#include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest( struct w_iface *_this, void *hServerListRequest ) { struct ISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest_params params = { .u_iface = _this->u_iface, .hServerListRequest = hServerListRequest, }; TRACE( "%p\n", _this ); execute_pending_callbacks(); /* execute any pending callbacks that might still need to use the request */ STEAMCLIENT_CALL( ISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest, ¶ms ); }