//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: // //============================================================================= #ifndef STEAM_API_H #define STEAM_API_H #ifdef _WIN32 #pragma once #endif #include "isteamclient.h" #include "isteamuser.h" #include "isteamfriends.h" #include "isteamutils.h" #include "isteammatchmaking.h" #include "isteamuserstats.h" #include "isteamapps.h" #include "isteamnetworking.h" // Steam API export macro #if defined( _WIN32 ) && !defined( _X360 ) #if defined( STEAM_API_EXPORTS ) #define S_API extern "C" __declspec( dllexport ) #elif defined( STEAM_API_NODLL ) #define S_API extern "C" #else #define S_API extern "C" __declspec( dllimport ) #endif // STEAM_API_EXPORTS #elif defined( _LINUX ) #if defined( STEAM_API_EXPORTS ) #define S_API extern "C" __attribute__ ((visibility("default"))) #else #define S_API extern "C" #endif // STEAM_API_EXPORTS #else // !WIN32 #if defined( STEAM_API_EXPORTS ) #define S_API extern "C" #else #define S_API extern "C" #endif // STEAM_API_EXPORTS #endif //----------------------------------------------------------------------------------------------------------------------------------------------------------// // Steam API setup & shutdown // // These functions manage loading, initializing and shutdown of the steamclient.dll // //----------------------------------------------------------------------------------------------------------------------------------------------------------// // S_API void SteamAPI_Init(); (see below) S_API void SteamAPI_Shutdown(); // crash dump recording functions S_API void SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); S_API void SteamAPI_SetMiniDumpComment( const char *pchMsg ); // interface pointers, configured by SteamAPI_Init() S_API ISteamClient *SteamClient(); // // VERSION_SAFE_STEAM_API_INTERFACES is usually not necessary, but it provides safety against releasing // new steam_api.dll's without recompiling/rereleasing modules that use it. // // If you use VERSION_SAFE_STEAM_API_INTERFACES, then you should call SteamAPI_InitSafe(). Also, to get the // Steam interfaces, you must create and Init() a CSteamAPIContext (below) and use the interfaces in there. // // If you don't use VERSION_SAFE_STEAM_API_INTERFACES, then you can use SteamAPI_Init() and the SteamXXXX() // functions below to get at the Steam interfaces. // #ifdef VERSION_SAFE_STEAM_API_INTERFACES S_API bool SteamAPI_InitSafe(); #else S_API bool SteamAPI_Init(); S_API ISteamUser *SteamUser(); S_API ISteamFriends *SteamFriends(); S_API ISteamUtils *SteamUtils(); S_API ISteamMatchmaking *SteamMatchmaking(); S_API ISteamUserStats *SteamUserStats(); S_API ISteamApps *SteamApps(); S_API ISteamNetworking *SteamNetworking(); S_API ISteamMatchmakingServers *SteamMatchmakingServers(); #endif // VERSION_SAFE_STEAM_API_INTERFACES //----------------------------------------------------------------------------------------------------------------------------------------------------------// // steam callback helper functions // // The following classes/macros are used to be able to easily multiplex callbacks // from the Steam API into various objects in the app in a thread-safe manner // // These functors are triggered via the SteamAPI_RunCallbacks() function, mapping the callback // to as many functions/objects as are registered to it //----------------------------------------------------------------------------------------------------------------------------------------------------------// S_API void SteamAPI_RunCallbacks(); // functions used by the utility CCallback objects to receive callbacks S_API void SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback ); S_API void SteamAPI_UnregisterCallback( class CCallbackBase *pCallback ); //----------------------------------------------------------------------------- // Purpose: base for callbacks, // used only by CCallback, shouldn't be used directly //----------------------------------------------------------------------------- class CCallbackBase { public: CCallbackBase() { m_nCallbackFlags = 0; } // don't add a virtual destructor because we export this binary interface across dll's virtual void Run( void *pvParam ) = 0; protected: enum { k_ECallbackFlagsRegistered = 0x01, k_ECallbackFlagsGameServer = 0x02 }; uint8 m_nCallbackFlags; private: int m_iCallback; friend class CCallbackMgr; }; //----------------------------------------------------------------------------- // Purpose: maps a steam callback to a class member function // template params: T = local class, P = parameter struct //----------------------------------------------------------------------------- template< class T, class P, bool bGameServer > class CCallback : private CCallbackBase { public: typedef void (T::*func_t)( P* ); // If you can't support constructing a callback with the correct parameters // then uncomment the empty constructor below and manually call // ::Register() for your object // Or, just call the regular constructor with (NULL, NULL) // CCallback() {} // constructor for initializing this object in owner's constructor CCallback( T *pObj, func_t func ) : m_pObj( pObj ), m_Func( func ) { if ( pObj && func ) Register( pObj, func ); } ~CCallback() { Unregister(); } // manual registration of the callback void Register( T *pObj, func_t func ) { if ( m_nCallbackFlags & k_ECallbackFlagsRegistered ) Unregister(); if ( bGameServer ) { m_nCallbackFlags |= k_ECallbackFlagsGameServer; } m_pObj = pObj; m_Func = func; SteamAPI_RegisterCallback( this, P::k_iCallback ); } void Unregister() { SteamAPI_UnregisterCallback( this ); } private: virtual void Run( void *pvParam ) { (m_pObj->*m_Func)( (P *)pvParam ); } T *m_pObj; func_t m_Func; }; // utility macro for declaring the function and callback object together #define STEAM_CALLBACK( thisclass, func, param, var ) CCallback< thisclass, param, false > var; void func( param *pParam ) #ifdef _WIN32 // disable this warning; this pattern need for steam callback registration #pragma warning( disable: 4355 ) // 'this' : used in base member initializer list #endif //----------------------------------------------------------------------------------------------------------------------------------------------------------// // steamclient.dll private wrapper functions // // The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases //----------------------------------------------------------------------------------------------------------------------------------------------------------// // pumps out all the steam messages, calling the register callback S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks ); // register the callback funcs to use to interact with the steam dll S_API void Steam_RegisterInterfaceFuncs( void *hModule ); // returns the HSteamUser of the last user to dispatch a callback S_API HSteamUser Steam_GetHSteamUserCurrent(); // returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name S_API const char *SteamAPI_GetSteamInstallPath(); // returns the pipe we are communicating to Steam with S_API HSteamPipe SteamAPI_GetHSteamPipe(); #ifdef VERSION_SAFE_STEAM_API_INTERFACES //----------------------------------------------------------------------------------------------------------------------------------------------------------// // VERSION_SAFE_STEAM_API_INTERFACES uses CSteamAPIContext to provide interfaces to each module in a way that // lets them each specify the interface versions they are compiled with. // // It's important that these stay inlined in the header so the calling module specifies the interface versions // for whatever Steam API version it has. //----------------------------------------------------------------------------------------------------------------------------------------------------------// S_API HSteamUser SteamAPI_GetHSteamUser(); class CSteamAPIContext { public: CSteamAPIContext(); void Clear(); bool Init(); ISteamUser* SteamUser() { return m_pSteamUser; } ISteamFriends* SteamFriends() { return m_pSteamFriends; } ISteamUtils* SteamUtils() { return m_pSteamUtils; } ISteamMatchmaking* SteamMatchmaking() { return m_pSteamMatchmaking; } ISteamUserStats* SteamUserStats() { return m_pSteamUserStats; } ISteamApps* SteamApps() { return m_pSteamApps; } ISteamMatchmakingServers* SteamMatchmakingServers() { return m_pSteamMatchmakingServers; } ISteamNetworking* SteamNetworking() { return m_pSteamNetworking; } private: ISteamUser *m_pSteamUser; ISteamFriends *m_pSteamFriends; ISteamUtils *m_pSteamUtils; ISteamMatchmaking *m_pSteamMatchmaking; ISteamUserStats *m_pSteamUserStats; ISteamApps *m_pSteamApps; ISteamMatchmakingServers *m_pSteamMatchmakingServers; ISteamNetworking *m_pSteamNetworking; }; inline CSteamAPIContext::CSteamAPIContext() { Clear(); } inline void CSteamAPIContext::Clear() { m_pSteamUser = NULL; m_pSteamFriends = NULL; m_pSteamUtils = NULL; m_pSteamMatchmaking = NULL; m_pSteamUserStats = NULL; m_pSteamApps = NULL; m_pSteamMatchmakingServers = NULL; m_pSteamNetworking = NULL; } // This function must be inlined so the module using steam_api.dll gets the version names they want. inline bool CSteamAPIContext::Init() { if ( !SteamClient() ) return false; HSteamUser hSteamUser = SteamAPI_GetHSteamUser(); HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe(); m_pSteamUser = SteamClient()->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION ); if ( !m_pSteamUser ) return false; m_pSteamFriends = SteamClient()->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION ); if ( !m_pSteamFriends ) return false; m_pSteamUtils = SteamClient()->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION ); if ( !m_pSteamUtils ) return false; m_pSteamMatchmaking = SteamClient()->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION ); if ( !m_pSteamMatchmaking ) return false; m_pSteamMatchmakingServers = SteamClient()->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION ); if ( !m_pSteamMatchmakingServers ) return false; m_pSteamUserStats = SteamClient()->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION ); if ( !m_pSteamUserStats ) return false; m_pSteamApps = SteamClient()->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION ); if ( !m_pSteamApps ) return false; m_pSteamNetworking = SteamClient()->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION ); if ( !m_pSteamNetworking ) return false; return true; } #endif // VERSION_SAFE_STEAM_API_INTERFACES #endif // STEAM_API_H