/* This file is auto-generated, do not edit. */ #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h" DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser, 24) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel, 16) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser, 8) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser, 12) DEFINE_THISCALL_WRAPPER(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo, 16) uint32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, const void *pubData, uint32_t cubData, int32_t nSendFlags, int32_t nRemoteChannel) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, .pubData = pubData, .cubData = cubData, .nSendFlags = nSendFlags, .nRemoteChannel = nRemoteChannel, }; TRACE("%p\n", _this); cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, }; TRACE("%p\n", _this); cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, }; TRACE("%p\n", _this); cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser( ¶ms ); return params._ret; } bool __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, int32_t nLocalChannel) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, .nLocalChannel = nLocalChannel, }; TRACE("%p\n", _this); cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser( ¶ms ); return params._ret; } uint32_t __thiscall winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(struct w_steam_iface *_this, const SteamNetworkingIdentity_144 *identityRemote, SteamNetConnectionInfo_t_153a *pConnectionInfo, SteamNetConnectionRealTimeStatus_t *pQuickStatus) { struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params params = { .linux_side = _this->u_iface, .identityRemote = identityRemote, .pConnectionInfo = pConnectionInfo, .pQuickStatus = pQuickStatus, }; TRACE("%p\n", _this); cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo( ¶ms ); return params._ret; } extern vtable_ptr winISteamNetworkingMessages_SteamNetworkingMessages002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworkingMessages_SteamNetworkingMessages002, VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser) VTABLE_ADD_FUNC(winISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamNetworkingMessages_SteamNetworkingMessages002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamNetworkingMessages002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamNetworkingMessages_SteamNetworkingMessages002_vtable, 6, "SteamNetworkingMessages002"); r->u_iface = u_iface; return r; }