/* This file is auto-generated, do not edit. */ #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg, 12) void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDSrc, const void *pMsgRendezvous, uint32_t cbRendezvous) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params params = { .linux_side = _this->u_iface, .steamIDRemote = steamIDRemote, .unConnectionIDSrc = unConnectionIDSrc, .pMsgRendezvous = pMsgRendezvous, .cbRendezvous = cbRendezvous, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous, ¶ms ); } void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDDest, uint32_t nReason, const char *pszReason) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params params = { .linux_side = _this->u_iface, .steamIDRemote = steamIDRemote, .unConnectionIDDest = unConnectionIDDest, .nReason = nReason, .pszReason = pszReason, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure, ¶ms ); } uint64_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(struct w_steam_iface *_this) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync, ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(struct w_steam_iface *_this, void *buf, uint32_t cbBuf) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params params = { .linux_side = _this->u_iface, .buf = buf, .cbBuf = cbBuf, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON, ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(struct w_steam_iface *_this, const void *pTicket, uint32_t cbTicket) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params params = { .linux_side = _this->u_iface, .pTicket = pTicket, .cbTicket = cbTicket, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket, ¶ms ); } uint32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(struct w_steam_iface *_this) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount, ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(struct w_steam_iface *_this, uint32_t idxTicket, void *buf, uint32_t cbBuf) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params params = { .linux_side = _this->u_iface, .idxTicket = idxTicket, .buf = buf, .cbBuf = cbBuf, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket, ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(struct w_steam_iface *_this, const void *pMsg, uint32_t cbMsg) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params params = { .linux_side = _this->u_iface, .pMsg = pMsg, .cbMsg = cbMsg, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg, ¶ms ); } extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtable; DEFINE_RTTI_DATA0(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002, 0, ".?AVISteamNetworkingSocketsSerialized@@") __ASM_BLOCK_BEGIN(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtables) __ASM_VTABLE(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002, VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSocketsSerialized002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtable, 8, "SteamNetworkingSocketsSerialized002"); r->u_iface = u_iface; return r; } DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, 4) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, 12) void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDSrc, const void *pMsgRendezvous, uint32_t cbRendezvous) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params params = { .linux_side = _this->u_iface, .steamIDRemote = steamIDRemote, .unConnectionIDSrc = unConnectionIDSrc, .pMsgRendezvous = pMsgRendezvous, .cbRendezvous = cbRendezvous, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous, ¶ms ); } void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32_t unConnectionIDDest, uint32_t nReason, const char *pszReason) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params params = { .linux_side = _this->u_iface, .steamIDRemote = steamIDRemote, .unConnectionIDDest = unConnectionIDDest, .nReason = nReason, .pszReason = pszReason, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure, ¶ms ); } uint64_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(struct w_steam_iface *_this) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync, ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(struct w_steam_iface *_this, void *buf, uint32_t cbBuf, const char *pszLauncherPartner) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params params = { .linux_side = _this->u_iface, .buf = buf, .cbBuf = cbBuf, .pszLauncherPartner = pszLauncherPartner, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON, ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(struct w_steam_iface *_this, const void *pTicket, uint32_t cbTicket) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params params = { .linux_side = _this->u_iface, .pTicket = pTicket, .cbTicket = cbTicket, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket, ¶ms ); } uint32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(struct w_steam_iface *_this) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount, ¶ms ); return params._ret; } int32_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(struct w_steam_iface *_this, uint32_t idxTicket, void *buf, uint32_t cbBuf) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params params = { .linux_side = _this->u_iface, .idxTicket = idxTicket, .buf = buf, .cbBuf = cbBuf, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket, ¶ms ); return params._ret; } void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(struct w_steam_iface *_this, const void *pMsg, uint32_t cbMsg) { struct ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params params = { .linux_side = _this->u_iface, .pMsg = pMsg, .cbMsg = cbMsg, }; TRACE("%p\n", _this); STEAMCLIENT_CALL( ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg, ¶ms ); } extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable; DEFINE_RTTI_DATA0(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003, 0, ".?AVISteamNetworkingSocketsSerialized@@") __ASM_BLOCK_BEGIN(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtables) __ASM_VTABLE(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003, VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket) VTABLE_ADD_FUNC(winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingSocketsSerialized003"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable, 8, "SteamNetworkingSocketsSerialized003"); r->u_iface = u_iface; return r; } void init_winISteamNetworkingSocketsSerialized_rtti( char *base ) { #ifdef __x86_64__ init_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_rtti( base ); init_winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_rtti( base ); #endif /* __x86_64__ */ }