/* This file is auto-generated, do not edit. */ #include #include #include #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params { void *linux_side; uint32_t _ret; const SteamNetworkingIPAddr *localAddress; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress_params { void *linux_side; uint32_t _ret; const SteamNetworkingIPAddr *address; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P_params { void *linux_side; uint32_t _ret; int32_t nVirtualPort; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params { void *linux_side; uint32_t _ret; const SteamNetworkingIdentity_144 *identityRemote; int32_t nVirtualPort; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection_params { void *linux_side; uint32_t _ret; uint32_t hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection_params { void *linux_side; bool _ret; uint32_t hPeer; int32_t nReason; const char *pszDebug; bool bEnableLinger; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket_params { void *linux_side; bool _ret; uint32_t hSocket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData_params { void *linux_side; bool _ret; uint32_t hPeer; int64_t nUserData; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData_params { void *linux_side; int64_t _ret; uint32_t hPeer; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName_params { void *linux_side; uint32_t hPeer; const char *pszName; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName_params { void *linux_side; bool _ret; uint32_t hPeer; char *pszName; int32_t nMaxLen; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection_params { void *linux_side; uint32_t _ret; uint32_t hConn; const void *pData; uint32_t cbData; int32_t nSendFlags; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection_params { void *linux_side; uint32_t _ret; uint32_t hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params { void *linux_side; int32_t _ret; uint32_t hConn; w_SteamNetworkingMessage_t_144 **ppOutMessages; int32_t nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params { void *linux_side; int32_t _ret; uint32_t hSocket; w_SteamNetworkingMessage_t_144 **ppOutMessages; int32_t nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_params { void *linux_side; bool _ret; uint32_t hConn; SteamNetConnectionInfo_t_144 *pInfo; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus_params { void *linux_side; bool _ret; uint32_t hConn; SteamNetworkingQuickConnectionStatus *pStats; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus_params { void *linux_side; int32_t _ret; uint32_t hConn; char *pszBuf; int32_t cbBuf; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress_params { void *linux_side; bool _ret; uint32_t hSocket; SteamNetworkingIPAddr *address; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_params { void *linux_side; bool _ret; uint32_t *pOutConnection1; uint32_t *pOutConnection2; bool bUseNetworkLoopback; const SteamNetworkingIdentity_144 *pIdentity1; const SteamNetworkingIdentity_144 *pIdentity2; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params { void *linux_side; bool _ret; SteamNetworkingIdentity_144 *pIdentity; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket_params { void *linux_side; bool _ret; const void *pvTicket; int32_t cbTicket; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer_params { void *linux_side; int32_t _ret; const SteamNetworkingIdentity_144 *identityGameServer; int32_t nVirtualPort; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer_params { void *linux_side; uint32_t _ret; const SteamNetworkingIdentity_144 *identityTarget; int32_t nVirtualPort; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort_params { void *linux_side; uint16_t _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID_params { void *linux_side; uint32_t _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress_params { void *linux_side; bool _ret; SteamDatagramHostedAddress *pRouting; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket_params { void *linux_side; uint32_t _ret; int32_t nVirtualPort; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket_params *params ); #ifdef __cplusplus } /* extern "C" */ #endif /* __cplusplus */