#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_158/steam_api.h" #include "steamworks_sdk_158/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_158 #include "struct_converters.h" #include "cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002.h" uint32 cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionCount(void *linux_side) { return ((ISteamRemotePlay*)linux_side)->GetSessionCount(); } RemotePlaySessionID_t cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionID(void *linux_side, int iSessionIndex) { return ((ISteamRemotePlay*)linux_side)->GetSessionID((int)iSessionIndex); } CSteamID cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionSteamID(void *linux_side, RemotePlaySessionID_t unSessionID) { return ((ISteamRemotePlay*)linux_side)->GetSessionSteamID((RemotePlaySessionID_t)unSessionID); } const char * cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionClientName(void *linux_side, RemotePlaySessionID_t unSessionID) { return ((ISteamRemotePlay*)linux_side)->GetSessionClientName((RemotePlaySessionID_t)unSessionID); } ESteamDeviceFormFactor cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionClientFormFactor(void *linux_side, RemotePlaySessionID_t unSessionID) { return ((ISteamRemotePlay*)linux_side)->GetSessionClientFormFactor((RemotePlaySessionID_t)unSessionID); } bool cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BGetSessionClientResolution(void *linux_side, RemotePlaySessionID_t unSessionID, int *pnResolutionX, int *pnResolutionY) { return ((ISteamRemotePlay*)linux_side)->BGetSessionClientResolution((RemotePlaySessionID_t)unSessionID, (int *)pnResolutionX, (int *)pnResolutionY); } bool cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BStartRemotePlayTogether(void *linux_side, bool bShowOverlay) { return ((ISteamRemotePlay*)linux_side)->BStartRemotePlayTogether((bool)bShowOverlay); } bool cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BSendRemotePlayTogetherInvite(void *linux_side, CSteamID steamIDFriend) { return ((ISteamRemotePlay*)linux_side)->BSendRemotePlayTogetherInvite((CSteamID)steamIDFriend); } #ifdef __cplusplus } #endif