/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "steam_defs.h" #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameServer_SteamGameServer012.h" typedef struct __winISteamGameServer_SteamGameServer012 { vtable_ptr *vtable; void *linux_side; } winISteamGameServer_SteamGameServer012; DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_InitGameServer, 24) bool __thiscall winISteamGameServer_SteamGameServer012_InitGameServer(winISteamGameServer_SteamGameServer012 *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_InitGameServer(_this->linux_side, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetProduct, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetProduct(winISteamGameServer_SteamGameServer012 *_this, const char * pszProduct) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetProduct(_this->linux_side, pszProduct); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetGameDescription, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetGameDescription(winISteamGameServer_SteamGameServer012 *_this, const char * pszGameDescription) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetGameDescription(_this->linux_side, pszGameDescription); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetModDir, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetModDir(winISteamGameServer_SteamGameServer012 *_this, const char * pszModDir) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetModDir(_this->linux_side, pszModDir); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetDedicatedServer, 5) void __thiscall winISteamGameServer_SteamGameServer012_SetDedicatedServer(winISteamGameServer_SteamGameServer012 *_this, bool bDedicated) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetDedicatedServer(_this->linux_side, bDedicated); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_LogOn, 8) void __thiscall winISteamGameServer_SteamGameServer012_LogOn(winISteamGameServer_SteamGameServer012 *_this, const char * pszToken) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_LogOn(_this->linux_side, pszToken); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_LogOnAnonymous, 4) void __thiscall winISteamGameServer_SteamGameServer012_LogOnAnonymous(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_LogOnAnonymous(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_LogOff, 4) void __thiscall winISteamGameServer_SteamGameServer012_LogOff(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_LogOff(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BLoggedOn, 4) bool __thiscall winISteamGameServer_SteamGameServer012_BLoggedOn(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_BLoggedOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BSecure, 4) bool __thiscall winISteamGameServer_SteamGameServer012_BSecure(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_BSecure(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetSteamID, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer012_GetSteamID(winISteamGameServer_SteamGameServer012 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer012_GetSteamID(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_WasRestartRequested, 4) bool __thiscall winISteamGameServer_SteamGameServer012_WasRestartRequested(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_WasRestartRequested(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetMaxPlayerCount, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetMaxPlayerCount(winISteamGameServer_SteamGameServer012 *_this, int cPlayersMax) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount(_this->linux_side, cPlayersMax); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetBotPlayerCount, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetBotPlayerCount(winISteamGameServer_SteamGameServer012 *_this, int cBotplayers) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetBotPlayerCount(_this->linux_side, cBotplayers); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetServerName, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetServerName(winISteamGameServer_SteamGameServer012 *_this, const char * pszServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetServerName(_this->linux_side, pszServerName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetMapName, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetMapName(winISteamGameServer_SteamGameServer012 *_this, const char * pszMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetMapName(_this->linux_side, pszMapName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetPasswordProtected, 5) void __thiscall winISteamGameServer_SteamGameServer012_SetPasswordProtected(winISteamGameServer_SteamGameServer012 *_this, bool bPasswordProtected) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetPasswordProtected(_this->linux_side, bPasswordProtected); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetSpectatorPort, 6) void __thiscall winISteamGameServer_SteamGameServer012_SetSpectatorPort(winISteamGameServer_SteamGameServer012 *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetSpectatorPort(_this->linux_side, unSpectatorPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetSpectatorServerName, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetSpectatorServerName(winISteamGameServer_SteamGameServer012 *_this, const char * pszSpectatorServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetSpectatorServerName(_this->linux_side, pszSpectatorServerName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ClearAllKeyValues, 4) void __thiscall winISteamGameServer_SteamGameServer012_ClearAllKeyValues(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_ClearAllKeyValues(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetKeyValue, 12) void __thiscall winISteamGameServer_SteamGameServer012_SetKeyValue(winISteamGameServer_SteamGameServer012 *_this, const char * pKey, const char * pValue) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetKeyValue(_this->linux_side, pKey, pValue); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetGameTags, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetGameTags(winISteamGameServer_SteamGameServer012 *_this, const char * pchGameTags) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetGameTags(_this->linux_side, pchGameTags); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetGameData, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetGameData(winISteamGameServer_SteamGameServer012 *_this, const char * pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetGameData(_this->linux_side, pchGameData); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetRegion, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetRegion(winISteamGameServer_SteamGameServer012 *_this, const char * pszRegion) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetRegion(_this->linux_side, pszRegion); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate, 20) bool __thiscall winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer012 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer012 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SendUserDisconnect, 12) void __thiscall winISteamGameServer_SteamGameServer012_SendUserDisconnect(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SendUserDisconnect(_this->linux_side, steamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BUpdateUserData, 20) bool __thiscall winISteamGameServer_SteamGameServer012_BUpdateUserData(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetAuthSessionTicket, 16) HAuthTicket __thiscall winISteamGameServer_SteamGameServer012_GetAuthSessionTicket(winISteamGameServer_SteamGameServer012 *_this, void * pTicket, int cbMaxTicket, uint32 * pcbTicket) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket(_this->linux_side, pTicket, cbMaxTicket, pcbTicket); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_BeginAuthSession, 20) EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer012_BeginAuthSession(winISteamGameServer_SteamGameServer012 *_this, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_BeginAuthSession(_this->linux_side, pAuthTicket, cbAuthTicket, steamID); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_EndAuthSession, 12) void __thiscall winISteamGameServer_SteamGameServer012_EndAuthSession(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_EndAuthSession(_this->linux_side, steamID); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_CancelAuthTicket, 8) void __thiscall winISteamGameServer_SteamGameServer012_CancelAuthTicket(winISteamGameServer_SteamGameServer012 *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_CancelAuthTicket(_this->linux_side, hAuthTicket); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_UserHasLicenseForApp, 16) EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer012_UserHasLicenseForApp(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamID, AppId_t appID) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp(_this->linux_side, steamID, appID); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_RequestUserGroupStatus, 20) bool __thiscall winISteamGameServer_SteamGameServer012_RequestUserGroupStatus(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetGameplayStats, 4) void __thiscall winISteamGameServer_SteamGameServer012_GetGameplayStats(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_GetGameplayStats(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetServerReputation, 4) SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_GetServerReputation(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_GetServerReputation(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetPublicIP, 4) uint32 __thiscall winISteamGameServer_SteamGameServer012_GetPublicIP(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_GetPublicIP(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_HandleIncomingPacket, 18) bool __thiscall winISteamGameServer_SteamGameServer012_HandleIncomingPacket(winISteamGameServer_SteamGameServer012 *_this, const void * pData, int cbData, uint32 srcIP, uint16 srcPort) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_HandleIncomingPacket(_this->linux_side, pData, cbData, srcIP, srcPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket, 20) int __thiscall winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(winISteamGameServer_SteamGameServer012 *_this, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(_this->linux_side, pOut, cbMaxOut, pNetAdr, pPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_EnableHeartbeats, 5) void __thiscall winISteamGameServer_SteamGameServer012_EnableHeartbeats(winISteamGameServer_SteamGameServer012 *_this, bool bActive) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_EnableHeartbeats(_this->linux_side, bActive); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_SetHeartbeatInterval, 8) void __thiscall winISteamGameServer_SteamGameServer012_SetHeartbeatInterval(winISteamGameServer_SteamGameServer012 *_this, int iHeartbeatInterval) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval(_this->linux_side, iHeartbeatInterval); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ForceHeartbeat, 4) void __thiscall winISteamGameServer_SteamGameServer012_ForceHeartbeat(winISteamGameServer_SteamGameServer012 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer012_ForceHeartbeat(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_AssociateWithClan, 12) SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_AssociateWithClan(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDClan) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_AssociateWithClan(_this->linux_side, steamIDClan); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility, 12) SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(winISteamGameServer_SteamGameServer012 *_this, CSteamID steamIDNewPlayer) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(_this->linux_side, steamIDNewPlayer); } extern vtable_ptr winISteamGameServer_SteamGameServer012_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer012, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_InitGameServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetProduct) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetGameDescription) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetModDir) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetDedicatedServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_LogOnAnonymous) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_WasRestartRequested) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetMaxPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetBotPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetMapName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetPasswordProtected) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetSpectatorServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ClearAllKeyValues) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetKeyValue) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetGameTags) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetRegion) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_BeginAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_EndAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetServerReputation) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_HandleIncomingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_GetNextOutgoingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_EnableHeartbeats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetHeartbeatInterval) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ForceHeartbeat) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_AssociateWithClan) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility) ); #ifndef __GNUC__ } #endif winISteamGameServer_SteamGameServer012 *create_winISteamGameServer_SteamGameServer012(void *linux_side) { winISteamGameServer_SteamGameServer012 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer012)); TRACE("-> %p\n", r); r->vtable = &winISteamGameServer_SteamGameServer012_vtable; r->linux_side = linux_side; return r; } #include "cppISteamGameServer_SteamGameServer011.h" typedef struct __winISteamGameServer_SteamGameServer011 { vtable_ptr *vtable; void *linux_side; } winISteamGameServer_SteamGameServer011; DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_InitGameServer, 24) bool __thiscall winISteamGameServer_SteamGameServer011_InitGameServer(winISteamGameServer_SteamGameServer011 *_this, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_InitGameServer(_this->linux_side, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetProduct, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetProduct(winISteamGameServer_SteamGameServer011 *_this, const char * pszProduct) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetProduct(_this->linux_side, pszProduct); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetGameDescription, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetGameDescription(winISteamGameServer_SteamGameServer011 *_this, const char * pszGameDescription) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetGameDescription(_this->linux_side, pszGameDescription); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetModDir, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetModDir(winISteamGameServer_SteamGameServer011 *_this, const char * pszModDir) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetModDir(_this->linux_side, pszModDir); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetDedicatedServer, 5) void __thiscall winISteamGameServer_SteamGameServer011_SetDedicatedServer(winISteamGameServer_SteamGameServer011 *_this, bool bDedicated) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetDedicatedServer(_this->linux_side, bDedicated); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_LogOn, 12) void __thiscall winISteamGameServer_SteamGameServer011_LogOn(winISteamGameServer_SteamGameServer011 *_this, const char * pszAccountName, const char * pszPassword) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_LogOn(_this->linux_side, pszAccountName, pszPassword); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_LogOnAnonymous, 4) void __thiscall winISteamGameServer_SteamGameServer011_LogOnAnonymous(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_LogOnAnonymous(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_LogOff, 4) void __thiscall winISteamGameServer_SteamGameServer011_LogOff(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_LogOff(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BLoggedOn, 4) bool __thiscall winISteamGameServer_SteamGameServer011_BLoggedOn(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_BLoggedOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BSecure, 4) bool __thiscall winISteamGameServer_SteamGameServer011_BSecure(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_BSecure(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetSteamID, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer011_GetSteamID(winISteamGameServer_SteamGameServer011 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer011_GetSteamID(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_WasRestartRequested, 4) bool __thiscall winISteamGameServer_SteamGameServer011_WasRestartRequested(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_WasRestartRequested(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetMaxPlayerCount, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetMaxPlayerCount(winISteamGameServer_SteamGameServer011 *_this, int cPlayersMax) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount(_this->linux_side, cPlayersMax); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetBotPlayerCount, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetBotPlayerCount(winISteamGameServer_SteamGameServer011 *_this, int cBotplayers) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetBotPlayerCount(_this->linux_side, cBotplayers); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetServerName, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetServerName(winISteamGameServer_SteamGameServer011 *_this, const char * pszServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetServerName(_this->linux_side, pszServerName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetMapName, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetMapName(winISteamGameServer_SteamGameServer011 *_this, const char * pszMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetMapName(_this->linux_side, pszMapName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetPasswordProtected, 5) void __thiscall winISteamGameServer_SteamGameServer011_SetPasswordProtected(winISteamGameServer_SteamGameServer011 *_this, bool bPasswordProtected) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetPasswordProtected(_this->linux_side, bPasswordProtected); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetSpectatorPort, 6) void __thiscall winISteamGameServer_SteamGameServer011_SetSpectatorPort(winISteamGameServer_SteamGameServer011 *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetSpectatorPort(_this->linux_side, unSpectatorPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetSpectatorServerName, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetSpectatorServerName(winISteamGameServer_SteamGameServer011 *_this, const char * pszSpectatorServerName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetSpectatorServerName(_this->linux_side, pszSpectatorServerName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ClearAllKeyValues, 4) void __thiscall winISteamGameServer_SteamGameServer011_ClearAllKeyValues(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_ClearAllKeyValues(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetKeyValue, 12) void __thiscall winISteamGameServer_SteamGameServer011_SetKeyValue(winISteamGameServer_SteamGameServer011 *_this, const char * pKey, const char * pValue) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetKeyValue(_this->linux_side, pKey, pValue); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetGameTags, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetGameTags(winISteamGameServer_SteamGameServer011 *_this, const char * pchGameTags) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetGameTags(_this->linux_side, pchGameTags); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetGameData, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetGameData(winISteamGameServer_SteamGameServer011 *_this, const char * pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetGameData(_this->linux_side, pchGameData); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetRegion, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetRegion(winISteamGameServer_SteamGameServer011 *_this, const char * pszRegion) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetRegion(_this->linux_side, pszRegion); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate, 20) bool __thiscall winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer011 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer011 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SendUserDisconnect, 12) void __thiscall winISteamGameServer_SteamGameServer011_SendUserDisconnect(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SendUserDisconnect(_this->linux_side, steamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BUpdateUserData, 20) bool __thiscall winISteamGameServer_SteamGameServer011_BUpdateUserData(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetAuthSessionTicket, 16) HAuthTicket __thiscall winISteamGameServer_SteamGameServer011_GetAuthSessionTicket(winISteamGameServer_SteamGameServer011 *_this, void * pTicket, int cbMaxTicket, uint32 * pcbTicket) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket(_this->linux_side, pTicket, cbMaxTicket, pcbTicket); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_BeginAuthSession, 20) EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer011_BeginAuthSession(winISteamGameServer_SteamGameServer011 *_this, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_BeginAuthSession(_this->linux_side, pAuthTicket, cbAuthTicket, steamID); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_EndAuthSession, 12) void __thiscall winISteamGameServer_SteamGameServer011_EndAuthSession(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_EndAuthSession(_this->linux_side, steamID); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_CancelAuthTicket, 8) void __thiscall winISteamGameServer_SteamGameServer011_CancelAuthTicket(winISteamGameServer_SteamGameServer011 *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_CancelAuthTicket(_this->linux_side, hAuthTicket); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_UserHasLicenseForApp, 16) EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer011_UserHasLicenseForApp(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamID, AppId_t appID) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp(_this->linux_side, steamID, appID); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_RequestUserGroupStatus, 20) bool __thiscall winISteamGameServer_SteamGameServer011_RequestUserGroupStatus(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetGameplayStats, 4) void __thiscall winISteamGameServer_SteamGameServer011_GetGameplayStats(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_GetGameplayStats(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetServerReputation, 4) SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_GetServerReputation(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_GetServerReputation(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetPublicIP, 4) uint32 __thiscall winISteamGameServer_SteamGameServer011_GetPublicIP(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_GetPublicIP(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_HandleIncomingPacket, 18) bool __thiscall winISteamGameServer_SteamGameServer011_HandleIncomingPacket(winISteamGameServer_SteamGameServer011 *_this, const void * pData, int cbData, uint32 srcIP, uint16 srcPort) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_HandleIncomingPacket(_this->linux_side, pData, cbData, srcIP, srcPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket, 20) int __thiscall winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(winISteamGameServer_SteamGameServer011 *_this, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket(_this->linux_side, pOut, cbMaxOut, pNetAdr, pPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_EnableHeartbeats, 5) void __thiscall winISteamGameServer_SteamGameServer011_EnableHeartbeats(winISteamGameServer_SteamGameServer011 *_this, bool bActive) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_EnableHeartbeats(_this->linux_side, bActive); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_SetHeartbeatInterval, 8) void __thiscall winISteamGameServer_SteamGameServer011_SetHeartbeatInterval(winISteamGameServer_SteamGameServer011 *_this, int iHeartbeatInterval) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval(_this->linux_side, iHeartbeatInterval); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ForceHeartbeat, 4) void __thiscall winISteamGameServer_SteamGameServer011_ForceHeartbeat(winISteamGameServer_SteamGameServer011 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer011_ForceHeartbeat(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_AssociateWithClan, 12) SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_AssociateWithClan(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDClan) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_AssociateWithClan(_this->linux_side, steamIDClan); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility, 12) SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(winISteamGameServer_SteamGameServer011 *_this, CSteamID steamIDNewPlayer) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility(_this->linux_side, steamIDNewPlayer); } extern vtable_ptr winISteamGameServer_SteamGameServer011_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer011, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_InitGameServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetProduct) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetGameDescription) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetModDir) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetDedicatedServer) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_LogOnAnonymous) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_WasRestartRequested) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetMaxPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetBotPlayerCount) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetMapName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetPasswordProtected) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetSpectatorServerName) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ClearAllKeyValues) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetKeyValue) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetGameTags) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetRegion) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_BeginAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_EndAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_CancelAuthTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetServerReputation) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_HandleIncomingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_GetNextOutgoingPacket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_EnableHeartbeats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetHeartbeatInterval) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ForceHeartbeat) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_AssociateWithClan) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility) ); #ifndef __GNUC__ } #endif winISteamGameServer_SteamGameServer011 *create_winISteamGameServer_SteamGameServer011(void *linux_side) { winISteamGameServer_SteamGameServer011 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer011)); TRACE("-> %p\n", r); r->vtable = &winISteamGameServer_SteamGameServer011_vtable; r->linux_side = linux_side; return r; } #include "cppISteamGameServer_SteamGameServer010.h" typedef struct __winISteamGameServer_SteamGameServer010 { vtable_ptr *vtable; void *linux_side; } winISteamGameServer_SteamGameServer010; DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_LogOn, 4) void __thiscall winISteamGameServer_SteamGameServer010_LogOn(winISteamGameServer_SteamGameServer010 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_LogOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_LogOff, 4) void __thiscall winISteamGameServer_SteamGameServer010_LogOff(winISteamGameServer_SteamGameServer010 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_LogOff(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BLoggedOn, 4) bool __thiscall winISteamGameServer_SteamGameServer010_BLoggedOn(winISteamGameServer_SteamGameServer010 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_BLoggedOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BSecure, 4) bool __thiscall winISteamGameServer_SteamGameServer010_BSecure(winISteamGameServer_SteamGameServer010 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_BSecure(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetSteamID, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer010_GetSteamID(winISteamGameServer_SteamGameServer010 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer010_GetSteamID(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate, 20) bool __thiscall winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer010 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer010 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SendUserDisconnect, 12) void __thiscall winISteamGameServer_SteamGameServer010_SendUserDisconnect(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_SendUserDisconnect(_this->linux_side, steamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BUpdateUserData, 20) bool __thiscall winISteamGameServer_SteamGameServer010_BUpdateUserData(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BSetServerType, 27) bool __thiscall winISteamGameServer_SteamGameServer010_BSetServerType(winISteamGameServer_SteamGameServer010 *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_BSetServerType(_this->linux_side, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_UpdateServerStatus, 28) void __thiscall winISteamGameServer_SteamGameServer010_UpdateServerStatus(winISteamGameServer_SteamGameServer010 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_UpdateSpectatorPort, 6) void __thiscall winISteamGameServer_SteamGameServer010_UpdateSpectatorPort(winISteamGameServer_SteamGameServer010 *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(_this->linux_side, unSpectatorPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SetGameTags, 8) void __thiscall winISteamGameServer_SteamGameServer010_SetGameTags(winISteamGameServer_SteamGameServer010 *_this, const char * pchGameTags) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_SetGameTags(_this->linux_side, pchGameTags); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetGameplayStats, 4) void __thiscall winISteamGameServer_SteamGameServer010_GetGameplayStats(winISteamGameServer_SteamGameServer010 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_GetGameplayStats(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetServerReputation, 4) SteamAPICall_t __thiscall winISteamGameServer_SteamGameServer010_GetServerReputation(winISteamGameServer_SteamGameServer010 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_GetServerReputation(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_RequestUserGroupStatus, 20) bool __thiscall winISteamGameServer_SteamGameServer010_RequestUserGroupStatus(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetPublicIP, 4) uint32 __thiscall winISteamGameServer_SteamGameServer010_GetPublicIP(winISteamGameServer_SteamGameServer010 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_GetPublicIP(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_SetGameData, 8) void __thiscall winISteamGameServer_SteamGameServer010_SetGameData(winISteamGameServer_SteamGameServer010 *_this, const char * pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_SetGameData(_this->linux_side, pchGameData); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_UserHasLicenseForApp, 16) EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer010_UserHasLicenseForApp(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamID, AppId_t appID) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(_this->linux_side, steamID, appID); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_GetAuthSessionTicket, 16) HAuthTicket __thiscall winISteamGameServer_SteamGameServer010_GetAuthSessionTicket(winISteamGameServer_SteamGameServer010 *_this, void * pTicket, int cbMaxTicket, uint32 * pcbTicket) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(_this->linux_side, pTicket, cbMaxTicket, pcbTicket); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_BeginAuthSession, 20) EBeginAuthSessionResult __thiscall winISteamGameServer_SteamGameServer010_BeginAuthSession(winISteamGameServer_SteamGameServer010 *_this, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer010_BeginAuthSession(_this->linux_side, pAuthTicket, cbAuthTicket, steamID); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_EndAuthSession, 12) void __thiscall winISteamGameServer_SteamGameServer010_EndAuthSession(winISteamGameServer_SteamGameServer010 *_this, CSteamID steamID) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_EndAuthSession(_this->linux_side, steamID); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer010_CancelAuthTicket, 8) void __thiscall winISteamGameServer_SteamGameServer010_CancelAuthTicket(winISteamGameServer_SteamGameServer010 *_this, HAuthTicket hAuthTicket) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer010_CancelAuthTicket(_this->linux_side, hAuthTicket); } extern vtable_ptr winISteamGameServer_SteamGameServer010_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer010, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SetGameTags) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetServerReputation) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_UserHasLicenseForApp) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_GetAuthSessionTicket) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_BeginAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_EndAuthSession) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_CancelAuthTicket) ); #ifndef __GNUC__ } #endif winISteamGameServer_SteamGameServer010 *create_winISteamGameServer_SteamGameServer010(void *linux_side) { winISteamGameServer_SteamGameServer010 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer010)); TRACE("-> %p\n", r); r->vtable = &winISteamGameServer_SteamGameServer010_vtable; r->linux_side = linux_side; return r; } #include "cppISteamGameServer_SteamGameServer009.h" typedef struct __winISteamGameServer_SteamGameServer009 { vtable_ptr *vtable; void *linux_side; } winISteamGameServer_SteamGameServer009; DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_LogOn, 4) void __thiscall winISteamGameServer_SteamGameServer009_LogOn(winISteamGameServer_SteamGameServer009 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_LogOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_LogOff, 4) void __thiscall winISteamGameServer_SteamGameServer009_LogOff(winISteamGameServer_SteamGameServer009 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_LogOff(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BLoggedOn, 4) bool __thiscall winISteamGameServer_SteamGameServer009_BLoggedOn(winISteamGameServer_SteamGameServer009 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer009_BLoggedOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BSecure, 4) bool __thiscall winISteamGameServer_SteamGameServer009_BSecure(winISteamGameServer_SteamGameServer009 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer009_BSecure(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_GetSteamID, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer009_GetSteamID(winISteamGameServer_SteamGameServer009 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer009_GetSteamID(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate, 20) bool __thiscall winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer009 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer009 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SendUserDisconnect, 12) void __thiscall winISteamGameServer_SteamGameServer009_SendUserDisconnect(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_SendUserDisconnect(_this->linux_side, steamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BUpdateUserData, 20) bool __thiscall winISteamGameServer_SteamGameServer009_BUpdateUserData(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer009_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BSetServerType, 27) bool __thiscall winISteamGameServer_SteamGameServer009_BSetServerType(winISteamGameServer_SteamGameServer009 *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer009_BSetServerType(_this->linux_side, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_UpdateServerStatus, 28) void __thiscall winISteamGameServer_SteamGameServer009_UpdateServerStatus(winISteamGameServer_SteamGameServer009 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_UpdateSpectatorPort, 6) void __thiscall winISteamGameServer_SteamGameServer009_UpdateSpectatorPort(winISteamGameServer_SteamGameServer009 *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort(_this->linux_side, unSpectatorPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SetGameType, 8) void __thiscall winISteamGameServer_SteamGameServer009_SetGameType(winISteamGameServer_SteamGameServer009 *_this, const char * pchGameType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_SetGameType(_this->linux_side, pchGameType); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_BGetUserAchievementStatus, 16) bool __thiscall winISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamID, const char * pchAchievementName) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(_this->linux_side, steamID, pchAchievementName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_GetGameplayStats, 4) void __thiscall winISteamGameServer_SteamGameServer009_GetGameplayStats(winISteamGameServer_SteamGameServer009 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_GetGameplayStats(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_RequestUserGroupStatus, 20) bool __thiscall winISteamGameServer_SteamGameServer009_RequestUserGroupStatus(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_GetPublicIP, 4) uint32 __thiscall winISteamGameServer_SteamGameServer009_GetPublicIP(winISteamGameServer_SteamGameServer009 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer009_GetPublicIP(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_SetGameData, 8) void __thiscall winISteamGameServer_SteamGameServer009_SetGameData(winISteamGameServer_SteamGameServer009 *_this, const char * pchGameData) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer009_SetGameData(_this->linux_side, pchGameData); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer009_UserHasLicenseForApp, 16) EUserHasLicenseForAppResult __thiscall winISteamGameServer_SteamGameServer009_UserHasLicenseForApp(winISteamGameServer_SteamGameServer009 *_this, CSteamID steamID, AppId_t appID) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp(_this->linux_side, steamID, appID); } extern vtable_ptr winISteamGameServer_SteamGameServer009_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer009, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SetGameType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_BGetUserAchievementStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_GetPublicIP) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SetGameData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UserHasLicenseForApp) ); #ifndef __GNUC__ } #endif winISteamGameServer_SteamGameServer009 *create_winISteamGameServer_SteamGameServer009(void *linux_side) { winISteamGameServer_SteamGameServer009 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer009)); TRACE("-> %p\n", r); r->vtable = &winISteamGameServer_SteamGameServer009_vtable; r->linux_side = linux_side; return r; } #include "cppISteamGameServer_SteamGameServer008.h" typedef struct __winISteamGameServer_SteamGameServer008 { vtable_ptr *vtable; void *linux_side; } winISteamGameServer_SteamGameServer008; DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_LogOn, 4) void __thiscall winISteamGameServer_SteamGameServer008_LogOn(winISteamGameServer_SteamGameServer008 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_LogOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_LogOff, 4) void __thiscall winISteamGameServer_SteamGameServer008_LogOff(winISteamGameServer_SteamGameServer008 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_LogOff(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BLoggedOn, 4) bool __thiscall winISteamGameServer_SteamGameServer008_BLoggedOn(winISteamGameServer_SteamGameServer008 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer008_BLoggedOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BSecure, 4) bool __thiscall winISteamGameServer_SteamGameServer008_BSecure(winISteamGameServer_SteamGameServer008 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer008_BSecure(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_GetSteamID, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer008_GetSteamID(winISteamGameServer_SteamGameServer008 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer008_GetSteamID(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate, 20) bool __thiscall winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer008 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer008 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_SendUserDisconnect, 12) void __thiscall winISteamGameServer_SteamGameServer008_SendUserDisconnect(winISteamGameServer_SteamGameServer008 *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_SendUserDisconnect(_this->linux_side, steamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BUpdateUserData, 20) bool __thiscall winISteamGameServer_SteamGameServer008_BUpdateUserData(winISteamGameServer_SteamGameServer008 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer008_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BSetServerType, 27) bool __thiscall winISteamGameServer_SteamGameServer008_BSetServerType(winISteamGameServer_SteamGameServer008 *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer008_BSetServerType(_this->linux_side, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_UpdateServerStatus, 28) void __thiscall winISteamGameServer_SteamGameServer008_UpdateServerStatus(winISteamGameServer_SteamGameServer008 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_UpdateSpectatorPort, 6) void __thiscall winISteamGameServer_SteamGameServer008_UpdateSpectatorPort(winISteamGameServer_SteamGameServer008 *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort(_this->linux_side, unSpectatorPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_SetGameType, 8) void __thiscall winISteamGameServer_SteamGameServer008_SetGameType(winISteamGameServer_SteamGameServer008 *_this, const char * pchGameType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_SetGameType(_this->linux_side, pchGameType); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_BGetUserAchievementStatus, 16) bool __thiscall winISteamGameServer_SteamGameServer008_BGetUserAchievementStatus(winISteamGameServer_SteamGameServer008 *_this, CSteamID steamID, const char * pchAchievementName) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus(_this->linux_side, steamID, pchAchievementName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_GetGameplayStats, 4) void __thiscall winISteamGameServer_SteamGameServer008_GetGameplayStats(winISteamGameServer_SteamGameServer008 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer008_GetGameplayStats(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_RequestUserGroupStatus, 20) bool __thiscall winISteamGameServer_SteamGameServer008_RequestUserGroupStatus(winISteamGameServer_SteamGameServer008 *_this, CSteamID steamIDUser, CSteamID steamIDGroup) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus(_this->linux_side, steamIDUser, steamIDGroup); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer008_GetPublicIP, 4) uint32 __thiscall winISteamGameServer_SteamGameServer008_GetPublicIP(winISteamGameServer_SteamGameServer008 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer008_GetPublicIP(_this->linux_side); } extern vtable_ptr winISteamGameServer_SteamGameServer008_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer008, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_SetGameType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_BGetUserAchievementStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetGameplayStats) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_RequestUserGroupStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetPublicIP) ); #ifndef __GNUC__ } #endif winISteamGameServer_SteamGameServer008 *create_winISteamGameServer_SteamGameServer008(void *linux_side) { winISteamGameServer_SteamGameServer008 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer008)); TRACE("-> %p\n", r); r->vtable = &winISteamGameServer_SteamGameServer008_vtable; r->linux_side = linux_side; return r; } #include "cppISteamGameServer_SteamGameServer005.h" typedef struct __winISteamGameServer_SteamGameServer005 { vtable_ptr *vtable; void *linux_side; } winISteamGameServer_SteamGameServer005; DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_LogOn, 4) void __thiscall winISteamGameServer_SteamGameServer005_LogOn(winISteamGameServer_SteamGameServer005 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_LogOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_LogOff, 4) void __thiscall winISteamGameServer_SteamGameServer005_LogOff(winISteamGameServer_SteamGameServer005 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_LogOff(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BLoggedOn, 4) bool __thiscall winISteamGameServer_SteamGameServer005_BLoggedOn(winISteamGameServer_SteamGameServer005 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer005_BLoggedOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BSecure, 4) bool __thiscall winISteamGameServer_SteamGameServer005_BSecure(winISteamGameServer_SteamGameServer005 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer005_BSecure(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_GetSteamID, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer005_GetSteamID(winISteamGameServer_SteamGameServer005 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer005_GetSteamID(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate, 20) bool __thiscall winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer005 *_this, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(_this->linux_side, unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer005 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_SendUserDisconnect, 12) void __thiscall winISteamGameServer_SteamGameServer005_SendUserDisconnect(winISteamGameServer_SteamGameServer005 *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_SendUserDisconnect(_this->linux_side, steamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BUpdateUserData, 20) bool __thiscall winISteamGameServer_SteamGameServer005_BUpdateUserData(winISteamGameServer_SteamGameServer005 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer005_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BSetServerType, 27) bool __thiscall winISteamGameServer_SteamGameServer005_BSetServerType(winISteamGameServer_SteamGameServer005 *_this, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer005_BSetServerType(_this->linux_side, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_UpdateServerStatus, 28) void __thiscall winISteamGameServer_SteamGameServer005_UpdateServerStatus(winISteamGameServer_SteamGameServer005 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_UpdateSpectatorPort, 6) void __thiscall winISteamGameServer_SteamGameServer005_UpdateSpectatorPort(winISteamGameServer_SteamGameServer005 *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort(_this->linux_side, unSpectatorPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_SetGameType, 8) void __thiscall winISteamGameServer_SteamGameServer005_SetGameType(winISteamGameServer_SteamGameServer005 *_this, const char * pchGameType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer005_SetGameType(_this->linux_side, pchGameType); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus, 16) bool __thiscall winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(winISteamGameServer_SteamGameServer005 *_this, CSteamID steamID, const char * pchAchievementName) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(_this->linux_side, steamID, pchAchievementName); } extern vtable_ptr winISteamGameServer_SteamGameServer005_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer005, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SetGameType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus) ); #ifndef __GNUC__ } #endif winISteamGameServer_SteamGameServer005 *create_winISteamGameServer_SteamGameServer005(void *linux_side) { winISteamGameServer_SteamGameServer005 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer005)); TRACE("-> %p\n", r); r->vtable = &winISteamGameServer_SteamGameServer005_vtable; r->linux_side = linux_side; return r; } #include "cppISteamGameServer_SteamGameServer004.h" typedef struct __winISteamGameServer_SteamGameServer004 { vtable_ptr *vtable; void *linux_side; } winISteamGameServer_SteamGameServer004; DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_LogOn, 4) void __thiscall winISteamGameServer_SteamGameServer004_LogOn(winISteamGameServer_SteamGameServer004 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_LogOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_LogOff, 4) void __thiscall winISteamGameServer_SteamGameServer004_LogOff(winISteamGameServer_SteamGameServer004 *_this) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_LogOff(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BLoggedOn, 4) bool __thiscall winISteamGameServer_SteamGameServer004_BLoggedOn(winISteamGameServer_SteamGameServer004 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer004_BLoggedOn(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BSecure, 4) bool __thiscall winISteamGameServer_SteamGameServer004_BSecure(winISteamGameServer_SteamGameServer004 *_this) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer004_BSecure(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_GetSteamID, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer004_GetSteamID(winISteamGameServer_SteamGameServer004 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer004_GetSteamID(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate, 24) void __thiscall winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(winISteamGameServer_SteamGameServer004 *_this, CSteamID steamIDUser, uint32 unIPClient, void * pvAuthBlob, uint32 cubAuthBlobSize) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(_this->linux_side, steamIDUser, unIPClient, pvAuthBlob, cubAuthBlobSize); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection, 8) CSteamID *__thiscall winISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(winISteamGameServer_SteamGameServer004 *_this, CSteamID *_r) { TRACE("%p\n", _this); *_r = cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(_this->linux_side); return _r; } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_SendUserDisconnect, 12) void __thiscall winISteamGameServer_SteamGameServer004_SendUserDisconnect(winISteamGameServer_SteamGameServer004 *_this, CSteamID steamIDUser) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_SendUserDisconnect(_this->linux_side, steamIDUser); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BUpdateUserData, 20) bool __thiscall winISteamGameServer_SteamGameServer004_BUpdateUserData(winISteamGameServer_SteamGameServer004 *_this, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer004_BUpdateUserData(_this->linux_side, steamIDUser, pchPlayerName, uScore); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BSetServerType, 31) bool __thiscall winISteamGameServer_SteamGameServer004_BSetServerType(winISteamGameServer_SteamGameServer004 *_this, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer004_BSetServerType(_this->linux_side, nGameAppId, unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_UpdateServerStatus, 28) void __thiscall winISteamGameServer_SteamGameServer004_UpdateServerStatus(winISteamGameServer_SteamGameServer004 *_this, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_UpdateServerStatus(_this->linux_side, cPlayers, cPlayersMax, cBotPlayers, pchServerName, pSpectatorServerName, pchMapName); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_UpdateSpectatorPort, 6) void __thiscall winISteamGameServer_SteamGameServer004_UpdateSpectatorPort(winISteamGameServer_SteamGameServer004 *_this, uint16 unSpectatorPort) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort(_this->linux_side, unSpectatorPort); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_SetGameType, 8) void __thiscall winISteamGameServer_SteamGameServer004_SetGameType(winISteamGameServer_SteamGameServer004 *_this, const char * pchGameType) { TRACE("%p\n", _this); cppISteamGameServer_SteamGameServer004_SetGameType(_this->linux_side, pchGameType); } DEFINE_THISCALL_WRAPPER(winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus, 16) bool __thiscall winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(winISteamGameServer_SteamGameServer004 *_this, CSteamID steamID, const char * pchAchievementName) { TRACE("%p\n", _this); return cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(_this->linux_side, steamID, pchAchievementName); } extern vtable_ptr winISteamGameServer_SteamGameServer004_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServer_SteamGameServer004, VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOff) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BLoggedOn) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BSecure) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_GetSteamID) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SendUserDisconnect) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BUpdateUserData) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BSetServerType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_UpdateServerStatus) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_UpdateSpectatorPort) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SetGameType) VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus) ); #ifndef __GNUC__ } #endif winISteamGameServer_SteamGameServer004 *create_winISteamGameServer_SteamGameServer004(void *linux_side) { winISteamGameServer_SteamGameServer004 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServer_SteamGameServer004)); TRACE("-> %p\n", r); r->vtable = &winISteamGameServer_SteamGameServer004_vtable; r->linux_side = linux_side; return r; }