re
import math
sdk_versions = [
"150",
"149",
"148a",
"147",
@ -201,6 +202,11 @@ manually_handled_methods = {
"ReceiveMessagesOnPollGroup",
"SendMessages"
],
"cppISteamNetworkingSockets_SteamNetworkingSockets009": [
"ReceiveMessagesOnConnection",
"ReceiveMessagesOnPollGroup",
"SendMessages"
],
"cppISteamNetworkingUtils_SteamNetworkingUtils003": [
"AllocateMessage",
],

View File

@ -97,7 +97,8 @@ typedef uint32_t EUserUGCList,
ESteamDeviceFormFactor,
ESteamIPv6ConnectivityState,
ESteamIPv6ConnectivityProtocol,
EDurationControlOnlineState
EDurationControlOnlineState,
ETextFilteringContext
;
/* XXX NO */

View File

@ -0,0 +1,201 @@
extern "C" {
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
}
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/isteamnetworkingsockets.h"
#include "steamworks_sdk_150/isteamnetworkingutils.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
extern "C" {
#define SDKVER_150
#include "struct_converters.h"
#include "queue.h"
/***** manual struct converter for SteamNetworkingMessage_t *****/
struct msg_wrapper {
struct winSteamNetworkingMessage_t_150 win_msg;
struct SteamNetworkingMessage_t *lin_msg;
void (*orig_FreeData)(SteamNetworkingMessage_t *);
SLIST_ENTRY(msg_wrapper) entry;
};
static SLIST_HEAD(free_msgs_head, msg_wrapper) free_msgs = SLIST_HEAD_INITIALIZER(free_msgs);
static CRITICAL_SECTION free_msgs_lock = { NULL, -1, 0, 0, 0, 0 };
static void __attribute__((ms_abi)) win_FreeData(struct winSteamNetworkingMessage_t_150 *win_msg)
{
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
TRACE("%p\n", msg);
if(msg->orig_FreeData)
{
msg->lin_msg->m_pData = msg->win_msg.m_pData;
msg->orig_FreeData(msg->lin_msg);
}
}
static void __attribute__((ms_abi)) win_Release(struct winSteamNetworkingMessage_t_150 *win_msg)
{
struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg);
TRACE("%p\n", msg);
msg->lin_msg->m_pfnRelease(msg->lin_msg);
msg->lin_msg = NULL;
msg->orig_FreeData = NULL;
EnterCriticalSection(&free_msgs_lock);
SLIST_INSERT_HEAD(&free_msgs, msg, entry);
LeaveCriticalSection(&free_msgs_lock);
}
static void lin_FreeData(struct SteamNetworkingMessage_t *lin_msg)
{
struct msg_wrapper *msg = (struct msg_wrapper *)lin_msg->m_pData; /* ! see assignment, below */
TRACE("%p\n", msg);
if(msg->win_msg.m_pfnFreeData)
((void (__attribute__((ms_abi))*)(struct winSteamNetworkingMessage_t_150 *))msg->win_msg.m_pfnFreeData)(&msg->win_msg);
}
static struct msg_wrapper *clone_msg(struct SteamNetworkingMessage_t *lin_msg)
{
struct msg_wrapper *msg;
EnterCriticalSection(&free_msgs_lock);
msg = SLIST_FIRST(&free_msgs);
if(!msg){
int n;
/* allocs can be pricey, so alloc in blocks */
#define MSGS_PER_BLOCK 16
struct msg_wrapper *msgs = (struct msg_wrapper *)HeapAlloc(GetProcessHeap(), 0, sizeof(struct msg_wrapper) * MSGS_PER_BLOCK);
for(n = 1; n < MSGS_PER_BLOCK; ++n)
SLIST_INSERT_HEAD(&free_msgs, &msgs[n], entry);
msg = &msgs[0];
}else
SLIST_REMOVE_HEAD(&free_msgs, entry);
LeaveCriticalSection(&free_msgs_lock);
msg->lin_msg = lin_msg;
msg->win_msg.m_pData = msg->lin_msg->m_pData;
msg->win_msg.m_cbSize = msg->lin_msg->m_cbSize;
msg->win_msg.m_conn = msg->lin_msg->m_conn;
msg->win_msg.m_identityPeer = msg->lin_msg->m_identityPeer;
msg->win_msg.m_nConnUserData = msg->lin_msg->m_nConnUserData;
msg->win_msg.m_usecTimeReceived= msg->lin_msg->m_usecTimeReceived;
msg->win_msg.m_nMessageNumber = msg->lin_msg->m_nMessageNumber;
msg->win_msg.m_pfnFreeData = (void*)win_FreeData;
msg->win_msg.m_pfnRelease = (void*)win_Release;
msg->win_msg.m_nChannel = msg->lin_msg->m_nChannel;
msg->win_msg.m_nFlags = msg->lin_msg->m_nFlags;
msg->win_msg.m_nUserData = msg->lin_msg->m_nUserData;
msg->orig_FreeData = msg->lin_msg->m_pfnFreeData;
msg->lin_msg->m_pfnFreeData = lin_FreeData;
/* ! store the wrapper here and restore the original pointer from win_msg before calling orig_FreeData */
msg->lin_msg->m_pData = msg;
return msg;
}
void lin_to_win_struct_SteamNetworkingMessage_t_150(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_150 **w, int max_messages)
{
int i;
if(n_messages > 0)
TRACE("%u %p %p\n", n_messages, l, w);
for(i = 0; i < n_messages; ++i)
{
struct msg_wrapper *msg;
msg = clone_msg(l[i]);
w[i] = &msg->win_msg;
TRACE("done with %u, returned wrapper %p\n", i, msg);
}
for(; i < max_messages; ++i)
w[i] = NULL;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(
void *linux_side, HSteamNetConnection hConn,
winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_150(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(
void *linux_side, HSteamNetPollGroup hPollGroup,
winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t_150(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(
void *linux_side, int nMessages, winSteamNetworkingMessage_t_150 **pMessages,
int64 *pOutMessageNumberOrResult)
{
#define MAX_SEND_MESSAGES 64
/* use the stack to avoid heap allocation */
struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
int i;
if (nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
}
while(nMessages)
{
for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
{
struct msg_wrapper *msg = CONTAINING_RECORD(pMessages[i], struct msg_wrapper, win_msg);
lin_msgs[i] = msg->lin_msg;
lin_msgs[i]->m_pData = msg->win_msg.m_pData;
lin_msgs[i]->m_cbSize = msg->win_msg.m_cbSize;
lin_msgs[i]->m_conn = msg->win_msg.m_conn;
lin_msgs[i]->m_identityPeer = msg->win_msg.m_identityPeer;
lin_msgs[i]->m_nConnUserData = msg->win_msg.m_nConnUserData;
lin_msgs[i]->m_usecTimeReceived= msg->win_msg.m_usecTimeReceived;
lin_msgs[i]->m_nMessageNumber = msg->win_msg.m_nMessageNumber;
lin_msgs[i]->m_nChannel = msg->win_msg.m_nChannel;
lin_msgs[i]->m_nFlags = msg->win_msg.m_nFlags;
lin_msgs[i]->m_nUserData = msg->win_msg.m_nUserData;
}
((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
nMessages -= i;
pMessages += i;
if(pOutMessageNumberOrResult)
pOutMessageNumberOrResult += i;
}
}
}

View File

@ -1,3 +1,90 @@
#if defined(SDKVER_150) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamPartyBeaconLocation_t_150 {
ESteamPartyBeaconLocationType m_eType;
uint64 m_ulLocationID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winSteamPartyBeaconLocation_t_150 winSteamPartyBeaconLocation_t_150;
struct SteamPartyBeaconLocation_t;
extern void win_to_lin_struct_SteamPartyBeaconLocation_t_150(const struct winSteamPartyBeaconLocation_t_150 *w, struct SteamPartyBeaconLocation_t *l);
extern void lin_to_win_struct_SteamPartyBeaconLocation_t_150(const struct SteamPartyBeaconLocation_t *l, struct winSteamPartyBeaconLocation_t_150 *w);
#endif
#if defined(SDKVER_150) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_150 {
CSteamID m_steamIDUser __attribute__((aligned(1)));
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winLeaderboardEntry_t_150 winLeaderboardEntry_t_150;
struct LeaderboardEntry_t;
extern void win_to_lin_struct_LeaderboardEntry_t_150(const struct winLeaderboardEntry_t_150 *w, struct LeaderboardEntry_t *l);
extern void lin_to_win_struct_LeaderboardEntry_t_150(const struct LeaderboardEntry_t *l, struct winLeaderboardEntry_t_150 *w);
#endif
#if defined(SDKVER_150) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_150 {
PublishedFileId_t m_nPublishedFileId;
EResult m_eResult;
EWorkshopFileType m_eFileType;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[8000];
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
uint32 m_rtimeAddedToUserList;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
bool m_bAcceptedForUse;
bool m_bTagsTruncated;
char m_rgchTags[1025];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
char m_pchFileName[260];
int32 m_nFileSize;
int32 m_nPreviewFileSize;
char m_rgchURL[256];
uint32 m_unVotesUp;
uint32 m_unVotesDown;
float m_flScore;
uint32 m_unNumChildren;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winSteamUGCDetails_t_150 winSteamUGCDetails_t_150;
struct SteamUGCDetails_t;
extern void win_to_lin_struct_SteamUGCDetails_t_150(const struct winSteamUGCDetails_t_150 *w, struct SteamUGCDetails_t *l);
extern void lin_to_win_struct_SteamUGCDetails_t_150(const struct SteamUGCDetails_t *l, struct winSteamUGCDetails_t_150 *w);
#endif
#if defined(SDKVER_150) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamNetworkingMessage_t_150 {
void * m_pData;
int m_cbSize;
HSteamNetConnection m_conn;
SteamNetworkingIdentity m_identityPeer __attribute__((aligned(1)));
int64 m_nConnUserData;
SteamNetworkingMicroseconds m_usecTimeReceived;
int64 m_nMessageNumber;
void *m_pfnFreeData; /*fn pointer*/
void *m_pfnRelease; /*fn pointer*/
int m_nChannel;
int m_nFlags;
int64 m_nUserData;
} __attribute__ ((ms_struct));
#pragma pack( pop )
typedef struct winSteamNetworkingMessage_t_150 winSteamNetworkingMessage_t_150;
struct SteamNetworkingMessage_t;
#endif
#if defined(SDKVER_149) || !defined(__cplusplus)
#pragma pack( push, 8 )
struct winSteamPartyBeaconLocation_t_149 {

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@ -15,6 +15,358 @@
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets009 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSockets_SteamNetworkingSockets009;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP, 16)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress, 16)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P, 16)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(_this->linux_side, nLocalVirtualPort, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P, 20)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIdentity * identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(_this->linux_side, identityRemote, nRemoteVirtualPort, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(_this->linux_side, hConn);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection, 20)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamListenSocket hSocket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(_this->linux_side, hSocket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, int64 nUserData)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData, 8)
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(_this->linux_side, hPeer);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName, 12)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, const char * pszName)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(_this->linux_side, hPeer, pszName);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection, 24)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages, 16)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nMessages, winSteamNetworkingMessage_t_150 *const * pMessages, int64 * pOutMessageNumberOrResult)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(_this->linux_side, hConn);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_150 ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(_this->linux_side, hConn, pInfo);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(_this->linux_side, hConn, pStats);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(_this->linux_side, hSocket, address);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair, 24)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamNetworkingIdentity * pIdentity)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(_this->linux_side, pIdentity);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication, 4)
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus, 8)
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamNetAuthenticationStatus_t * pDetails)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(_this->linux_side, pDetails);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup, 4)
HSteamNetPollGroup __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(_this->linux_side, hPollGroup);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(_this->linux_side, hConn, hPollGroup);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_150 ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIdentity * identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nRemoteVirtualPort, pOutParsedTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer, 20)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const SteamNetworkingIdentity * identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nRemoteVirtualPort, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort, 4)
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID, 4)
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamDatagramHostedAddress * pRouting)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket, 16)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(_this->linux_side, nLocalVirtualPort, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin, 16)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling, 24)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, ISteamNetworkingConnectionCustomSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nRemoteVirtualPort, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg * errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(_this->linux_side, pcbBlob, pBlob, errMsg);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg * errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(_this->linux_side, pCertificate, cbCertificate, errMsg);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks, 4)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor, 4)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_destructor(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this)
{/* never called */}
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets009_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets009,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets009_destructor)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSockets_SteamNetworkingSockets009 *create_winISteamNetworkingSockets_SteamNetworkingSockets009(void *linux_side)
{
winISteamNetworkingSockets_SteamNetworkingSockets009 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSockets_SteamNetworkingSockets009));
TRACE("-> %p\n", r);
r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets009_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets008 {

View File

@ -37,7 +37,7 @@ PartyBeaconID_t __thiscall winISteamParties_SteamParties002_GetBeaconByIndex(win
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_GetBeaconDetails, 28)
bool __thiscall winISteamParties_SteamParties002_GetBeaconDetails(winISteamParties_SteamParties002 *_this, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_149 * pLocation, char * pchMetadata, int cchMetadata)
bool __thiscall winISteamParties_SteamParties002_GetBeaconDetails(winISteamParties_SteamParties002 *_this, PartyBeaconID_t ulBeaconID, CSteamID * pSteamIDBeaconOwner, winSteamPartyBeaconLocation_t_150 * pLocation, char * pchMetadata, int cchMetadata)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_GetBeaconDetails(_this->linux_side, ulBeaconID, pSteamIDBeaconOwner, pLocation, pchMetadata, cchMetadata);
@ -58,14 +58,14 @@ bool __thiscall winISteamParties_SteamParties002_GetNumAvailableBeaconLocations(
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_GetAvailableBeaconLocations, 12)
bool __thiscall winISteamParties_SteamParties002_GetAvailableBeaconLocations(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_149 * pLocationList, uint32 uMaxNumLocations)
bool __thiscall winISteamParties_SteamParties002_GetAvailableBeaconLocations(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_150 * pLocationList, uint32 uMaxNumLocations)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_GetAvailableBeaconLocations(_this->linux_side, pLocationList, uMaxNumLocations);
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_CreateBeacon, 20)
SteamAPICall_t __thiscall winISteamParties_SteamParties002_CreateBeacon(winISteamParties_SteamParties002 *_this, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_149 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
SteamAPICall_t __thiscall winISteamParties_SteamParties002_CreateBeacon(winISteamParties_SteamParties002 *_this, uint32 unOpenSlots, winSteamPartyBeaconLocation_t_150 * pBeaconLocation, const char * pchConnectString, const char * pchMetadata)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_CreateBeacon(_this->linux_side, unOpenSlots, pBeaconLocation, pchConnectString, pchMetadata);
@ -100,7 +100,7 @@ bool __thiscall winISteamParties_SteamParties002_DestroyBeacon(winISteamParties_
}
DEFINE_THISCALL_WRAPPER(winISteamParties_SteamParties002_GetBeaconLocationData, 28)
bool __thiscall winISteamParties_SteamParties002_GetBeaconLocationData(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_149 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
bool __thiscall winISteamParties_SteamParties002_GetBeaconLocationData(winISteamParties_SteamParties002 *_this, winSteamPartyBeaconLocation_t_150 BeaconLocation, ESteamPartyBeaconLocationData eData, char * pchDataStringOut, int cchDataStringOut)
{
TRACE("%p\n", _this);
return cppISteamParties_SteamParties002_GetBeaconLocationData(_this->linux_side, BeaconLocation, eData, pchDataStringOut, cchDataStringOut);

View File

@ -58,7 +58,7 @@ SteamAPICall_t __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION014_SendQueryUG
}
DEFINE_THISCALL_WRAPPER(winISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCResult, 20)
bool __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCResult(winISteamUGC_STEAMUGC_INTERFACE_VERSION014 *_this, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_149 * pDetails)
bool __thiscall winISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCResult(winISteamUGC_STEAMUGC_INTERFACE_VERSION014 *_this, UGCQueryHandle_t handle, uint32 index, winSteamUGCDetails_t_150 * pDetails)
{
TRACE("%p\n", _this);
return cppISteamUGC_STEAMUGC_INTERFACE_VERSION014_GetQueryUGCResult(_this->linux_side, handle, index, pDetails);

View File

@ -233,7 +233,7 @@ SteamAPICall_t __thiscall winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012
}
DEFINE_THISCALL_WRAPPER(winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry, 28)
bool __thiscall winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012 *_this, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_149 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
bool __thiscall winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012 *_this, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, winLeaderboardEntry_t_150 * pLeaderboardEntry, int32 * pDetails, int cDetailsMax)
{
TRACE("%p\n", _this);
return cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION012_GetDownloadedLeaderboardEntry(_this->linux_side, hSteamLeaderboardEntries, index, pLeaderboardEntry, pDetails, cDetailsMax);

View File

@ -15,6 +15,307 @@
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamUtils_SteamUtils010.h"
typedef struct __winISteamUtils_SteamUtils010 {
vtable_ptr *vtable;
void *linux_side;
} winISteamUtils_SteamUtils010;
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetSecondsSinceAppActive, 4)
uint32 __thiscall winISteamUtils_SteamUtils010_GetSecondsSinceAppActive(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetSecondsSinceAppActive(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetSecondsSinceComputerActive, 4)
uint32 __thiscall winISteamUtils_SteamUtils010_GetSecondsSinceComputerActive(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetSecondsSinceComputerActive(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetConnectedUniverse, 4)
EUniverse __thiscall winISteamUtils_SteamUtils010_GetConnectedUniverse(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetConnectedUniverse(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetServerRealTime, 4)
uint32 __thiscall winISteamUtils_SteamUtils010_GetServerRealTime(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetServerRealTime(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetIPCountry, 4)
const char * __thiscall winISteamUtils_SteamUtils010_GetIPCountry(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetIPCountry(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetImageSize, 16)
bool __thiscall winISteamUtils_SteamUtils010_GetImageSize(winISteamUtils_SteamUtils010 *_this, int iImage, uint32 * pnWidth, uint32 * pnHeight)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetImageSize(_this->linux_side, iImage, pnWidth, pnHeight);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetImageRGBA, 16)
bool __thiscall winISteamUtils_SteamUtils010_GetImageRGBA(winISteamUtils_SteamUtils010 *_this, int iImage, uint8 * pubDest, int nDestBufferSize)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetImageRGBA(_this->linux_side, iImage, pubDest, nDestBufferSize);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetCSERIPPort, 12)
bool __thiscall winISteamUtils_SteamUtils010_GetCSERIPPort(winISteamUtils_SteamUtils010 *_this, uint32 * unIP, uint16 * usPort)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetCSERIPPort(_this->linux_side, unIP, usPort);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetCurrentBatteryPower, 4)
uint8 __thiscall winISteamUtils_SteamUtils010_GetCurrentBatteryPower(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetCurrentBatteryPower(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetAppID, 4)
uint32 __thiscall winISteamUtils_SteamUtils010_GetAppID(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetAppID(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_SetOverlayNotificationPosition, 8)
void __thiscall winISteamUtils_SteamUtils010_SetOverlayNotificationPosition(winISteamUtils_SteamUtils010 *_this, ENotificationPosition eNotificationPosition)
{
TRACE("%p\n", _this);
cppISteamUtils_SteamUtils010_SetOverlayNotificationPosition(_this->linux_side, eNotificationPosition);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_IsAPICallCompleted, 16)
bool __thiscall winISteamUtils_SteamUtils010_IsAPICallCompleted(winISteamUtils_SteamUtils010 *_this, SteamAPICall_t hSteamAPICall, bool * pbFailed)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_IsAPICallCompleted(_this->linux_side, hSteamAPICall, pbFailed);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetAPICallFailureReason, 12)
ESteamAPICallFailure __thiscall winISteamUtils_SteamUtils010_GetAPICallFailureReason(winISteamUtils_SteamUtils010 *_this, SteamAPICall_t hSteamAPICall)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetAPICallFailureReason(_this->linux_side, hSteamAPICall);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetAPICallResult, 28)
bool __thiscall winISteamUtils_SteamUtils010_GetAPICallResult(winISteamUtils_SteamUtils010 *_this, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed)
{
TRACE("%p\n", _this);
return do_cb_wrap(0, _this->linux_side, &cppISteamUtils_SteamUtils010_GetAPICallResult, hSteamAPICall, pCallback, cubCallback, iCallbackExpected, pbFailed);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_RunFrame, 4)
void __thiscall winISteamUtils_SteamUtils010_RunFrame(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
cppISteamUtils_SteamUtils010_RunFrame(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetIPCCallCount, 4)
uint32 __thiscall winISteamUtils_SteamUtils010_GetIPCCallCount(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetIPCCallCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_SetWarningMessageHook, 8)
void __thiscall winISteamUtils_SteamUtils010_SetWarningMessageHook(winISteamUtils_SteamUtils010 *_this, SteamAPIWarningMessageHook_t pFunction)
{
TRACE("%p\n", _this);
cppISteamUtils_SteamUtils010_SetWarningMessageHook(_this->linux_side, pFunction);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_IsOverlayEnabled, 4)
bool __thiscall winISteamUtils_SteamUtils010_IsOverlayEnabled(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_IsOverlayEnabled(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_BOverlayNeedsPresent, 4)
bool __thiscall winISteamUtils_SteamUtils010_BOverlayNeedsPresent(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_BOverlayNeedsPresent(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_CheckFileSignature, 8)
SteamAPICall_t __thiscall winISteamUtils_SteamUtils010_CheckFileSignature(winISteamUtils_SteamUtils010 *_this, const char * szFileName)
{
char lin_szFileName[PATH_MAX];
steamclient_dos_path_to_unix_path(szFileName, lin_szFileName, 0);
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_CheckFileSignature(_this->linux_side, szFileName ? lin_szFileName : NULL);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_ShowGamepadTextInput, 24)
bool __thiscall winISteamUtils_SteamUtils010_ShowGamepadTextInput(winISteamUtils_SteamUtils010 *_this, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_ShowGamepadTextInput(_this->linux_side, eInputMode, eLineInputMode, pchDescription, unCharMax, pchExistingText);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetEnteredGamepadTextLength, 4)
uint32 __thiscall winISteamUtils_SteamUtils010_GetEnteredGamepadTextLength(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetEnteredGamepadTextLength(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetEnteredGamepadTextInput, 12)
bool __thiscall winISteamUtils_SteamUtils010_GetEnteredGamepadTextInput(winISteamUtils_SteamUtils010 *_this, char * pchText, uint32 cchText)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetEnteredGamepadTextInput(_this->linux_side, pchText, cchText);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetSteamUILanguage, 4)
const char * __thiscall winISteamUtils_SteamUtils010_GetSteamUILanguage(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetSteamUILanguage(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_IsSteamRunningInVR, 4)
bool __thiscall winISteamUtils_SteamUtils010_IsSteamRunningInVR(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_IsSteamRunningInVR(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_SetOverlayNotificationInset, 12)
void __thiscall winISteamUtils_SteamUtils010_SetOverlayNotificationInset(winISteamUtils_SteamUtils010 *_this, int nHorizontalInset, int nVerticalInset)
{
TRACE("%p\n", _this);
cppISteamUtils_SteamUtils010_SetOverlayNotificationInset(_this->linux_side, nHorizontalInset, nVerticalInset);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_IsSteamInBigPictureMode, 4)
bool __thiscall winISteamUtils_SteamUtils010_IsSteamInBigPictureMode(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_IsSteamInBigPictureMode(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_StartVRDashboard, 4)
void __thiscall winISteamUtils_SteamUtils010_StartVRDashboard(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
cppISteamUtils_SteamUtils010_StartVRDashboard(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_IsVRHeadsetStreamingEnabled, 4)
bool __thiscall winISteamUtils_SteamUtils010_IsVRHeadsetStreamingEnabled(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_IsVRHeadsetStreamingEnabled(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_SetVRHeadsetStreamingEnabled, 8)
void __thiscall winISteamUtils_SteamUtils010_SetVRHeadsetStreamingEnabled(winISteamUtils_SteamUtils010 *_this, bool bEnabled)
{
TRACE("%p\n", _this);
cppISteamUtils_SteamUtils010_SetVRHeadsetStreamingEnabled(_this->linux_side, bEnabled);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_IsSteamChinaLauncher, 4)
bool __thiscall winISteamUtils_SteamUtils010_IsSteamChinaLauncher(winISteamUtils_SteamUtils010 *_this)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_IsSteamChinaLauncher(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_InitFilterText, 8)
bool __thiscall winISteamUtils_SteamUtils010_InitFilterText(winISteamUtils_SteamUtils010 *_this, uint32 unFilterOptions)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_InitFilterText(_this->linux_side, unFilterOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_FilterText, 28)
int __thiscall winISteamUtils_SteamUtils010_FilterText(winISteamUtils_SteamUtils010 *_this, ETextFilteringContext eContext, CSteamID sourceSteamID, const char * pchInputMessage, char * pchOutFilteredText, uint32 nByteSizeOutFilteredText)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_FilterText(_this->linux_side, eContext, sourceSteamID, pchInputMessage, pchOutFilteredText, nByteSizeOutFilteredText);
}
DEFINE_THISCALL_WRAPPER(winISteamUtils_SteamUtils010_GetIPv6ConnectivityState, 8)
ESteamIPv6ConnectivityState __thiscall winISteamUtils_SteamUtils010_GetIPv6ConnectivityState(winISteamUtils_SteamUtils010 *_this, ESteamIPv6ConnectivityProtocol eProtocol)
{
TRACE("%p\n", _this);
return cppISteamUtils_SteamUtils010_GetIPv6ConnectivityState(_this->linux_side, eProtocol);
}
extern vtable_ptr winISteamUtils_SteamUtils010_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamUtils_SteamUtils010,
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetSecondsSinceAppActive)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetSecondsSinceComputerActive)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetConnectedUniverse)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetServerRealTime)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetIPCountry)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetImageSize)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetImageRGBA)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetCSERIPPort)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetCurrentBatteryPower)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetAppID)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_SetOverlayNotificationPosition)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_IsAPICallCompleted)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetAPICallFailureReason)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetAPICallResult)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_RunFrame)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetIPCCallCount)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_SetWarningMessageHook)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_IsOverlayEnabled)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_BOverlayNeedsPresent)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_CheckFileSignature)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_ShowGamepadTextInput)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetEnteredGamepadTextLength)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetEnteredGamepadTextInput)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetSteamUILanguage)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_IsSteamRunningInVR)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_SetOverlayNotificationInset)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_IsSteamInBigPictureMode)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_StartVRDashboard)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_IsVRHeadsetStreamingEnabled)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_SetVRHeadsetStreamingEnabled)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_IsSteamChinaLauncher)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_InitFilterText)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_FilterText)
VTABLE_ADD_FUNC(winISteamUtils_SteamUtils010_GetIPv6ConnectivityState)
);
#ifndef __GNUC__
}
#endif
winISteamUtils_SteamUtils010 *create_winISteamUtils_SteamUtils010(void *linux_side)
{
winISteamUtils_SteamUtils010 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamUtils_SteamUtils010));
TRACE("-> %p\n", r);
r->vtable = &winISteamUtils_SteamUtils010_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamUtils_SteamUtils009.h"
typedef struct __winISteamUtils_SteamUtils009 {

View File

@ -1,7 +1,7 @@
extern void *create_winISteamClient_SteamClient020(void *);
extern void *create_winISteamUser_SteamUser021(void *);
extern void *create_winISteamFriends_SteamFriends017(void *);
extern void *create_winISteamUtils_SteamUtils009(void *);
extern void *create_winISteamUtils_SteamUtils010(void *);
extern void *create_winISteamMatchmaking_SteamMatchMaking009(void *);
extern void *create_winISteamMatchmakingServers_SteamMatchMakingServers002(void *);
extern void *create_winISteamGameSearch_SteamMatchGameSearch001(void *);
@ -27,8 +27,10 @@ extern void *create_winISteamGameServer_SteamGameServer013(void *);
extern void *create_winISteamGameServerStats_SteamGameServerStats001(void *);
extern void *create_winISteamGameCoordinator_SteamGameCoordinator001(void *);
extern void *create_winISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001(void *);
extern void *create_winISteamNetworkingSockets_SteamNetworkingSockets008(void *);
extern void *create_winISteamNetworkingSockets_SteamNetworkingSockets009(void *);
extern void *create_winISteamNetworkingUtils_SteamNetworkingUtils003(void *);
extern void *create_winISteamUtils_SteamUtils009(void *);
extern void *create_winISteamNetworkingSockets_SteamNetworkingSockets008(void *);
extern void *create_winISteamUser_SteamUser020(void *);
extern void *create_winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION011(void *);
extern void *create_winISteamNetworkingSockets_SteamNetworkingSockets006(void *);

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@ -1,7 +1,7 @@
{"SteamClient020", &create_winISteamClient_SteamClient020},
{"SteamUser021", &create_winISteamUser_SteamUser021},
{"SteamFriends017", &create_winISteamFriends_SteamFriends017},
{"SteamUtils009", &create_winISteamUtils_SteamUtils009},
{"SteamUtils010", &create_winISteamUtils_SteamUtils010},
{"SteamMatchMaking009", &create_winISteamMatchmaking_SteamMatchMaking009},
{"SteamMatchMakingServers002", &create_winISteamMatchmakingServers_SteamMatchMakingServers002},
{"SteamMatchGameSearch001", &create_winISteamGameSearch_SteamMatchGameSearch001},
@ -27,8 +27,10 @@
{"SteamGameServerStats001", &create_winISteamGameServerStats_SteamGameServerStats001},
{"SteamGameCoordinator001", &create_winISteamGameCoordinator_SteamGameCoordinator001},
{"STEAMPARENTALSETTINGS_INTERFACE_VERSION001", &create_winISteamParentalSettings_STEAMPARENTALSETTINGS_INTERFACE_VERSION001},
{"SteamNetworkingSockets008", &create_winISteamNetworkingSockets_SteamNetworkingSockets008},
{"SteamNetworkingSockets009", &create_winISteamNetworkingSockets_SteamNetworkingSockets009},
{"SteamNetworkingUtils003", &create_winISteamNetworkingUtils_SteamNetworkingUtils003},
{"SteamUtils009", &create_winISteamUtils_SteamUtils009},
{"SteamNetworkingSockets008", &create_winISteamNetworkingSockets_SteamNetworkingSockets008},
{"SteamUser020", &create_winISteamUser_SteamUser020},
{"STEAMUSERSTATS_INTERFACE_VERSION011", &create_winISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION011},
{"SteamNetworkingSockets006", &create_winISteamNetworkingSockets_SteamNetworkingSockets006},