/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "steam_defs.h" #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamNetworking_SteamNetworking005.h" typedef struct __winISteamNetworking_SteamNetworking005 { vtable_ptr *vtable; void *linux_side; } winISteamNetworking_SteamNetworking005; DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_SendP2PPacket, 28) bool __thiscall winISteamNetworking_SteamNetworking005_SendP2PPacket(winISteamNetworking_SteamNetworking005 *_this, CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_SendP2PPacket(_this->linux_side, steamIDRemote, pubData, cubData, eP2PSendType, nChannel); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_IsP2PPacketAvailable, 12) bool __thiscall winISteamNetworking_SteamNetworking005_IsP2PPacketAvailable(winISteamNetworking_SteamNetworking005 *_this, uint32 * pcubMsgSize, int nChannel) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_IsP2PPacketAvailable(_this->linux_side, pcubMsgSize, nChannel); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_ReadP2PPacket, 24) bool __thiscall winISteamNetworking_SteamNetworking005_ReadP2PPacket(winISteamNetworking_SteamNetworking005 *_this, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, CSteamID * psteamIDRemote, int nChannel) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_ReadP2PPacket(_this->linux_side, pubDest, cubDest, pcubMsgSize, psteamIDRemote, nChannel); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_AcceptP2PSessionWithUser, 12) bool __thiscall winISteamNetworking_SteamNetworking005_AcceptP2PSessionWithUser(winISteamNetworking_SteamNetworking005 *_this, CSteamID steamIDRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_AcceptP2PSessionWithUser(_this->linux_side, steamIDRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser, 12) bool __thiscall winISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser(winISteamNetworking_SteamNetworking005 *_this, CSteamID steamIDRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser(_this->linux_side, steamIDRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser, 16) bool __thiscall winISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser(winISteamNetworking_SteamNetworking005 *_this, CSteamID steamIDRemote, int nChannel) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser(_this->linux_side, steamIDRemote, nChannel); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetP2PSessionState, 16) bool __thiscall winISteamNetworking_SteamNetworking005_GetP2PSessionState(winISteamNetworking_SteamNetworking005 *_this, CSteamID steamIDRemote, P2PSessionState_t * pConnectionState) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_GetP2PSessionState(_this->linux_side, steamIDRemote, pConnectionState); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_AllowP2PPacketRelay, 8) bool __thiscall winISteamNetworking_SteamNetworking005_AllowP2PPacketRelay(winISteamNetworking_SteamNetworking005 *_this, bool bAllow) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_AllowP2PPacketRelay(_this->linux_side, bAllow); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CreateListenSocket, 20) SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateListenSocket(winISteamNetworking_SteamNetworking005 *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_CreateListenSocket(_this->linux_side, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket, 24) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket(winISteamNetworking_SteamNetworking005 *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket(_this->linux_side, steamIDTarget, nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_CreateConnectionSocket, 16) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking005_CreateConnectionSocket(winISteamNetworking_SteamNetworking005 *_this, uint32 nIP, uint16 nPort, int nTimeoutSec) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_CreateConnectionSocket(_this->linux_side, nIP, nPort, nTimeoutSec); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_DestroySocket, 12) bool __thiscall winISteamNetworking_SteamNetworking005_DestroySocket(winISteamNetworking_SteamNetworking005 *_this, SNetSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_DestroySocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_DestroyListenSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking005_DestroyListenSocket(winISteamNetworking_SteamNetworking005 *_this, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_DestroyListenSocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_SendDataOnSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking005_SendDataOnSocket(winISteamNetworking_SteamNetworking005 *_this, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_SendDataOnSocket(_this->linux_side, hSocket, pubData, cubData, bReliable); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket(winISteamNetworking_SteamNetworking005 *_this, SNetSocket_t hSocket, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket(_this->linux_side, hSocket, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_RetrieveDataFromSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveDataFromSocket(winISteamNetworking_SteamNetworking005 *_this, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_RetrieveDataFromSocket(_this->linux_side, hSocket, pubDest, cubDest, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_IsDataAvailable, 16) bool __thiscall winISteamNetworking_SteamNetworking005_IsDataAvailable(winISteamNetworking_SteamNetworking005 *_this, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_IsDataAvailable(_this->linux_side, hListenSocket, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_RetrieveData, 24) bool __thiscall winISteamNetworking_SteamNetworking005_RetrieveData(winISteamNetworking_SteamNetworking005 *_this, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_RetrieveData(_this->linux_side, hListenSocket, pubDest, cubDest, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetSocketInfo, 24) bool __thiscall winISteamNetworking_SteamNetworking005_GetSocketInfo(winISteamNetworking_SteamNetworking005 *_this, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_GetSocketInfo(_this->linux_side, hSocket, pSteamIDRemote, peSocketStatus, punIPRemote, punPortRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetListenSocketInfo, 16) bool __thiscall winISteamNetworking_SteamNetworking005_GetListenSocketInfo(winISteamNetworking_SteamNetworking005 *_this, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_GetListenSocketInfo(_this->linux_side, hListenSocket, pnIP, pnPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetSocketConnectionType, 8) ESNetSocketConnectionType __thiscall winISteamNetworking_SteamNetworking005_GetSocketConnectionType(winISteamNetworking_SteamNetworking005 *_this, SNetSocket_t hSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_GetSocketConnectionType(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking005_GetMaxPacketSize, 8) int __thiscall winISteamNetworking_SteamNetworking005_GetMaxPacketSize(winISteamNetworking_SteamNetworking005 *_this, SNetSocket_t hSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking005_GetMaxPacketSize(_this->linux_side, hSocket); } extern vtable_ptr winISteamNetworking_SteamNetworking005_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworking_SteamNetworking005, VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_SendP2PPacket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_IsP2PPacketAvailable) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_ReadP2PPacket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_AcceptP2PSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CloseP2PSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CloseP2PChannelWithUser) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetP2PSessionState) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_AllowP2PPacketRelay) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CreateListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CreateP2PConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_CreateConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_DestroySocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_DestroyListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_SendDataOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_IsDataAvailableOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_RetrieveDataFromSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_IsDataAvailable) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_RetrieveData) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetSocketInfo) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetListenSocketInfo) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetSocketConnectionType) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking005_GetMaxPacketSize) ); #ifndef __GNUC__ } #endif winISteamNetworking_SteamNetworking005 *create_winISteamNetworking_SteamNetworking005(void *linux_side) { winISteamNetworking_SteamNetworking005 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworking_SteamNetworking005)); TRACE("-> %p\n", r); r->vtable = &winISteamNetworking_SteamNetworking005_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworking_SteamNetworking004.h" typedef struct __winISteamNetworking_SteamNetworking004 { vtable_ptr *vtable; void *linux_side; } winISteamNetworking_SteamNetworking004; DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_SendP2PPacket, 28) bool __thiscall winISteamNetworking_SteamNetworking004_SendP2PPacket(winISteamNetworking_SteamNetworking004 *_this, CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_SendP2PPacket(_this->linux_side, steamIDRemote, pubData, cubData, eP2PSendType, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_IsP2PPacketAvailable, 12) bool __thiscall winISteamNetworking_SteamNetworking004_IsP2PPacketAvailable(winISteamNetworking_SteamNetworking004 *_this, uint32 * pcubMsgSize, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_IsP2PPacketAvailable(_this->linux_side, pcubMsgSize, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_ReadP2PPacket, 24) bool __thiscall winISteamNetworking_SteamNetworking004_ReadP2PPacket(winISteamNetworking_SteamNetworking004 *_this, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, CSteamID * psteamIDRemote, int nVirtualPort) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_ReadP2PPacket(_this->linux_side, pubDest, cubDest, pcubMsgSize, psteamIDRemote, nVirtualPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser, 12) bool __thiscall winISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser(winISteamNetworking_SteamNetworking004 *_this, CSteamID steamIDRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser(_this->linux_side, steamIDRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser, 12) bool __thiscall winISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser(winISteamNetworking_SteamNetworking004 *_this, CSteamID steamIDRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser(_this->linux_side, steamIDRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetP2PSessionState, 16) bool __thiscall winISteamNetworking_SteamNetworking004_GetP2PSessionState(winISteamNetworking_SteamNetworking004 *_this, CSteamID steamIDRemote, P2PSessionState_t * pConnectionState) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_GetP2PSessionState(_this->linux_side, steamIDRemote, pConnectionState); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_CreateListenSocket, 20) SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateListenSocket(winISteamNetworking_SteamNetworking004 *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_CreateListenSocket(_this->linux_side, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket, 24) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket(winISteamNetworking_SteamNetworking004 *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket(_this->linux_side, steamIDTarget, nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_CreateConnectionSocket, 16) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking004_CreateConnectionSocket(winISteamNetworking_SteamNetworking004 *_this, uint32 nIP, uint16 nPort, int nTimeoutSec) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_CreateConnectionSocket(_this->linux_side, nIP, nPort, nTimeoutSec); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_DestroySocket, 12) bool __thiscall winISteamNetworking_SteamNetworking004_DestroySocket(winISteamNetworking_SteamNetworking004 *_this, SNetSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_DestroySocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_DestroyListenSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking004_DestroyListenSocket(winISteamNetworking_SteamNetworking004 *_this, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_DestroyListenSocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_SendDataOnSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking004_SendDataOnSocket(winISteamNetworking_SteamNetworking004 *_this, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_SendDataOnSocket(_this->linux_side, hSocket, pubData, cubData, bReliable); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket(winISteamNetworking_SteamNetworking004 *_this, SNetSocket_t hSocket, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket(_this->linux_side, hSocket, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_RetrieveDataFromSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveDataFromSocket(winISteamNetworking_SteamNetworking004 *_this, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_RetrieveDataFromSocket(_this->linux_side, hSocket, pubDest, cubDest, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_IsDataAvailable, 16) bool __thiscall winISteamNetworking_SteamNetworking004_IsDataAvailable(winISteamNetworking_SteamNetworking004 *_this, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_IsDataAvailable(_this->linux_side, hListenSocket, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_RetrieveData, 24) bool __thiscall winISteamNetworking_SteamNetworking004_RetrieveData(winISteamNetworking_SteamNetworking004 *_this, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_RetrieveData(_this->linux_side, hListenSocket, pubDest, cubDest, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetSocketInfo, 24) bool __thiscall winISteamNetworking_SteamNetworking004_GetSocketInfo(winISteamNetworking_SteamNetworking004 *_this, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_GetSocketInfo(_this->linux_side, hSocket, pSteamIDRemote, peSocketStatus, punIPRemote, punPortRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetListenSocketInfo, 16) bool __thiscall winISteamNetworking_SteamNetworking004_GetListenSocketInfo(winISteamNetworking_SteamNetworking004 *_this, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_GetListenSocketInfo(_this->linux_side, hListenSocket, pnIP, pnPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetSocketConnectionType, 8) ESNetSocketConnectionType __thiscall winISteamNetworking_SteamNetworking004_GetSocketConnectionType(winISteamNetworking_SteamNetworking004 *_this, SNetSocket_t hSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_GetSocketConnectionType(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking004_GetMaxPacketSize, 8) int __thiscall winISteamNetworking_SteamNetworking004_GetMaxPacketSize(winISteamNetworking_SteamNetworking004 *_this, SNetSocket_t hSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking004_GetMaxPacketSize(_this->linux_side, hSocket); } extern vtable_ptr winISteamNetworking_SteamNetworking004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworking_SteamNetworking004, VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_SendP2PPacket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_IsP2PPacketAvailable) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_ReadP2PPacket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_AcceptP2PSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_CloseP2PSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetP2PSessionState) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_CreateListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_CreateP2PConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_CreateConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_DestroySocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_DestroyListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_SendDataOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_IsDataAvailableOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_RetrieveDataFromSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_IsDataAvailable) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_RetrieveData) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetSocketInfo) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetListenSocketInfo) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetSocketConnectionType) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking004_GetMaxPacketSize) ); #ifndef __GNUC__ } #endif winISteamNetworking_SteamNetworking004 *create_winISteamNetworking_SteamNetworking004(void *linux_side) { winISteamNetworking_SteamNetworking004 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworking_SteamNetworking004)); TRACE("-> %p\n", r); r->vtable = &winISteamNetworking_SteamNetworking004_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworking_SteamNetworking003.h" typedef struct __winISteamNetworking_SteamNetworking003 { vtable_ptr *vtable; void *linux_side; } winISteamNetworking_SteamNetworking003; DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_SendP2PPacket, 24) bool __thiscall winISteamNetworking_SteamNetworking003_SendP2PPacket(winISteamNetworking_SteamNetworking003 *_this, CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_SendP2PPacket(_this->linux_side, steamIDRemote, pubData, cubData, eP2PSendType); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_IsP2PPacketAvailable, 8) bool __thiscall winISteamNetworking_SteamNetworking003_IsP2PPacketAvailable(winISteamNetworking_SteamNetworking003 *_this, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_IsP2PPacketAvailable(_this->linux_side, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_ReadP2PPacket, 20) bool __thiscall winISteamNetworking_SteamNetworking003_ReadP2PPacket(winISteamNetworking_SteamNetworking003 *_this, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, CSteamID * psteamIDRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_ReadP2PPacket(_this->linux_side, pubDest, cubDest, pcubMsgSize, psteamIDRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser, 12) bool __thiscall winISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser(winISteamNetworking_SteamNetworking003 *_this, CSteamID steamIDRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser(_this->linux_side, steamIDRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser, 12) bool __thiscall winISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser(winISteamNetworking_SteamNetworking003 *_this, CSteamID steamIDRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser(_this->linux_side, steamIDRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetP2PSessionState, 16) bool __thiscall winISteamNetworking_SteamNetworking003_GetP2PSessionState(winISteamNetworking_SteamNetworking003 *_this, CSteamID steamIDRemote, P2PSessionState_t * pConnectionState) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_GetP2PSessionState(_this->linux_side, steamIDRemote, pConnectionState); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_CreateListenSocket, 20) SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateListenSocket(winISteamNetworking_SteamNetworking003 *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_CreateListenSocket(_this->linux_side, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket, 24) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket(winISteamNetworking_SteamNetworking003 *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket(_this->linux_side, steamIDTarget, nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_CreateConnectionSocket, 16) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking003_CreateConnectionSocket(winISteamNetworking_SteamNetworking003 *_this, uint32 nIP, uint16 nPort, int nTimeoutSec) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_CreateConnectionSocket(_this->linux_side, nIP, nPort, nTimeoutSec); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_DestroySocket, 12) bool __thiscall winISteamNetworking_SteamNetworking003_DestroySocket(winISteamNetworking_SteamNetworking003 *_this, SNetSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_DestroySocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_DestroyListenSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking003_DestroyListenSocket(winISteamNetworking_SteamNetworking003 *_this, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_DestroyListenSocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_SendDataOnSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking003_SendDataOnSocket(winISteamNetworking_SteamNetworking003 *_this, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_SendDataOnSocket(_this->linux_side, hSocket, pubData, cubData, bReliable); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket(winISteamNetworking_SteamNetworking003 *_this, SNetSocket_t hSocket, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket(_this->linux_side, hSocket, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_RetrieveDataFromSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveDataFromSocket(winISteamNetworking_SteamNetworking003 *_this, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_RetrieveDataFromSocket(_this->linux_side, hSocket, pubDest, cubDest, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_IsDataAvailable, 16) bool __thiscall winISteamNetworking_SteamNetworking003_IsDataAvailable(winISteamNetworking_SteamNetworking003 *_this, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_IsDataAvailable(_this->linux_side, hListenSocket, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_RetrieveData, 24) bool __thiscall winISteamNetworking_SteamNetworking003_RetrieveData(winISteamNetworking_SteamNetworking003 *_this, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_RetrieveData(_this->linux_side, hListenSocket, pubDest, cubDest, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetSocketInfo, 24) bool __thiscall winISteamNetworking_SteamNetworking003_GetSocketInfo(winISteamNetworking_SteamNetworking003 *_this, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_GetSocketInfo(_this->linux_side, hSocket, pSteamIDRemote, peSocketStatus, punIPRemote, punPortRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetListenSocketInfo, 16) bool __thiscall winISteamNetworking_SteamNetworking003_GetListenSocketInfo(winISteamNetworking_SteamNetworking003 *_this, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_GetListenSocketInfo(_this->linux_side, hListenSocket, pnIP, pnPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetSocketConnectionType, 8) ESNetSocketConnectionType __thiscall winISteamNetworking_SteamNetworking003_GetSocketConnectionType(winISteamNetworking_SteamNetworking003 *_this, SNetSocket_t hSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_GetSocketConnectionType(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking003_GetMaxPacketSize, 8) int __thiscall winISteamNetworking_SteamNetworking003_GetMaxPacketSize(winISteamNetworking_SteamNetworking003 *_this, SNetSocket_t hSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking003_GetMaxPacketSize(_this->linux_side, hSocket); } extern vtable_ptr winISteamNetworking_SteamNetworking003_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworking_SteamNetworking003, VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_SendP2PPacket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_IsP2PPacketAvailable) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_ReadP2PPacket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_AcceptP2PSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_CloseP2PSessionWithUser) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetP2PSessionState) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_CreateListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_CreateP2PConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_CreateConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_DestroySocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_DestroyListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_SendDataOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_IsDataAvailableOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_RetrieveDataFromSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_IsDataAvailable) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_RetrieveData) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetSocketInfo) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetListenSocketInfo) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetSocketConnectionType) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking003_GetMaxPacketSize) ); #ifndef __GNUC__ } #endif winISteamNetworking_SteamNetworking003 *create_winISteamNetworking_SteamNetworking003(void *linux_side) { winISteamNetworking_SteamNetworking003 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworking_SteamNetworking003)); TRACE("-> %p\n", r); r->vtable = &winISteamNetworking_SteamNetworking003_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworking_SteamNetworking002.h" typedef struct __winISteamNetworking_SteamNetworking002 { vtable_ptr *vtable; void *linux_side; } winISteamNetworking_SteamNetworking002; DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_CreateListenSocket, 20) SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateListenSocket(winISteamNetworking_SteamNetworking002 *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_CreateListenSocket(_this->linux_side, nVirtualP2PPort, nIP, nPort, bAllowUseOfPacketRelay); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket, 24) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket(winISteamNetworking_SteamNetworking002 *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket(_this->linux_side, steamIDTarget, nVirtualPort, nTimeoutSec, bAllowUseOfPacketRelay); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_CreateConnectionSocket, 16) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking002_CreateConnectionSocket(winISteamNetworking_SteamNetworking002 *_this, uint32 nIP, uint16 nPort, int nTimeoutSec) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_CreateConnectionSocket(_this->linux_side, nIP, nPort, nTimeoutSec); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_DestroySocket, 12) bool __thiscall winISteamNetworking_SteamNetworking002_DestroySocket(winISteamNetworking_SteamNetworking002 *_this, SNetSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_DestroySocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_DestroyListenSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking002_DestroyListenSocket(winISteamNetworking_SteamNetworking002 *_this, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_DestroyListenSocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_SendDataOnSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking002_SendDataOnSocket(winISteamNetworking_SteamNetworking002 *_this, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_SendDataOnSocket(_this->linux_side, hSocket, pubData, cubData, bReliable); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket(winISteamNetworking_SteamNetworking002 *_this, SNetSocket_t hSocket, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket(_this->linux_side, hSocket, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_RetrieveDataFromSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveDataFromSocket(winISteamNetworking_SteamNetworking002 *_this, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_RetrieveDataFromSocket(_this->linux_side, hSocket, pubDest, cubDest, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_IsDataAvailable, 16) bool __thiscall winISteamNetworking_SteamNetworking002_IsDataAvailable(winISteamNetworking_SteamNetworking002 *_this, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_IsDataAvailable(_this->linux_side, hListenSocket, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_RetrieveData, 24) bool __thiscall winISteamNetworking_SteamNetworking002_RetrieveData(winISteamNetworking_SteamNetworking002 *_this, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_RetrieveData(_this->linux_side, hListenSocket, pubDest, cubDest, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetSocketInfo, 24) bool __thiscall winISteamNetworking_SteamNetworking002_GetSocketInfo(winISteamNetworking_SteamNetworking002 *_this, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_GetSocketInfo(_this->linux_side, hSocket, pSteamIDRemote, peSocketStatus, punIPRemote, punPortRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetListenSocketInfo, 16) bool __thiscall winISteamNetworking_SteamNetworking002_GetListenSocketInfo(winISteamNetworking_SteamNetworking002 *_this, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_GetListenSocketInfo(_this->linux_side, hListenSocket, pnIP, pnPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetSocketConnectionType, 8) ESNetSocketConnectionType __thiscall winISteamNetworking_SteamNetworking002_GetSocketConnectionType(winISteamNetworking_SteamNetworking002 *_this, SNetSocket_t hSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_GetSocketConnectionType(_this->linux_side, hSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking002_GetMaxPacketSize, 8) int __thiscall winISteamNetworking_SteamNetworking002_GetMaxPacketSize(winISteamNetworking_SteamNetworking002 *_this, SNetSocket_t hSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking002_GetMaxPacketSize(_this->linux_side, hSocket); } extern vtable_ptr winISteamNetworking_SteamNetworking002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworking_SteamNetworking002, VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_CreateListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_CreateP2PConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_CreateConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_DestroySocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_DestroyListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_SendDataOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_IsDataAvailableOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_RetrieveDataFromSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_IsDataAvailable) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_RetrieveData) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_GetSocketInfo) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_GetListenSocketInfo) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_GetSocketConnectionType) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking002_GetMaxPacketSize) ); #ifndef __GNUC__ } #endif winISteamNetworking_SteamNetworking002 *create_winISteamNetworking_SteamNetworking002(void *linux_side) { winISteamNetworking_SteamNetworking002 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworking_SteamNetworking002)); TRACE("-> %p\n", r); r->vtable = &winISteamNetworking_SteamNetworking002_vtable; r->linux_side = linux_side; return r; } #include "cppISteamNetworking_SteamNetworking001.h" typedef struct __winISteamNetworking_SteamNetworking001 { vtable_ptr *vtable; void *linux_side; } winISteamNetworking_SteamNetworking001; DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_CreateListenSocket, 16) SNetListenSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateListenSocket(winISteamNetworking_SteamNetworking001 *_this, int nVirtualP2PPort, uint32 nIP, uint16 nPort) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_CreateListenSocket(_this->linux_side, nVirtualP2PPort, nIP, nPort); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket, 20) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket(winISteamNetworking_SteamNetworking001 *_this, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket(_this->linux_side, steamIDTarget, nVirtualPort, nTimeoutSec); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_CreateConnectionSocket, 16) SNetSocket_t __thiscall winISteamNetworking_SteamNetworking001_CreateConnectionSocket(winISteamNetworking_SteamNetworking001 *_this, uint32 nIP, uint16 nPort, int nTimeoutSec) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_CreateConnectionSocket(_this->linux_side, nIP, nPort, nTimeoutSec); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_DestroySocket, 12) bool __thiscall winISteamNetworking_SteamNetworking001_DestroySocket(winISteamNetworking_SteamNetworking001 *_this, SNetSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_DestroySocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_DestroyListenSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking001_DestroyListenSocket(winISteamNetworking_SteamNetworking001 *_this, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_DestroyListenSocket(_this->linux_side, hSocket, bNotifyRemoteEnd); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_SendDataOnSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking001_SendDataOnSocket(winISteamNetworking_SteamNetworking001 *_this, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_SendDataOnSocket(_this->linux_side, hSocket, pubData, cubData, bReliable); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket, 12) bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket(winISteamNetworking_SteamNetworking001 *_this, SNetSocket_t hSocket, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket(_this->linux_side, hSocket, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_RetrieveDataFromSocket, 20) bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveDataFromSocket(winISteamNetworking_SteamNetworking001 *_this, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket(_this->linux_side, hSocket, pubDest, cubDest, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_IsDataAvailable, 16) bool __thiscall winISteamNetworking_SteamNetworking001_IsDataAvailable(winISteamNetworking_SteamNetworking001 *_this, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_IsDataAvailable(_this->linux_side, hListenSocket, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_RetrieveData, 24) bool __thiscall winISteamNetworking_SteamNetworking001_RetrieveData(winISteamNetworking_SteamNetworking001 *_this, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_RetrieveData(_this->linux_side, hListenSocket, pubDest, cubDest, pcubMsgSize, phSocket); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_GetSocketInfo, 24) bool __thiscall winISteamNetworking_SteamNetworking001_GetSocketInfo(winISteamNetworking_SteamNetworking001 *_this, SNetSocket_t hSocket, CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_GetSocketInfo(_this->linux_side, hSocket, pSteamIDRemote, peSocketStatus, punIPRemote, punPortRemote); } DEFINE_THISCALL_WRAPPER(winISteamNetworking_SteamNetworking001_GetListenSocketInfo, 16) bool __thiscall winISteamNetworking_SteamNetworking001_GetListenSocketInfo(winISteamNetworking_SteamNetworking001 *_this, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort) { TRACE("%p\n", _this); return cppISteamNetworking_SteamNetworking001_GetListenSocketInfo(_this->linux_side, hListenSocket, pnIP, pnPort); } extern vtable_ptr winISteamNetworking_SteamNetworking001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamNetworking_SteamNetworking001, VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_CreateListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_CreateConnectionSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_DestroySocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_DestroyListenSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_SendDataOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_RetrieveDataFromSocket) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_IsDataAvailable) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_RetrieveData) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_GetSocketInfo) VTABLE_ADD_FUNC(winISteamNetworking_SteamNetworking001_GetListenSocketInfo) ); #ifndef __GNUC__ } #endif winISteamNetworking_SteamNetworking001 *create_winISteamNetworking_SteamNetworking001(void *linux_side) { winISteamNetworking_SteamNetworking001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworking_SteamNetworking001)); TRACE("-> %p\n", r); r->vtable = &winISteamNetworking_SteamNetworking001_vtable; r->linux_side = linux_side; return r; }