#ifdef __cplusplus extern "C" { #endif extern uint32 cppISteamUtils_SteamUtils007_GetSecondsSinceAppActive(void *); extern uint32 cppISteamUtils_SteamUtils007_GetSecondsSinceComputerActive(void *); extern EUniverse cppISteamUtils_SteamUtils007_GetConnectedUniverse(void *); extern uint32 cppISteamUtils_SteamUtils007_GetServerRealTime(void *); extern const char * cppISteamUtils_SteamUtils007_GetIPCountry(void *); extern bool cppISteamUtils_SteamUtils007_GetImageSize(void *, int, uint32 *, uint32 *); extern bool cppISteamUtils_SteamUtils007_GetImageRGBA(void *, int, uint8 *, int); extern bool cppISteamUtils_SteamUtils007_GetCSERIPPort(void *, uint32 *, uint16 *); extern uint8 cppISteamUtils_SteamUtils007_GetCurrentBatteryPower(void *); extern uint32 cppISteamUtils_SteamUtils007_GetAppID(void *); extern void cppISteamUtils_SteamUtils007_SetOverlayNotificationPosition(void *, ENotificationPosition); extern bool cppISteamUtils_SteamUtils007_IsAPICallCompleted(void *, SteamAPICall_t, bool *); extern ESteamAPICallFailure cppISteamUtils_SteamUtils007_GetAPICallFailureReason(void *, SteamAPICall_t); extern bool cppISteamUtils_SteamUtils007_GetAPICallResult(void *, SteamAPICall_t, void *, int, int, bool *); extern void cppISteamUtils_SteamUtils007_RunFrame(void *); extern uint32 cppISteamUtils_SteamUtils007_GetIPCCallCount(void *); extern void cppISteamUtils_SteamUtils007_SetWarningMessageHook(void *, SteamAPIWarningMessageHook_t); extern bool cppISteamUtils_SteamUtils007_IsOverlayEnabled(void *); extern bool cppISteamUtils_SteamUtils007_BOverlayNeedsPresent(void *); extern SteamAPICall_t cppISteamUtils_SteamUtils007_CheckFileSignature(void *, const char *); extern bool cppISteamUtils_SteamUtils007_ShowGamepadTextInput(void *, EGamepadTextInputMode, EGamepadTextInputLineMode, const char *, uint32, const char *); extern uint32 cppISteamUtils_SteamUtils007_GetEnteredGamepadTextLength(void *); extern bool cppISteamUtils_SteamUtils007_GetEnteredGamepadTextInput(void *, char *, uint32); extern const char * cppISteamUtils_SteamUtils007_GetSteamUILanguage(void *); extern bool cppISteamUtils_SteamUtils007_IsSteamRunningInVR(void *); extern void cppISteamUtils_SteamUtils007_SetOverlayNotificationInset(void *, int, int); #ifdef __cplusplus } #endif