Commit Graph

107 Commits

Author SHA1 Message Date
Andrew Eikum
8864bbfba3 Vagrantfile: Use public soldier SDK 2020-09-29 14:29:06 -05:00
Jens Peters
deabf97f1c Use widl from mingw-tools
vkd3d-proton uses now widl from mingw for cross-builds.
2020-09-29 14:29:06 -05:00
Andrew Eikum
7e495564df pass optimize flags to faudio 2020-09-29 14:29:06 -05:00
Andrew Eikum
9d7713235c build: Use ccache binary instead of PATH
The ccache symlinks dir may differ (Arch and Debian disagree, for
example), and this allows us to use ccache for mingw-w64 within the
runtime container.
2020-09-29 14:29:06 -05:00
Zhiyi Zhang
24b944292e build: Support ccache. 2020-09-29 14:29:06 -05:00
Andrew Eikum
414e439070 build: Disable bash-completion for gstreamer build 2020-09-29 14:29:06 -05:00
Andrew Eikum
ccb17c00cc build: Build wine PE files with optimizations 2020-09-29 14:29:05 -05:00
Esme Povirk
0e34540c66 Make files in lib/wine read-only. 2020-09-29 14:29:05 -05:00
Esme Povirk
87ffa3c205 Put symlinks in the default prefix for builtin dlls. 2020-09-29 14:29:05 -05:00
Andrew Eikum
f21922d970 media-converter: Add media-converter gstreamer plugin 2020-09-29 14:29:05 -05:00
Andrew Eikum
2605bdf477 remove ffmpeg 2020-09-29 14:29:05 -05:00
Andrew Eikum
aa48d40386 FAudio: Support gstreamer 2020-09-29 14:29:05 -05:00
Andrew Eikum
7d444028c3 update wine to 5.13 2020-09-29 14:29:05 -05:00
Andrew Eikum
c1d65705bb only build widl once 2020-09-17 10:41:18 -05:00
Andrew Eikum
fbd6881619 remove glib from build 2020-09-17 10:41:18 -05:00
Andrew Eikum
e9a48c2844 build against the Soldier SDK 2020-09-17 10:41:16 -05:00
Andrew Eikum
1c26086688 Fix up vkd3d-proton build 2020-07-15 10:31:53 -05:00
Hans-Kristian Arntzen
dd7130d113 Build standalone vkd3d d3d12.dll. 2020-07-15 10:31:53 -05:00
GloriousEggroll
b6b52d19f1 build: Build gstreamer with orc. 2020-06-02 08:46:19 -05:00
Zhiyi Zhang
60b53f915d build: Use MAKE variable for building modules.
So that options like -j can be passed through.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2020-03-23 08:19:09 -05:00
Andrew Eikum
0a77ffde26 vrclient: import jsoncpp 2020-03-19 14:48:52 -05:00
Andrew Eikum
5f22772332 build: Build deinterlace gstreamer filter 2020-03-09 10:03:54 -05:00
Andrew Eikum
349df9c436 steam_helper: Set up VR paths in steam.exe, not proton
This speeds up game launch times.
2020-03-09 10:03:54 -05:00
Andrew Eikum
a4b8a51d4a steam_helper: Don't use msvcrt
We need access to linux crt functions (like getenv()), so disallow use
of msvcrt. Notably, linux crt wchar functions are _not_ compatible with
Windows WCHAR strings.
2020-03-05 10:03:11 -06:00
Rémi Bernon
c6cead45dc lsteamclient: Reallocate new interface only when linux_side changes.
This fixes Batman: AK's Denuvo DRM incorrectly flagging the game as
pirated.
2020-02-24 09:33:55 -06:00
Andrew Eikum
bca0a720cd build: Build and ship glib, gstreamer, gst-plugins-base, and gst-plugins-good 2020-02-07 06:45:08 -06:00
Andrew Eikum
d439e35f62 build: Use a shared wine-gecko installation 2020-02-03 09:54:07 -06:00
Andrew Eikum
45e3edf3ef update wine to 5.0 2020-02-03 09:54:07 -06:00
Andrew Eikum
113770b5f4 update licenses 2020-01-10 08:35:33 -06:00
Andrew Eikum
1bfc03a2c5 steamclient: generate 1.47 support 2020-01-10 07:49:46 -06:00
Andrew Eikum
f7f6f6b4db build: Use new dxvk_config library instead of importing into wined3d 2020-01-10 07:49:13 -06:00
Andrew Eikum
17ae1c4447 Revert "build: Build c++ files with -fno-gnu-unique"
This reverts commit bd8efaa9a6.
2019-12-18 09:39:02 -06:00
Andrew Eikum
9e542fada6 build: Ship d9vk from dxvk 2019-12-18 08:40:45 -06:00
Andrew Eikum
b6462471bf Revert "build: Pass bison in PATH" 2019-11-26 14:12:28 -06:00
Zhiyi Zhang
aee1b47925 build: Move environment variables to the end of configure script.
"ENV=VAR ./configure" is different from "./configure ENV=VAR".
The latter caches command line variables in config.status.
So "config.status --recheck" succeeds executing configure script
Otherwise, "config.status --recheck" often fails when only source
is updated because some variables are not cached. Examples include
being not able to find bison or vkd3d.h when they are obviously present,
which are because of missing BISON and VKD3D_CFLAGS variables.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2019-11-26 14:07:01 -06:00
Zhiyi Zhang
c448cd61ce build: Remove unused variables.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2019-11-26 14:07:01 -06:00
Andrew Eikum
bd8efaa9a6 build: Build c++ files with -fno-gnu-unique
Wine requires dlclose() to be functional, and g++ breaks it by default.
This manifested as wined3d failing to load a 2nd time after being
unloaded.
2019-11-07 13:36:27 -06:00
Andrew Eikum
faf2b8271a build: Pass bison in PATH
When Wine re-runs configure (e.g. during bisect with an existing build
tree), it won't remember the previous BISON variable.
2019-11-07 13:36:27 -06:00
Andrew Eikum
2c896e5f4f build: Build vkd3d with NDEBUG and strip it 2019-11-07 13:36:27 -06:00
Andrew Eikum
c87e94540c update wine-mono to 4.9.4 2019-11-07 13:36:27 -06:00
Andrew Eikum
5dca355718 build and ship vkd3d for d3d12 support
SPIRV-Headers at 1.5.1
Vulkan-Headers at v1.1.126
2019-11-07 13:36:27 -06:00
Andrew Eikum
05173d8a2d build: Pass in CXXFLAGS for building DXVK code in Wine 2019-10-22 09:13:21 -05:00
Andrew Eikum
e30bd8ea88 build: Add a new "redist" target for distribution outside of Steam 2019-10-18 11:20:47 -05:00
Andrew Eikum
24300e3f27 Don't compress dist tarball
This lets us take advantage of Steam delta updates.
2019-10-18 09:56:47 -05:00
Andrew Eikum
31fe51430a build: Add UNSTRIPPED_BUILD option to avoid stripping binaries 2019-10-18 09:52:24 -05:00
Andrew Eikum
90563ed984 update wine-mono to 4.9.3 2019-10-08 15:21:18 -05:00
Andrew Eikum
da43c48f3d Build Source Han Sans SC Regular as if it were YaHei 2019-08-23 09:57:46 -05:00
Andrew Eikum
d73b927e2d steam_helper: Run console apps with a new console
This should allow Wine to show a wineconsole dialog for games which make
use of it. Suggested by Vincent.
2019-08-12 13:19:52 -05:00
Andrew Eikum
cfb2d906c8 update wine 2019-08-06 14:40:24 -05:00
Andrew Eikum
02ce41610d makefile: Update steam runtime docker init path
The Steam runtime image was updated, and /dev/init no longer exists. It
is now at /sbin/docker-init. Unfortunately this change will break
existing runtime installations. You'll need to update your runtime.
Easiest way is to just recreate the Vagrant VM.
2019-07-23 08:08:02 -05:00