#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_099x/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_099x #include "struct_converters.h" #include "cppISteamFriends_SteamFriends001.h" const char * cppISteamFriends_SteamFriends001_GetPersonaName(void *linux_side) { return ((ISteamFriends*)linux_side)->GetPersonaName(); } void cppISteamFriends_SteamFriends001_SetPersonaName(void *linux_side, const char * pchPersonaName) { ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName); } EPersonaState cppISteamFriends_SteamFriends001_GetPersonaState(void *linux_side) { return ((ISteamFriends*)linux_side)->GetPersonaState(); } void cppISteamFriends_SteamFriends001_SetPersonaState(void *linux_side, EPersonaState ePersonaState) { ((ISteamFriends*)linux_side)->SetPersonaState((EPersonaState)ePersonaState); } bool cppISteamFriends_SteamFriends001_AddFriend(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->AddFriend((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends001_RemoveFriend(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->RemoveFriend((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends001_HasFriend(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend); } EFriendRelationship cppISteamFriends_SteamFriends001_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend); } EPersonaState cppISteamFriends_SteamFriends001_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends001_Deprecated_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, int32 * pnGameID, uint32 * punGameIP, uint16 * pusGamePort) { return ((ISteamFriends*)linux_side)->Deprecated_GetFriendGamePlayed((CSteamID)steamIDFriend, (int32 *)pnGameID, (uint32 *)punGameIP, (uint16 *)pusGamePort); } const char * cppISteamFriends_SteamFriends001_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend); } int32 cppISteamFriends_SteamFriends001_AddFriendByName(void *linux_side, const char * pchEmailOrAccountName) { return ((ISteamFriends*)linux_side)->AddFriendByName((const char *)pchEmailOrAccountName); } int cppISteamFriends_SteamFriends001_GetFriendCount(void *linux_side) { return ((ISteamFriends*)linux_side)->GetFriendCount(); } CSteamID cppISteamFriends_SteamFriends001_GetFriendByIndex(void *linux_side, int iFriend) { return ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend); } void cppISteamFriends_SteamFriends001_SendMsgToFriend(void *linux_side, CSteamID steamIDFriend, EChatEntryType eChatEntryType, const char * pchMsgBody) { ((ISteamFriends*)linux_side)->SendMsgToFriend((CSteamID)steamIDFriend, (EChatEntryType)eChatEntryType, (const char *)pchMsgBody); } void cppISteamFriends_SteamFriends001_SetFriendRegValue(void *linux_side, CSteamID steamIDFriend, const char * pchKey, const char * pchValue) { ((ISteamFriends*)linux_side)->SetFriendRegValue((CSteamID)steamIDFriend, (const char *)pchKey, (const char *)pchValue); } const char * cppISteamFriends_SteamFriends001_GetFriendRegValue(void *linux_side, CSteamID steamIDFriend, const char * pchKey) { return ((ISteamFriends*)linux_side)->GetFriendRegValue((CSteamID)steamIDFriend, (const char *)pchKey); } const char * cppISteamFriends_SteamFriends001_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName) { return ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName); } int cppISteamFriends_SteamFriends001_GetChatMessage(void *linux_side, CSteamID steamIDFriend, int iChatID, void * pvData, int cubData, EChatEntryType * peChatEntryType) { return ((ISteamFriends*)linux_side)->GetChatMessage((CSteamID)steamIDFriend, (int)iChatID, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType); } bool cppISteamFriends_SteamFriends001_SendMsgToFriend_2(void *linux_side, CSteamID steamIDFriend, EChatEntryType eChatEntryType, const void * pvMsgBody, int cubMsgBody) { return ((ISteamFriends*)linux_side)->SendMsgToFriend((CSteamID)steamIDFriend, (EChatEntryType)eChatEntryType, (const void *)pvMsgBody, (int)cubMsgBody); } int cppISteamFriends_SteamFriends001_GetChatIDOfChatHistoryStart(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetChatIDOfChatHistoryStart((CSteamID)steamIDFriend); } void cppISteamFriends_SteamFriends001_SetChatHistoryStart(void *linux_side, CSteamID steamIDFriend, int iChatID) { ((ISteamFriends*)linux_side)->SetChatHistoryStart((CSteamID)steamIDFriend, (int)iChatID); } void cppISteamFriends_SteamFriends001_ClearChatHistory(void *linux_side, CSteamID steamIDFriend) { ((ISteamFriends*)linux_side)->ClearChatHistory((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends001_InviteFriendByEmail(void *linux_side, const char * pchEmailAccount) { return ((ISteamFriends*)linux_side)->InviteFriendByEmail((const char *)pchEmailAccount); } int cppISteamFriends_SteamFriends001_GetBlockedFriendCount(void *linux_side) { return ((ISteamFriends*)linux_side)->GetBlockedFriendCount(); } bool cppISteamFriends_SteamFriends001_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, uint64 * pulGameID, uint32 * punGameIP, uint16 * pusGamePort) { return ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (uint64 *)pulGameID, (uint32 *)punGameIP, (uint16 *)pusGamePort); } bool cppISteamFriends_SteamFriends001_GetFriendGamePlayed2(void *linux_side, CSteamID steamIDFriend, uint64 * pulGameID, uint32 * punGameIP, uint16 * pusGamePort, uint16 * pusQueryPort) { return ((ISteamFriends*)linux_side)->GetFriendGamePlayed2((CSteamID)steamIDFriend, (uint64 *)pulGameID, (uint32 *)punGameIP, (uint16 *)pusGamePort, (uint16 *)pusQueryPort); } #ifdef __cplusplus } #endif