#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_116/steam_api.h" #include "steamworks_sdk_116/isteamgameserver.h" #include "steamworks_sdk_116/isteamgameserverstats.h" #include "steamworks_sdk_116/isteamgamecoordinator.h" extern "C" { struct winNameHistoryResponse_t_8 { int m_cSuccessfulLookups; int m_cFailedLookups; } __attribute__ ((ms_struct)); void cb_NameHistoryResponse_t_8(void *l, void *w) { NameHistoryResponse_t *lin = (NameHistoryResponse_t *)l; struct winNameHistoryResponse_t_8 *win = (struct winNameHistoryResponse_t_8 *)w; win->m_cSuccessfulLookups = lin->m_cSuccessfulLookups; win->m_cFailedLookups = lin->m_cFailedLookups; } struct winRemoteStorageDownloadUGCResult_t_32 { EResult m_eResult; UGCHandle_t m_hFile; AppId_t m_nAppID; int32 m_nSizeInBytes; char * m_pchFileName; uint64 m_ulSteamIDOwner; } __attribute__ ((ms_struct)); void cb_RemoteStorageDownloadUGCResult_t_32(void *l, void *w) { RemoteStorageDownloadUGCResult_t *lin = (RemoteStorageDownloadUGCResult_t *)l; struct winRemoteStorageDownloadUGCResult_t_32 *win = (struct winRemoteStorageDownloadUGCResult_t_32 *)w; win->m_eResult = lin->m_eResult; win->m_hFile = lin->m_hFile; win->m_nAppID = lin->m_nAppID; win->m_nSizeInBytes = lin->m_nSizeInBytes; win->m_pchFileName = lin->m_pchFileName; win->m_ulSteamIDOwner = lin->m_ulSteamIDOwner; } }