/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameStats_SteamGameStats001.h" DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_GetNewSession, 24) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_EndSession, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeString, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddNewRow, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitRow, 12) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_CommitOutstandingRows, 12) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAtributeString, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat, 20) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64, 24) DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64, 24) SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_GetNewSession(struct w_steam_iface *_this, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_GetNewSession(_this->u_iface, nAccountType, ulAccountID, nAppID, rtTimeStarted); return _ret; } SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_EndSession(struct w_steam_iface *_this, uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode) { SteamAPICall_t _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_EndSession(_this->u_iface, ulSessionID, rtTimeEnded, nReasonCode); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, int32 nData) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt(_this->u_iface, ulSessionID, pstrName, nData); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeString(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, const char *pstrData) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeString(_this->u_iface, ulSessionID, pstrName, pstrData); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, float fData) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(_this->u_iface, ulSessionID, pstrName, fData); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_AddNewRow(struct w_steam_iface *_this, uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_AddNewRow(_this->u_iface, pulRowID, ulSessionID, pstrTableName); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_CommitRow(struct w_steam_iface *_this, uint64 ulRowID) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_CommitRow(_this->u_iface, ulRowID); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_CommitOutstandingRows(struct w_steam_iface *_this, uint64 ulSessionID) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_CommitOutstandingRows(_this->u_iface, ulSessionID); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, int32 nData) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_AddRowAttributeInt(_this->u_iface, ulRowID, pstrName, nData); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAtributeString(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, const char *pstrData) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_AddRowAtributeString(_this->u_iface, ulRowID, pstrName, pstrData); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeFloat(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, float fData) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat(_this->u_iface, ulRowID, pstrName, fData); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, int64 llData) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(_this->u_iface, ulSessionID, pstrName, llData); return _ret; } EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt64(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, int64 llData) { EResult _ret; TRACE("%p\n", _this); _ret = cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64(_this->u_iface, ulRowID, pstrName, llData); return _ret; } extern vtable_ptr winISteamGameStats_SteamGameStats001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameStats_SteamGameStats001, VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_GetNewSession) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_EndSession) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeString) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddNewRow) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitRow) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_CommitOutstandingRows) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAtributeString) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeFloat) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64) VTABLE_ADD_FUNC(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameStats_SteamGameStats001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameStats001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameStats_SteamGameStats001_vtable, 13, "SteamGameStats001"); r->u_iface = u_iface; return r; }