/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamInput_SteamInput002.h" struct u_ISteamInput_SteamInput002 { #ifdef __cplusplus virtual bool Init( ) = 0; virtual bool Shutdown( ) = 0; virtual void RunFrame( ) = 0; virtual int32_t GetConnectedControllers( uint64_t * ) = 0; virtual uint64_t GetActionSetHandle( const char * ) = 0; virtual void ActivateActionSet( uint64_t, uint64_t ) = 0; virtual uint64_t GetCurrentActionSet( uint64_t ) = 0; virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0; virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0; virtual void DeactivateAllActionSetLayers( uint64_t ) = 0; virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0; virtual uint64_t GetDigitalActionHandle( const char * ) = 0; virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual uint64_t GetAnalogActionHandle( const char * ) = 0; virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0; virtual const char * GetStringForActionOrigin( uint32_t ) = 0; virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0; virtual InputMotionData_t GetMotionData( uint64_t ) = 0; virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0; virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0; virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0; virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0; virtual bool ShowBindingPanel( uint64_t ) = 0; virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0; virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0; virtual int32_t GetGamepadIndexForController( uint64_t ) = 0; virtual const char * GetStringForXboxOrigin( uint32_t ) = 0; virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0; virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0; virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0; virtual bool GetDeviceBindingRevision( uint64_t, int32_t *, int32_t * ) = 0; virtual uint32_t GetRemotePlaySessionID( uint64_t ) = 0; #endif /* __cplusplus */ }; void cppISteamInput_SteamInput002_Init( struct cppISteamInput_SteamInput002_Init_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->Init( ); } void cppISteamInput_SteamInput002_Shutdown( struct cppISteamInput_SteamInput002_Shutdown_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->Shutdown( ); } void cppISteamInput_SteamInput002_RunFrame( struct cppISteamInput_SteamInput002_RunFrame_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->RunFrame( ); } void cppISteamInput_SteamInput002_GetConnectedControllers( struct cppISteamInput_SteamInput002_GetConnectedControllers_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetConnectedControllers( params->handlesOut ); } void cppISteamInput_SteamInput002_GetActionSetHandle( struct cppISteamInput_SteamInput002_GetActionSetHandle_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetActionSetHandle( params->pszActionSetName ); } void cppISteamInput_SteamInput002_ActivateActionSet( struct cppISteamInput_SteamInput002_ActivateActionSet_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->ActivateActionSet( params->inputHandle, params->actionSetHandle ); } void cppISteamInput_SteamInput002_GetCurrentActionSet( struct cppISteamInput_SteamInput002_GetCurrentActionSet_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetCurrentActionSet( params->inputHandle ); } void cppISteamInput_SteamInput002_ActivateActionSetLayer( struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->ActivateActionSetLayer( params->inputHandle, params->actionSetLayerHandle ); } void cppISteamInput_SteamInput002_DeactivateActionSetLayer( struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->DeactivateActionSetLayer( params->inputHandle, params->actionSetLayerHandle ); } void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->DeactivateAllActionSetLayers( params->inputHandle ); } void cppISteamInput_SteamInput002_GetActiveActionSetLayers( struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetActiveActionSetLayers( params->inputHandle, params->handlesOut ); } void cppISteamInput_SteamInput002_GetDigitalActionHandle( struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetDigitalActionHandle( params->pszActionName ); } void cppISteamInput_SteamInput002_GetDigitalActionData( struct cppISteamInput_SteamInput002_GetDigitalActionData_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; *params->_ret = iface->GetDigitalActionData( params->inputHandle, params->digitalActionHandle ); } void cppISteamInput_SteamInput002_GetDigitalActionOrigins( struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetDigitalActionOrigins( params->inputHandle, params->actionSetHandle, params->digitalActionHandle, params->originsOut ); } void cppISteamInput_SteamInput002_GetAnalogActionHandle( struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetAnalogActionHandle( params->pszActionName ); } void cppISteamInput_SteamInput002_GetAnalogActionData( struct cppISteamInput_SteamInput002_GetAnalogActionData_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; *params->_ret = iface->GetAnalogActionData( params->inputHandle, params->analogActionHandle ); } void cppISteamInput_SteamInput002_GetAnalogActionOrigins( struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetAnalogActionOrigins( params->inputHandle, params->actionSetHandle, params->analogActionHandle, params->originsOut ); } void cppISteamInput_SteamInput002_GetStringForActionOrigin( struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetStringForActionOrigin( params->eOrigin ); } void cppISteamInput_SteamInput002_StopAnalogActionMomentum( struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->StopAnalogActionMomentum( params->inputHandle, params->eAction ); } void cppISteamInput_SteamInput002_GetMotionData( struct cppISteamInput_SteamInput002_GetMotionData_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; *params->_ret = iface->GetMotionData( params->inputHandle ); } void cppISteamInput_SteamInput002_TriggerVibration( struct cppISteamInput_SteamInput002_TriggerVibration_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->TriggerVibration( params->inputHandle, params->usLeftSpeed, params->usRightSpeed ); } void cppISteamInput_SteamInput002_SetLEDColor( struct cppISteamInput_SteamInput002_SetLEDColor_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->SetLEDColor( params->inputHandle, params->nColorR, params->nColorG, params->nColorB, params->nFlags ); } void cppISteamInput_SteamInput002_TriggerHapticPulse( struct cppISteamInput_SteamInput002_TriggerHapticPulse_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->TriggerHapticPulse( params->inputHandle, params->eTargetPad, params->usDurationMicroSec ); } void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; iface->TriggerRepeatedHapticPulse( params->inputHandle, params->eTargetPad, params->usDurationMicroSec, params->usOffMicroSec, params->unRepeat, params->nFlags ); } void cppISteamInput_SteamInput002_ShowBindingPanel( struct cppISteamInput_SteamInput002_ShowBindingPanel_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->ShowBindingPanel( params->inputHandle ); } void cppISteamInput_SteamInput002_GetInputTypeForHandle( struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetInputTypeForHandle( params->inputHandle ); } void cppISteamInput_SteamInput002_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetControllerForGamepadIndex( params->nIndex ); } void cppISteamInput_SteamInput002_GetGamepadIndexForController( struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetGamepadIndexForController( params->ulinputHandle ); } void cppISteamInput_SteamInput002_GetStringForXboxOrigin( struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetStringForXboxOrigin( params->eOrigin ); } void cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetActionOriginFromXboxOrigin( params->inputHandle, params->eOrigin ); } void cppISteamInput_SteamInput002_TranslateActionOrigin( struct cppISteamInput_SteamInput002_TranslateActionOrigin_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->TranslateActionOrigin( params->eDestinationInputType, params->eSourceOrigin ); } void cppISteamInput_SteamInput002_GetDeviceBindingRevision( struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetDeviceBindingRevision( params->inputHandle, params->pMajor, params->pMinor ); } void cppISteamInput_SteamInput002_GetRemotePlaySessionID( struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params *params ) { struct u_ISteamInput_SteamInput002 *iface = (struct u_ISteamInput_SteamInput002 *)params->linux_side; params->_ret = iface->GetRemotePlaySessionID( params->inputHandle ); }