//====== Copyright 1996-2013, Valve Corporation, All rights reserved. ======= // // Purpose: interface to valve controller // //============================================================================= #ifndef ISTEAMCONTROLLER_H #define ISTEAMCONTROLLER_H #ifdef _WIN32 #pragma once #endif #include "isteamclient.h" // callbacks #if defined( VALVE_CALLBACK_PACK_SMALL ) #pragma pack( push, 4 ) #elif defined( VALVE_CALLBACK_PACK_LARGE ) #pragma pack( push, 8 ) #else #error isteamclient.h must be included #endif #define MAX_STEAM_CONTROLLERS 16 #pragma pack( pop ) #define STEAM_RIGHT_TRIGGER_MASK 0x0000001 #define STEAM_LEFT_TRIGGER_MASK 0x0000002 #define STEAM_RIGHT_BUMPER_MASK 0x0000004 #define STEAM_LEFT_BUMPER_MASK 0x0000008 #define STEAM_BUTTON_0_MASK 0x0000010 #define STEAM_BUTTON_1_MASK 0x0000020 #define STEAM_BUTTON_2_MASK 0x0000040 #define STEAM_BUTTON_3_MASK 0x0000080 #define STEAM_TOUCH_0_MASK 0x0000100 #define STEAM_TOUCH_1_MASK 0x0000200 #define STEAM_TOUCH_2_MASK 0x0000400 #define STEAM_TOUCH_3_MASK 0x0000800 #define STEAM_BUTTON_MENU_MASK 0x0001000 #define STEAM_BUTTON_STEAM_MASK 0x0002000 #define STEAM_BUTTON_ESCAPE_MASK 0x0004000 #define STEAM_BUTTON_BACK_LEFT_MASK 0x0008000 #define STEAM_BUTTON_BACK_RIGHT_MASK 0x0010000 #define STEAM_BUTTON_LEFTPAD_CLICKED_MASK 0x0020000 #define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK 0x0040000 #define STEAM_LEFTPAD_FINGERDOWN_MASK 0x0080000 #define STEAM_RIGHTPAD_FINGERDOWN_MASK 0x0100000 #define STEAM_JOYSTICK_BUTTON_MASK 0x0400000 #pragma pack( push, 1 ) struct SteamControllerState001_t { // If packet num matches that on your prior call, then the controller state hasn't been changed since // your last call and there is no need to process it uint32 unPacketNum; // bit flags for each of the buttons uint64 ulButtons; // Left pad coordinates short sLeftPadX; short sLeftPadY; // Right pad coordinates short sRightPadX; short sRightPadY; }; #pragma pack( pop ) #define SteamControllerState_t SteamControllerState001_t enum ESteamControllerPad { k_ESteamControllerPad_Left, k_ESteamControllerPad_Right }; //----------------------------------------------------------------------------- // Purpose: Native Steam controller support API //----------------------------------------------------------------------------- class ISteamController { public: // // Native controller support API // // Must call init and shutdown when starting/ending use of the interface virtual bool Init( const char *pchAbsolutePathToControllerConfigVDF ) = 0; virtual bool Shutdown() = 0; // Pump callback/callresult events, SteamAPI_RunCallbacks will do this for you, // normally never need to call directly. virtual void RunFrame() = 0; // Get the state of the specified controller, returns false if that controller is not connected virtual bool GetControllerState( uint32 unControllerIndex, SteamControllerState_t *pState ) = 0; // Trigger a haptic pulse on the controller virtual void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0; // Set the override mode which is used to choose to use different base/legacy bindings from your config file virtual void SetOverrideMode( const char *pchMode ) = 0; }; #define STEAMCONTROLLER_INTERFACE_VERSION "STEAMCONTROLLER_INTERFACE_VERSION" // callbacks #if defined( VALVE_CALLBACK_PACK_SMALL ) #pragma pack( push, 4 ) #elif defined( VALVE_CALLBACK_PACK_LARGE ) #pragma pack( push, 8 ) #else #error isteamclient.h must be included #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- /* struct ControllerCallback_t { enum { k_iCallback = k_iSteamControllerCallbacks + 1 }; }; */ #pragma pack( pop ) #endif // ISTEAMCONTROLLER_H