#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_150/steam_api.h" #include "steamworks_sdk_150/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_150 #include "struct_converters.h" #include "cppISteamInput_SteamInput001.h" void cppISteamInput_SteamInput001_Init( struct cppISteamInput_SteamInput001_Init_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->Init( ); } void cppISteamInput_SteamInput001_Shutdown( struct cppISteamInput_SteamInput001_Shutdown_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->Shutdown( ); } void cppISteamInput_SteamInput001_RunFrame( struct cppISteamInput_SteamInput001_RunFrame_params *params ) { ((ISteamInput*)params->linux_side)->RunFrame( ); } void cppISteamInput_SteamInput001_GetConnectedControllers( struct cppISteamInput_SteamInput001_GetConnectedControllers_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetConnectedControllers( (InputHandle_t *)params->handlesOut ); } void cppISteamInput_SteamInput001_GetActionSetHandle( struct cppISteamInput_SteamInput001_GetActionSetHandle_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetActionSetHandle( (const char *)params->pszActionSetName ); } void cppISteamInput_SteamInput001_ActivateActionSet( struct cppISteamInput_SteamInput001_ActivateActionSet_params *params ) { ((ISteamInput*)params->linux_side)->ActivateActionSet( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetHandle ); } void cppISteamInput_SteamInput001_GetCurrentActionSet( struct cppISteamInput_SteamInput001_GetCurrentActionSet_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetCurrentActionSet( (InputHandle_t)params->inputHandle ); } void cppISteamInput_SteamInput001_ActivateActionSetLayer( struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params *params ) { ((ISteamInput*)params->linux_side)->ActivateActionSetLayer( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetLayerHandle ); } void cppISteamInput_SteamInput001_DeactivateActionSetLayer( struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params *params ) { ((ISteamInput*)params->linux_side)->DeactivateActionSetLayer( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetLayerHandle ); } void cppISteamInput_SteamInput001_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params *params ) { ((ISteamInput*)params->linux_side)->DeactivateAllActionSetLayers( (InputHandle_t)params->inputHandle ); } void cppISteamInput_SteamInput001_GetActiveActionSetLayers( struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetActiveActionSetLayers( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t *)params->handlesOut ); } void cppISteamInput_SteamInput001_GetDigitalActionHandle( struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetDigitalActionHandle( (const char *)params->pszActionName ); } void cppISteamInput_SteamInput001_GetDigitalActionData( struct cppISteamInput_SteamInput001_GetDigitalActionData_params *params ) { *params->_ret = ((ISteamInput*)params->linux_side)->GetDigitalActionData( (InputHandle_t)params->inputHandle, (InputDigitalActionHandle_t)params->digitalActionHandle ); } void cppISteamInput_SteamInput001_GetDigitalActionOrigins( struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetDigitalActionOrigins( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetHandle, (InputDigitalActionHandle_t)params->digitalActionHandle, (EInputActionOrigin *)params->originsOut ); } void cppISteamInput_SteamInput001_GetAnalogActionHandle( struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetAnalogActionHandle( (const char *)params->pszActionName ); } void cppISteamInput_SteamInput001_GetAnalogActionData( struct cppISteamInput_SteamInput001_GetAnalogActionData_params *params ) { *params->_ret = ((ISteamInput*)params->linux_side)->GetAnalogActionData( (InputHandle_t)params->inputHandle, (InputAnalogActionHandle_t)params->analogActionHandle ); } void cppISteamInput_SteamInput001_GetAnalogActionOrigins( struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetAnalogActionOrigins( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetHandle, (InputAnalogActionHandle_t)params->analogActionHandle, (EInputActionOrigin *)params->originsOut ); } void cppISteamInput_SteamInput001_GetStringForActionOrigin( struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetStringForActionOrigin( (EInputActionOrigin)params->eOrigin ); } void cppISteamInput_SteamInput001_StopAnalogActionMomentum( struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params *params ) { ((ISteamInput*)params->linux_side)->StopAnalogActionMomentum( (InputHandle_t)params->inputHandle, (InputAnalogActionHandle_t)params->eAction ); } void cppISteamInput_SteamInput001_GetMotionData( struct cppISteamInput_SteamInput001_GetMotionData_params *params ) { *params->_ret = ((ISteamInput*)params->linux_side)->GetMotionData( (InputHandle_t)params->inputHandle ); } void cppISteamInput_SteamInput001_TriggerVibration( struct cppISteamInput_SteamInput001_TriggerVibration_params *params ) { ((ISteamInput*)params->linux_side)->TriggerVibration( (InputHandle_t)params->inputHandle, (unsigned short)params->usLeftSpeed, (unsigned short)params->usRightSpeed ); } void cppISteamInput_SteamInput001_SetLEDColor( struct cppISteamInput_SteamInput001_SetLEDColor_params *params ) { ((ISteamInput*)params->linux_side)->SetLEDColor( (InputHandle_t)params->inputHandle, (uint8)params->nColorR, (uint8)params->nColorG, (uint8)params->nColorB, (unsigned int)params->nFlags ); } void cppISteamInput_SteamInput001_TriggerHapticPulse( struct cppISteamInput_SteamInput001_TriggerHapticPulse_params *params ) { ((ISteamInput*)params->linux_side)->TriggerHapticPulse( (InputHandle_t)params->inputHandle, (ESteamControllerPad)params->eTargetPad, (unsigned short)params->usDurationMicroSec ); } void cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params *params ) { ((ISteamInput*)params->linux_side)->TriggerRepeatedHapticPulse( (InputHandle_t)params->inputHandle, (ESteamControllerPad)params->eTargetPad, (unsigned short)params->usDurationMicroSec, (unsigned short)params->usOffMicroSec, (unsigned short)params->unRepeat, (unsigned int)params->nFlags ); } void cppISteamInput_SteamInput001_ShowBindingPanel( struct cppISteamInput_SteamInput001_ShowBindingPanel_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->ShowBindingPanel( (InputHandle_t)params->inputHandle ); } void cppISteamInput_SteamInput001_GetInputTypeForHandle( struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetInputTypeForHandle( (InputHandle_t)params->inputHandle ); } void cppISteamInput_SteamInput001_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetControllerForGamepadIndex( (int)params->nIndex ); } void cppISteamInput_SteamInput001_GetGamepadIndexForController( struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetGamepadIndexForController( (InputHandle_t)params->ulinputHandle ); } void cppISteamInput_SteamInput001_GetStringForXboxOrigin( struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetStringForXboxOrigin( (EXboxOrigin)params->eOrigin ); } void cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetActionOriginFromXboxOrigin( (InputHandle_t)params->inputHandle, (EXboxOrigin)params->eOrigin ); } void cppISteamInput_SteamInput001_TranslateActionOrigin( struct cppISteamInput_SteamInput001_TranslateActionOrigin_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->TranslateActionOrigin( (ESteamInputType)params->eDestinationInputType, (EInputActionOrigin)params->eSourceOrigin ); } void cppISteamInput_SteamInput001_GetDeviceBindingRevision( struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetDeviceBindingRevision( (InputHandle_t)params->inputHandle, (int *)params->pMajor, (int *)params->pMinor ); } void cppISteamInput_SteamInput001_GetRemotePlaySessionID( struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params *params ) { params->_ret = ((ISteamInput*)params->linux_side)->GetRemotePlaySessionID( (InputHandle_t)params->inputHandle ); } #ifdef __cplusplus } #endif