#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_158/steam_api.h" #include "steamworks_sdk_158/steamnetworkingtypes.h" #include "steamworks_sdk_158/isteamgamecoordinator.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_158 #include "struct_converters.h" #include "cppISteamGameCoordinator_SteamGameCoordinator001.h" void cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage( struct cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage_params *params ) { params->_ret = ((ISteamGameCoordinator*)params->linux_side)->SendMessage( (uint32)params->unMsgType, (const void *)params->pubData, (uint32)params->cubData ); } void cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable( struct cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable_params *params ) { params->_ret = ((ISteamGameCoordinator*)params->linux_side)->IsMessageAvailable( (uint32 *)params->pcubMsgSize ); } void cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage( struct cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage_params *params ) { params->_ret = ((ISteamGameCoordinator*)params->linux_side)->RetrieveMessage( (uint32 *)params->punMsgType, (void *)params->pubDest, (uint32)params->cubDest, (uint32 *)params->pcubMsgSize ); } #ifdef __cplusplus } #endif