#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_137/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_137 #include "struct_converters.h" #include "cppISteamController_SteamController003.h" struct cppISteamController_SteamController003 { #ifdef __cplusplus virtual bool Init( ) = 0; virtual bool Shutdown( ) = 0; virtual void RunFrame( ) = 0; virtual int32_t GetConnectedControllers( uint64_t * ) = 0; virtual bool ShowBindingPanel( uint64_t ) = 0; virtual uint64_t GetActionSetHandle( const char * ) = 0; virtual void ActivateActionSet( uint64_t, uint64_t ) = 0; virtual uint64_t GetCurrentActionSet( uint64_t ) = 0; virtual uint64_t GetDigitalActionHandle( const char * ) = 0; virtual ControllerDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual uint64_t GetAnalogActionHandle( const char * ) = 0; virtual ControllerAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0; virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0; virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0; #endif /* __cplusplus */ }; void cppISteamController_SteamController003_Init( struct cppISteamController_SteamController003_Init_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->Init( ); } void cppISteamController_SteamController003_Shutdown( struct cppISteamController_SteamController003_Shutdown_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->Shutdown( ); } void cppISteamController_SteamController003_RunFrame( struct cppISteamController_SteamController003_RunFrame_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; iface->RunFrame( ); } void cppISteamController_SteamController003_GetConnectedControllers( struct cppISteamController_SteamController003_GetConnectedControllers_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->GetConnectedControllers( params->handlesOut ); } void cppISteamController_SteamController003_ShowBindingPanel( struct cppISteamController_SteamController003_ShowBindingPanel_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->ShowBindingPanel( params->controllerHandle ); } void cppISteamController_SteamController003_GetActionSetHandle( struct cppISteamController_SteamController003_GetActionSetHandle_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->GetActionSetHandle( params->pszActionSetName ); } void cppISteamController_SteamController003_ActivateActionSet( struct cppISteamController_SteamController003_ActivateActionSet_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; iface->ActivateActionSet( params->controllerHandle, params->actionSetHandle ); } void cppISteamController_SteamController003_GetCurrentActionSet( struct cppISteamController_SteamController003_GetCurrentActionSet_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->GetCurrentActionSet( params->controllerHandle ); } void cppISteamController_SteamController003_GetDigitalActionHandle( struct cppISteamController_SteamController003_GetDigitalActionHandle_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->GetDigitalActionHandle( params->pszActionName ); } void cppISteamController_SteamController003_GetDigitalActionData( struct cppISteamController_SteamController003_GetDigitalActionData_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; *params->_ret = iface->GetDigitalActionData( params->controllerHandle, params->digitalActionHandle ); } void cppISteamController_SteamController003_GetDigitalActionOrigins( struct cppISteamController_SteamController003_GetDigitalActionOrigins_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->GetDigitalActionOrigins( params->controllerHandle, params->actionSetHandle, params->digitalActionHandle, params->originsOut ); } void cppISteamController_SteamController003_GetAnalogActionHandle( struct cppISteamController_SteamController003_GetAnalogActionHandle_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->GetAnalogActionHandle( params->pszActionName ); } void cppISteamController_SteamController003_GetAnalogActionData( struct cppISteamController_SteamController003_GetAnalogActionData_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; *params->_ret = iface->GetAnalogActionData( params->controllerHandle, params->analogActionHandle ); } void cppISteamController_SteamController003_GetAnalogActionOrigins( struct cppISteamController_SteamController003_GetAnalogActionOrigins_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; params->_ret = iface->GetAnalogActionOrigins( params->controllerHandle, params->actionSetHandle, params->analogActionHandle, params->originsOut ); } void cppISteamController_SteamController003_StopAnalogActionMomentum( struct cppISteamController_SteamController003_StopAnalogActionMomentum_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; iface->StopAnalogActionMomentum( params->controllerHandle, params->eAction ); } void cppISteamController_SteamController003_TriggerHapticPulse( struct cppISteamController_SteamController003_TriggerHapticPulse_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; iface->TriggerHapticPulse( params->controllerHandle, params->eTargetPad, params->usDurationMicroSec ); } void cppISteamController_SteamController003_TriggerRepeatedHapticPulse( struct cppISteamController_SteamController003_TriggerRepeatedHapticPulse_params *params ) { struct cppISteamController_SteamController003 *iface = (struct cppISteamController_SteamController003 *)params->linux_side; iface->TriggerRepeatedHapticPulse( params->controllerHandle, params->eTargetPad, params->usDurationMicroSec, params->usOffMicroSec, params->unRepeat, params->nFlags ); } #ifdef __cplusplus } #endif