#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_099u/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_099u #include "struct_converters.h" #include "cppISteamUser_SteamUser004.h" HSteamUser cppISteamUser_SteamUser004_GetHSteamUser(void *linux_side) { return ((ISteamUser*)linux_side)->GetHSteamUser(); } void cppISteamUser_SteamUser004_LogOn(void *linux_side, CSteamID steamID) { ((ISteamUser*)linux_side)->LogOn((CSteamID)steamID); } void cppISteamUser_SteamUser004_LogOff(void *linux_side) { ((ISteamUser*)linux_side)->LogOff(); } bool cppISteamUser_SteamUser004_BLoggedOn(void *linux_side) { return ((ISteamUser*)linux_side)->BLoggedOn(); } ELogonState cppISteamUser_SteamUser004_GetLogonState(void *linux_side) { return ((ISteamUser*)linux_side)->GetLogonState(); } bool cppISteamUser_SteamUser004_BConnected(void *linux_side) { return ((ISteamUser*)linux_side)->BConnected(); } CSteamID cppISteamUser_SteamUser004_GetSteamID(void *linux_side) { return ((ISteamUser*)linux_side)->GetSteamID(); } bool cppISteamUser_SteamUser004_IsVACBanned(void *linux_side, int nGameID) { return ((ISteamUser*)linux_side)->IsVACBanned((int)nGameID); } bool cppISteamUser_SteamUser004_RequireShowVACBannedMessage(void *linux_side, int nGameID) { return ((ISteamUser*)linux_side)->RequireShowVACBannedMessage((int)nGameID); } void cppISteamUser_SteamUser004_AcknowledgeVACBanning(void *linux_side, int nGameID) { ((ISteamUser*)linux_side)->AcknowledgeVACBanning((int)nGameID); } int cppISteamUser_SteamUser004_NClientGameIDAdd(void *linux_side, int nGameID) { return ((ISteamUser*)linux_side)->NClientGameIDAdd((int)nGameID); } void cppISteamUser_SteamUser004_RemoveClientGame(void *linux_side, int nClientGameID) { ((ISteamUser*)linux_side)->RemoveClientGame((int)nClientGameID); } void cppISteamUser_SteamUser004_SetClientGameServer(void *linux_side, int nClientGameID, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->SetClientGameServer((int)nClientGameID, (uint32)unIPServer, (uint16)usPortServer); } void cppISteamUser_SteamUser004_SetSteam2Ticket(void *linux_side, uint8 *pubTicket, int cubTicket) { ((ISteamUser*)linux_side)->SetSteam2Ticket((uint8 *)pubTicket, (int)cubTicket); } void cppISteamUser_SteamUser004_AddServerNetAddress(void *linux_side, uint32 unIP, uint16 unPort) { ((ISteamUser*)linux_side)->AddServerNetAddress((uint32)unIP, (uint16)unPort); } bool cppISteamUser_SteamUser004_SetEmail(void *linux_side, const char *pchEmail) { return ((ISteamUser*)linux_side)->SetEmail((const char *)pchEmail); } int cppISteamUser_SteamUser004_GetSteamGameConnectToken(void *linux_side, void *pBlob, int cbMaxBlob) { return ((ISteamUser*)linux_side)->GetSteamGameConnectToken((void *)pBlob, (int)cbMaxBlob); } bool cppISteamUser_SteamUser004_SetRegistryString(void *linux_side, EConfigSubTree eRegistrySubTree, const char *pchKey, const char *pchValue) { return ((ISteamUser*)linux_side)->SetRegistryString((EConfigSubTree)eRegistrySubTree, (const char *)pchKey, (const char *)pchValue); } bool cppISteamUser_SteamUser004_GetRegistryString(void *linux_side, EConfigSubTree eRegistrySubTree, const char *pchKey, char *pchValue, int cbValue) { return ((ISteamUser*)linux_side)->GetRegistryString((EConfigSubTree)eRegistrySubTree, (const char *)pchKey, (char *)pchValue, (int)cbValue); } bool cppISteamUser_SteamUser004_SetRegistryInt(void *linux_side, EConfigSubTree eRegistrySubTree, const char *pchKey, int iValue) { return ((ISteamUser*)linux_side)->SetRegistryInt((EConfigSubTree)eRegistrySubTree, (const char *)pchKey, (int)iValue); } bool cppISteamUser_SteamUser004_GetRegistryInt(void *linux_side, EConfigSubTree eRegistrySubTree, const char *pchKey, int *piValue) { return ((ISteamUser*)linux_side)->GetRegistryInt((EConfigSubTree)eRegistrySubTree, (const char *)pchKey, (int *)piValue); } int cppISteamUser_SteamUser004_InitiateGameConnection(void *linux_side, void *pBlob, int cbMaxBlob, CSteamID steamID, int nGameAppID, uint32 unIPServer, uint16 usPortServer, bool bSecure) { return ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pBlob, (int)cbMaxBlob, (CSteamID)steamID, (int)nGameAppID, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure); } void cppISteamUser_SteamUser004_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->TerminateGameConnection((uint32)unIPServer, (uint16)usPortServer); } void cppISteamUser_SteamUser004_SetSelfAsPrimaryChatDestination(void *linux_side) { ((ISteamUser*)linux_side)->SetSelfAsPrimaryChatDestination(); } bool cppISteamUser_SteamUser004_IsPrimaryChatDestination(void *linux_side) { return ((ISteamUser*)linux_side)->IsPrimaryChatDestination(); } void cppISteamUser_SteamUser004_RequestLegacyCDKey(void *linux_side, uint32 iAppID) { ((ISteamUser*)linux_side)->RequestLegacyCDKey((uint32)iAppID); } #ifdef __cplusplus } #endif