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proton: Make log directory configurable via PROTON_LOG_DIR
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@ -264,7 +264,8 @@ the Wine prefix. Removing the option will revert to the previous behavior.
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| Compat config string | Environment Variable | Description |
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| :-------------------- | :----------------------------- | :----------- |
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| | <tt>PROTON_LOG</tt> | Convenience method for dumping a useful debug log to `$HOME/steam-$APPID.log`. For more thorough logging, use `user_settings.py`. |
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| | <tt>PROTON_LOG</tt> | Convenience method for dumping a useful debug log to `$PROTON_LOG_DIR/steam-$APPID.log` For more thorough logging, use `user_settings.py`. |
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| | <tt>PROTON_LOG_DIR</tt> | Output log files into the directory specified. Defaults to your home directory. |
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| | <tt>PROTON_DUMP_DEBUG_COMMANDS</tt> | When running a game, Proton will write some useful debug scripts for that game into `$PROTON_DEBUG_DIR/proton_$USER/`. |
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| | <tt>PROTON_DEBUG_DIR</tt> | Root directory for the Proton debug scripts, `/tmp` by default. |
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| <tt>wined3d</tt> | <tt>PROTON_USE_WINED3D</tt> | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11, d3d10, and d3d9. |
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@ -520,7 +520,9 @@ class Session:
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if "SteamGameId" in self.env:
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if self.env["WINEDEBUG"] != "-all":
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lfile_path = os.environ["HOME"] + "/steam-" + os.environ["SteamGameId"] + ".log"
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basedir = self.env.get("PROTON_LOG_DIR", os.environ["HOME"])
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makedirs(basedir)
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lfile_path = basedir + "/steam-" + os.environ["SteamGameId"] + ".log"
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if os.path.exists(lfile_path):
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os.remove(lfile_path)
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self.log_file = open(lfile_path, "w+")
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@ -3,7 +3,8 @@
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#Settings here will take effect for all games run in this Proton version.
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user_settings = {
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#Logs are saved to $HOME/steam-<STEAM_GAME_ID>.log, overwriting any previous log with that name.
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#By default, logs are saved to $HOME/steam-<STEAM_GAME_ID>.log, overwriting any previous log with that name.
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#Log directory can be overridden with $PROTON_LOG_DIR.
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#Wine debug logging
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"WINEDEBUG": "+timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree",
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