#ifdef __cplusplus extern "C" { #endif extern void cppIVRCompositor_IVRCompositor_017_SetTrackingSpace(void *, ETrackingUniverseOrigin); extern ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_017_GetTrackingSpace(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_017_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_017_GetLastPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_017_GetLastPoseForTrackedDeviceIndex(void *, TrackedDeviceIndex_t, TrackedDevicePose_t *, TrackedDevicePose_t *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_017_Submit(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags); extern void cppIVRCompositor_IVRCompositor_017_ClearLastSubmittedFrame(void *); extern void cppIVRCompositor_IVRCompositor_017_PostPresentHandoff(void *); extern bool cppIVRCompositor_IVRCompositor_017_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t); extern uint32_t cppIVRCompositor_IVRCompositor_017_GetFrameTimings(void *, Compositor_FrameTiming *, uint32_t); extern float cppIVRCompositor_IVRCompositor_017_GetFrameTimeRemaining(void *); extern void cppIVRCompositor_IVRCompositor_017_GetCumulativeStats(void *, Compositor_CumulativeStats *, uint32_t); extern void cppIVRCompositor_IVRCompositor_017_FadeToColor(void *, float, float, float, float, float, bool); extern void cppIVRCompositor_IVRCompositor_017_FadeGrid(void *, float, bool); extern EVRCompositorError cppIVRCompositor_IVRCompositor_017_SetSkyboxOverride(void *, Texture_t *, uint32_t); extern void cppIVRCompositor_IVRCompositor_017_ClearSkyboxOverride(void *); extern void cppIVRCompositor_IVRCompositor_017_CompositorBringToFront(void *); extern void cppIVRCompositor_IVRCompositor_017_CompositorGoToBack(void *); extern void cppIVRCompositor_IVRCompositor_017_CompositorQuit(void *); extern bool cppIVRCompositor_IVRCompositor_017_IsFullscreen(void *); extern uint32_t cppIVRCompositor_IVRCompositor_017_GetCurrentSceneFocusProcess(void *); extern uint32_t cppIVRCompositor_IVRCompositor_017_GetLastFrameRenderer(void *); extern bool cppIVRCompositor_IVRCompositor_017_CanRenderScene(void *); extern void cppIVRCompositor_IVRCompositor_017_ShowMirrorWindow(void *); extern void cppIVRCompositor_IVRCompositor_017_HideMirrorWindow(void *); extern bool cppIVRCompositor_IVRCompositor_017_IsMirrorWindowVisible(void *); extern void cppIVRCompositor_IVRCompositor_017_CompositorDumpImages(void *); extern bool cppIVRCompositor_IVRCompositor_017_ShouldAppRenderWithLowResources(void *); extern void cppIVRCompositor_IVRCompositor_017_ForceInterleavedReprojectionOn(void *, bool); extern void cppIVRCompositor_IVRCompositor_017_ForceReconnectProcess(void *); extern void cppIVRCompositor_IVRCompositor_017_SuspendRendering(void *, bool); extern EVRCompositorError cppIVRCompositor_IVRCompositor_017_GetMirrorTextureD3D11(void *, EVREye, void *, void **); extern EVRCompositorError cppIVRCompositor_IVRCompositor_017_GetMirrorTextureGL(void *, EVREye, glUInt_t *, glSharedTextureHandle_t *); extern bool cppIVRCompositor_IVRCompositor_017_ReleaseSharedGLTexture(void *, glUInt_t, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_017_LockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_017_UnlockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); #ifdef __cplusplus } #endif