extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *); extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(void *, int); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(void *, const SteamNetworkingIdentity *, int); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(void *, HSteamNetConnection); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(void *, HSteamNetConnection, int, const char *, bool); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(void *, HSteamListenSocket); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(void *, HSteamNetConnection, int64); extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(void *, HSteamNetConnection); extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(void *, HSteamNetConnection, const char *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(void *, HSteamNetConnection, char *, int); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(void *, HSteamNetConnection); extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_144 **, int); extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(void *, HSteamListenSocket, winSteamNetworkingMessage_t_144 **, int); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *); extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(void *, SteamNetworkingIdentity *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *); extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int); extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(void *); extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(void *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *); extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(void *, int);