#include "steam_defs.h" #include "steamworks_sdk_143x/steam_api.h" #include "steamworks_sdk_143x/isteamnetworkingsocketsserialized.h" #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_143x #include "struct_converters.h" #include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h" void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous) { ((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PRendezvous((CSteamID)steamIDRemote, (uint32)unConnectionIDSrc, (const void *)pMsgRendezvous, (uint32)cbRendezvous); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char * pszReason) { ((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PConnectionFailure((CSteamID)steamIDRemote, (uint32)unConnectionIDDest, (uint32)nReason, (const char *)pszReason); } SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(void *linux_side) { return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCertAsync(); } int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(void *linux_side, void * buf, uint32 cbBuf) { return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetNetworkConfigJSON((void *)buf, (uint32)cbBuf); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(void *linux_side, const void * pTicket, uint32 cbTicket) { ((ISteamNetworkingSocketsSerialized*)linux_side)->CacheRelayTicket((const void *)pTicket, (uint32)cbTicket); } uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(void *linux_side) { return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicketCount(); } int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(void *linux_side, uint32 idxTicket, void * buf, uint32 cbBuf) { return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicket((uint32)idxTicket, (void *)buf, (uint32)cbBuf); } void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(void *linux_side, const void * pMsg, uint32 cbMsg) { ((ISteamNetworkingSocketsSerialized*)linux_side)->PostConnectionStateMsg((const void *)pMsg, (uint32)cbMsg); } #ifdef __cplusplus } #endif