#ifdef __cplusplus extern "C" { #endif extern HSteamPipe cppISteamClient_SteamClient016_CreateSteamPipe(void *); extern bool cppISteamClient_SteamClient016_BReleaseSteamPipe(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient016_ConnectToGlobalUser(void *, HSteamPipe); extern HSteamUser cppISteamClient_SteamClient016_CreateLocalUser(void *, HSteamPipe *, EAccountType); extern void cppISteamClient_SteamClient016_ReleaseUser(void *, HSteamPipe, HSteamUser); extern void *cppISteamClient_SteamClient016_GetISteamUser(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamGameServer(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient016_SetLocalIPBinding(void *, uint32, uint16); extern void *cppISteamClient_SteamClient016_GetISteamFriends(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamUtils(void *, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamMatchmaking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamMatchmakingServers(void *, HSteamUser, HSteamPipe, const char *); extern void * cppISteamClient_SteamClient016_GetISteamGenericInterface(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamUserStats(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamGameServerStats(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamApps(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamNetworking(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamRemoteStorage(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamScreenshots(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient016_RunFrame(void *); extern uint32 cppISteamClient_SteamClient016_GetIPCCallCount(void *); extern void cppISteamClient_SteamClient016_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t); extern bool cppISteamClient_SteamClient016_BShutdownIfAllPipesClosed(void *); extern void *cppISteamClient_SteamClient016_GetISteamHTTP(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamUnifiedMessages(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamController(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamUGC(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamAppList(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamMusic(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamMusicRemote(void *, HSteamUser, HSteamPipe, const char *); extern void *cppISteamClient_SteamClient016_GetISteamHTMLSurface(void *, HSteamUser, HSteamPipe, const char *); extern void cppISteamClient_SteamClient016_Set_SteamAPI_CPostAPIResultInProcess(void *, SteamAPI_PostAPIResultInProcess_t); extern void cppISteamClient_SteamClient016_Remove_SteamAPI_CPostAPIResultInProcess(void *, SteamAPI_PostAPIResultInProcess_t); extern void cppISteamClient_SteamClient016_Set_SteamAPI_CCheckCallbackRegisteredInProcess(void *, SteamAPI_CheckCallbackRegistered_t); #ifdef __cplusplus } #endif