#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_152/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_152 #include "struct_converters.h" #include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h" HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->RequestInternetServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(void *linux_side, AppId_t iApp, ISteamMatchmakingServerListResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->RequestLANServerList((AppId_t)iApp, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->RequestFriendsServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->RequestFavoritesServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->RequestHistoryServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } HServerListRequest cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->RequestSpectatorServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(void *linux_side, HServerListRequest hServerListRequest) { ((ISteamMatchmakingServers*)linux_side)->ReleaseRequest((HServerListRequest)hServerListRequest); } gameserveritem_t * cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(void *linux_side, HServerListRequest hRequest, int iServer) { return ((ISteamMatchmakingServers*)linux_side)->GetServerDetails((HServerListRequest)hRequest, (int)iServer); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(void *linux_side, HServerListRequest hRequest) { ((ISteamMatchmakingServers*)linux_side)->CancelQuery((HServerListRequest)hRequest); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(void *linux_side, HServerListRequest hRequest) { ((ISteamMatchmakingServers*)linux_side)->RefreshQuery((HServerListRequest)hRequest); } bool cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(void *linux_side, HServerListRequest hRequest) { return ((ISteamMatchmakingServers*)linux_side)->IsRefreshing((HServerListRequest)hRequest); } int cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(void *linux_side, HServerListRequest hRequest) { return ((ISteamMatchmakingServers*)linux_side)->GetServerCount((HServerListRequest)hRequest); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(void *linux_side, HServerListRequest hRequest, int iServer) { ((ISteamMatchmakingServers*)linux_side)->RefreshServer((HServerListRequest)hRequest, (int)iServer); } HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(void *linux_side, uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->PingServer((uint32)unIP, (uint16)usPort, (ISteamMatchmakingPingResponse *)pRequestServersResponse); } HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(void *linux_side, uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->PlayerDetails((uint32)unIP, (uint16)usPort, (ISteamMatchmakingPlayersResponse *)pRequestServersResponse); } HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(void *linux_side, uint32 unIP, uint16 usPort, ISteamMatchmakingRulesResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->ServerRules((uint32)unIP, (uint16)usPort, (ISteamMatchmakingRulesResponse *)pRequestServersResponse); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(void *linux_side, HServerQuery hServerQuery) { ((ISteamMatchmakingServers*)linux_side)->CancelServerQuery((HServerQuery)hServerQuery); } #ifdef __cplusplus } #endif