#include "steam_defs.h" #include "steamworks_sdk_144/steam_api.h" #include "steamworks_sdk_144/isteamnetworkingsockets.h" #include "steamworks_sdk_144/steamnetworkingtypes.h" #include "steamclient_private.h" extern "C" { #define SDKVER_144 #include "struct_converters.h" #include "windows.h" #include "queue.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); /***** manual struct converter for SteamNetworkingMessage_t *****/ struct msg_wrapper { struct winSteamNetworkingMessage_t_144 win_msg; struct SteamNetworkingMessage_t *lin_msg; void (*orig_FreeData)(SteamNetworkingMessage_t *); SLIST_ENTRY(msg_wrapper) entry; }; SLIST_HEAD(free_msgs_head, msg_wrapper) free_msgs = SLIST_HEAD_INITIALIZER(free_msgs); CRITICAL_SECTION free_msgs_lock = { NULL, -1, 0, 0, 0, 0 }; void __attribute__((ms_abi)) win_FreeData(struct winSteamNetworkingMessage_t_144 *win_msg) { struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg); TRACE("%p\n", msg); if(msg->orig_FreeData) { msg->lin_msg->m_pData = msg->win_msg.m_pData; msg->orig_FreeData(msg->lin_msg); } } void __attribute__((ms_abi)) win_Release(struct winSteamNetworkingMessage_t_144 *win_msg) { struct msg_wrapper *msg = CONTAINING_RECORD(win_msg, struct msg_wrapper, win_msg); TRACE("%p\n", msg); msg->lin_msg->m_pfnRelease(msg->lin_msg); msg->lin_msg = NULL; msg->orig_FreeData = NULL; EnterCriticalSection(&free_msgs_lock); SLIST_INSERT_HEAD(&free_msgs, msg, entry); LeaveCriticalSection(&free_msgs_lock); } void lin_FreeData(struct SteamNetworkingMessage_t *lin_msg) { struct msg_wrapper *msg = (struct msg_wrapper *)lin_msg->m_pData; /* ! see assignment, below */ TRACE("%p\n", msg); if(msg->win_msg.m_pfnFreeData) ((void (__attribute__((ms_abi))*)(struct winSteamNetworkingMessage_t_144 *))msg->win_msg.m_pfnFreeData)(&msg->win_msg); } void lin_to_win_struct_SteamNetworkingMessage_t_144(int n_messages, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_144 **w, int max_messages) { int i; if(n_messages > 0) TRACE("%u %p %p\n", n_messages, l, w); for(i = 0; i < n_messages; ++i) { struct msg_wrapper *msg; EnterCriticalSection(&free_msgs_lock); msg = SLIST_FIRST(&free_msgs); if(!msg){ int n; /* allocs can be pricey, so alloc in blocks */ #define MSGS_PER_BLOCK 16 struct msg_wrapper *msgs = (struct msg_wrapper *)HeapAlloc(GetProcessHeap(), 0, sizeof(struct msg_wrapper) * MSGS_PER_BLOCK); for(n = 1; n < MSGS_PER_BLOCK; ++n) SLIST_INSERT_HEAD(&free_msgs, &msgs[n], entry); msg = &msgs[0]; }else SLIST_REMOVE_HEAD(&free_msgs, entry); LeaveCriticalSection(&free_msgs_lock); msg->lin_msg = l[i]; msg->win_msg.m_pData = msg->lin_msg->m_pData; msg->win_msg.m_cbSize = msg->lin_msg->m_cbSize; msg->win_msg.m_conn = msg->lin_msg->m_conn; msg->win_msg.m_sender = msg->lin_msg->m_sender; msg->win_msg.m_nConnUserData = msg->lin_msg->m_nConnUserData; msg->win_msg.m_usecTimeReceived= msg->lin_msg->m_usecTimeReceived; msg->win_msg.m_nMessageNumber = msg->lin_msg->m_nMessageNumber; msg->win_msg.m_pfnFreeData = (void*)win_FreeData; msg->win_msg.m_pfnRelease = (void*)win_Release; msg->win_msg.m_nChannel = msg->lin_msg->m_nChannel; msg->win_msg.m___nPadDummy = msg->lin_msg->m___nPadDummy; msg->orig_FreeData = msg->lin_msg->m_pfnFreeData; msg->lin_msg->m_pfnFreeData = lin_FreeData; /* ! store the wrapper here and restore the original pointer from win_msg before calling orig_FreeData */ msg->lin_msg->m_pData = msg; w[i] = &msg->win_msg; TRACE("done with %u, returned wrapper %p\n", i, msg); } for(; i < max_messages; ++i) w[i] = NULL; } int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( void *linux_side, HSteamNetConnection hConn, winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t_144(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( void *linux_side, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_144 **ppOutMessages, int nMaxMessages) { SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages]; int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnListenSocket(hSocket, lin_ppOutMessages, nMaxMessages); lin_to_win_struct_SteamNetworkingMessage_t_144(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages); return retval; } }