#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_099x/steam_api.h" #include "steamworks_sdk_099x/isteamgameserver.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_099x #include "struct_converters.h" #include "cppISteamGameServer_SteamGameServer002.h" struct cppISteamGameServer_SteamGameServer002 { #ifdef __cplusplus virtual void LogOn( ) = 0; virtual void LogOff( ) = 0; virtual bool BLoggedOn( ) = 0; virtual void GSSetSpawnCount( uint32_t ) = 0; virtual bool GSGetSteam2GetEncryptionKeyToSendToNewClient( void *, uint32_t *, uint32_t ) = 0; virtual bool GSSendSteam2UserConnect( uint32_t, const void *, uint32_t, uint32_t, uint16_t, const void *, uint32_t ) = 0; virtual bool GSSendSteam3UserConnect( CSteamID, uint32_t, const void *, uint32_t ) = 0; virtual bool GSRemoveUserConnect( uint32_t ) = 0; virtual bool GSSendUserDisconnect( CSteamID, uint32_t ) = 0; virtual bool GSSendUserStatusResponse( CSteamID, int32_t, int32_t ) = 0; virtual bool Obsolete_GSSetStatus( int32_t, uint32_t, int32_t, int32_t, int32_t, int32_t, const char *, const char *, const char *, const char * ) = 0; virtual bool GSUpdateStatus( int32_t, int32_t, int32_t, const char *, const char * ) = 0; virtual bool BSecure( ) = 0; virtual CSteamID GetSteamID( ) = 0; virtual bool GSSetServerType( int32_t, uint32_t, uint32_t, uint32_t, const char *, const char * ) = 0; virtual bool GSSetServerType2( int32_t, uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0; virtual bool GSUpdateStatus2( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0; virtual bool GSCreateUnauthenticatedUser( CSteamID * ) = 0; virtual bool GSSetUserData( CSteamID, const char *, uint32_t ) = 0; virtual void GSUpdateSpectatorPort( uint16_t ) = 0; virtual void GSSetGameType( const char * ) = 0; #endif /* __cplusplus */ }; void cppISteamGameServer_SteamGameServer002_LogOn( struct cppISteamGameServer_SteamGameServer002_LogOn_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; iface->LogOn( ); } void cppISteamGameServer_SteamGameServer002_LogOff( struct cppISteamGameServer_SteamGameServer002_LogOff_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; iface->LogOff( ); } void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGameServer_SteamGameServer002_BLoggedOn_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->BLoggedOn( ); } void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; iface->GSSetSpawnCount( params->ucSpawn ); } void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSGetSteam2GetEncryptionKeyToSendToNewClient( params->pvEncryptionKey, params->pcbEncryptionKey, params->cbMaxEncryptionKey ); } void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSSendSteam2UserConnect( params->unUserID, params->pvRawKey, params->unKeyLen, params->unIPPublic, params->usPort, params->pvCookie, params->cubCookie ); } void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSSendSteam3UserConnect( params->steamID, params->unIPPublic, params->pvCookie, params->cubCookie ); } void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSRemoveUserConnect( params->unUserID ); } void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSSendUserDisconnect( params->steamID, params->unUserID ); } void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSSendUserStatusResponse( params->steamID, params->nSecondsConnected, params->nSecondsSinceLast ); } void cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus( struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->Obsolete_GSSetStatus( params->nAppIdServed, params->unServerFlags, params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->unGamePort, params->pchServerName, params->pchGameDir, params->pchMapName, params->pchVersion ); } void cppISteamGameServer_SteamGameServer002_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSUpdateStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pchMapName ); } void cppISteamGameServer_SteamGameServer002_BSecure( struct cppISteamGameServer_SteamGameServer002_BSecure_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->BSecure( ); } void cppISteamGameServer_SteamGameServer002_GetSteamID( struct cppISteamGameServer_SteamGameServer002_GetSteamID_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; *params->_ret = iface->GetSteamID( ); } void cppISteamGameServer_SteamGameServer002_GSSetServerType( struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSSetServerType( params->nGameAppId, params->unServerFlags, params->unGameIP, params->unGamePort, params->pchGameDir, params->pchVersion ); } void cppISteamGameServer_SteamGameServer002_GSSetServerType2( struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSSetServerType2( params->nGameAppId, params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode ); } void cppISteamGameServer_SteamGameServer002_GSUpdateStatus2( struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSUpdateStatus2( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName ); } void cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSCreateUnauthenticatedUser( params->pSteamID ); } void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; params->_ret = iface->GSSetUserData( params->steamID, params->pPlayerName, params->nFrags ); } void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; iface->GSUpdateSpectatorPort( params->unSpectatorPort ); } void cppISteamGameServer_SteamGameServer002_GSSetGameType( struct cppISteamGameServer_SteamGameServer002_GSSetGameType_params *params ) { struct cppISteamGameServer_SteamGameServer002 *iface = (struct cppISteamGameServer_SteamGameServer002 *)params->linux_side; iface->GSSetGameType( params->pchType ); } #ifdef __cplusplus } #endif