/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "steam_defs.h" #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamController_SteamController006.h" typedef struct __winISteamController_SteamController006 { vtable_ptr *vtable; void *linux_side; } winISteamController_SteamController006; DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_Init, 4) bool __thiscall winISteamController_SteamController006_Init(winISteamController_SteamController006 *_this) { TRACE("%p\n", _this); return cppISteamController_SteamController006_Init(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_Shutdown, 4) bool __thiscall winISteamController_SteamController006_Shutdown(winISteamController_SteamController006 *_this) { TRACE("%p\n", _this); return cppISteamController_SteamController006_Shutdown(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_RunFrame, 4) void __thiscall winISteamController_SteamController006_RunFrame(winISteamController_SteamController006 *_this) { TRACE("%p\n", _this); cppISteamController_SteamController006_RunFrame(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetConnectedControllers, 8) int __thiscall winISteamController_SteamController006_GetConnectedControllers(winISteamController_SteamController006 *_this, ControllerHandle_t * handlesOut) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetConnectedControllers(_this->linux_side, handlesOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ShowBindingPanel, 12) bool __thiscall winISteamController_SteamController006_ShowBindingPanel(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController006_ShowBindingPanel(_this->linux_side, controllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetActionSetHandle, 8) ControllerActionSetHandle_t __thiscall winISteamController_SteamController006_GetActionSetHandle(winISteamController_SteamController006 *_this, const char * pszActionSetName) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetActionSetHandle(_this->linux_side, pszActionSetName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ActivateActionSet, 20) void __thiscall winISteamController_SteamController006_ActivateActionSet(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle) { TRACE("%p\n", _this); cppISteamController_SteamController006_ActivateActionSet(_this->linux_side, controllerHandle, actionSetHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetCurrentActionSet, 12) ControllerActionSetHandle_t __thiscall winISteamController_SteamController006_GetCurrentActionSet(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetCurrentActionSet(_this->linux_side, controllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ActivateActionSetLayer, 20) void __thiscall winISteamController_SteamController006_ActivateActionSetLayer(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamController_SteamController006_ActivateActionSetLayer(_this->linux_side, controllerHandle, actionSetLayerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_DeactivateActionSetLayer, 20) void __thiscall winISteamController_SteamController006_DeactivateActionSetLayer(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle) { TRACE("%p\n", _this); cppISteamController_SteamController006_DeactivateActionSetLayer(_this->linux_side, controllerHandle, actionSetLayerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_DeactivateAllActionSetLayers, 12) void __thiscall winISteamController_SteamController006_DeactivateAllActionSetLayers(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); cppISteamController_SteamController006_DeactivateAllActionSetLayers(_this->linux_side, controllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetActiveActionSetLayers, 16) int __thiscall winISteamController_SteamController006_GetActiveActionSetLayers(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t * handlesOut) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetActiveActionSetLayers(_this->linux_side, controllerHandle, handlesOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetDigitalActionHandle, 8) ControllerDigitalActionHandle_t __thiscall winISteamController_SteamController006_GetDigitalActionHandle(winISteamController_SteamController006 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetDigitalActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetDigitalActionData, 24) ControllerDigitalActionData_t *__thiscall winISteamController_SteamController006_GetDigitalActionData(winISteamController_SteamController006 *_this, ControllerDigitalActionData_t *_r, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController006_GetDigitalActionData(_this->linux_side, controllerHandle, digitalActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetDigitalActionOrigins, 32) int __thiscall winISteamController_SteamController006_GetDigitalActionOrigins(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetDigitalActionOrigins(_this->linux_side, controllerHandle, actionSetHandle, digitalActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetAnalogActionHandle, 8) ControllerAnalogActionHandle_t __thiscall winISteamController_SteamController006_GetAnalogActionHandle(winISteamController_SteamController006 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetAnalogActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetAnalogActionData, 24) ControllerAnalogActionData_t *__thiscall winISteamController_SteamController006_GetAnalogActionData(winISteamController_SteamController006 *_this, ControllerAnalogActionData_t *_r, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController006_GetAnalogActionData(_this->linux_side, controllerHandle, analogActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetAnalogActionOrigins, 32) int __thiscall winISteamController_SteamController006_GetAnalogActionOrigins(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetAnalogActionOrigins(_this->linux_side, controllerHandle, actionSetHandle, analogActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_StopAnalogActionMomentum, 20) void __thiscall winISteamController_SteamController006_StopAnalogActionMomentum(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { TRACE("%p\n", _this); cppISteamController_SteamController006_StopAnalogActionMomentum(_this->linux_side, controllerHandle, eAction); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_TriggerHapticPulse, 18) void __thiscall winISteamController_SteamController006_TriggerHapticPulse(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamController_SteamController006_TriggerHapticPulse(_this->linux_side, controllerHandle, eTargetPad, usDurationMicroSec); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_TriggerRepeatedHapticPulse, 26) void __thiscall winISteamController_SteamController006_TriggerRepeatedHapticPulse(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamController_SteamController006_TriggerRepeatedHapticPulse(_this->linux_side, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_TriggerVibration, 16) void __thiscall winISteamController_SteamController006_TriggerVibration(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { TRACE("%p\n", _this); cppISteamController_SteamController006_TriggerVibration(_this->linux_side, controllerHandle, usLeftSpeed, usRightSpeed); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_SetLEDColor, 19) void __thiscall winISteamController_SteamController006_SetLEDColor(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamController_SteamController006_SetLEDColor(_this->linux_side, controllerHandle, nColorR, nColorG, nColorB, nFlags); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetGamepadIndexForController, 12) int __thiscall winISteamController_SteamController006_GetGamepadIndexForController(winISteamController_SteamController006 *_this, ControllerHandle_t ulControllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetGamepadIndexForController(_this->linux_side, ulControllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetControllerForGamepadIndex, 8) ControllerHandle_t __thiscall winISteamController_SteamController006_GetControllerForGamepadIndex(winISteamController_SteamController006 *_this, int nIndex) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetControllerForGamepadIndex(_this->linux_side, nIndex); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetMotionData, 16) ControllerMotionData_t *__thiscall winISteamController_SteamController006_GetMotionData(winISteamController_SteamController006 *_this, ControllerMotionData_t *_r, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController006_GetMotionData(_this->linux_side, controllerHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ShowDigitalActionOrigins, 32) bool __thiscall winISteamController_SteamController006_ShowDigitalActionOrigins(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition) { TRACE("%p\n", _this); return cppISteamController_SteamController006_ShowDigitalActionOrigins(_this->linux_side, controllerHandle, digitalActionHandle, flScale, flXPosition, flYPosition); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ShowAnalogActionOrigins, 32) bool __thiscall winISteamController_SteamController006_ShowAnalogActionOrigins(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition) { TRACE("%p\n", _this); return cppISteamController_SteamController006_ShowAnalogActionOrigins(_this->linux_side, controllerHandle, analogActionHandle, flScale, flXPosition, flYPosition); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetStringForActionOrigin, 8) const char * __thiscall winISteamController_SteamController006_GetStringForActionOrigin(winISteamController_SteamController006 *_this, EControllerActionOrigin eOrigin) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetStringForActionOrigin(_this->linux_side, eOrigin); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetGlyphForActionOrigin, 8) const char * __thiscall winISteamController_SteamController006_GetGlyphForActionOrigin(winISteamController_SteamController006 *_this, EControllerActionOrigin eOrigin) { const char *path_result; TRACE("%p\n", _this); path_result = cppISteamController_SteamController006_GetGlyphForActionOrigin(_this->linux_side, eOrigin); path_result = steamclient_isteamcontroller_getglyph(eOrigin, path_result); return path_result; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetInputTypeForHandle, 12) ESteamInputType __thiscall winISteamController_SteamController006_GetInputTypeForHandle(winISteamController_SteamController006 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController006_GetInputTypeForHandle(_this->linux_side, controllerHandle); } extern vtable_ptr winISteamController_SteamController006_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamController_SteamController006, VTABLE_ADD_FUNC(winISteamController_SteamController006_Init) VTABLE_ADD_FUNC(winISteamController_SteamController006_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController006_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController006_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController006_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController006_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamController_SteamController006_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamController_SteamController006_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController006_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController006_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController006_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController006_TriggerVibration) VTABLE_ADD_FUNC(winISteamController_SteamController006_SetLEDColor) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetMotionData) VTABLE_ADD_FUNC(winISteamController_SteamController006_ShowDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController006_ShowAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetGlyphForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetInputTypeForHandle) ); #ifndef __GNUC__ } #endif winISteamController_SteamController006 *create_winISteamController_SteamController006(void *linux_side) { winISteamController_SteamController006 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamController_SteamController006)); TRACE("-> %p\n", r); r->vtable = &winISteamController_SteamController006_vtable; r->linux_side = linux_side; return r; } #include "cppISteamController_SteamController005.h" typedef struct __winISteamController_SteamController005 { vtable_ptr *vtable; void *linux_side; } winISteamController_SteamController005; DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_Init, 4) bool __thiscall winISteamController_SteamController005_Init(winISteamController_SteamController005 *_this) { TRACE("%p\n", _this); return cppISteamController_SteamController005_Init(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_Shutdown, 4) bool __thiscall winISteamController_SteamController005_Shutdown(winISteamController_SteamController005 *_this) { TRACE("%p\n", _this); return cppISteamController_SteamController005_Shutdown(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_RunFrame, 4) void __thiscall winISteamController_SteamController005_RunFrame(winISteamController_SteamController005 *_this) { TRACE("%p\n", _this); cppISteamController_SteamController005_RunFrame(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetConnectedControllers, 8) int __thiscall winISteamController_SteamController005_GetConnectedControllers(winISteamController_SteamController005 *_this, ControllerHandle_t * handlesOut) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetConnectedControllers(_this->linux_side, handlesOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_ShowBindingPanel, 12) bool __thiscall winISteamController_SteamController005_ShowBindingPanel(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController005_ShowBindingPanel(_this->linux_side, controllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetActionSetHandle, 8) ControllerActionSetHandle_t __thiscall winISteamController_SteamController005_GetActionSetHandle(winISteamController_SteamController005 *_this, const char * pszActionSetName) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetActionSetHandle(_this->linux_side, pszActionSetName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_ActivateActionSet, 20) void __thiscall winISteamController_SteamController005_ActivateActionSet(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle) { TRACE("%p\n", _this); cppISteamController_SteamController005_ActivateActionSet(_this->linux_side, controllerHandle, actionSetHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetCurrentActionSet, 12) ControllerActionSetHandle_t __thiscall winISteamController_SteamController005_GetCurrentActionSet(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetCurrentActionSet(_this->linux_side, controllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetDigitalActionHandle, 8) ControllerDigitalActionHandle_t __thiscall winISteamController_SteamController005_GetDigitalActionHandle(winISteamController_SteamController005 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetDigitalActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetDigitalActionData, 24) ControllerDigitalActionData_t *__thiscall winISteamController_SteamController005_GetDigitalActionData(winISteamController_SteamController005 *_this, ControllerDigitalActionData_t *_r, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController005_GetDigitalActionData(_this->linux_side, controllerHandle, digitalActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetDigitalActionOrigins, 32) int __thiscall winISteamController_SteamController005_GetDigitalActionOrigins(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetDigitalActionOrigins(_this->linux_side, controllerHandle, actionSetHandle, digitalActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetAnalogActionHandle, 8) ControllerAnalogActionHandle_t __thiscall winISteamController_SteamController005_GetAnalogActionHandle(winISteamController_SteamController005 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetAnalogActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetAnalogActionData, 24) ControllerAnalogActionData_t *__thiscall winISteamController_SteamController005_GetAnalogActionData(winISteamController_SteamController005 *_this, ControllerAnalogActionData_t *_r, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController005_GetAnalogActionData(_this->linux_side, controllerHandle, analogActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetAnalogActionOrigins, 32) int __thiscall winISteamController_SteamController005_GetAnalogActionOrigins(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetAnalogActionOrigins(_this->linux_side, controllerHandle, actionSetHandle, analogActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_StopAnalogActionMomentum, 20) void __thiscall winISteamController_SteamController005_StopAnalogActionMomentum(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { TRACE("%p\n", _this); cppISteamController_SteamController005_StopAnalogActionMomentum(_this->linux_side, controllerHandle, eAction); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_TriggerHapticPulse, 18) void __thiscall winISteamController_SteamController005_TriggerHapticPulse(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamController_SteamController005_TriggerHapticPulse(_this->linux_side, controllerHandle, eTargetPad, usDurationMicroSec); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_TriggerRepeatedHapticPulse, 26) void __thiscall winISteamController_SteamController005_TriggerRepeatedHapticPulse(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamController_SteamController005_TriggerRepeatedHapticPulse(_this->linux_side, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_TriggerVibration, 16) void __thiscall winISteamController_SteamController005_TriggerVibration(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { TRACE("%p\n", _this); cppISteamController_SteamController005_TriggerVibration(_this->linux_side, controllerHandle, usLeftSpeed, usRightSpeed); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_SetLEDColor, 19) void __thiscall winISteamController_SteamController005_SetLEDColor(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamController_SteamController005_SetLEDColor(_this->linux_side, controllerHandle, nColorR, nColorG, nColorB, nFlags); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetGamepadIndexForController, 12) int __thiscall winISteamController_SteamController005_GetGamepadIndexForController(winISteamController_SteamController005 *_this, ControllerHandle_t ulControllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetGamepadIndexForController(_this->linux_side, ulControllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetControllerForGamepadIndex, 8) ControllerHandle_t __thiscall winISteamController_SteamController005_GetControllerForGamepadIndex(winISteamController_SteamController005 *_this, int nIndex) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetControllerForGamepadIndex(_this->linux_side, nIndex); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetMotionData, 16) ControllerMotionData_t *__thiscall winISteamController_SteamController005_GetMotionData(winISteamController_SteamController005 *_this, ControllerMotionData_t *_r, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController005_GetMotionData(_this->linux_side, controllerHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_ShowDigitalActionOrigins, 32) bool __thiscall winISteamController_SteamController005_ShowDigitalActionOrigins(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition) { TRACE("%p\n", _this); return cppISteamController_SteamController005_ShowDigitalActionOrigins(_this->linux_side, controllerHandle, digitalActionHandle, flScale, flXPosition, flYPosition); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_ShowAnalogActionOrigins, 32) bool __thiscall winISteamController_SteamController005_ShowAnalogActionOrigins(winISteamController_SteamController005 *_this, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition) { TRACE("%p\n", _this); return cppISteamController_SteamController005_ShowAnalogActionOrigins(_this->linux_side, controllerHandle, analogActionHandle, flScale, flXPosition, flYPosition); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetStringForActionOrigin, 8) const char * __thiscall winISteamController_SteamController005_GetStringForActionOrigin(winISteamController_SteamController005 *_this, EControllerActionOrigin eOrigin) { TRACE("%p\n", _this); return cppISteamController_SteamController005_GetStringForActionOrigin(_this->linux_side, eOrigin); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetGlyphForActionOrigin, 8) const char * __thiscall winISteamController_SteamController005_GetGlyphForActionOrigin(winISteamController_SteamController005 *_this, EControllerActionOrigin eOrigin) { const char *path_result; TRACE("%p\n", _this); path_result = cppISteamController_SteamController005_GetGlyphForActionOrigin(_this->linux_side, eOrigin); path_result = steamclient_isteamcontroller_getglyph(eOrigin, path_result); return path_result; } extern vtable_ptr winISteamController_SteamController005_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamController_SteamController005, VTABLE_ADD_FUNC(winISteamController_SteamController005_Init) VTABLE_ADD_FUNC(winISteamController_SteamController005_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController005_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController005_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController005_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController005_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController005_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController005_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController005_TriggerVibration) VTABLE_ADD_FUNC(winISteamController_SteamController005_SetLEDColor) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetMotionData) VTABLE_ADD_FUNC(winISteamController_SteamController005_ShowDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController005_ShowAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetGlyphForActionOrigin) ); #ifndef __GNUC__ } #endif winISteamController_SteamController005 *create_winISteamController_SteamController005(void *linux_side) { winISteamController_SteamController005 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamController_SteamController005)); TRACE("-> %p\n", r); r->vtable = &winISteamController_SteamController005_vtable; r->linux_side = linux_side; return r; } #include "cppISteamController_SteamController004.h" typedef struct __winISteamController_SteamController004 { vtable_ptr *vtable; void *linux_side; } winISteamController_SteamController004; DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_Init, 4) bool __thiscall winISteamController_SteamController004_Init(winISteamController_SteamController004 *_this) { TRACE("%p\n", _this); return cppISteamController_SteamController004_Init(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_Shutdown, 4) bool __thiscall winISteamController_SteamController004_Shutdown(winISteamController_SteamController004 *_this) { TRACE("%p\n", _this); return cppISteamController_SteamController004_Shutdown(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_RunFrame, 4) void __thiscall winISteamController_SteamController004_RunFrame(winISteamController_SteamController004 *_this) { TRACE("%p\n", _this); cppISteamController_SteamController004_RunFrame(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetConnectedControllers, 8) int __thiscall winISteamController_SteamController004_GetConnectedControllers(winISteamController_SteamController004 *_this, ControllerHandle_t * handlesOut) { TRACE("%p\n", _this); return cppISteamController_SteamController004_GetConnectedControllers(_this->linux_side, handlesOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_ShowBindingPanel, 12) bool __thiscall winISteamController_SteamController004_ShowBindingPanel(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController004_ShowBindingPanel(_this->linux_side, controllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetActionSetHandle, 8) ControllerActionSetHandle_t __thiscall winISteamController_SteamController004_GetActionSetHandle(winISteamController_SteamController004 *_this, const char * pszActionSetName) { TRACE("%p\n", _this); return cppISteamController_SteamController004_GetActionSetHandle(_this->linux_side, pszActionSetName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_ActivateActionSet, 20) void __thiscall winISteamController_SteamController004_ActivateActionSet(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle) { TRACE("%p\n", _this); cppISteamController_SteamController004_ActivateActionSet(_this->linux_side, controllerHandle, actionSetHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetCurrentActionSet, 12) ControllerActionSetHandle_t __thiscall winISteamController_SteamController004_GetCurrentActionSet(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController004_GetCurrentActionSet(_this->linux_side, controllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetDigitalActionHandle, 8) ControllerDigitalActionHandle_t __thiscall winISteamController_SteamController004_GetDigitalActionHandle(winISteamController_SteamController004 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamController_SteamController004_GetDigitalActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetDigitalActionData, 24) ControllerDigitalActionData_t *__thiscall winISteamController_SteamController004_GetDigitalActionData(winISteamController_SteamController004 *_this, ControllerDigitalActionData_t *_r, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController004_GetDigitalActionData(_this->linux_side, controllerHandle, digitalActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetDigitalActionOrigins, 32) int __thiscall winISteamController_SteamController004_GetDigitalActionOrigins(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamController_SteamController004_GetDigitalActionOrigins(_this->linux_side, controllerHandle, actionSetHandle, digitalActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetAnalogActionHandle, 8) ControllerAnalogActionHandle_t __thiscall winISteamController_SteamController004_GetAnalogActionHandle(winISteamController_SteamController004 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamController_SteamController004_GetAnalogActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetAnalogActionData, 24) ControllerAnalogActionData_t *__thiscall winISteamController_SteamController004_GetAnalogActionData(winISteamController_SteamController004 *_this, ControllerAnalogActionData_t *_r, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController004_GetAnalogActionData(_this->linux_side, controllerHandle, analogActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetAnalogActionOrigins, 32) int __thiscall winISteamController_SteamController004_GetAnalogActionOrigins(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamController_SteamController004_GetAnalogActionOrigins(_this->linux_side, controllerHandle, actionSetHandle, analogActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_StopAnalogActionMomentum, 20) void __thiscall winISteamController_SteamController004_StopAnalogActionMomentum(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { TRACE("%p\n", _this); cppISteamController_SteamController004_StopAnalogActionMomentum(_this->linux_side, controllerHandle, eAction); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_TriggerHapticPulse, 18) void __thiscall winISteamController_SteamController004_TriggerHapticPulse(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamController_SteamController004_TriggerHapticPulse(_this->linux_side, controllerHandle, eTargetPad, usDurationMicroSec); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_TriggerRepeatedHapticPulse, 26) void __thiscall winISteamController_SteamController004_TriggerRepeatedHapticPulse(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamController_SteamController004_TriggerRepeatedHapticPulse(_this->linux_side, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetGamepadIndexForController, 12) int __thiscall winISteamController_SteamController004_GetGamepadIndexForController(winISteamController_SteamController004 *_this, ControllerHandle_t ulControllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController004_GetGamepadIndexForController(_this->linux_side, ulControllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetControllerForGamepadIndex, 8) ControllerHandle_t __thiscall winISteamController_SteamController004_GetControllerForGamepadIndex(winISteamController_SteamController004 *_this, int nIndex) { TRACE("%p\n", _this); return cppISteamController_SteamController004_GetControllerForGamepadIndex(_this->linux_side, nIndex); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetMotionData, 16) ControllerMotionData_t *__thiscall winISteamController_SteamController004_GetMotionData(winISteamController_SteamController004 *_this, ControllerMotionData_t *_r, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController004_GetMotionData(_this->linux_side, controllerHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_ShowDigitalActionOrigins, 32) bool __thiscall winISteamController_SteamController004_ShowDigitalActionOrigins(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition) { TRACE("%p\n", _this); return cppISteamController_SteamController004_ShowDigitalActionOrigins(_this->linux_side, controllerHandle, digitalActionHandle, flScale, flXPosition, flYPosition); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_ShowAnalogActionOrigins, 32) bool __thiscall winISteamController_SteamController004_ShowAnalogActionOrigins(winISteamController_SteamController004 *_this, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition) { TRACE("%p\n", _this); return cppISteamController_SteamController004_ShowAnalogActionOrigins(_this->linux_side, controllerHandle, analogActionHandle, flScale, flXPosition, flYPosition); } extern vtable_ptr winISteamController_SteamController004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamController_SteamController004, VTABLE_ADD_FUNC(winISteamController_SteamController004_Init) VTABLE_ADD_FUNC(winISteamController_SteamController004_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController004_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController004_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController004_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController004_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController004_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController004_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetMotionData) VTABLE_ADD_FUNC(winISteamController_SteamController004_ShowDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController004_ShowAnalogActionOrigins) ); #ifndef __GNUC__ } #endif winISteamController_SteamController004 *create_winISteamController_SteamController004(void *linux_side) { winISteamController_SteamController004 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamController_SteamController004)); TRACE("-> %p\n", r); r->vtable = &winISteamController_SteamController004_vtable; r->linux_side = linux_side; return r; } #include "cppISteamController_SteamController003.h" typedef struct __winISteamController_SteamController003 { vtable_ptr *vtable; void *linux_side; } winISteamController_SteamController003; DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_Init, 4) bool __thiscall winISteamController_SteamController003_Init(winISteamController_SteamController003 *_this) { TRACE("%p\n", _this); return cppISteamController_SteamController003_Init(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_Shutdown, 4) bool __thiscall winISteamController_SteamController003_Shutdown(winISteamController_SteamController003 *_this) { TRACE("%p\n", _this); return cppISteamController_SteamController003_Shutdown(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_RunFrame, 4) void __thiscall winISteamController_SteamController003_RunFrame(winISteamController_SteamController003 *_this) { TRACE("%p\n", _this); cppISteamController_SteamController003_RunFrame(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetConnectedControllers, 8) int __thiscall winISteamController_SteamController003_GetConnectedControllers(winISteamController_SteamController003 *_this, ControllerHandle_t * handlesOut) { TRACE("%p\n", _this); return cppISteamController_SteamController003_GetConnectedControllers(_this->linux_side, handlesOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_ShowBindingPanel, 12) bool __thiscall winISteamController_SteamController003_ShowBindingPanel(winISteamController_SteamController003 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController003_ShowBindingPanel(_this->linux_side, controllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetActionSetHandle, 8) ControllerActionSetHandle_t __thiscall winISteamController_SteamController003_GetActionSetHandle(winISteamController_SteamController003 *_this, const char * pszActionSetName) { TRACE("%p\n", _this); return cppISteamController_SteamController003_GetActionSetHandle(_this->linux_side, pszActionSetName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_ActivateActionSet, 20) void __thiscall winISteamController_SteamController003_ActivateActionSet(winISteamController_SteamController003 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle) { TRACE("%p\n", _this); cppISteamController_SteamController003_ActivateActionSet(_this->linux_side, controllerHandle, actionSetHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetCurrentActionSet, 12) ControllerActionSetHandle_t __thiscall winISteamController_SteamController003_GetCurrentActionSet(winISteamController_SteamController003 *_this, ControllerHandle_t controllerHandle) { TRACE("%p\n", _this); return cppISteamController_SteamController003_GetCurrentActionSet(_this->linux_side, controllerHandle); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetDigitalActionHandle, 8) ControllerDigitalActionHandle_t __thiscall winISteamController_SteamController003_GetDigitalActionHandle(winISteamController_SteamController003 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamController_SteamController003_GetDigitalActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetDigitalActionData, 24) ControllerDigitalActionData_t *__thiscall winISteamController_SteamController003_GetDigitalActionData(winISteamController_SteamController003 *_this, ControllerDigitalActionData_t *_r, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController003_GetDigitalActionData(_this->linux_side, controllerHandle, digitalActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetDigitalActionOrigins, 32) int __thiscall winISteamController_SteamController003_GetDigitalActionOrigins(winISteamController_SteamController003 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamController_SteamController003_GetDigitalActionOrigins(_this->linux_side, controllerHandle, actionSetHandle, digitalActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetAnalogActionHandle, 8) ControllerAnalogActionHandle_t __thiscall winISteamController_SteamController003_GetAnalogActionHandle(winISteamController_SteamController003 *_this, const char * pszActionName) { TRACE("%p\n", _this); return cppISteamController_SteamController003_GetAnalogActionHandle(_this->linux_side, pszActionName); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetAnalogActionData, 24) ControllerAnalogActionData_t *__thiscall winISteamController_SteamController003_GetAnalogActionData(winISteamController_SteamController003 *_this, ControllerAnalogActionData_t *_r, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { TRACE("%p\n", _this); *_r = cppISteamController_SteamController003_GetAnalogActionData(_this->linux_side, controllerHandle, analogActionHandle); return _r; } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetAnalogActionOrigins, 32) int __thiscall winISteamController_SteamController003_GetAnalogActionOrigins(winISteamController_SteamController003 *_this, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut) { TRACE("%p\n", _this); return cppISteamController_SteamController003_GetAnalogActionOrigins(_this->linux_side, controllerHandle, actionSetHandle, analogActionHandle, originsOut); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_StopAnalogActionMomentum, 20) void __thiscall winISteamController_SteamController003_StopAnalogActionMomentum(winISteamController_SteamController003 *_this, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { TRACE("%p\n", _this); cppISteamController_SteamController003_StopAnalogActionMomentum(_this->linux_side, controllerHandle, eAction); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_TriggerHapticPulse, 18) void __thiscall winISteamController_SteamController003_TriggerHapticPulse(winISteamController_SteamController003 *_this, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamController_SteamController003_TriggerHapticPulse(_this->linux_side, controllerHandle, eTargetPad, usDurationMicroSec); } DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_TriggerRepeatedHapticPulse, 26) void __thiscall winISteamController_SteamController003_TriggerRepeatedHapticPulse(winISteamController_SteamController003 *_this, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { TRACE("%p\n", _this); cppISteamController_SteamController003_TriggerRepeatedHapticPulse(_this->linux_side, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags); } extern vtable_ptr winISteamController_SteamController003_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamController_SteamController003, VTABLE_ADD_FUNC(winISteamController_SteamController003_Init) VTABLE_ADD_FUNC(winISteamController_SteamController003_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController003_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController003_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController003_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController003_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController003_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController003_TriggerRepeatedHapticPulse) ); #ifndef __GNUC__ } #endif winISteamController_SteamController003 *create_winISteamController_SteamController003(void *linux_side) { winISteamController_SteamController003 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamController_SteamController003)); TRACE("-> %p\n", r); r->vtable = &winISteamController_SteamController003_vtable; r->linux_side = linux_side; return r; } #include "cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION.h" typedef struct __winISteamController_STEAMCONTROLLER_INTERFACE_VERSION { vtable_ptr *vtable; void *linux_side; } winISteamController_STEAMCONTROLLER_INTERFACE_VERSION; DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init, 8) bool __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION *_this, const char * pchAbsolutePathToControllerConfigVDF) { char lin_pchAbsolutePathToControllerConfigVDF[PATH_MAX]; steamclient_dos_path_to_unix_path(pchAbsolutePathToControllerConfigVDF, lin_pchAbsolutePathToControllerConfigVDF); TRACE("%p\n", _this); return cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init(_this->linux_side, pchAbsolutePathToControllerConfigVDF ? lin_pchAbsolutePathToControllerConfigVDF : NULL); } DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Shutdown, 4) bool __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Shutdown(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION *_this) { TRACE("%p\n", _this); return cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Shutdown(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_RunFrame, 4) void __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_RunFrame(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION *_this) { TRACE("%p\n", _this); cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_RunFrame(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_GetControllerState, 12) bool __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_GetControllerState(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION *_this, uint32 unControllerIndex, SteamControllerState001_t * pState) { TRACE("%p\n", _this); return cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_GetControllerState(_this->linux_side, unControllerIndex, pState); } DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_TriggerHapticPulse, 14) void __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_TriggerHapticPulse(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION *_this, uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { TRACE("%p\n", _this); cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_TriggerHapticPulse(_this->linux_side, unControllerIndex, eTargetPad, usDurationMicroSec); } DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_SetOverrideMode, 8) void __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_SetOverrideMode(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION *_this, const char * pchMode) { TRACE("%p\n", _this); cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_SetOverrideMode(_this->linux_side, pchMode); } extern vtable_ptr winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION, VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Shutdown) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_RunFrame) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_GetControllerState) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_SetOverrideMode) ); #ifndef __GNUC__ } #endif winISteamController_STEAMCONTROLLER_INTERFACE_VERSION *create_winISteamController_STEAMCONTROLLER_INTERFACE_VERSION(void *linux_side) { winISteamController_STEAMCONTROLLER_INTERFACE_VERSION *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION)); TRACE("-> %p\n", r); r->vtable = &winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_vtable; r->linux_side = linux_side; return r; }