extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(void *, AppId_t, ISteamMatchmakingServerListResponse *); extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(void *, AppId_t, MatchMakingKeyValuePair_t **, uint32, ISteamMatchmakingServerListResponse *); extern gameserveritem_t * cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(void *, EMatchMakingType, int); extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(void *, EMatchMakingType); extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(void *, EMatchMakingType); extern bool cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(void *, EMatchMakingType); extern int cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(void *, EMatchMakingType); extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(void *, EMatchMakingType, int); extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(void *, uint32, uint16, ISteamMatchmakingPingResponse *); extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(void *, uint32, uint16, ISteamMatchmakingPlayersResponse *); extern HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(void *, uint32, uint16, ISteamMatchmakingRulesResponse *); extern void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(void *, HServerQuery);