#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_122/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_122 #include "struct_converters.h" #include "cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001.h" ScreenshotHandle cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_WriteScreenshot(void *linux_side, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight) { return ((ISteamScreenshots*)linux_side)->WriteScreenshot((void *)pubRGB, (uint32)cubRGB, (int)nWidth, (int)nHeight); } ScreenshotHandle cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_AddScreenshotToLibrary(void *linux_side, const char * pchFilename, const char * pchThumbnailFilename, int nWidth, int nHeight) { return ((ISteamScreenshots*)linux_side)->AddScreenshotToLibrary((const char *)pchFilename, (const char *)pchThumbnailFilename, (int)nWidth, (int)nHeight); } void cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TriggerScreenshot(void *linux_side) { ((ISteamScreenshots*)linux_side)->TriggerScreenshot(); } void cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_HookScreenshots(void *linux_side, bool bHook) { ((ISteamScreenshots*)linux_side)->HookScreenshots((bool)bHook); } bool cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_SetLocation(void *linux_side, ScreenshotHandle hScreenshot, const char * pchLocation) { return ((ISteamScreenshots*)linux_side)->SetLocation((ScreenshotHandle)hScreenshot, (const char *)pchLocation); } bool cppISteamScreenshots_STEAMSCREENSHOTS_INTERFACE_VERSION001_TagUser(void *linux_side, ScreenshotHandle hScreenshot, CSteamID steamID) { return ((ISteamScreenshots*)linux_side)->TagUser((ScreenshotHandle)hScreenshot, (CSteamID)steamID); } #ifdef __cplusplus } #endif