/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamGameCoordinator_SteamGameCoordinator001.h" struct u_ISteamGameCoordinator_SteamGameCoordinator001 { #ifdef __cplusplus virtual uint32_t SendMessage( uint32_t, const void *, uint32_t ) = 0; virtual bool IsMessageAvailable( uint32_t * ) = 0; virtual uint32_t RetrieveMessage( uint32_t *, void *, uint32_t, uint32_t * ) = 0; #endif /* __cplusplus */ }; void cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage( struct cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage_params *params ) { struct u_ISteamGameCoordinator_SteamGameCoordinator001 *iface = (struct u_ISteamGameCoordinator_SteamGameCoordinator001 *)params->linux_side; params->_ret = iface->SendMessage( params->unMsgType, params->pubData, params->cubData ); } void cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable( struct cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable_params *params ) { struct u_ISteamGameCoordinator_SteamGameCoordinator001 *iface = (struct u_ISteamGameCoordinator_SteamGameCoordinator001 *)params->linux_side; params->_ret = iface->IsMessageAvailable( params->pcubMsgSize ); } void cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage( struct cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage_params *params ) { struct u_ISteamGameCoordinator_SteamGameCoordinator001 *iface = (struct u_ISteamGameCoordinator_SteamGameCoordinator001 *)params->linux_side; params->_ret = iface->RetrieveMessage( params->punMsgType, params->pubDest, params->cubDest, params->pcubMsgSize ); }