#ifdef __cplusplus extern "C" { #endif extern uint32_t cppIVRCompositor_IVRCompositor_007_GetLastError(void *, char *, uint32_t); extern void cppIVRCompositor_IVRCompositor_007_SetVSync(void *, bool); extern bool cppIVRCompositor_IVRCompositor_007_GetVSync(void *); extern void cppIVRCompositor_IVRCompositor_007_SetGamma(void *, float); extern float cppIVRCompositor_IVRCompositor_007_GetGamma(void *); extern VRCompositorError cppIVRCompositor_IVRCompositor_007_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern VRCompositorError cppIVRCompositor_IVRCompositor_007_Submit(void *, Hmd_Eye, GraphicsAPIConvention, void *, VRTextureBounds_t *); extern void cppIVRCompositor_IVRCompositor_007_ClearLastSubmittedFrame(void *); extern bool cppIVRCompositor_IVRCompositor_007_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t); extern void cppIVRCompositor_IVRCompositor_007_FadeToColor(void *, float, float, float, float, float, bool); extern void cppIVRCompositor_IVRCompositor_007_FadeGrid(void *, float, bool); extern void cppIVRCompositor_IVRCompositor_007_CompositorBringToFront(void *); extern void cppIVRCompositor_IVRCompositor_007_CompositorGoToBack(void *); extern void cppIVRCompositor_IVRCompositor_007_CompositorQuit(void *); extern bool cppIVRCompositor_IVRCompositor_007_IsFullscreen(void *); extern void cppIVRCompositor_IVRCompositor_007_SetTrackingSpace(void *, TrackingUniverseOrigin); extern TrackingUniverseOrigin cppIVRCompositor_IVRCompositor_007_GetTrackingSpace(void *); extern uint32_t cppIVRCompositor_IVRCompositor_007_GetCurrentSceneFocusProcess(void *); extern bool cppIVRCompositor_IVRCompositor_007_CanRenderScene(void *); #ifdef __cplusplus } #endif