#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_151/steam_api.h" #include "steamworks_sdk_151/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_151 #include "struct_converters.h" #include "cppISteamInput_SteamInput002.h" bool cppISteamInput_SteamInput002_Init(void *linux_side) { bool _ret; _ret = ((ISteamInput*)linux_side)->Init(); return (_ret); } bool cppISteamInput_SteamInput002_Shutdown(void *linux_side) { bool _ret; _ret = ((ISteamInput*)linux_side)->Shutdown(); return (_ret); } void cppISteamInput_SteamInput002_RunFrame(void *linux_side) { ((ISteamInput*)linux_side)->RunFrame(); } int cppISteamInput_SteamInput002_GetConnectedControllers(void *linux_side, InputHandle_t *handlesOut) { int _ret; _ret = ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut); return (_ret); } InputActionSetHandle_t cppISteamInput_SteamInput002_GetActionSetHandle(void *linux_side, const char *pszActionSetName) { InputActionSetHandle_t _ret; _ret = ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName); return (_ret); } void cppISteamInput_SteamInput002_ActivateActionSet(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle) { ((ISteamInput*)linux_side)->ActivateActionSet((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle); } InputActionSetHandle_t cppISteamInput_SteamInput002_GetCurrentActionSet(void *linux_side, InputHandle_t inputHandle) { InputActionSetHandle_t _ret; _ret = ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle); return (_ret); } void cppISteamInput_SteamInput002_ActivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { ((ISteamInput*)linux_side)->ActivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle); } void cppISteamInput_SteamInput002_DeactivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle) { ((ISteamInput*)linux_side)->DeactivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle); } void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers(void *linux_side, InputHandle_t inputHandle) { ((ISteamInput*)linux_side)->DeactivateAllActionSetLayers((InputHandle_t)inputHandle); } int cppISteamInput_SteamInput002_GetActiveActionSetLayers(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut) { int _ret; _ret = ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut); return (_ret); } InputDigitalActionHandle_t cppISteamInput_SteamInput002_GetDigitalActionHandle(void *linux_side, const char *pszActionName) { InputDigitalActionHandle_t _ret; _ret = ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName); return (_ret); } InputDigitalActionData_t cppISteamInput_SteamInput002_GetDigitalActionData(void *linux_side, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle) { InputDigitalActionData_t _ret; _ret = ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle); return (_ret); } int cppISteamInput_SteamInput002_GetDigitalActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut) { int _ret; _ret = ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut); return (_ret); } InputAnalogActionHandle_t cppISteamInput_SteamInput002_GetAnalogActionHandle(void *linux_side, const char *pszActionName) { InputAnalogActionHandle_t _ret; _ret = ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName); return (_ret); } InputAnalogActionData_t cppISteamInput_SteamInput002_GetAnalogActionData(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle) { InputAnalogActionData_t _ret; _ret = ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle); return (_ret); } int cppISteamInput_SteamInput002_GetAnalogActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut) { int _ret; _ret = ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut); return (_ret); } const char * cppISteamInput_SteamInput002_GetStringForActionOrigin(void *linux_side, EInputActionOrigin eOrigin) { const char *_ret; _ret = ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin); return (_ret); } void cppISteamInput_SteamInput002_StopAnalogActionMomentum(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction) { ((ISteamInput*)linux_side)->StopAnalogActionMomentum((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)eAction); } InputMotionData_t cppISteamInput_SteamInput002_GetMotionData(void *linux_side, InputHandle_t inputHandle) { InputMotionData_t _ret; _ret = ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle); return (_ret); } void cppISteamInput_SteamInput002_TriggerVibration(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed) { ((ISteamInput*)linux_side)->TriggerVibration((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed); } void cppISteamInput_SteamInput002_SetLEDColor(void *linux_side, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags) { ((ISteamInput*)linux_side)->SetLEDColor((InputHandle_t)inputHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags); } void cppISteamInput_SteamInput002_TriggerHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { ((ISteamInput*)linux_side)->TriggerHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec); } void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { ((ISteamInput*)linux_side)->TriggerRepeatedHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags); } bool cppISteamInput_SteamInput002_ShowBindingPanel(void *linux_side, InputHandle_t inputHandle) { bool _ret; _ret = ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle); return (_ret); } ESteamInputType cppISteamInput_SteamInput002_GetInputTypeForHandle(void *linux_side, InputHandle_t inputHandle) { ESteamInputType _ret; _ret = ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle); return (_ret); } InputHandle_t cppISteamInput_SteamInput002_GetControllerForGamepadIndex(void *linux_side, int nIndex) { InputHandle_t _ret; _ret = ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex); return (_ret); } int cppISteamInput_SteamInput002_GetGamepadIndexForController(void *linux_side, InputHandle_t ulinputHandle) { int _ret; _ret = ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle); return (_ret); } const char * cppISteamInput_SteamInput002_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin) { const char *_ret; _ret = ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin); return (_ret); } EInputActionOrigin cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(void *linux_side, InputHandle_t inputHandle, EXboxOrigin eOrigin) { EInputActionOrigin _ret; _ret = ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin); return (_ret); } EInputActionOrigin cppISteamInput_SteamInput002_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin) { EInputActionOrigin _ret; _ret = ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin); return (_ret); } bool cppISteamInput_SteamInput002_GetDeviceBindingRevision(void *linux_side, InputHandle_t inputHandle, int *pMajor, int *pMinor) { bool _ret; _ret = ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor); return (_ret); } uint32 cppISteamInput_SteamInput002_GetRemotePlaySessionID(void *linux_side, InputHandle_t inputHandle) { uint32 _ret; _ret = ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle); return (_ret); } #ifdef __cplusplus } #endif