#include "vrclient_private.h" #include "vrclient_defs.h" #include "openvr_v1.16.8/ivrclientcore.h" using namespace vr; extern "C" { #include "struct_converters.h" } #include "cppIVRCompositor_IVRCompositor_027.h" #ifdef __cplusplus extern "C" { #endif void cppIVRCompositor_IVRCompositor_027_SetTrackingSpace(void *linux_side, ETrackingUniverseOrigin eOrigin) { ((IVRCompositor*)linux_side)->SetTrackingSpace((vr::ETrackingUniverseOrigin)eOrigin); } vr::ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_027_GetTrackingSpace(void *linux_side) { return ((IVRCompositor*)linux_side)->GetTrackingSpace(); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_WaitGetPoses(void *linux_side, TrackedDevicePose_t * pRenderPoseArray, uint32_t unRenderPoseArrayCount, TrackedDevicePose_t * pGamePoseArray, uint32_t unGamePoseArrayCount) { return ((IVRCompositor*)linux_side)->WaitGetPoses((vr::TrackedDevicePose_t *)pRenderPoseArray, (uint32_t)unRenderPoseArrayCount, (vr::TrackedDevicePose_t *)pGamePoseArray, (uint32_t)unGamePoseArrayCount); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetLastPoses(void *linux_side, TrackedDevicePose_t * pRenderPoseArray, uint32_t unRenderPoseArrayCount, TrackedDevicePose_t * pGamePoseArray, uint32_t unGamePoseArrayCount) { return ((IVRCompositor*)linux_side)->GetLastPoses((vr::TrackedDevicePose_t *)pRenderPoseArray, (uint32_t)unRenderPoseArrayCount, (vr::TrackedDevicePose_t *)pGamePoseArray, (uint32_t)unGamePoseArrayCount); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetLastPoseForTrackedDeviceIndex(void *linux_side, TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t * pOutputPose, TrackedDevicePose_t * pOutputGamePose) { return ((IVRCompositor*)linux_side)->GetLastPoseForTrackedDeviceIndex((vr::TrackedDeviceIndex_t)unDeviceIndex, (vr::TrackedDevicePose_t *)pOutputPose, (vr::TrackedDevicePose_t *)pOutputGamePose); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_Submit(void *linux_side, EVREye eEye, Texture_t * pTexture, VRTextureBounds_t * pBounds, EVRSubmitFlags nSubmitFlags) { return ((IVRCompositor*)linux_side)->Submit((vr::EVREye)eEye, (const vr::Texture_t *)pTexture, (const vr::VRTextureBounds_t *)pBounds, (vr::EVRSubmitFlags)nSubmitFlags); } void cppIVRCompositor_IVRCompositor_027_ClearLastSubmittedFrame(void *linux_side) { ((IVRCompositor*)linux_side)->ClearLastSubmittedFrame(); } void cppIVRCompositor_IVRCompositor_027_PostPresentHandoff(void *linux_side) { ((IVRCompositor*)linux_side)->PostPresentHandoff(); } bool cppIVRCompositor_IVRCompositor_027_GetFrameTiming(void *linux_side, Compositor_FrameTiming * pTiming, uint32_t unFramesAgo) { return ((IVRCompositor*)linux_side)->GetFrameTiming((vr::Compositor_FrameTiming *)pTiming, (uint32_t)unFramesAgo); } uint32_t cppIVRCompositor_IVRCompositor_027_GetFrameTimings(void *linux_side, Compositor_FrameTiming * pTiming, uint32_t nFrames) { return ((IVRCompositor*)linux_side)->GetFrameTimings((vr::Compositor_FrameTiming *)pTiming, (uint32_t)nFrames); } float cppIVRCompositor_IVRCompositor_027_GetFrameTimeRemaining(void *linux_side) { return ((IVRCompositor*)linux_side)->GetFrameTimeRemaining(); } void cppIVRCompositor_IVRCompositor_027_GetCumulativeStats(void *linux_side, Compositor_CumulativeStats * pStats, uint32_t nStatsSizeInBytes) { ((IVRCompositor*)linux_side)->GetCumulativeStats((vr::Compositor_CumulativeStats *)pStats, (uint32_t)nStatsSizeInBytes); } void cppIVRCompositor_IVRCompositor_027_FadeToColor(void *linux_side, float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground) { ((IVRCompositor*)linux_side)->FadeToColor((float)fSeconds, (float)fRed, (float)fGreen, (float)fBlue, (float)fAlpha, (bool)bBackground); } vr::HmdColor_t cppIVRCompositor_IVRCompositor_027_GetCurrentFadeColor(void *linux_side, bool bBackground) { return ((IVRCompositor*)linux_side)->GetCurrentFadeColor((bool)bBackground); } void cppIVRCompositor_IVRCompositor_027_FadeGrid(void *linux_side, float fSeconds, bool bFadeGridIn) { ((IVRCompositor*)linux_side)->FadeGrid((float)fSeconds, (bool)bFadeGridIn); } float cppIVRCompositor_IVRCompositor_027_GetCurrentGridAlpha(void *linux_side) { return ((IVRCompositor*)linux_side)->GetCurrentGridAlpha(); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_SetSkyboxOverride(void *linux_side, Texture_t * pTextures, uint32_t unTextureCount) { return ((IVRCompositor*)linux_side)->SetSkyboxOverride((const vr::Texture_t *)pTextures, (uint32_t)unTextureCount); } void cppIVRCompositor_IVRCompositor_027_ClearSkyboxOverride(void *linux_side) { ((IVRCompositor*)linux_side)->ClearSkyboxOverride(); } void cppIVRCompositor_IVRCompositor_027_CompositorBringToFront(void *linux_side) { ((IVRCompositor*)linux_side)->CompositorBringToFront(); } void cppIVRCompositor_IVRCompositor_027_CompositorGoToBack(void *linux_side) { ((IVRCompositor*)linux_side)->CompositorGoToBack(); } void cppIVRCompositor_IVRCompositor_027_CompositorQuit(void *linux_side) { ((IVRCompositor*)linux_side)->CompositorQuit(); } bool cppIVRCompositor_IVRCompositor_027_IsFullscreen(void *linux_side) { return ((IVRCompositor*)linux_side)->IsFullscreen(); } uint32_t cppIVRCompositor_IVRCompositor_027_GetCurrentSceneFocusProcess(void *linux_side) { return ((IVRCompositor*)linux_side)->GetCurrentSceneFocusProcess(); } uint32_t cppIVRCompositor_IVRCompositor_027_GetLastFrameRenderer(void *linux_side) { return ((IVRCompositor*)linux_side)->GetLastFrameRenderer(); } bool cppIVRCompositor_IVRCompositor_027_CanRenderScene(void *linux_side) { return ((IVRCompositor*)linux_side)->CanRenderScene(); } void cppIVRCompositor_IVRCompositor_027_ShowMirrorWindow(void *linux_side) { ((IVRCompositor*)linux_side)->ShowMirrorWindow(); } void cppIVRCompositor_IVRCompositor_027_HideMirrorWindow(void *linux_side) { ((IVRCompositor*)linux_side)->HideMirrorWindow(); } bool cppIVRCompositor_IVRCompositor_027_IsMirrorWindowVisible(void *linux_side) { return ((IVRCompositor*)linux_side)->IsMirrorWindowVisible(); } void cppIVRCompositor_IVRCompositor_027_CompositorDumpImages(void *linux_side) { ((IVRCompositor*)linux_side)->CompositorDumpImages(); } bool cppIVRCompositor_IVRCompositor_027_ShouldAppRenderWithLowResources(void *linux_side) { return ((IVRCompositor*)linux_side)->ShouldAppRenderWithLowResources(); } void cppIVRCompositor_IVRCompositor_027_ForceInterleavedReprojectionOn(void *linux_side, bool bOverride) { ((IVRCompositor*)linux_side)->ForceInterleavedReprojectionOn((bool)bOverride); } void cppIVRCompositor_IVRCompositor_027_ForceReconnectProcess(void *linux_side) { ((IVRCompositor*)linux_side)->ForceReconnectProcess(); } void cppIVRCompositor_IVRCompositor_027_SuspendRendering(void *linux_side, bool bSuspend) { ((IVRCompositor*)linux_side)->SuspendRendering((bool)bSuspend); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetMirrorTextureD3D11(void *linux_side, EVREye eEye, void * pD3D11DeviceOrResource, void ** ppD3D11ShaderResourceView) { return ((IVRCompositor*)linux_side)->GetMirrorTextureD3D11((vr::EVREye)eEye, (void *)pD3D11DeviceOrResource, (void **)ppD3D11ShaderResourceView); } void cppIVRCompositor_IVRCompositor_027_ReleaseMirrorTextureD3D11(void *linux_side, void * pD3D11ShaderResourceView) { ((IVRCompositor*)linux_side)->ReleaseMirrorTextureD3D11((void *)pD3D11ShaderResourceView); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetMirrorTextureGL(void *linux_side, EVREye eEye, glUInt_t * pglTextureId, glSharedTextureHandle_t * pglSharedTextureHandle) { return ((IVRCompositor*)linux_side)->GetMirrorTextureGL((vr::EVREye)eEye, (vr::glUInt_t *)pglTextureId, (vr::glSharedTextureHandle_t *)pglSharedTextureHandle); } bool cppIVRCompositor_IVRCompositor_027_ReleaseSharedGLTexture(void *linux_side, glUInt_t glTextureId, glSharedTextureHandle_t glSharedTextureHandle) { return ((IVRCompositor*)linux_side)->ReleaseSharedGLTexture((vr::glUInt_t)glTextureId, (vr::glSharedTextureHandle_t)glSharedTextureHandle); } void cppIVRCompositor_IVRCompositor_027_LockGLSharedTextureForAccess(void *linux_side, glSharedTextureHandle_t glSharedTextureHandle) { ((IVRCompositor*)linux_side)->LockGLSharedTextureForAccess((vr::glSharedTextureHandle_t)glSharedTextureHandle); } void cppIVRCompositor_IVRCompositor_027_UnlockGLSharedTextureForAccess(void *linux_side, glSharedTextureHandle_t glSharedTextureHandle) { ((IVRCompositor*)linux_side)->UnlockGLSharedTextureForAccess((vr::glSharedTextureHandle_t)glSharedTextureHandle); } uint32_t cppIVRCompositor_IVRCompositor_027_GetVulkanInstanceExtensionsRequired(void *linux_side, char * pchValue, uint32_t unBufferSize) { return ((IVRCompositor*)linux_side)->GetVulkanInstanceExtensionsRequired((char *)pchValue, (uint32_t)unBufferSize); } uint32_t cppIVRCompositor_IVRCompositor_027_GetVulkanDeviceExtensionsRequired(void *linux_side, VkPhysicalDevice_T * pPhysicalDevice, char * pchValue, uint32_t unBufferSize) { return ((IVRCompositor*)linux_side)->GetVulkanDeviceExtensionsRequired((VkPhysicalDevice_T *)pPhysicalDevice, (char *)pchValue, (uint32_t)unBufferSize); } void cppIVRCompositor_IVRCompositor_027_SetExplicitTimingMode(void *linux_side, EVRCompositorTimingMode eTimingMode) { ((IVRCompositor*)linux_side)->SetExplicitTimingMode((vr::EVRCompositorTimingMode)eTimingMode); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_SubmitExplicitTimingData(void *linux_side) { return ((IVRCompositor*)linux_side)->SubmitExplicitTimingData(); } bool cppIVRCompositor_IVRCompositor_027_IsMotionSmoothingEnabled(void *linux_side) { return ((IVRCompositor*)linux_side)->IsMotionSmoothingEnabled(); } bool cppIVRCompositor_IVRCompositor_027_IsMotionSmoothingSupported(void *linux_side) { return ((IVRCompositor*)linux_side)->IsMotionSmoothingSupported(); } bool cppIVRCompositor_IVRCompositor_027_IsCurrentSceneFocusAppLoading(void *linux_side) { return ((IVRCompositor*)linux_side)->IsCurrentSceneFocusAppLoading(); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_SetStageOverride_Async(void *linux_side, const char * pchRenderModelPath, HmdMatrix34_t * pTransform, Compositor_StageRenderSettings * pRenderSettings, uint32_t nSizeOfRenderSettings) { return ((IVRCompositor*)linux_side)->SetStageOverride_Async((const char *)pchRenderModelPath, (const vr::HmdMatrix34_t *)pTransform, (const vr::Compositor_StageRenderSettings *)pRenderSettings, (uint32_t)nSizeOfRenderSettings); } void cppIVRCompositor_IVRCompositor_027_ClearStageOverride(void *linux_side) { ((IVRCompositor*)linux_side)->ClearStageOverride(); } bool cppIVRCompositor_IVRCompositor_027_GetCompositorBenchmarkResults(void *linux_side, Compositor_BenchmarkResults * pBenchmarkResults, uint32_t nSizeOfBenchmarkResults) { return ((IVRCompositor*)linux_side)->GetCompositorBenchmarkResults((vr::Compositor_BenchmarkResults *)pBenchmarkResults, (uint32_t)nSizeOfBenchmarkResults); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetLastPosePredictionIDs(void *linux_side, uint32_t * pRenderPosePredictionID, uint32_t * pGamePosePredictionID) { return ((IVRCompositor*)linux_side)->GetLastPosePredictionIDs((uint32_t *)pRenderPosePredictionID, (uint32_t *)pGamePosePredictionID); } vr::EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetPosesForFrame(void *linux_side, uint32_t unPosePredictionID, TrackedDevicePose_t * pPoseArray, uint32_t unPoseArrayCount) { return ((IVRCompositor*)linux_side)->GetPosesForFrame((uint32_t)unPosePredictionID, (vr::TrackedDevicePose_t *)pPoseArray, (uint32_t)unPoseArrayCount); } #ifdef __cplusplus } #endif