/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamInput_SteamInput006.h" struct u_ISteamInput_SteamInput006 { #ifdef __cplusplus virtual bool Init( bool ) = 0; virtual bool Shutdown( ) = 0; virtual bool SetInputActionManifestFilePath( const char * ) = 0; virtual void RunFrame( bool ) = 0; virtual bool BWaitForData( bool, uint32_t ) = 0; virtual bool BNewDataAvailable( ) = 0; virtual int32_t GetConnectedControllers( uint64_t * ) = 0; virtual void EnableDeviceCallbacks( ) = 0; virtual void EnableActionEventCallbacks( void (*U_STDCALL )(SteamInputActionEvent_t *) ) = 0; virtual uint64_t GetActionSetHandle( const char * ) = 0; virtual void ActivateActionSet( uint64_t, uint64_t ) = 0; virtual uint64_t GetCurrentActionSet( uint64_t ) = 0; virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0; virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0; virtual void DeactivateAllActionSetLayers( uint64_t ) = 0; virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0; virtual uint64_t GetDigitalActionHandle( const char * ) = 0; virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual const char * GetStringForDigitalActionName( uint64_t ) = 0; virtual uint64_t GetAnalogActionHandle( const char * ) = 0; virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual const char * GetGlyphPNGForActionOrigin( uint32_t, uint32_t, uint32_t ) = 0; virtual const char * GetGlyphSVGForActionOrigin( uint32_t, uint32_t ) = 0; virtual const char * GetGlyphForActionOrigin_Legacy( uint32_t ) = 0; virtual const char * GetStringForActionOrigin( uint32_t ) = 0; virtual const char * GetStringForAnalogActionName( uint64_t ) = 0; virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0; virtual InputMotionData_t GetMotionData( uint64_t ) = 0; virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0; virtual void TriggerVibrationExtended( uint64_t, uint16_t, uint16_t, uint16_t, uint16_t ) = 0; virtual void TriggerSimpleHapticEvent( uint64_t, uint32_t, uint8_t, char, uint8_t, char ) = 0; virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0; virtual void Legacy_TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0; virtual void Legacy_TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0; virtual bool ShowBindingPanel( uint64_t ) = 0; virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0; virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0; virtual int32_t GetGamepadIndexForController( uint64_t ) = 0; virtual const char * GetStringForXboxOrigin( uint32_t ) = 0; virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0; virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0; virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0; virtual bool GetDeviceBindingRevision( uint64_t, int32_t *, int32_t * ) = 0; virtual uint32_t GetRemotePlaySessionID( uint64_t ) = 0; virtual uint16_t GetSessionInputConfigurationSettings( ) = 0; virtual void SetDualSenseTriggerEffect( uint64_t, const ScePadTriggerEffectParam * ) = 0; #endif /* __cplusplus */ }; void cppISteamInput_SteamInput006_Init( struct cppISteamInput_SteamInput006_Init_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->Init( params->bExplicitlyCallRunFrame ); } void cppISteamInput_SteamInput006_Shutdown( struct cppISteamInput_SteamInput006_Shutdown_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->Shutdown( ); } void cppISteamInput_SteamInput006_SetInputActionManifestFilePath( struct cppISteamInput_SteamInput006_SetInputActionManifestFilePath_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->SetInputActionManifestFilePath( params->pchInputActionManifestAbsolutePath ); } void cppISteamInput_SteamInput006_RunFrame( struct cppISteamInput_SteamInput006_RunFrame_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->RunFrame( params->bReservedValue ); } void cppISteamInput_SteamInput006_BWaitForData( struct cppISteamInput_SteamInput006_BWaitForData_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->BWaitForData( params->bWaitForever, params->unTimeout ); } void cppISteamInput_SteamInput006_BNewDataAvailable( struct cppISteamInput_SteamInput006_BNewDataAvailable_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->BNewDataAvailable( ); } void cppISteamInput_SteamInput006_GetConnectedControllers( struct cppISteamInput_SteamInput006_GetConnectedControllers_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetConnectedControllers( params->handlesOut ); } void cppISteamInput_SteamInput006_EnableDeviceCallbacks( struct cppISteamInput_SteamInput006_EnableDeviceCallbacks_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->EnableDeviceCallbacks( ); } void cppISteamInput_SteamInput006_GetActionSetHandle( struct cppISteamInput_SteamInput006_GetActionSetHandle_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetActionSetHandle( params->pszActionSetName ); } void cppISteamInput_SteamInput006_ActivateActionSet( struct cppISteamInput_SteamInput006_ActivateActionSet_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->ActivateActionSet( params->inputHandle, params->actionSetHandle ); } void cppISteamInput_SteamInput006_GetCurrentActionSet( struct cppISteamInput_SteamInput006_GetCurrentActionSet_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetCurrentActionSet( params->inputHandle ); } void cppISteamInput_SteamInput006_ActivateActionSetLayer( struct cppISteamInput_SteamInput006_ActivateActionSetLayer_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->ActivateActionSetLayer( params->inputHandle, params->actionSetLayerHandle ); } void cppISteamInput_SteamInput006_DeactivateActionSetLayer( struct cppISteamInput_SteamInput006_DeactivateActionSetLayer_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->DeactivateActionSetLayer( params->inputHandle, params->actionSetLayerHandle ); } void cppISteamInput_SteamInput006_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput006_DeactivateAllActionSetLayers_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->DeactivateAllActionSetLayers( params->inputHandle ); } void cppISteamInput_SteamInput006_GetActiveActionSetLayers( struct cppISteamInput_SteamInput006_GetActiveActionSetLayers_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetActiveActionSetLayers( params->inputHandle, params->handlesOut ); } void cppISteamInput_SteamInput006_GetDigitalActionHandle( struct cppISteamInput_SteamInput006_GetDigitalActionHandle_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetDigitalActionHandle( params->pszActionName ); } void cppISteamInput_SteamInput006_GetDigitalActionData( struct cppISteamInput_SteamInput006_GetDigitalActionData_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; *params->_ret = iface->GetDigitalActionData( params->inputHandle, params->digitalActionHandle ); } void cppISteamInput_SteamInput006_GetDigitalActionOrigins( struct cppISteamInput_SteamInput006_GetDigitalActionOrigins_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetDigitalActionOrigins( params->inputHandle, params->actionSetHandle, params->digitalActionHandle, params->originsOut ); } void cppISteamInput_SteamInput006_GetStringForDigitalActionName( struct cppISteamInput_SteamInput006_GetStringForDigitalActionName_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetStringForDigitalActionName( params->eActionHandle ); } void cppISteamInput_SteamInput006_GetAnalogActionHandle( struct cppISteamInput_SteamInput006_GetAnalogActionHandle_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetAnalogActionHandle( params->pszActionName ); } void cppISteamInput_SteamInput006_GetAnalogActionData( struct cppISteamInput_SteamInput006_GetAnalogActionData_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; *params->_ret = iface->GetAnalogActionData( params->inputHandle, params->analogActionHandle ); } void cppISteamInput_SteamInput006_GetAnalogActionOrigins( struct cppISteamInput_SteamInput006_GetAnalogActionOrigins_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetAnalogActionOrigins( params->inputHandle, params->actionSetHandle, params->analogActionHandle, params->originsOut ); } void cppISteamInput_SteamInput006_GetStringForActionOrigin( struct cppISteamInput_SteamInput006_GetStringForActionOrigin_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetStringForActionOrigin( params->eOrigin ); } void cppISteamInput_SteamInput006_GetStringForAnalogActionName( struct cppISteamInput_SteamInput006_GetStringForAnalogActionName_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetStringForAnalogActionName( params->eActionHandle ); } void cppISteamInput_SteamInput006_StopAnalogActionMomentum( struct cppISteamInput_SteamInput006_StopAnalogActionMomentum_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->StopAnalogActionMomentum( params->inputHandle, params->eAction ); } void cppISteamInput_SteamInput006_GetMotionData( struct cppISteamInput_SteamInput006_GetMotionData_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; *params->_ret = iface->GetMotionData( params->inputHandle ); } void cppISteamInput_SteamInput006_TriggerVibration( struct cppISteamInput_SteamInput006_TriggerVibration_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->TriggerVibration( params->inputHandle, params->usLeftSpeed, params->usRightSpeed ); } void cppISteamInput_SteamInput006_TriggerVibrationExtended( struct cppISteamInput_SteamInput006_TriggerVibrationExtended_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->TriggerVibrationExtended( params->inputHandle, params->usLeftSpeed, params->usRightSpeed, params->usLeftTriggerSpeed, params->usRightTriggerSpeed ); } void cppISteamInput_SteamInput006_TriggerSimpleHapticEvent( struct cppISteamInput_SteamInput006_TriggerSimpleHapticEvent_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->TriggerSimpleHapticEvent( params->inputHandle, params->eHapticLocation, params->nIntensity, params->nGainDB, params->nOtherIntensity, params->nOtherGainDB ); } void cppISteamInput_SteamInput006_SetLEDColor( struct cppISteamInput_SteamInput006_SetLEDColor_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->SetLEDColor( params->inputHandle, params->nColorR, params->nColorG, params->nColorB, params->nFlags ); } void cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse( struct cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->Legacy_TriggerHapticPulse( params->inputHandle, params->eTargetPad, params->usDurationMicroSec ); } void cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->Legacy_TriggerRepeatedHapticPulse( params->inputHandle, params->eTargetPad, params->usDurationMicroSec, params->usOffMicroSec, params->unRepeat, params->nFlags ); } void cppISteamInput_SteamInput006_ShowBindingPanel( struct cppISteamInput_SteamInput006_ShowBindingPanel_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->ShowBindingPanel( params->inputHandle ); } void cppISteamInput_SteamInput006_GetInputTypeForHandle( struct cppISteamInput_SteamInput006_GetInputTypeForHandle_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetInputTypeForHandle( params->inputHandle ); } void cppISteamInput_SteamInput006_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput006_GetControllerForGamepadIndex_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetControllerForGamepadIndex( params->nIndex ); } void cppISteamInput_SteamInput006_GetGamepadIndexForController( struct cppISteamInput_SteamInput006_GetGamepadIndexForController_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetGamepadIndexForController( params->ulinputHandle ); } void cppISteamInput_SteamInput006_GetStringForXboxOrigin( struct cppISteamInput_SteamInput006_GetStringForXboxOrigin_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetStringForXboxOrigin( params->eOrigin ); } void cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetActionOriginFromXboxOrigin( params->inputHandle, params->eOrigin ); } void cppISteamInput_SteamInput006_TranslateActionOrigin( struct cppISteamInput_SteamInput006_TranslateActionOrigin_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->TranslateActionOrigin( params->eDestinationInputType, params->eSourceOrigin ); } void cppISteamInput_SteamInput006_GetDeviceBindingRevision( struct cppISteamInput_SteamInput006_GetDeviceBindingRevision_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetDeviceBindingRevision( params->inputHandle, params->pMajor, params->pMinor ); } void cppISteamInput_SteamInput006_GetRemotePlaySessionID( struct cppISteamInput_SteamInput006_GetRemotePlaySessionID_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetRemotePlaySessionID( params->inputHandle ); } void cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings( struct cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; params->_ret = iface->GetSessionInputConfigurationSettings( ); } void cppISteamInput_SteamInput006_SetDualSenseTriggerEffect( struct cppISteamInput_SteamInput006_SetDualSenseTriggerEffect_params *params ) { struct u_ISteamInput_SteamInput006 *iface = (struct u_ISteamInput_SteamInput006 *)params->linux_side; iface->SetDualSenseTriggerEffect( params->inputHandle, params->pParam ); }