/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamGameServer_SteamGameServer011.h" struct u_ISteamGameServer_SteamGameServer011 { #ifdef __cplusplus virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0; virtual void SetProduct( const char * ) = 0; virtual void SetGameDescription( const char * ) = 0; virtual void SetModDir( const char * ) = 0; virtual void SetDedicatedServer( bool ) = 0; virtual void LogOn( const char *, const char * ) = 0; virtual void LogOnAnonymous( ) = 0; virtual void LogOff( ) = 0; virtual bool BLoggedOn( ) = 0; virtual bool BSecure( ) = 0; virtual CSteamID GetSteamID( ) = 0; virtual bool WasRestartRequested( ) = 0; virtual void SetMaxPlayerCount( int32_t ) = 0; virtual void SetBotPlayerCount( int32_t ) = 0; virtual void SetServerName( const char * ) = 0; virtual void SetMapName( const char * ) = 0; virtual void SetPasswordProtected( bool ) = 0; virtual void SetSpectatorPort( uint16_t ) = 0; virtual void SetSpectatorServerName( const char * ) = 0; virtual void ClearAllKeyValues( ) = 0; virtual void SetKeyValue( const char *, const char * ) = 0; virtual void SetGameTags( const char * ) = 0; virtual void SetGameData( const char * ) = 0; virtual void SetRegion( const char * ) = 0; virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0; virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0; virtual void SendUserDisconnect( CSteamID ) = 0; virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0; virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0; virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0; virtual void EndAuthSession( CSteamID ) = 0; virtual void CancelAuthTicket( uint32_t ) = 0; virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0; virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0; virtual void GetGameplayStats( ) = 0; virtual uint64_t GetServerReputation( ) = 0; virtual uint32_t GetPublicIP( ) = 0; virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0; virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0; virtual void EnableHeartbeats( bool ) = 0; virtual void SetHeartbeatInterval( int32_t ) = 0; virtual void ForceHeartbeat( ) = 0; virtual uint64_t AssociateWithClan( CSteamID ) = 0; virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0; #endif /* __cplusplus */ }; void cppISteamGameServer_SteamGameServer011_InitGameServer( struct cppISteamGameServer_SteamGameServer011_InitGameServer_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->InitGameServer( params->unIP, params->usGamePort, params->usQueryPort, params->unFlags, params->nGameAppId, params->pchVersionString ); } void cppISteamGameServer_SteamGameServer011_SetProduct( struct cppISteamGameServer_SteamGameServer011_SetProduct_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetProduct( params->pszProduct ); } void cppISteamGameServer_SteamGameServer011_SetGameDescription( struct cppISteamGameServer_SteamGameServer011_SetGameDescription_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetGameDescription( params->pszGameDescription ); } void cppISteamGameServer_SteamGameServer011_SetModDir( struct cppISteamGameServer_SteamGameServer011_SetModDir_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetModDir( params->pszModDir ); } void cppISteamGameServer_SteamGameServer011_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer011_SetDedicatedServer_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetDedicatedServer( params->bDedicated ); } void cppISteamGameServer_SteamGameServer011_LogOn( struct cppISteamGameServer_SteamGameServer011_LogOn_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->LogOn( params->pszAccountName, params->pszPassword ); } void cppISteamGameServer_SteamGameServer011_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer011_LogOnAnonymous_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->LogOnAnonymous( ); } void cppISteamGameServer_SteamGameServer011_LogOff( struct cppISteamGameServer_SteamGameServer011_LogOff_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->LogOff( ); } void cppISteamGameServer_SteamGameServer011_BLoggedOn( struct cppISteamGameServer_SteamGameServer011_BLoggedOn_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->BLoggedOn( ); } void cppISteamGameServer_SteamGameServer011_BSecure( struct cppISteamGameServer_SteamGameServer011_BSecure_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->BSecure( ); } void cppISteamGameServer_SteamGameServer011_GetSteamID( struct cppISteamGameServer_SteamGameServer011_GetSteamID_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; *params->_ret = iface->GetSteamID( ); } void cppISteamGameServer_SteamGameServer011_WasRestartRequested( struct cppISteamGameServer_SteamGameServer011_WasRestartRequested_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->WasRestartRequested( ); } void cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetMaxPlayerCount( params->cPlayersMax ); } void cppISteamGameServer_SteamGameServer011_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetBotPlayerCount_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetBotPlayerCount( params->cBotplayers ); } void cppISteamGameServer_SteamGameServer011_SetServerName( struct cppISteamGameServer_SteamGameServer011_SetServerName_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetServerName( params->pszServerName ); } void cppISteamGameServer_SteamGameServer011_SetMapName( struct cppISteamGameServer_SteamGameServer011_SetMapName_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetMapName( params->pszMapName ); } void cppISteamGameServer_SteamGameServer011_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer011_SetPasswordProtected_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetPasswordProtected( params->bPasswordProtected ); } void cppISteamGameServer_SteamGameServer011_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer011_SetSpectatorPort_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetSpectatorPort( params->unSpectatorPort ); } void cppISteamGameServer_SteamGameServer011_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer011_SetSpectatorServerName_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetSpectatorServerName( params->pszSpectatorServerName ); } void cppISteamGameServer_SteamGameServer011_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer011_ClearAllKeyValues_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->ClearAllKeyValues( ); } void cppISteamGameServer_SteamGameServer011_SetKeyValue( struct cppISteamGameServer_SteamGameServer011_SetKeyValue_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetKeyValue( params->pKey, params->pValue ); } void cppISteamGameServer_SteamGameServer011_SetGameTags( struct cppISteamGameServer_SteamGameServer011_SetGameTags_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetGameTags( params->pchGameTags ); } void cppISteamGameServer_SteamGameServer011_SetGameData( struct cppISteamGameServer_SteamGameServer011_SetGameData_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetGameData( params->pchGameData ); } void cppISteamGameServer_SteamGameServer011_SetRegion( struct cppISteamGameServer_SteamGameServer011_SetRegion_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetRegion( params->pszRegion ); } void cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser ); } void cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; *params->_ret = iface->CreateUnauthenticatedUserConnection( ); } void cppISteamGameServer_SteamGameServer011_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer011_SendUserDisconnect_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SendUserDisconnect( params->steamIDUser ); } void cppISteamGameServer_SteamGameServer011_BUpdateUserData( struct cppISteamGameServer_SteamGameServer011_BUpdateUserData_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore ); } void cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket ); } void cppISteamGameServer_SteamGameServer011_BeginAuthSession( struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID ); } void cppISteamGameServer_SteamGameServer011_EndAuthSession( struct cppISteamGameServer_SteamGameServer011_EndAuthSession_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->EndAuthSession( params->steamID ); } void cppISteamGameServer_SteamGameServer011_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer011_CancelAuthTicket_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->CancelAuthTicket( params->hAuthTicket ); } void cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID ); } void cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup ); } void cppISteamGameServer_SteamGameServer011_GetGameplayStats( struct cppISteamGameServer_SteamGameServer011_GetGameplayStats_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->GetGameplayStats( ); } void cppISteamGameServer_SteamGameServer011_GetServerReputation( struct cppISteamGameServer_SteamGameServer011_GetServerReputation_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->GetServerReputation( ); } void cppISteamGameServer_SteamGameServer011_GetPublicIP( struct cppISteamGameServer_SteamGameServer011_GetPublicIP_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->GetPublicIP( ); } void cppISteamGameServer_SteamGameServer011_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer011_HandleIncomingPacket_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->HandleIncomingPacket( params->pData, params->cbData, params->srcIP, params->srcPort ); } void cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->GetNextOutgoingPacket( params->pOut, params->cbMaxOut, params->pNetAdr, params->pPort ); } void cppISteamGameServer_SteamGameServer011_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer011_EnableHeartbeats_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->EnableHeartbeats( params->bActive ); } void cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->SetHeartbeatInterval( params->iHeartbeatInterval ); } void cppISteamGameServer_SteamGameServer011_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer011_ForceHeartbeat_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; iface->ForceHeartbeat( ); } void cppISteamGameServer_SteamGameServer011_AssociateWithClan( struct cppISteamGameServer_SteamGameServer011_AssociateWithClan_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->AssociateWithClan( params->steamIDClan ); } void cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility_params *params ) { struct u_ISteamGameServer_SteamGameServer011 *iface = (struct u_ISteamGameServer_SteamGameServer011 *)params->linux_side; params->_ret = iface->ComputeNewPlayerCompatibility( params->steamIDNewPlayer ); }