extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *); extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P(void *, int); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P(void *, const SteamNetworkingIdentity *, int); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection(void *, HSteamNetConnection); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection(void *, HSteamNetConnection, int, const char *, bool); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket(void *, HSteamListenSocket); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData(void *, HSteamNetConnection, int64); extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData(void *, HSteamNetConnection); extern void cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName(void *, HSteamNetConnection, const char *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName(void *, HSteamNetConnection, char *, int); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection(void *, HSteamNetConnection); extern int cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_146 **, int); extern int cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket(void *, HSteamListenSocket, winSteamNetworkingMessage_t_146 **, int); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *); extern int cppISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity(void *, SteamNetworkingIdentity *); extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication(void *); extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus(void *, SteamNetAuthenticationStatus_t *); extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *); extern int cppISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *); extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int); extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort(void *); extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID(void *); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *); extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket(void *, int); extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *);