/* This file is auto-generated, do not edit. */ #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameCoordinator_SteamGameCoordinator001.h" DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_SendMessage, 16) DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable, 8) DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage, 20) uint32_t __thiscall winISteamGameCoordinator_SteamGameCoordinator001_SendMessage(struct w_steam_iface *_this, uint32_t unMsgType, const void *pubData, uint32_t cubData) { struct cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage_params params = { .linux_side = _this->u_iface, .unMsgType = unMsgType, .pubData = pubData, .cubData = cubData, }; TRACE("%p\n", _this); cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage( ¶ms ); return params._ret; } bool __thiscall winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable(struct w_steam_iface *_this, uint32_t *pcubMsgSize) { struct cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable_params params = { .linux_side = _this->u_iface, .pcubMsgSize = pcubMsgSize, }; TRACE("%p\n", _this); cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable( ¶ms ); return params._ret; } uint32_t __thiscall winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage(struct w_steam_iface *_this, uint32_t *punMsgType, void *pubDest, uint32_t cubDest, uint32_t *pcubMsgSize) { struct cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage_params params = { .linux_side = _this->u_iface, .punMsgType = punMsgType, .pubDest = pubDest, .cubDest = cubDest, .pcubMsgSize = pcubMsgSize, }; TRACE("%p\n", _this); cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage( ¶ms ); return params._ret; } extern vtable_ptr winISteamGameCoordinator_SteamGameCoordinator001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameCoordinator_SteamGameCoordinator001, VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_SendMessage) VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable) VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameCoordinator_SteamGameCoordinator001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameCoordinator001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameCoordinator_SteamGameCoordinator001_vtable, 3, "SteamGameCoordinator001"); r->u_iface = u_iface; return r; }